Working on an indie game, looking for strong engines.
45 replies, posted
Hmmm, I'll check out Irrlicht, it seems powerful, how much effort/time did it take you guys to run it the way you wanted it?
If you're making an RPG UDK also has this holographic menu thing built it, looks kind of like Dead Space's. I forgot what it's called but it seems like it'd be good for an inventory.
Wait for CryEngine 3 and you have your ideal engine.
[QUOTE=Loriborn;26745977]From what I've seen, UDK has rarely been used for open-world based Role playing games.[/QUOTE]
Borderlands?
[QUOTE=Thorny;26764143]Wait for CryEngine 3 and you have your ideal engine.[/QUOTE]
Nothing like high licensing fees.
Well, so far, UDK is looking pretty nice, and it's probably our best choice for the game we're going to be working on.
So far we have:
-UDK, Versatile and powerful, but rarely used for open world games.
-Irrlicht, Powerful, but requires much time and effort to get it where you want.
-Unity, Very simple/user friendly and has potential, but may not be powerful enough to support the game.
[editline]17th December 2010[/editline]
I mean, UDK seems very good, but the fact that almost no developers have used it for true open world games, (Borderlands could be qualified, but the "open world" was quite small) and I'm reluctant to put in too much effort, and then have it backfire because it just doesn't run smoothly.
[QUOTE=Loriborn;26764508]-Unity, Very simple/user friendly and has potential, but may not be powerful enough to support the game.[/QUOTE]
Doubtful. If something minor is not supported by the engine, you're most likely doing it wrong.
For a small project like this, you're probably thinking too big.
[QUOTE=DogGunn;26764542]Doubtful. If something minor is not supported by the engine, you're most likely doing it wrong.
For a small project like this, you're probably thinking too big.[/QUOTE]
What I mean is, it's really incredibly new, and has never been used in a large retail game, except for the new TRON game, which leaves me on the fence with no real previous examples of the engine in action.
[QUOTE=Loriborn;26764571]What I mean is, it's really incredibly new, and has never been used in a large retail game, except for the new TRON game, which leaves me on the fence with no real previous examples of the engine in action.[/QUOTE]
What's one thing you can think of that may not be supported by the Unity engine? If you can't think of anything, you're thinking far too big.
[QUOTE=DogGunn;26764600]What's one thing you can think of that may not be supported by the Unity engine? If you can't think of anything, you're thinking far too big.[/QUOTE]
So, you're saying that Unity may be a better choice than UDK?
[QUOTE=Loriborn;26764615]So, you're saying that Unity may be a better choice than UDK?[/QUOTE]
I'm not saying anything about either engine. I'm saying you should start working on the game.
Run into a problem you can't overcome, port your game code over to the new engine.
It's not worth spending weeks deciding on what engine to use, especially if it's just a fun project with friends.
Well, I mean, Engine choice is one of the larger, and only big decisions we really have to make right now, since most of the paperwork was done beforehand.
Just use UDK if you don't know anything currently. It's not the most difficult thing to pick up and there's a lot of source material, reference and help available.
I don't see why it matters that much, this might not even come to fruition in the long run so just go for it and get working on it before you lose sight of your first goal, which should be making something tangible.
Do you actually have experience in game development? Because it sounds like you're a little lost and a large open world/non linear game would probably be discouraging and out of your league.
It's good you have experience with programming but you need to look at other aspects and start smaller maybe with some basic arcadey games and gain the knowledge to work your way up.
Quake III
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