Dota 2 - "slapping your ballsack against the keyboard waiting for the pretty bars above the enemys h
4,115 replies, posted
[QUOTE=Dogchow33;35839644]Anyone getting a glitch where in the text chat you can't type?[/QUOTE]
Apparently opening up console and closing or alt-tabbing fixes this
do we ever run fp in-houses??
Mask of Madness is incredibly useful on Drow when up against a team predominantly melee-based.
HotD is better to stack ancients but MoM worked really well kiting against Ursa or enemies with lothars.
[QUOTE=DarkZero135;35840852]do we ever run fp in-houses??[/QUOTE]
We do but it's been really hard since we just don't have enough players available. I might try to jump start our inhouses again, though, with more member invites.
[QUOTE=Reimu;35840895]Mask of Madness is incredibly useful on Drow when up against a team predominantly melee-based.
HotD is better to stack ancients but MoM worked really well kiting against Ursa or enemies with lothars.
We do but it's been really hard since we just don't have enough players available. I might try to jump start our inhouses again, though, with more member invites.[/QUOTE]
I would highly dissuade from obtaining a MoM on Drow. She's fairly squishy as it it, adding 30% extra damage taken just isn't a good idea.
[QUOTE=Reimu;35840895]Mask of Madness is incredibly useful on Drow when up against a team predominantly melee-based.
HotD is better to stack ancients but MoM worked really well kiting against Ursa or enemies with lothars.
We do but it's been really hard since we just don't have enough players available. I might try to jump start our inhouses again, though, with more member invites.[/QUOTE]
MoM is a terrible idea on Drow and you can easily kite an Ursa without it.
[editline]5th May 2012[/editline]
[media]http://www.youtube.com/watch?v=VMB24mWe5SM[/media]
Kiting Ursa isn't hard.
[QUOTE=Banned?;35840987]MoM is a terrible idea on Drow and you can easily kite an Ursa without it.
[editline]5th May 2012[/editline]
[media]http://www.youtube.com/watch?v=VMB24mWe5SM[/media]
Kiting Ursa isn't hard.[/QUOTE]
That video reminds me.
What happened to aura indicators and when were they removed?
[QUOTE=TehWoodPcker;35841042]That video reminds me.
What happened to aura indicators and when were they removed?[/QUOTE]
That's...a great question actually. I noticed this the other day when I got an Assault Cuirass but I didn't think about it.
[QUOTE=Tokagero;35833540]Except that Dota is designed to have possibility of comeback even in worst of scenarios. Some luck, a couple of procs and a good plan. Suddenly, team of fed carries is dead long enough for you to take rax, possibly second one and go for Roshan.
Dota is much more dynamic and much more in-depth than League (which, by all means, is a good game, but more simplified), thus allowing for bigger mistakes and greater plays to be made.
Concede would demotivate every player that wants to do his best and turn things around, while making room for more "meh" games, rather than filled with experience losses and dynamic till the end victories.
Maybe people think that Concede would get rid of pubstomps somehow ? Or it would allow for less games with random people that didn't quite fit in description of bearable humans ? Wrong.
Pub stomps will happen, but with Concede they will be even more 1 sided than they are now. Morale is a factor. Giving people option to jump the boat without consequences like low-priority que or abandon makes Morale swings the more dangerous and less fun.
Just because you conceaded and are now queing for a new game, doesn't mean it won't be another pubstomp and that your team will suddenly be up to your standarts. It's random, people that get picked can be random and in random moods/situations/countries. All that Concede will do in this matter is decrease time people have to make aquaintances with other players during game. You think you can't make friends in pubs ? Too bad for you.[/QUOTE]
People still afk, etc. I can't count how many times we got stomped and the other team just went afk farming instead of pushing and finishing it.
Matter of the fact is that if most of your team think the game is over, then the game is over. Dota 2 does need a concede/surrender/forfiet (whatever the fuck you want to call it) feature.
I never said kiting Ursa was hard.
