The local EB Games is taking preorders in my location and I'm tempted to use my gift card on this, I loved City of Heroes but this just looks like an overall better game.
That was pretty low, Duncan.
You had no reason to report him. If it was his choice to break the rules, why would you ensure the consequences?
We're all going to find out sooner or later, especially when the open beta is released.
Meh I briefly tried City of Heroes. Couldn't get into it.
Maybe it's something to do with the fact it's very hard to design an original character that doesn't look like he sucks cock. I got sick of that and just started making Batman clones until they found out and deleted my characters for copyright infringement or something.
[QUOTE=DuncanFrost;15911663]lol
[editline]01:26AM[/editline]
good job rating all my posts bad reading by the way that really hurts me deep inside[/QUOTE]
Honestly, you should be banned for being such a whiner.
HURR SUM1 IS BRAKIN RUELS... what, do you report on your neighbours when they smoke up? Get lost, turbonerd.
[QUOTE=professional;15912705]Meh I briefly tried City of Heroes. Couldn't get into it.
Maybe it's something to do with the fact it's very hard to design an original character that doesn't look like he sucks cock. I got sick of that and just started making Batman clones until they found out and deleted my characters for copyright infringement or something.[/QUOTE]
I never really got into City of X because of the lack of any sort of depth or real challenge.
Champs suffers from this, but on a much larger scale.
The beta tester forums are FULL of threads like "Champions isn't fun, Cryptic please fix X bug" etc.
Not lookin too good here Champs. Even the fanbase is flaking out.
I hate outlines in games
Well, my opinion of the game is changing, but I still have hopes.
[QUOTE=LeonS;15879887]I facepalm'd so hard my nose is bleeding, brb.[/QUOTE]
Excuse me for reading shit wrong.
[editline]09:30PM[/editline]
Still a completely different game, though. By the looks of the screenshots, it doesn't have any ragdoll.
Eh, I'll be buying it. Just for the sheer super hero factor.
I'm curious, if the zones aren't as big as you say, then what's this represent?
[img]http://pcmedia.gamespy.com/pc/image/article/100/1002058/champions-online-20090708014901759.jpg[/img]
Is that one zone in total, or one zone overlooking the other zones?
Is this new or am I just slow?
[img]http://filesmelt.com/Imagehosting/pics/7a3a8d607c9e08560b72de8c6ca77fb2.PNG[/img]
Character creation video
[url]http://uk.pc.gamespy.com/dor/objects/844881/cryptic-studios-mmo-project/videos/championonline_trl_video_70809.html[/url]
[QUOTE=Faren;15957072]Is this new or am I just slow?
[img]http://filesmelt.com/Imagehosting/pics/7a3a8d607c9e08560b72de8c6ca77fb2.PNG[/img][/QUOTE]
That's been the release date since late May/ early June. It got delayed to September.
Holy fuck. Do want.
[img]http://img6.imageshack.us/img6/4505/framework.png[/img]
Picture of the power framework.
Imagine Munitions and Flight.
Chillin' on a cloud with a sniper rifle, picking off baddies.
Interesting article from Kotaku;
[quote=AJ Glasser][img]http://cache.gawker.com/assets/images/9/2009/07/504x_custom_1247260726571_Champions_Online_July_9th_US_Tour_Assets-PCScreenshots24911co_screen_062309_50.jpg[/img]
Last night, Cryptic Studios held an event that was all about the player versus player combat in its upcoming massively multiplayer online superhero game, Champions Online.
The basic need-to-know info about this game is this: it's City of Heroes, only bigger and better. And, no, Marvel and/or DC Comics won't be suing anybody anytime soon over it because the developer is scrupulous about original intellectual property. Not to mention Cryptic has plenty to work with from the pen-and-paper game on which the game is based.
That just leaves these five things you might not know—and probably should—before diving into a superhero-centric world.
1) [b]Player customization will consume you[/b]
The player customization system isn't based on classes and doesn't require you to adhere to any pre-set superpowers. In other words, if you wanted to a be a gadget-using, fire-and-ice based golem or a scantily-clad dark magic cowgirl elf, you could make it happen—and no armor pick-ups or costume limitations would mar your mental image of what your hero is supposed to look like. There are default superpower sets you can choose from and a randomization option for body type and costume that let you get your character going that much quicker. Even better, you can lock certain options while clicking random so that you can keep a color scheme you like but try different body types, etc. And if you decided you liked one but clicked "Random" too soon, you can click "Undo" and go back to it.
