• Videogames aren't hard and challenging anymore.
    190 replies, posted
I was playing Spelunky, and I got to the boss. Three more rows and victory when it crushed me. I'm pleased that it only took me 300 deaths to get up to it, this game is intense.
I personally like the health packs better. Or make it so you can carry a health pack that you use like in l4d to heal you but you have to use it and different sizes give y0u different amount of uses (small=1 medium=2 large=3) Then you have to find some more.
Play Counter Strike Condition Zero Deleted Scenes on hard. That's fucking impossible. [editline]11:50PM[/editline] [QUOTE=Gubru;21374059]Games now-a-days give you too many chances. "Aw, you got a bullet in your head? Just wait here for a moment and regain your HP." Like, what the fuck is the point of Medics in most games anymore?![/QUOTE] Medics in Bad Company 2 revive and heal people faster.
Whine whine whine whine whine whine whine. It's all that ever comes from people who play video games. Like it has been said previously. Games aren't easier, they are developed better. Aside from regenerating health (good in context, future soldiers would totaly have some sort of shield that regens) they're improved. If you wanna play older games like Mega Man and Thief (both greath franchises) you can. Quit whining and play videogames.
In my opinion, the worst thing a game can be is frustrating. I hate having to repeat the same area 15+ times just to continue in the game. When that happens, I get bored and angry because I end up fighting the exact same enemies in the exact same area and dying the exact same way. I really felt that Demon's Souls had a good balance between challenge and fun. Except for the last boss, which was too easy.
its kinds true, now when you crank up the difficulty in games its just they have more health and you have less, enjoy. A truly hard game shouldn't have any difficulty setting or a very steep learning curve (ala Demon's souls) and still manage to challenge your skills.
[QUOTE=Achilles123;21373592]No. Stop saying that. A lot of us still play the same goddamn games today because we really do like the challenge. That's the stigma killing the industry for people like us. That we're "blinded by nostalgia". Just because we happen to think older games were made with better gameplay mechanics, it does not make us suddenly the retards on our block. And to all of you complaining about the non-regenerating health, get the fuck over it and stop running pell mell into every encounter. Take your time, and ration out your health with caution and skill. I'm not saying I dislike games like Halo, but I'm saying that don't expect to play games not like them and then breeze through them. You won't.[/QUOTE] Maybe you are locked into nostalgia a bit. Methods changed and no longer do we have artificial difficulty that made games seem harder, or made them "last longer".
I think Resistance FOM had it right with the heath system IT was liek this [---][---][---][---] Right so Say you got shot [---][---][---][-] If you stood away it would regenirate back to full But Further shooting at you [---][---][-] Right, It would only generate to [---][---][---] Which was <3 for me
I have a feeling its a combination of you getting better as a player too.
[QUOTE=HumanAbyss;21374533]Maybe you are locked into nostalgia a bit. Methods changed and no longer do we have artificial difficulty that made games seem harder, or made them "last longer".[/QUOTE] I disagree. The methods aren't broken. In a game like Half Life, they managed to still make it somewhat challenging with there being nothing wrong with any of the mechanics. Same with games like Doom, or Quake, or even RPG's like KOTOR or NwN. None of the mechanics are broken. Also, to the person complaining about having to do a level 15 times over, then dying against the same person, you have to actually LEARN from your experiences. Knowledge thrives when presented with adversity. [editline]08:13PM[/editline] [QUOTE=Take_Opal;21374347]Whine whine whine whine whine whine whine. It's all that ever comes from people who play video games. Like it has been said previously. Games aren't easier, they are developed better. Aside from regenerating health (good in context, future soldiers would totaly have some sort of shield that regens) they're improved. If you wanna play older games like Mega Man and Thief (both greath franchises) you can. Quit whining and play videogames.[/QUOTE] Developed better? How? Games we've mentioned like Thief have very few mechanical difficulties that make it harder to play them. In some, mechanics incidentally make it easier to play. It's my honest opinion that the only things that have been upgraded since then are graphics. Gameplay has stayed much the same, and in some places even decreased in some.
This is really one of those tired old things to bitch about. No one cares about the good ol' days. They're [B]games.[/B] They're not supposed to make you want to pull your fucking hair out. I, for one, am glad that the difficulty curve has gone down a bit. I remember playing one fucking level on Need For Speed literally hundreds of times before I beat it. I hated that shit, and I'm so glad I can enjoy a game rather than repeating the same thing over and over until it's muscle memory. It's not fun at that point, it's memorization/luck. If you want challenge, come get your ass whooped on Quake Live. I reiterate. They are games. Game [geym] n. - 1. An amusement of pastime
Agree'd, I thought the hardest game I ever beat was Doom on Ultraviolent, god Episode 4 pissed me off so much, but it was so satisfying.