But it's a pretty fair argument to suggest that MoM is a good Drow item when you've hit late-game and are pubstomping.
[editline]5th May 2012[/editline]
Also afaik Aura was toned down because Valve thought the aura effects were a bit too much visually and became distracting during teamfights.
its a pretty fair argument to suggest that getting cocky and going for a joke build because you did well early game is a bad idea
I never said early/mid-game. If you're going to build MoM at all, why would you build MoM when Drow is at her weakest?
why would you build MoM at all?
Because it's an easy pubstomp item if you're well-fed and are playing against enemies you can kite with ease.
[editline]5th May 2012[/editline]
It's like building heart on Drow late-game in a pubstomp.
I don't feel comfortable buying MoM on any hero, it even bothers with Void.
The damage increase is just such a huge deal.
rofl kunkka looks so dumb
[QUOTE=aydin690;35841104]People still afk, etc. I can't count how many times we got stomped and the other team just went afk farming instead of pushing and finishing it.
Matter of the fact is that if most of your team think the game is over, then the game is over. Dota 2 does need a concede/surrender/forfiet (whatever the fuck you want to call it) feature.[/QUOTE]
AFKing like that is useless, as they could at least try (and they know it, noone likes to just sit in fountain)
Lack of Concede makes people consider trying more and not giving up, since they know they will have to rely on enemy team being swift and generous.
There are still AFKers and quitters, they have always been around and they will still be there, concede or not, but the thing is not to encourage their behavior / mentality. Concede is game agreeing with you, that sometimes there is nothing you can do and you can stop trying.
I don't like that, it's not fun, not creative and I dare say lazy. We play Video Games for thrills, entertainment. Where's fun in saying "Yes, we lost", because I am pretty sure more fun is at least killing 1 guy out of 5, knowing that even though they had advantange, they still lost 1 to 5 tryhards, who didn't quite make it before.
In real life, sure, in pretty much any sport or contest you can forfeit and it's there for good reasons, like not wasting time, resources or unnecessarily tiring people. In Video Games, you don't waste time, as you can always find way to entertain yourself, since you are given tools to do so (and if you can't, then why you are playing this game in the first place?), you don't waste resources as you've already devoted time as an resource to entertainment and physical hurt / exhaustion are out of question (usually).
What I am trying to say, playing the game is fun, voting on quick-ending it is not. If you don't enjoy playing the game, then don't. If you don't enjoy playing the game in certain cases (like bad team, mood, disadvantage), then find a way to bear with it, like others have to bear with your approach.
It's Dota for crying out loud, not a cakewalk with achievements and panic button.
The Venge one is really cool tho.
*Also, I believe many people want Concede so that they can lose faster and start new game quicker to win it. This is asinine, as it's "playing to win". Victory and Defeat are just summaries, icing on the cake, credits, nothing more.
Sure, in Tournaments and such, they count, but otherwise it's game that counts, not it's resolution. If you like Victory screen so much, screen cap it and put is a wallpaper. Ending game prematurely takes away experience that could've been had, scenarios that could happen. Hell, it takes away bugs that could happen, comebacks that might've turned up, pranks that would've been pulled off. I don't like that and as a player, my opinion here counts.
[QUOTE=Reimu;35841213]Because it's an easy pubstomp item if you're well-fed and are playing against enemies you can kite with ease.
[editline]5th May 2012[/editline]
It's like building heart on Drow late-game in a pubstomp.[/QUOTE]
I don't understand the point of it at all.
You're saying to get it late-game but why would you at all... Drow is fragile but does a ton of damage, so why wouldn't you, at this point, get something like Heart, Butterfly, or Daedalus to build upon your massive amounts of damage or remove some of your fragility. MoM is only good in the early game because it isn't very expensive.
[QUOTE=Tokagero;35841500]*Also, I believe many people want Concede so that they can lose faster and start new game quicker to win it. This is asinine, as it's "playing to win". Victory and Defeat are just summaries, icing on the cake, credits, nothing more.
