• Videogames aren't hard and challenging anymore.
    190 replies, posted
[QUOTE=kattolil;21379001]Try beating stalker using knife only. I doubt you will be able to do it.[/QUOTE] prolly not:d
[QUOTE=kattolil;21379001]Try beating stalker using knife only. I doubt you will be able to do it.[/QUOTE] is that even possible
Play Demon's Souls
I really hope the OP doesn't become a game designer. "They just don't make games that have broken parts you need a FAQ to complete for"
[QUOTE=admiral_Cola;21367858]Games aren't getting harder, they are just using less broken mechanics[/QUOTE] Actually this is partially true. A lot of the difficulty that came out of really old games was the fact that they were harder control and didn't allow for as precise of movements. Sometimes the limitations of the games became what made them difficult.
[QUOTE=dj0wns;21379020]prolly not:d[/QUOTE] [QUOTE=TheCombine;21379034]is that even possible[/QUOTE] It could be possible who knows. Point is handicapping yourself to the point of retardation is always an option, but doesn't make the game itself hard if you play it the way it's meant to be played.
Demon's Souls is an average difficulty game if you invest in balanced stats. It takes a lot of playing to made powerful and even then the game's still a challenge. If you have friends and a decent way of communication, the game is quite easy if you're looking out for each other and if you have the right equipment/spells/miracles. There are really only a few monsters that can drop you in a few hits, those are countered by strategy or blind luck most of the time. Oh and Dragon Bone Smasher...
[img]http://www.mangahunter.com/images/ninja-gaiden-sigma.jpg[/img] Say that again
There are no more games like Oregon Trail, where you could die of fucking anything.
[QUOTE=DemonDog;21379347]There are no more games like Oregon Trail, where you could die of fucking anything.[/QUOTE] Read Valve's commentaries to see why that is a bad thing.
Video games that aren't hard anymore? COD4.
[QUOTE=zombojoe;21379415]Video games that aren't hard anymore? COD4.[/QUOTE] I remember the first time I played CoD4 I played through on hardened. That was annoying. :saddowns:
[IMG]http://ajcsgamerzone.wikispaces.com/file/view/majoras-mask.jpg/94020740/majoras-mask.jpg[/IMG] Hard game is hard.
[QUOTE=soccerskyman;21379467][IMG]http://ajcsgamerzone.wikispaces.com/file/view/majoras-mask.jpg/94020740/majoras-mask.jpg[/IMG] Hard game is hard.[/QUOTE] Games easy once you have read a guide 50 times through
[QUOTE=bigbigzubra;21379773]Games easy once you have read a guide 50 times through[/QUOTE] [url=http://tvtropes.org/pmwiki/pmwiki.php/Main/GuideDangIt]Guide Dang It![/url] [editline]11:27PM[/editline] WARNING: THE ABOVE IS A TVTROPES LINK. IT WILL TRAP YOUR SOUL please help me i can't stop clicking links
[QUOTE=bigbigzubra;21379773]Games easy once you have read a guide 50 times through[/QUOTE] Naturally. You can't use that against the game's credit. Since I never owned Blaster Master on NES as a kid, I tried to play it. I wasn't instantly good at it because it was an old game, I wasn't good at it because I'd never played it. The same would hold true for games like Modern Warfare 2, which I've never played as well. Perhaps that's why games today seem a little less challenging. The cost-effective use of standard game physics engines has made a lot of elements, especially in First Person Shooters, completely predictable simply because the developers using the engine choose to mimic another game's physics and gameplay rather than make their own motif. I can't say that it wasn't different in the 90s, but I can say that there weren't many, if any standardized game engines that multiple companies used for one type of game.
I'll bring it up again. Xcom UFO Defence The GUI works fine The gameplay isn't broken at all It's fucking difficult/intense gameplay. I've never found a turn based strategy that made me feel tense, other than Xcom.
go play dwarf fortress
[QUOTE=xxFoxxx;21376359]...No. That's my point. There's a difference between challenge and impossible. In Need for Speed, for instance, the AI-controlled cars are faster, handle better, and the drivers never make any error. That's not challenging, that's just bullshit. [editline]07:39PM[/editline] I don't think games are getting easier, more in the way of more realistic.[/QUOTE]This the ai cars in NFS can catch you from 2000ft in virtually seconds
Just up the difficulty then. that's all it takes. yeah, i know that most games have shit modifiers for the enemies in relation to difficulty level and the AI is just the same with more health, that sucks hard. but other games DO have a full on difficulty scale that DOES what it says. not to mention, you can just nerf yourself. that's the steps that i take. if all else fails, look up hardcore mods.
