It's because when you were younger, you weren't as good at the whole thinking and doing thing.
[QUOTE=NeoTurtle;21383081]It's because when you were younger, you weren't as good at the whole thinking and doing thing.[/QUOTE]
but today, we're often not required to at all. not all games though.
[QUOTE=The Shape;21367693]So I was just playing Thief: The Dark Project earlier today. While trying to steal a key from a room full of well-armed enemies, I got detected and got my ass thoroughly kicked multiple times.
While I was yelling "This shit is fucking impossible!" on the verge of ragequitting, I realized something...
...everywhere I look it's just these shitty first-person shooters that give you the amount of guns equal to that of a small country and enough health to survive a nuclear bombing(health regeneration is one of the worst concepts ever), and it's just not fun...
...Now excuse me while I go back to playing Thief and smashing my head into the keyboard.[/QUOTE]
Okay so basically challenging = fun in all circumstances
Anyway try out some Ninja Gaiden 2, I just completed that game on Mentor recently and I feel awesome
Most of the time, if you turn the difficulty up, most of the time the only thing that changes is how much damage you can really take. (Im looking at you Call of Duty >_>). I like games that mix it about on higher difficultys. Like Timesplitters (More objectives needing doing),or Armored Core 4 Awnser (same thing, missions slightly change so theres more "wtf" moments.). Those games stand out in my head for changing it about on hard.
Games like Quake and Doom are really really hard and challenging, they take hours and hours of hard work to get anywhere. Now you can just put the disc in the drive, load up the game and play casually and destroy everything and within a few hours you've finished the game with little challenge.
Hell even going back a few years to like, before 2005. Games were fun to play because there was a challenge, but now it's just, so easy.
Water temple -tlozooc
[QUOTE=mikeyt493;21383745]Games like Quake and Doom are really really hard and challenging, they take hours and hours of hard work to get anywhere. Now you can just put the disc in the drive, load up the game and play casually and destroy everything and within a few hours you've finished the game with little challenge.
Hell even going back a few years to like, before 2005. Games were fun to play because there was a challenge, but now it's just, so easy.[/QUOTE]
That reminds me, i still can't get passed this one level in doom.
The early games were designed by the same people who designed arcade games - games that were designed to make you pump more money into them. Of course they were harder. If you want a hard game try Timeshift. It's hard and fun.
[editline]02:39PM[/editline]
[QUOTE=Rubs10;21369762][sp]the fight with baby was piss easy because I had saved the rocket launcher from a previous mission.[/sp][/QUOTE]
I hid behind a shelf of gold and just kept shooting him in the head. He didn't even move.
Agree with you! Games are not difficult and that's why for example Sony has put trophies to games, to make it more difficult.
This has a solution and it's to play them in a harder difficulty.
[QUOTE=kevlar jens;21368616]I think it's because today's game have a bigger focus on telling a story, and nothing breaks the flow better than being stuck at the same place for 2 hours.
Games are slowly becoming more and more like movies, in contrast to old games where the goal was to get from A to B.
I do often crave for hard games though, and I notice way too often that a game's hardest difficulty is actually easy. Compare MW2's Veteran to Contra for example.[/QUOTE]
Freespace 2 - a story that equals or exceeds any current sci-fi game you care to mention (In fact, I feel that Halo and Mass Effect owe a lot of their basic plot to the Freespace universe), with an amazing atmosphere to boot (Slaying the Ravana, Bear Baiting, Into the Lions Den? All amazing moments, especially the briefing to Slaying the Ravana), and is tough as nails on medium or above.
Oh, and it's ten years old and it is one of my favourite games ever (Possibly my favourite)
[QUOTE=Highwind017;21383715]Most of the time, if you turn the difficulty up, most of the time the only thing that changes is how much damage you can really take. (Im looking at you Call of Duty >_>). I like games that mix it about on higher difficultys. Like Timesplitters (More objectives needing doing),or Armored Core 4 Awnser (same thing, missions slightly change so theres more "wtf" moments.). Those games stand out in my head for changing it about on hard.[/QUOTE]
in crysis, on the hardest difficulty the enemies speak korean so.
I thought that games were harder back then because they weren't too long. Harder games take more time to beat.
STALKER: Clear Sky on Master
Yeah, it's pretty brutal.
I completely agree that games are getting easier as the focus turns to catering for the masses.
An example; the recently released Just Cause 2 has a large sandbox environment which is dotted with things like crystal skulls and briefcases of drugs which you can collect. They are hidden in some remote spots, some are even underwater. However.... The locations of these things are all shown on the map!!!
A good game should make you take your time and learn and play intelligently.
Look at the Splinter Cell series for a prime example. Compare the first three with the latest one. It's shocking!!
A: How can we make more money?
B: Port it to consoles and dumb down the gameplay so even a 10 year old can do it.
A: But then it will be too easy for real gamers.
B: Ok make a difficulty setting where the enemies can one shot you and they take 50 headshots.
In my opinion, for a game to present a genuine challenge other than raising the enemies health and lowering yours, that it should require the player to learn some sort of skill. Things that I can think of off the top of my head that require skill are the parkour mod for Gmod, and in the source engine there is bhop maps, and surf maps. Those all require you to develop a skill.