Sure, in Tournaments and such, they count, but otherwise it's game that counts, not it's resolution. If you like Victory screen so much, screen cap it and put is a wallpaper. Ending game prematurely takes away experience that could've been had, scenarios that could happen. Hell, it takes away bugs that could happen, comebacks that might've turned up, pranks that would've been pulled off. I don't like that and as a player, my opinion here counts.[/QUOTE]
I don't know, I think its mostly because getting hooked out of a fountain for 10 minutes isn't really fun. Nor is it when your team doesn't want to try. If you don't want to concede, you don't have to concede but when it's pretty sure I'm going to lose then why waste the next 20 minutes playing a battle already lost?
Your opinion counts. You just aren't the majority.
[QUOTE=Tokagero;35841500]*Also, I believe many people want Concede so that they can lose faster and start new game quicker to win it. This is asinine, as it's "playing to win". Victory and Defeat are just summaries, icing on the cake, credits, nothing more.
Sure, in Tournaments and such, they count, but otherwise it's game that counts, not it's resolution. If you like Victory screen so much, screen cap it and put is a wallpaper. Ending game prematurely takes away experience that could've been had, scenarios that could happen. Hell, it takes away bugs that could happen, comebacks that might've turned up, pranks that would've been pulled off. I don't like that and as a player, my opinion here counts.[/QUOTE]
Yeah, no, you're wrong. When even the enemy support has twice as many levels, then the game is over and there's no coming back. When i'm getting stomped i don't want to waste another 30 mins because the other team went afk farming instead of pushing and finishing it. I want to finish the game as quickly as possible and start another game hoping it's balanced this time around.
Close games are fun, stomps aren't. Also, overwhelming majority of people support a concede feature and when concede wasn't a banned topic on the dev forums, almost everybody wanted it.
I saw NaVi using Bane on a comp game and now I'm happy.
He needs to be played more, he's so great combined with an Epicenter or a Sonic Wave.
[QUOTE=Maruhai;35842126]I saw NaVi using Bane on a comp game and now I'm happy.
He needs to be played more, he's so great combined with an Epicenter or a Sonic Wave.[/QUOTE]
I was just watching that game, and holy crap he wrecked bot bad with Sand King.
I don't get why people instalock heroes like Razor. You have a pretty set purpose, why the fuck would you just pick him and expect the enemy team to pick heroes who you're good against?
[QUOTE=OutOfExile2;35842440]I don't get why people instalock heroes like Razor. You have a pretty set purpose, why the fuck would you just pick him and expect the enemy team to pick heroes who you're good against?[/QUOTE]
no escape mechanism. relies too much on static link for damage midgame.
[QUOTE=Atlascore;35838441]Okay I give up, Alchemist is [i]apparently[/i] difficult to play even though he's basically just SK without the revive, aura life steal and crit (a strength carry / tank that right clicks to win and has a stun), now would you kindly explain to me what he brings to a team that makes him worth using over any of the other strength carries in the game?[/QUOTE]
Alchemist is not remotely similar to SK in any way.
He's the bets farmer in the game. Goblins Greed will make you creeps kill stack up and give you tons of gold. Level 4 Acid can be thrown in lane and grab last-hits while you are in jungle, or cna be used in a team-fight to eat up the enemies armor, massively increasing the physical damage they take.
If you can get the throw off, UC is a extremely long stun that does considerable damage. Rage makes Alchemist the equivalent of a semi-truck- He's tanky as hell and hits hard and quickly, but can run out of gas at a bad time if he's not careful.
Alc
Why the fuck do I always random Dragon Knight and Mirana? I fucking hate playing both of them...I can never do anything all game and I do shit for damage.
[QUOTE=Namaste;35838463]
Definitely. It seems like it would be a good idea to let him have it, but for the reason you said, it doesn't work. By the time he comes back twice his team won't be there.[/QUOTE]
Unless he buys a divine, in which case you should give it to him as an insurance policy.
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