Mass Effect Megathread - This one doesn't have time for your solid waste excretions!
5,001 replies, posted
We need a ShepardQuest.
[QUOTE=Whatsinaname;26519577]What the fuck.
[media]http://www.youtube.com/watch?v=X0fAOkaQt_Q&feature=related[/media][/QUOTE]
:byodood:
It's a Masterpiece.
You saw me in the ally commander. You know what I can do.
[QUOTE=Chef salad;26520224]You saw me in the ally commander. You know what I can do.[/QUOTE]
Taken in the context of that video, that's probably the most disturbing quote I've ever heard.
And I've heard a LOT of disturbing things.
[QUOTE=Juan Tabo;26519444]found this in my rendered media foldier.. i have no recollection of making it.
[media]http://www.youtube.com/watch?v=mQ9EUG055rY[/media]
i think i was drunk[/QUOTE]
God damn it. I want Mass Effect 2 on the Pc so biotics can be used an armours targets.
HOW THE FUCK DOES ARMOUR STOP GRAVITY? That's the worst decision Bioware made about the combat IMO, even worse than every gun in the galaxy using thermal clips after only 2 years.
Wrote this when we had the Subforum, can still be discussed here.
In ME2, everyone having shields or armour made Biotics relatively worthless. This is quite a change from what they should be, a tactical auxiliary power that was useful but couldn't be effective alone. Biotics in the codex and novels is interesting but it seems to be completely different in-game, that needs to change.
Biotics uses Eezo and dark energy to manipulate gravitational fields, it can be used to reduce mass (lift), increase mass, apply forces (push and biotic punches) or create a fluctuating field that increases and decreases mass at high frequency (warp). Biotics require a little bit of time before an attack to build up dark energy and a cool down time for the Biotic to recover strength.
Shields respond to fast moving projectiles eg. bullets. Biotic pushes or lift do not have projectiles and are mass-less forces so they should be ignored by kinetic barriers. Warp may be affected by the shield but it would damage by it just as much as the target would.
Armour is heavy, it would prevent a push from sending the target flying as far but it would still disable them for a short period of time as they recovered. Armour would also prevent a lift from having the full effect as the target would still maintain some mass, they would likely not go flying into the air but instead float just a little bit and resume normal weight faster. Against warp, armour would either provide an exoskeleton that would support the target and render it ineffective or it would be ripped apart by it. This is dependent on the design of the armour and can be changes for game-play purposes.
Biotic barriers provide a high weight area around the target that causes all incoming projectiles to lose momentum and stop. Push would not move the target but would provide an unexpected force that could disrupt the barrier and stress the user to the level of not being able to hold it. Lift would provide a low gravity field that could cancel out the barrier and either leave it vulnerable to increased damage or negated completely. Warp is apparently highly effective against barriers, this could be because the fluctuations in gravitational field overstress the target and they lose control.
Cover is important in a firefight, cover nailed to the ground makes things a little difficult. Biotic lifts or pushes can clear light cover and leave the target exposed. This would give Biotics many more auxiliary uses and bring the realism of not having invulnerable chest high walls everywhere. A biotic could also push debris into a target causing light to high damage and disabling them for a short period of time.
The cool down time of these attack means that Biotics cannot be used to take down an entire room and should only be used on especially dangerous targets or as a single powerful shot. Having a biotic in your team can give a large advantage tactically but means you don't have as much raw power.
[QUOTE=Psychokitten;26520285]Taken in the context of that video, that's probably the most disturbing quote I've ever heard.
[/QUOTE]
:q:
[QUOTE=matt.lockley;26491673]So, what does everyone think could happen in mass effect 3?[/QUOTE]
[url]http://www.gamesradar.com/pc/f/mass-effect-3-so-what-happens-next/a-20100310135319614080/g-20061024131536651099[/url]
[QUOTE=Whatsinaname;26519577]What the fuck.
[media]http://www.youtube.com/watch?v=X0fAOkaQt_Q&feature=related[/media][/QUOTE]
What did Garrus blow again ?
:byodood:
[QUOTE=marcus;26512152]I wasn't going to romance anyone on the playthrough i'm taking through to me3 until i saw the shadow broker dossier about tali constantly using the nerve-stimulator programme and i felt bad for her.[/QUOTE]
Urgh, human? Private conversation here?