This will probably occupy my first three and a half hours of gameplay.
2) [b]Yes, there is PvP[/b]
Player versus player belongs in a superhero game. What do superheroes do besides flying around clobbering people out to destroy a city? Sure, they have girlfriends, sidekicks and drama with alter-egos – but Champions Online is an MMO, not a dating sim. Ergo, we need PvP.
PvP in Champions takes place both in the world and in special maps. The incentive to PvP (aside from satisfying your inner jerk) comes from very rare item drops (which are not subtracted from the loser's inventory) and experience points awarded for victories.
We were shown the dueling system that you can activate in the world by selecting a hero and challenging them to a duel. Once the other player agrees, a force field goes up around both players, preventing all other characters from interfering in the fight. From there, fighting game rules apply: first one to lose all hit points or get knocked out of the ring loses.
The PvP-centric map we saw was a five on five "prison break" level where five heroes are on the red team (trying to bust out of prison) and five were on the blue team. Both teams had two leader characters – the goal of the other team was the kill those leaders and take over as many turrets and hack as many computers as possible to make things difficult for the other three players to cross the prison to find the leaders.
3) [b]The Nemesis System is like the Buddy System, only evil[/b]
What would a superhero be without a nemesis? A spandex-wearing Good Samaritan maniac, that's what.
Cryptic works in every hero's own private nemesis by letting the player customize their own evil villain who will then constantly try to destroy the player. The nemesis' visual appearance is determined with the same menu as the hero's character creation screen – but there are four "Nemesis Details" the player has to fill out in addition to the crucial costume and gender choices. First you pick the fighting style, which determines if they're a cold-hearted mastermind or a crazy savage. Then you choose their superpowers, which are like yours, but they have to use one of the presets – also, unlike regular enemies, a nemesis can use all powers within a power set instead of only a few. Next, you choose their minions (robots, ninjas, etc.) and a smaller power set for the minions.
Once created, a nemesis will encounter the hero randomly in the world. Additionally, optional "popcorn" missions will appear where the hero takes on his or her nemesis in a special map. When a superhero encounters their nemesis in the world, other players can join up to defeat him or her (and they don't die – they just go to jail or whatever); but the popcorn missions are solo instanced. We only saw one of these and it was mostly about "go here, clobber this, go there, rescue that non-playable superhero so he can join your party, etc."
According to creative director Jack Emmert, there's more to most maps than this (like "how do I get out of here?" puzzles), especially when it comes to nemeses. Also, he says, at higher levels, you will get the opportunity to put your nemesis away for good and choose a new one.
4) [b]It may be action-flavored, but it's still MMO combat[/b]
I hate to be cynical, but a lot of MMO developers claim that their combat is somehow different than the usual click-click-cool down-click-click. Cryptic is no different, claiming that the frenetic pace of combat is what makes their MMO more action-y than most, despite still having to click on attacks, charge up certain attacks and do the cool-down thing. However, in the lone five-on-five prison break map we were permitted to play, I'm not sure it felt all that different than, say, World of Warcraft. Also, it may have something to do with the powers your character has. The ranged lighting chick I played felt like WoW because I just clicked and sat still while she shocked the beejesus out of the targeted enemy; but the brawler kung-fu guy I tried probably would have felt different in up close and personal melee (if I was continually getting him killed by ranged characters, that is). Definitely something that warrants a more thorough study.
5) [b]There are no limitations besides the level[/b]
To me, what makes a good comic book superhero is the drama that comes from superpower limitations. The best stories are not about what Superman or Spider-Man can do; it's about what they can't. Champions has no limitations like these. There are no two superpowers that won't go together and no vulnerabilities to anything that comes from items, enemies or powers. The only limit is the level – you gain more superpowers as you level up (capped at 40 for now), so at lower levels, there might be things you can't do… but there's never any drama to any of it.
I brought this up with Jack Emmert because he's a comic book fan who knows what I'm talking about. He seemed really intrigued and is already talking about plans for patches and expansions to build out the role of the nemesis. So there may be more to this idea yet to come – but for now, no drama. Only superpowers.
