Mass Effect Megathread - This one doesn't have time for your solid waste excretions!
5,001 replies, posted
[QUOTE=Dronaroid;26454832]That's a pretty awesome concept. I'm disappointed at BioWare for not using it.[/QUOTE]
Though I think it should be a bit more cybernetic so it's more reaper but that human, fleshy design just shows you that reapers are very much organic beings, though they look and think like machines
Fuck I really wanna play ME2 again now
[QUOTE=MajorMattem;26453967]Oh...sorry about the misunderstanding.
[editline]2nd December 2010[/editline]
What.[/QUOTE]
Oh, haven't you heard? [sp]Miranda is completely and genetically infertile.[/sp]
[QUOTE=ThePutty;26454793]I loved ME2, but I really wish it had a better story that explored how to prepare for the Reapers. Nothing seemed to really happen that much when you think about it other than two major reveals. And the final boss, that was a huge, huge disappointment to me. That had so much potential to be the scariest fucking thing ever but instead it was a god damn terminator. There's concept art of it being literally a giant fetus with tubes and shit everywhere and it was just terrifying.
Infact, I had an idea for the boss battle if it was just a giant fetus. You'd fire at it, but it wouldn't fire back. It would just sit there, and you'd hear these horrible high pitched metallic screams coming from somewhere, as you continually killed it. It'd give a real human aspect to this reaper considering you'd be literally aborting a fetus rather then SHOOT IT IN THE EYES FOR MASSIVE DAMAGE[/QUOTE]
Another thing I didn't understand about the final battle. The reaper was strung up by those tubes feeding human-paste into it, you destroy those and it falls. A moment later it pops up and starts fucking shit up. But how the hell is it staying up? It's not attached to anything and it has nothing below the torso. It could have been holding on using it's arms, but I swear it uses it's arms to smash the platforms, so as far as I can tell it was just floating there.
[QUOTE=tommo400;26454939]Another thing I didn't understand about the final battle. The reaper was strung up by those tubes feeding human-paste into it, you destroy those and it falls. A moment later it pops up and starts fucking shit up. But how the hell is it staying up? It's not attached to anything and it has nothing below the torso. It could have been holding on using it's arms, but I swear it uses it's arms to smash the platforms, so as far as I can tell it was just floating there.[/QUOTE]
Most likely Bioware rushed the ending
It sucks so bad because it had ENORMOUS potential, but it was wasted. It's so fustrating
Also those fucking tubes that support it were fucking stupid. They were giant, comical needles for fuck sake
[QUOTE=tommo400;26454939]Another thing I didn't understand about the final battle. The reaper was strung up by those tubes feeding human-paste into it, you destroy those and it falls. A moment later it pops up and starts fucking shit up. But how the hell is it staying up? It's not attached to anything and it has nothing below the torso. It could have been holding on using it's arms, but I swear it uses it's arms to smash the platforms, so as far as I can tell it was just floating there.[/QUOTE]
It was using it's tail to break the platforms, the arms were holding it up.
However I can't agree more, I feel like Bioware was rushed in the main quest for ME2, and was more concerned with characters and loyalty missions then advancing the plot (a slump every 2nd installment of a trilogy suffers from.)
[QUOTE=Canuhearme?;26455190]It was using it's tail to break the platforms, the arms were holding it up.
However I can't agree more, I feel like Bioware was rushed in the main quest for ME2, and was more concerned with characters and loyalty missions then advancing the plot (a slump every 2nd installment of a trilogy suffers from.)[/QUOTE]
This is true. Character development is intrinsic to a series' second entry, as it sets the tone for the rest.
What have I done?
[img]http://img32.imageshack.us/img32/9996/ew101.png[/img]
[img]http://img403.imageshack.us/img403/9654/ew3.png[/img]
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The human-shaped Reaper was the dumbest part of the game, IMO. It's tiny compared to the real Reaper ships and looks silly.
[QUOTE=spartan-9081;26450958]The flaw in your logic is that mass accelerator projectiles are meant to break on impact, not go straight through. So pretty much every "bullet" can qualify as a shaped charge.[/QUOTE]
In that case they are HE rounds, they have no shaped charge and just explode normally. HE is fine for missiles or taking out ground troops but against an armoured ship you need a lot more power to do the same damage. They are already going fast as shit so the need for explosives in torpedos and missiles is gone, if they are meant to explode on impact then that's a shitty design. If it's just a by-product of shooting them so fast that they explode like that, maybe use larger projectiles at slower speeds until they can penetrate effectively. Sure they might be able to seal off the sections you penetrate but putting holes in the entire ship is still going to fuck them up.