[QUOTE=broo20;26521796][url]http://www.gamesradar.com/pc/f/mass-effect-3-so-what-happens-next/a-20100310135319614080/g-20061024131536651099[/url][/QUOTE]
[quote]We'll get to see more of Earth
The Mass Effect codex gives a brief idea of what our home world is like in the 22nd Century, but the opportunity to take a trip to see what future Earth looks like would be awesome. BioWare knows it would be awesome, so we're anticipating a visit to the Sol System's most exciting planet.
[/quote]I do hope so
[quote]Surviving squad members will be active from the start of the game
The vast majority of Mass Effect 2 was spent gathering troops and subsequently playing social worker by sorting out their personal problems. Doing that all over again would be undesirable madness. That said, we wouldn't be surprised to see Wrex, Liara and/or Ashley/Kaiden join Shepard's crew for the showdown with the Reapers.
[/quote]I agree, though I don't know about VS' joining Shep in the beginning, and I doubt Wrex'd join
[quote]It'll be possible to revive a dead squad member
Fallen comrades are conveniently stored on board the Normandy and Cerberus brought Shepard back from deadness at the start of Mass Effect 2, so what's stopping any dead squad members being similarly restored at the start of Mass Effect 3?
Admittedly, it took two years to rebuild Shepard and the Reaper threat seems pretty imminent... but we're desperately hoping someone invents an accelerated reanimation device between games. We don't want our Tali to be dead forever.
[/quote]Nopedotgif
[quote]
A cure will be found for the genophage. And Shepard will have the option to save or destroy it
It's been a strong thread throughout the Mass Effect story so far and it seems logical that BioWare will give closure to the genophage sub-plot in the final game. It depends purely on your own morality whether you think the krogan-culling biological weapon was a good or bad thing in the first place.
So if a cure is found, it's subsequent distribution or destruction would make for a pretty tough choice to call. Let the krogan continue along the path to extinction? Or risk the war-happy reptiles once again becoming an overwhelming force?
[/quote]I do think that it's possible that the cure is finished, if you chose to save the research, otherwise, I think not.[quote]
We'll get to see what a quarian face looks like
We've spent an unhealthy amount of our lives wondering what the bloody hell Jawas look like and, frankly, we don't want to go through it all again with the quarians. They have two eyes, lips and teeth. We know this. But we want to see a quarian face before Mass Effect 3 is done. If they die when stripped of their enviro-suit helmet... so be it. It's a sacrifice we're willing to make.
[/quote]Would be cool[quote]
The Illusive Man will be... EVIL
Could go either way this one. But the steely robotic eyes, the constant smoking, heavy drinking and being an all-round secretive sort make us think that there's definitely something sinister about the Cerberus honcho. Mass Effect 2 really missed having a villain like Saren to go up against and Mr Illusive has all the makings of a proper evil bastard.
Whether it's the Illusive Man or not, we're sure Mass Effect 3 will have a main antagonist for Shepard to go up against. The Reapers may be the threat, but for all their galaxy-conquering bad-assery, a race of intelligent warships lack a little something in personality.
[/quote]Yeah, I think TIM'll be pissed at Shep/Shep'll be pissed at TIM, which would lead to a hussle, but I don't think it'd be something bigish
[quote]
Joker will die
Undoubtedly some squad members will croak it based on a player's decisions, but we've got a gut feeling that Joker is going to meet his maker in the final act. Him and Shepard are pretty tight and - while he could be killed in his briefly playable ME2 segment - his survival has always seemed the most guaranteed of the whole Normandy crew. If BioWare's looking to spring a real unexpected death on us, then Joker has to be the prime candidate. So that's what we're expecting.
[/quote]Joker? No. :ohdear:[quote]
EDI will be given a body. Ideally a sexy robot one
As spherical, holographic artificial intelligences go, EDI was pretty hot. Probably something to do with her metallic yet sultry voice. We'd like her to play a more active role. All it would take is a quick upload into the frame of a sexy robot and Shepard would have a new squad member.
[/quote]Nope, unless she copies herself into Legion[quote]
At the climax, Shepard will have to choose between saving the galaxy or selling humanity out to the Reapers
What better way to finish the trilogy than with the ultimate Paragon/Renegade choice-making humdinger? We know the Reapers are manipulative little monkeys and the Harbinger has a special, unexplained interest in Shepard (at points the Harbinger can be heard saying "Preserve Shepard's body if possible").
