• MechWarrior
    207 replies, posted
Mechwarrior Living Legends has been around for months and I assume that's actually what the "rumor" is [QUOTE=markg06;15940614]Mechwarrior Devs present their new controller: [img]http://spjall.vaktin.is/files/23214-steel_battalion_controller.jpg[/img][/QUOTE] I have one of those.
[QUOTE=IGN]I think the key thing is having a ramp where a more casual player isn't overwhelmed with the control surfaces and unable to have a great time playing this thing. It's really got to go from arcade level controls to simulation level controls in an elegant unfolding of functionality. When people start, they need an entry point to be successful and have a great time without needing to have memorized lots of different controls, but you need to have it unfold for advanced players who want to micromanage. [/QUOTE] [B]FUCK[/B] the casual players, they all suck dick! Consoles and casual player ruining fucking everything these days.
Whoa, this brought me back.
As soon as I saw the Atlas appear though the smoke I started laughing maniacally, also it says "INGAME FOOTAGE" in the bottom right corner. Crysis eat your heart out. And why you would engage an atlas at close range with anything less then another atlas is beyond me.
[QUOTE=goon165;15941901]As soon as I saw the Atlas appear though the smoke I started laughing maniacally, also it says "INGAME FOOTAGE" in the bottom right corner. Crysis eat your heart out. And why you would engage an atlas at close range with anything less then another atlas is beyond me.[/QUOTE] There's lots of mechs that can destroy an atlas in close quarters, it's just the fact that he apparently had low mobility. Super Heavy mechs were getting destroyed right and left during the clan invasion.
I hope this uses the mechwarrior 3 system for mounts and not the shitty one in mechwarrior 4. Fuck yeah, a small mech can take on an atlas with a large amount of flamethrowers and cooling. (Requires getting the jump on the atlas, will overheat it and shut down, which you can fire again dropping it like a bug from overheating.)
[QUOTE=luishi5000;15941798][B]FUCK[/B] the casual players, they all suck dick! Consoles and casual player ruining fucking everything these days.[/QUOTE] They're the foundations of the gaming industry right now.
[QUOTE=luishi5000;15941652]Guys, remember, they hardly did any work on it yet. They only started thinking about this in October. This is just a prototype thing they whipped up to show what they wanna shoot for. On a side note, I hope they make the movement system like MW4, where you have to accelerate and stuff. Not stupid console arcadey shit where you can go forward, instantly stop and run backward.[/QUOTE] This is true. Honestly I don't know why I'm bitching about it, I guess I just want it to be good but the whole 360 thing throws me off because there's no possible way they'd be able to fit all that was apart of the classic MW games on that controller.
[QUOTE=luishi5000;15941798][B]FUCK[/B] the casual players, they all suck dick! Consoles and casual player ruining fucking everything these days.[/QUOTE] :emo: WAAAA I HATE COMPANIES TRYING TO APPEAL TO A NEW AUDIENCE WHY DO THEY WANT TO MAKE MONEY GOD DAMNIT!
[QUOTE=Fkpuz Version 1;15942082]They're the foundations of the gaming industry right now.[/QUOTE] No they are more like the fuel of the game industry right now. The foundations and structure are the core gamers (most game sales actually come from the 4-5% hardcore market, not he 95% casual market, not counting stuff like Wii of course).
[QUOTE=markg06;15942213]:emo: WAAAA I HATE COMPANIES TRYING TO APPEAL TO A NEW AUDIENCE WHY DO THEY WANT TO MAKE MONEY GOD DAMNIT![/QUOTE] Look at spore for an example of what "appealing to a broader audience" does to a game. I hate extremist no nothings who defend marketing tactics to the death.
I just hope it has a really long single player campaign, multiplayer is nice, but I love the story mode.
[QUOTE=Zezibesh;15938038]Remove the damn elementals seriously one more time taking over my mech and i will bash your head in with an alpha strike[/QUOTE] In the Battletech timeline this game takes place before the Clan technologies came along, so that means no Elementals. It also means no Clan mechs like the Timberwolf/Madcat, just Inner Sphere mechs. Sadly for me that also means no Bushwacker, since the Bushwacker wasn't completed until certain technologies were reverse engineered from captured Clan MadDog/Vulture mechs.
I've played full blown mech-sims with the full control "console." It had 3 joysticks for some reason and a fuckload of buttons I had no idea what to do with. Even with the guy there teaching me what to do it sitll took a LONG time to get used to. The novelty of being in control of all your shit wore off faster than an EyeToy or Wiimote. The only fun part about it was playing with the controls, and it was only fun because it was something I had never done before. If the new MW game is like this I'll be very disappointed. I think the earlier mechwarrior games did it fine. Managing weight/heat/ammo/etc. was just enough to keep the bitches that cry "casual" quiet. Oh and the third joystick controlled your head and your torso. It was pointless though as the hats on the other joysticks did the same thing.