All in all, I really like what I saw with Champions Online. It looked great, played decently enough (although two PvP matches really isn't enough time to be completely sure) and it's about superheroes – one of my favorite things in the world next to unicorns. If my computer can stand it, I'll definitely have to give Champions a try when it launches seven weeks from now.[/quote]
Link: [url="http://kotaku.com/5312161/five-things-you-need-to-know-about-champions-online"]Five Things You Need To Know About Champions Online[/url]
I thought i'd also mention the "stats" that the game posesses. These'll give your character your own personal touch along with tweaking game mechanics to make your hero more unique.
* Strength – This improves the knockback abilities, knockback resistance, ability to break out of tangible holds, and affects what items your champion is able to pick-up and throw.
* Dexterity – This improves your champion’s chance to land a critical attack and increases their chance to avoid attacks.
* Constitution – This increases the health of your champion.
* Intelligence – Increases the damage done by any combat pets your champion has, modifies the cooldown speed of powers, improves stealth detection and affects the energy cost of your champion’s powers.
* Ego – Increases the damage your critical hits deal, improves the strength of hold powers, and increases the ability to break out of intangible holds.
* Presence – Affects the amount of threat your champion generates and the amount of health your pets have.
* Recovery – Determines the energy equilibrium for your champion and affects the rate your energy generating attacks grant energy.
* Endurance – Determines the maximum energy of your champion and affects the rate your energy generating attacks grant energy.
I'm hearing a lot of both good and bad things from this game, and I'm hoping it turns out to be good.
Also thanks for all the information guys.
Lots of interesting info coming out lately.
For anyone who doesn't like the outlines to make it look more comic-y, those can be disabled in the options.
If you'e interested in finding out more Q&A, [url=http://forums.champions-online.com/showthread.php?p=558745]check out the links in this thread.[/url]
[QUOTE=DuncanFrost;15800832]Except that it's very likely they'll be implementing the same system as CoH, where obvious ripoffs get renamed to 'Generic Hero 123878337321' and have their costume changed to a default plain one. They're not risking a lawsuit from Marvel or DC again.[/QUOTE]
Sounds like a dick move but it's a good kick in the imaginative ass to get people to be more creative. :geno:
Wait, A company can be sued for what a player creates using their software? It's like suing the hardware company for a chainsaw murder.
[QUOTE=noobcake;16015830]Sounds like a dick move but it's a good kick in the imaginative ass to get people to be more creative. :geno:
Wait, A company can be sued for what a player creates using their software? It's like suing the hardware company for a chainsaw murder.[/QUOTE]
Not really, unless the hardware company advertised something like "perfect for killing people". So Cryptic can be sued for player-made content that breaks trademark or copyright laws because it's "perfect for making heroes".
I suppose it could be seen like if you went to the dollar store and bought a "MAKE YOUR OWN SUPERHERO KIT" and it had all the Batman clothes and others. They'd get pissed probably.
That being said my friend will probably end up making a tribute Jedi, so he just has to make sure it doesn't look exactly like Anikan or whoever is in Star Wars.
Game looks cool, hopefully they have a free trial when it is released, but I don't like the comicy outlines, good thing they can be disabled, I really liked the look of CoH, maybe this will keep same art style but better effects, which would be awesome.
The graphics [img]http://d2k5.com/sa_emots/emot-q.gif[/img]
[QUOTE=Godrek;16033041]Game looks cool, hopefully they have a free trial when it is released, but I don't like the comicy outlines, good thing they can be disabled, I really liked the look of CoH, maybe this will keep same art style but better effects, which would be awesome.[/QUOTE]
There's an open beta you can apply for at some time round about mid August, I think it's the 17th.
[QUOTE=noobcake;16015830]Sounds like a dick move but it's a good kick in the imaginative ass to get people to be more creative. :geno:
Wait, A company can be sued for what a player creates using their software? It's like suing the hardware company for a chainsaw murder.[/QUOTE]
This is essentially what happened to me when I briefly tried City of Heroes.
Now, either it's just me lacking imagination/originality, but is it possible to create a character that doesn't look like a huge faggot without copying, to some degree, a real comic book character?
[QUOTE=professional;16045828]This is essentially what happened to me when I briefly tried City of Heroes.
Now, either it's just me lacking imagination/originality, but is it possible to create a character that doesn't look like a huge faggot without copying, to some degree, a real comic book character?[/QUOTE]
It's not heard to make a traditional super hero costume. Just have all spandex and mix / match colour combinations. To avoid looking like a "huge faggot", stay away from contrasting colours and use more subtle shades, along with darker ones.
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