Oh dear X-Com. If someone in your team dies, he's gone for good. If you don't pick up his gear with someone else, the gear is gone too. Halo was alright, since the shield was weak and the health didn't regen. Halo 2 and 3 weren't so challenging because they only had a regenning shield. Men of War is a good example of a challenging game. By the second or third soviet mission, you start losing your precious tanks and fall back while mining every single passage to the trainyard. Your squads fall one by one, but look! Ivan Ivanovitsh managed to throw an AT grenade into that heavy tank, buying you some time! You could write a good 3 hour war movie full of heroism from that game.
[QUOTE=Jurikuer;21368365]Like the good old days, give a specific amount of lives (often 3), after that game over. Or no save points (only way to win is to play nonstop!) Or make it so if/when you go into a spot your not supposed to, that instead of putting an invisible wall, make it so the enemies there are fucking tough as hell, far too tough for anyone at that point in the game to possibly beat. That way not only does it take away a life, but it gives you the feeling of being in an open world rather than being surrounded by invisible walls.[/QUOTE] Thank God you aren't a game designer. Those ideas all sound like ass. I also agree with Thisispain. I'm actually going to take it further, I hope no one who agreed with OP is a game designer.
[QUOTE=Zezibesh;21382516]Oh dear X-Com. If someone in your team dies, he's gone for good. If you don't pick up his gear with someone else, the gear is gone too. Halo was alright, since the shield was weak and the health didn't regen. Halo 2 and 3 weren't so challenging because they only had a regenning shield. [B]Men of War is a good example of a challenging game. By the second or third soviet mission, you start losing your precious tanks and fall back while mining every single passage to the trainyard. Your squads fall one by one, but look! Ivan Ivanovitsh managed to throw an AT grenade into that heavy tank, buying you some time! You could write a good 3 hour war movie full of heroism from that game.[/B][/QUOTE] Oh yes, the train-yard defence was epic. It was intense and ferocious as hell, and every single soldier and bullet counted.
Supreme Commander/FA are damn well challenging.
Three games, Metro 2033, Just Cause 2, Splinter Cell: Conviction. All will rape your ass. All came out this year.
[QUOTE=acds;21382653]Oh yes, the train-yard defence was epic. It was intense and ferocious as hell, and every single soldier and bullet counted.[/QUOTE] On my first attempt on that mission I was still pretty new to the game, and I didn't know how to mine the passages, and was dumb enough to try to control the squads. It's best to leave the squads to do their thing, move extra cannons and ammo for them if needed. Use all the time you can mining every single passage so when they finally breach your defences, they have to pay for every inch of ground.
I hate games that are too hard and cause frustration.
[quote] "They just don't make games that have broken parts you need a FAQ to complete for" [/quote] To be honest the only game that had a broken part that I can think of is MW 1 and the ferris wheel mission on the hardest difficulties. The rest of the game was a breeze, except for this one thing. Now that's broken game design just there. I don't really recall similar bullshit areas in older games. Sure a lot of the areas were made such that you would die at least once before figuring out how to progress but this was pretty nicely done. And they were indeed more challenging. I also strongly doubt about more content in games these days than in earlier days. We're just getting more graphics on the disc. The thing that made FPS games so easy in recent times is the already mentioned health regen. it seems that FPS games these days have two approaches. a) Lots of low health enemies against a low health but health regenning you (mw) b) enemies with high amounts of health and you with little, but health regen. In either game you don't really have to be careful. There's virtually nothing that can one shot you and if you get hit, usually getting into cover means that in a second or two you'll be magically ready to fight again. Would have been vastly better if someform of healthkits was present. I always liked what pariah had for a health system, no matter how bad the game was otherwise.
Personally I don't actually mind health regeneration, helps keep shit fast paced so you don't have to go back a whole level to pick up a health kit. Nothing more fucking annoying than saving, only to find yourself on about 10 health so you had to do the next bit a thousand times because there were no health packs.
Perfect balance of fun and challenge: [img]http://img119.imageshack.us/img119/298/crashwarpedtk4.jpg[/img]
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