[QUOTE=xxFoxxx;21376153]This is really one of those tired old things to bitch about. No one cares about the good ol' days. They're [B]games.[/B] They're not supposed to make you want to pull your fucking hair out. I, for one, am glad that the difficulty curve has gone down a bit. I remember playing one fucking level on Need For Speed literally hundreds of times before I beat it. I hated that shit, and I'm so glad I can enjoy a game rather than repeating the same thing over and over until it's muscle memory. It's not fun at that point, it's memorization/luck. If you want challenge, come get your ass whooped on Quake Live. I reiterate. They are games. Game [geym] n. - 1. An amusement of pastime[/QUOTE] Are you saying that no one finds enjoyment in adversity or challenge? I really hope not because, if you're right, then I'm not even going to argue in this thread any more. It's just sad.
...No. That's my point. There's a difference between challenge and impossible. In Need for Speed, for instance, the AI-controlled cars are faster, handle better, and the drivers never make any error. That's not challenging, that's just bullshit. [editline]07:39PM[/editline] I don't think games are getting easier, more in the way of more realistic.
[QUOTE=xxFoxxx;21376359]...No. That's my point. There's a difference between challenge and impossible. In Need for Speed, for instance, the AI-controlled cars are faster, handle better, and the drivers never make any error. That's not challenging, that's just bullshit. [editline]07:39PM[/editline] I don't think games are getting easier, more in the way of more realistic.[/QUOTE] I think that I would have to play the game to see what you mean. For all I know, you just suck at racing games (I'm not saying you do, I'm just saying take everything with a grain of salt). I also don't know very much about old racing games, as I'm not really a big racer fan. However, just because one or two games have these flaws, it doesn't mean every old game was riddled with them. Also, by realistic, I hope you're not referencing MW2 or BC2. The only games I can think of that come close to realistic are OFP, ArmA, and ArmA 2, as well as driving/flight simulators.
There are hard games out there still. It's just people have gotten a bit too good at removing cheap deaths and frustration. Yes, regardless of what you want, cheap deaths and frustration are signs of bad game design. You should be having fun when playing a game, its just a lot of people making shooters have taken that as a sign to try and remove game overs all together. Still, there are a lot of hard games out there still, just stop looking at games like Mass Effect and such.
I don't mean realistic in the way of simulations, I mean realistic in the way of Artificial Intelligence being less artificial and more intelligent. Well, more human I should say. To err is human. To be the cyborg son of Mario Andretti & Dale Earnhardt with a Nissan Skyline that runs 300 m/h in a race against my shitty Miata is... I say again, bullshit.
I don't know about you but games seem like they are hard enough for me... Every single game I have played has posed a challenge to me ever since I started gaming, and I play on normal difficulty. STALKER is extremely difficult
[QUOTE=power-mad;21376540]There are hard games out there still. It's just people have gotten a bit too good at removing cheap deaths and frustration. Yes, regardless of what you want, cheap deaths and frustration are signs of bad game design. You should be having fun when playing a game, its just a lot of people making shooters have taken that as a sign to try and remove game overs all together. Still, there are a lot of hard games out there still, just stop looking at games like Mass Effect and such.[/QUOTE] I never said that hard games are hard games because of cheap deaths. They're hard for other reasons. Frustration is a caused usually either by lack of skill, planning, or knowledge. Also, I know there are hard games, but they seem to be coming less and less frequently, and not all hard games are necessarily good.
I'd rather have my enemies be smarter than have stronger weapons/more health.
STALKER still maintains a great deal of challenge. I agree with you though. Early on, you get to the point of raging at a challenging, but then go and play a "win quickly and easily game". You'll realize how much you actually like that challenging game.
Before, challenges often would be hard because the enemy was simply just positioned and programed to win. They weren't really programmed to think or respond tactically or anything like that, they would just go for the kill. Now that things fight out tactically often, they should be going faster because you're going to have an advantage of skill probably.
I agree. I recently dusted off my N64 and started playing Donkey Kong 64. After about 20 minutes I was like "FUCK YOU GAME"
You need to play Rayman 2 then. Amazing game and super frustrating.
Go play Battle Toads. Then you will know the true meaning of the word "Difficulty."
Bayonetta gets nearly impossible on the hardest difficulty, but, as you stated, no recharging health
Last game I remember playing that was somewhat hard was Vice City about 8 years ago..
Also, try beating halo3 on slaso, i doubt you will be able to do it
What pisses me off is how no one can remeber to put health-packs in games anymore.
[QUOTE=dj0wns;21378862]Also, try beating halo3 on slaso, i doubt you will be able to do it[/QUOTE] Try beating stalker using knife only. I doubt you will be able to do it.
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