[QUOTE=paul1290;15942401]In the Battletech timeline this game takes place before the Clan technologies came along, so that means no Elementals. It also means no Clan mechs like the Timberwolf/Madcat, just Inner Sphere mechs.[/QUOTE] a Mechwarrior game without clan mechs just wouldn't feel right. they'll probably pull some stunt to have them in there.
Oh my fucking god, watch the gameplay trailer on IGN. Holy fucking god damned shit. Imagine the multiplayer.
[QUOTE=goon165;15942504]a Mechwarrior game without clan mechs just wouldn't feel right. they'll probably pull some stunt to have them in there.[/QUOTE] They've already said that they intentionally did this because they want it to be a the first game in a new Mechwarrior series (chronologically that is). Starting earlier in the timeline gives you more room to move forward and have a better sense of the advancing of technology between games. This game takes place in 3015, about ten years before the end Third Succession War, which is far back in the timeline enough to leave a lot of options open while not being so far back that there's too much of a gap between this and previous games. Third Succession War (this game) -> Fourth Succession War -> Clan Invasion This gives them the option of going another game without the Clans or skipping right to the Clan Invasion.
[QUOTE=Rofl my Waff;15941718] The storyline of battletech is that Nuclear weapons have been banned and it's only till the word of blake makes their dash for Terra that they begin to illegally use them in battle. I assume that's what is being depicted here, either that or they don't know their canon. Another thing that's strange is that I believe the Warhammer was actually stolen from Robotech, which is why it's usually not featured in official Battletech games.[/QUOTE] And what the fuck is that supposed to answer? What I said was, what is the point in an ejection system if you just land in the explosion of your mech. :downs:
[QUOTE=ijyt;15942768]And what the fuck is that supposed to answer? What I said was, what is the point in an ejection system if you just land in the explosion of your mech. :downs:[/QUOTE] Well it doesn't answer a mech explosion but you mentioned nuclear weapons, I don't actually think that's how the ejection system is supposed to work to begin with.
[QUOTE=Rofl my Waff;15942860]Well it doesn't answer a mech explosion but you mentioned nuclear weapons, I don't actually think that's how the ejection system is supposed to work to begin with.[/QUOTE] :ughh:
[QUOTE=Apocalypsox;15942516]Oh my fucking god, watch the gameplay trailer on IGN. Holy fucking god damned shit. Imagine the multiplayer.[/QUOTE] It's not gameplay. It's [I]in-engine[/I], which is a big difference. They just started work on this in October, they have a long way to go before gameplay footage is shown. That might as well have been pre-rendered because everything that was shown was highly scripted for cinimatic and trailer purposes. I can garuntee it won't look exactly or play exactly like that for the game. Did anyone else catch that one of the interview guys mentioned that they were really pushing the urban enviornments? Does that mean the game will take place in only an urban area? I mean the urban levels of older MW games were always my favorite but if the whole game is like that I'm not so sure.
[QUOTE=ijyt;15942875]:ughh:[/QUOTE] What do you want? Usually in all the games and books, the person being ejected doesn't stay near the battlefield.
MW3 was epic, MW4 wasn't as good but it was okay I guess let's just hope this one is a good revival and not some casual bullshit
[QUOTE=Rofl my Waff;15941718] Another thing that's strange is that I believe the Warhammer was actually stolen from Robotech, which is why it's usually not featured in official Battletech games.[/QUOTE] Well it was originally licensed for Battletech along with other mechs from Macross but complications prevented them from being used they are referred to as the "Unseen" [url]http://www.sarna.net/wiki/Unseen[/url] but recently they have secured the rights to use them again.
Also one big point to take into consideration is that in 3015 (when the game takes place) technology for Omni-mechs (aka mechs being able to retrofit whatever they wanted) was almost non-exsistant and in that time period for Battletech. As such mechs that used different armament from their standard loadouts were rare and expensive to produce.... I wonder if that will mean the customization in the game will be extremely restricted or not, and only able to choose between a couple of prime variants or something.
[QUOTE=KorJax;15943286]Also one big point to take into consideration is that in 3015 (when the game takes place) technology for Omni-mechs (aka mechs being able to retrofit whatever they wanted) was almost non-exsistant and in that time period for Battletech. As such mechs that used different armament from their standard loadouts were rare and expensive to produce.... I wonder if that will mean the customization in the game will be extremely restricted or not, and only able to choose between a couple of prime variants or something.[/QUOTE] probably a step to simplify game a tad for consoles
[QUOTE=KorJax;15941259] Pixel shaders are nice but that's not what made Mechwarrior a MW game, as proof of MW1-4, which were made when pixel shaders were practically non-exsistant.[/QUOTE] You're right. It was the awesome singleplayer campaigns. The MP in the MW games was so-so, but the SP campaigns are what made them awesome. Not that I'm, y'know, saying something about your own project at all.
wheres the cover system
Trailer needs more brown and gray, also, more bloom please and unreal engine. Hurr. But still, the memories.
I like the MPB's from the third game.
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