[QUOTE=Makol;26455239]What have I done?
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[img_thumb]http://img101.imageshack.us/img101/2813/ew2.png[/img_thumb][/QUOTE]
Pucker lips contender for Thane's.
[QUOTE=Devodiere;26455267]In that case they are HE rounds, they have no shaped charge and just explode normally. HE is fine for missiles or taking out ground troops but against an armoured ship you need a lot more power to do the same damage. They are already going fast as shit so the need for explosives in torpedos and missiles is gone, if they are meant to explode on impact then that's a shitty design. If it's just a by-product of shooting them so fast that they explode like that, maybe use larger projectiles at slower speeds until they can penetrate effectively. Sure they might be able to seal off the sections you penetrate but putting holes in the entire ship is still going to fuck them up.[/QUOTE]
Disruptor torpedoes operate by creating mass effect fields that tug and push rapidly on a ship's hull, tearing it apart, they don't really explode.
What did the Alliance Cruisers do in the Liberation of the Citadel anyway, specifically, what was going on when they apparently combined two disruptor torpedoes into one ball o' death?
[QUOTE=Devodiere;26455267]In that case they are HE rounds, they have no shaped charge and just explode normally. HE is fine for missiles or taking out ground troops but against an armoured ship you need a lot more power to do the same damage. They are already going fast as shit so the need for explosives in torpedos and missiles is gone, if they are meant to explode on impact then that's a shitty design. If it's just a by-product of shooting them so fast that they explode like that, maybe use larger projectiles at slower speeds until they can penetrate effectively. Sure they might be able to seal off the sections you penetrate but putting holes in the entire ship is still going to fuck them up.[/QUOTE]
Take another look at codex entries. If the projectiles don't shatter/explode on impact, they'd go straight through and cause minimum damage. Plus, ya know, if you really wanted to blow something up, you could turn a paint chip into a bullet with atom splitting velocity.
[QUOTE=spartan-9081;26455469]Take another look at codex entries. If the projectiles don't shatter/explode on impact, they'd go straight through and cause minimum damage. Plus, ya know, if you really wanted to blow something up, you could turn a paint chip into a bullet with atom splitting velocity.[/QUOTE]
A hull breach is not minimum damage. If they want to shake it up and put pressure on the hull sure, have it explode. Otherwise just plow straight through it. Make them instead of 20kg slugs, 80kg and at a slower speed. They penetrate straight through and make a massive hole in the ship. Isn't that what the Collector energy weapons did to the Normandy?
I think the Normandy was too small to make much difference on ammunition type.
[QUOTE=Devodiere;26455664]A hull breach is not minimum damage. If they want to shake it up and put pressure on the hull sure, have it explode. Otherwise just plow straight through it. Make them instead of 20kg slugs, 80kg and at a slower speed. They penetrate straight through and make a massive hole in the ship. Isn't that what the Collector energy weapons did to the Normandy?[/QUOTE]
Pretty much. They gutted the ship, and then took out the mass effect core, presumably causing the whole thing to go up. Maybe the fusion cores.
[editline]2nd December 2010[/editline]
Also, Thanix Cannon=game over regardless
[editline]2nd December 2010[/editline]
Also, Thanix Cannon=game over regardless
It's difficult to do much in the second part of a trilogy, they can't introduce too much (that's what the first one's for) and they can't resolve too much (that's what the final one's for). But I agree that what they had could have been much cooler.
Also, if it's true that the 'human' part of the reaper would just serve as the core of the ship, and the final product would be like the other reapers, why would they make it have functioning arms? The final thing wouldn't even be able to use them, would it?
[QUOTE=tommo400;26455841]It's difficult to do much in the second part of a trilogy, they can't introduce too much (that's what the first one's for) and they can't resolve too much (that's what the final one's for). But I agree that what they had could have been much cooler.
Also, if it's true that the 'human' part of the reaper would just serve as the core of the ship, and the final product would be like the other reapers, why would they make it have functioning arms? The final thing wouldn't even be able to use them, would it?[/QUOTE]
Perhaps it would be used for groundside operations, or serve some purpose otherwise. Hell, maybe they just want it to be scary as all hell.
[QUOTE=tommo400;26455841]It's difficult to do much in the second part of a trilogy, they can't introduce too much (that's what the first one's for) and they can't resolve too much (that's what the final one's for). But I agree that what they had could have been much cooler.