If the Reaper's made an attempt to recruit/indoctrinate Shepard (in the same way Sovereign took control of Saren) during the course of Mass Effect 3, then a 'save/destroy humanity' choice wouldn't be implausible. And it would literally be the best moral choice in a game ever.
[/quote]
Eh, don't personally think so.
In my opinion bad article, and hella old.
[QUOTE=imadaman;26522792]Nope, unless she copies herself into Legion
[/QUOTE]
That would be so unimaginably cool.
Also, yeah the article is stupid, as is the whole of Gradar, but he asked.
[quote]If the Reaper's made an attempt to recruit/indoctrinate Shepard (in the same way Sovereign took control of Saren) during the course of Mass Effect 3, then a 'save/destroy humanity' choice wouldn't be implausible. And it would literally be the best moral choice in a game ever.[/quote]
What a retarded thing to say.
A more plausible theory is they corrupt Legion :ohdear:
so i just completed mass effect 1, unfortunately i completed ME2 before the first one
i thought Sovereign was was an organic up until recently (for some reason she looked like Lady Vashj in my head)
i was shocked when i found out that it was a ship
Anybody else get shivers when you get to see the Citadel for the first time in ME1?
No matter how many times, I still get the shivers.
First couple of times, yeah. Then it became like an extra home so seeing although nice, wasn't really surprising.
[QUOTE=Fussy!;26523309]Anybody else get shivers when you get to see the Citadel for the first time in ME1?
No matter how many times, I still get the shivers.[/QUOTE]
I also get that when going to Illium and the Citadel in ME2
[QUOTE=Whatsinaname;26519577]What the fuck.
[media]http://www.youtube.com/watch?v=X0fAOkaQt_Q&feature=related[/media][/QUOTE]
Thanks to this video, I'm not going to school, or the Cataclysm launch party tonight. Hell, I might just kill myself. I don't know whether to laugh, cry, or have a blank facial expression that conveys nothing but confusion.
Joker has a pretty high chance of death in Mass Effect 3, as does every other character in the series.
However, the idea that it would be smart to have a "Save/destroy Humanity" option is retarded, why would someone choose to destroy Humanity?
I would do it once just to see what happens.
[QUOTE=Canuhearme?;26523609]Joker has a pretty high chance of death in Mass Effect 3, as does every other character in the series.
However, the idea that it would be smart to have a "Save/destroy Humanity" option is retarded, why would someone choose to destroy Humanity?[/QUOTE]
One of my friends wants an option in ME3 to side with the Reapers.
I am not kidding.
[QUOTE=Canuhearme?;26523609]Joker has a pretty high chance of death in Mass Effect 3, as does every other character in the series.
However, the idea that it would be smart to have a "Save/destroy Humanity" option is retarded, why would someone choose to destroy Humanity?[/QUOTE]
The same people who still argue that Cerberus/Morinth is morally good.
[editline]6th December 2010[/editline]
[QUOTE=Kinversulath;26523933]One of my friends wants an option in ME3 to side with the Reapers.
I am not kidding.[/QUOTE]
I hear that [i]bending[/i] to Harbinger can be quite painful...
did you guys save maelon or let mordin kill him?
[QUOTE=Juan Tabo;26525230][sp]did you guys save maelon or let mordin kill him?[/sp][/QUOTE]
[sp]Mordin is not a murderer, I asked him to spare Maelon.[/sp]
[QUOTE=mercurius;26525285][sp]Mordin is not a murderer, I asked him to spare Maelon.[/sp][/QUOTE]
+5 Paragon
:v:
I tried to save as many people as possible in ME2, simply on the off chance they'll appear again in ME3.
It's a small fricking galaxy aint it? Shepard manages to run into every single person he had the chance to kill but didn't.
It's even weirder that you met them all in Council space and now they're all in the Terminus systems.
There's a surprisingly good article on IGN about what they want for ME3 I have to say I agree with most of it
[url]http://uk.xbox360.ign.com/articles/113/1138506p1.html[/url]
[QUOTE=cjone2;26526491]There's a surprisingly good article on IGN about what they want for ME3 I have to say I agree with most of it
[url]http://uk.xbox360.ign.com/articles/113/1138506p1.html[/url][/QUOTE]
I agree with all of their points. Except for the loot.
Meh.
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