Also, if it's true that the 'human' part of the reaper would just serve as the core of the ship, and the final product would be like the other reapers, why would they make it have functioning arms? The final thing wouldn't even be able to use them, would it?[/QUOTE]
It looked like they were meant to be plugged into something (maybe something to help it control the shell.)
Also, I think the reason it's able to move is so that, if a shell gets too damaged, they can just cut it open and transfer the core into another shell.
[QUOTE=Used Car Salesman;26455246]The human-shaped Reaper was the dumbest part of the game, IMO. It's tiny compared to the real Reaper ships and looks silly.[/QUOTE]
It was ridiculously tacky, yes. A game like ME2 didn't even need a 'final boss'. 'Bosses' are from '80s arcade games, they're dull, unimaginative, and need to be dropped if the games industry has a hope of being taken seriously. And to make matters worse, they made the [sp]shaddow brooker[/sp] a generic boss monster too, it's a shame.
Come on, you need to have some kind of Climax to the game, something leading up to the end.
[QUOTE=Generic.Monk;26455970]It was ridiculously tacky, yes. A game like ME2 didn't even need a 'final boss'. 'Bosses' are from '80s arcade games, they're dull, unimaginative, and need to be dropped if the games industry has a hope of being taken seriously. And to make matters worse, they made the [sp]shaddow brooker[/sp] a generic boss monster too, it's a shame.[/QUOTE]
I understood the reasoning behind Saren being a final boss (both from an explanation how the Alliance was able to take down Sovereign, as well as a callback to old fashioned games/movies, which Mass Effect was full of.)
I still am annoyed the Shadow Broker wasn't a gentlemen in a suit :(
[editline]2nd December 2010[/editline]
[QUOTE=Devodiere;26456000]Come on, you need to have some kind of Climax to the game, something leading up to the end.[/QUOTE]
Kill the Reaper fetus by destroying the tubes, then battle the Collector General.
[QUOTE=Canuhearme?;26455950]It looked like they were meant to be plugged into something (maybe something to help it control the shell.)
Also, I think the reason it's able to move is so that, if a shell gets too damaged, they can just cut it open and transfer the core into another shell.[/QUOTE]
I like that theory. So if that were the case, that'd mean the other reapers would have an anthropomorphic (or alien equivalent) robot-type-thing inside each of them. Ooh I wonder what Sovereign looked like inside that shell.
[QUOTE=Arachnidus;26455924]Perhaps it would be used for groundside operations, or serve some purpose otherwise. Hell, maybe they just want it to be scary as all hell.[/QUOTE]
Maybe they thought ahead, and the arms were an anti-Shepard defence. Because now that I think about it, the laser shooting mouth also seems a bit redundant.
[QUOTE=tommo400;26456192]
Maybe they thought ahead, and the arms were an anti-Shepard defence. Because now that I think about it, the laser shooting mouth also seems a bit redundant.[/QUOTE]
The blasts were way too inaccurate to be an actual weapon, like any cornered animal, it was fighting back with everything it had. I think that was another port for the core, but it was basically throwing up "energy" at you.
[editline]2nd December 2010[/editline]
[QUOTE=tommo400;26456192]I like that theory. So if that were the case, that'd mean the other reapers would have an anthropomorphic (or alien equivalent) robot-type-thing inside each of them. Ooh I wonder what Sovereign looked like inside that shell.
[/QUOTE]
I think they implied with the hologram on Virmire, it looked like it had only one eye.
Oh god, the baby reaper throwing up on you because it's scared. That is a horrible image.
- snip -
I dont think I've ever been so interested in a games story, characters and general "lore" as I am with Mass Effect. This game makes me feel like a massive nerd.
[QUOTE=Devodiere;26456267]Oh god, the baby reaper throwing up on you because it's scared. That is a horrible image.[/QUOTE]
now that's a final boss worthy of mass effect
[QUOTE=ThePutty;26456518]now that's a final boss worthy of mass effect[/QUOTE]
Now is the final boss of Mass Effect 2 as bad as people think it is?
[QUOTE=Canuhearme?;26456966]Now is the final boss of Mass Effect 2 as bad as people think it is?[/QUOTE]
it's a terminator of course it is
I'd appreciated fighting a controlled Collector General, I always imagined he'd act in a way like an Antlion Guard...
Imagine fighting him while getting swarmed with Collectors and the Terminator fetus pops up a few times to destroy the environment and cover.
Now that'd be a boss fight.
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