[QUOTE=Craigewan;21384902]Freespace 2 - a story that equals or exceeds any current sci-fi game you care to mention (In fact, I feel that Halo and Mass Effect owe a lot of their basic plot to the Freespace universe), with an amazing atmosphere to boot (Slaying the Ravana, Bear Baiting, Into the Lions Den? All amazing moments, especially the briefing to Slaying the Ravana), and is tough as nails on medium or above.
Oh, and it's ten years old and it is one of my favourite games ever (Possibly my favourite)[/QUOTE]
I never did get a chance to play Freespace 2, but I have Freespace 1 and its expansion, that game was the shit. All the Descent games were also awesome. Space games by interplay = win
I always thought it was cool how you could target subsystems on enemy ships and whatnot in Freespace. That game was pretty advanced for its time.
[editline]08:29AM[/editline]
[QUOTE=Skwee;21385916]In my opinion, for a game to present a genuine challenge other than raising the enemies health and lowering yours, that it should require the player to learn some sort of skill. Things that I can think of off the top of my head that require skill are the parkour mod for Gmod, and in the source engine there is bhop maps, and surf maps. Those all require you to develop a skill.[/QUOTE]
Surf maps? Really?
You can't think of anything better than that?
[QUOTE=gnome;21386062]I never did get a chance to play Freespace 2, but I have Freespace 1 and its expansion, that game was the shit. All the Descent games were also awesome. Space games by interplay = win
I always thought it was cool how you could target subsystems on enemy ships and whatnot in Freespace. That game was pretty advanced for its time.
[editline]08:29AM[/editline]
Surf maps? Really?
You can't think of anything better than that?[/QUOTE]
I named several things. And surf maps do require you to develop a skill. Again, maybe you are playing the wrong maps. The fruits and vegetable ones are good examples I suppose, as they are impossible to a beginner. Surf_Skyworld has many gaps and stunts that no noob could possibly pull off.
[media]http://www.youtube.com/watch?v=aB3aD_u5hJU[/media]
Pharmacist is a pretty well known skyworld surfer although that is probably not the best example of his skill. (Yeah, skill.) Skyworld is more like a skatepark than a normal surf map, you aren't supposed to just go straight through it to get to the end, you are supposed to go all around it.
[editline]08:44AM[/editline]
Actually here is a better video:
[url]http://www.youtube.com/watch?v=MC2cYe8g7tQ[/url]
I really agree that games are becoming too easy, you don't even have to put any effort in to complete some of the recent games. Because of the health regen, you don't even have to worry about getting shot anymore, and most of the time you're armed to the teeth and completely loaded up with ammo. But getting killed all the time isn't fun either.
Now this is a purely hypothetical and unrealistic example, but the perfect difficulty would be if:
- You're always low on ammo, but you have just a little more than enough to kill the enemies, while you still have the choice to use different weapons for the job.
- Same goes for health, you always have to worry about taking cover and not getting shot too much, but you don't get killed often. Healthpacks should be rare, but never too far out of reach.
- It shouldn't make you feel powerful, unless the enemies are powerful as well. If you're loaded up with everything and you fight weak enemies, then you're just going to casually take them out and shrug their bullets off like nothing happened. That's no fun, it feels like a chore.
- Dying. You die a lot if you do stupid things and don't use the environment to your advantage. But if you put some effort into playing, you shouldn't die much. No bullshit 1hit deaths, unless it's easily avoidable.
- Basically a game should keep you on your toes all the time, praying for your life and make you appreciate health and ammo pickups, while you can still easily survive if you play it right. It should never make you comfortable with your equipment and give you the feeling that you can easily counter any threat.
Now THAT would be intense.
Ever thought that games get easier because we're all getting older and wiser?
[QUOTE=The Shape;21367693](health regeneration is one of the worst concepts ever)[/QUOTE]
I don't what people have against it so much. Sure it's not realistic and it makes games easier, but in terms of immersion and keeping the gameplay flowing, which is what developers are interested in these days, it works perfectly. Much better than walking over a medkit.
[QUOTE=Ominous_Penguin;21385577]I completely agree that games are getting easier as the focus turns to catering for the masses.
An example; the recently released Just Cause 2 has a large sandbox environment which is dotted with things like crystal skulls and briefcases of drugs which you can collect. They are hidden in some remote spots, some are even underwater. However.... The locations of these things are all shown on the map!!!
A good game should make you take your time and learn and play intelligently.
Look at the Splinter Cell series for a prime example. Compare the first three with the latest one. It's shocking!!
A: How can we make more money?
B: Port it to consoles and dumb down the gameplay so even a 10 year old can do it.
A: But then it will be too easy for real gamers.
B: Ok make a difficulty setting where the enemies can one shot you and they take 50 headshots.[/QUOTE]
Splinter Cell has always been the kind of game you would play on a console, so stop with the "port it to consoles and dumb it down" bullshit.
[QUOTE=gnome;21386062]I never did get a chance to play Freespace 2, but I have Freespace 1 and its expansion, that game was the shit. All the Descent games were also awesome. Space games by interplay = win
I always thought it was cool how you could target subsystems on enemy ships and whatnot in Freespace. That game was pretty advanced for its time.
[editline]08:29AM[/editline]
Surf maps? Really?
You can't think of anything better than that?[/QUOTE]
You can pick it up off of GOG.com for $6.99 (£3.88 for us brits), and it's well worth it, I recommend you do, then use Turey's Freespace Open installer to get the FS SCP with all the bells and whistles.
And, Chesty Mcgee.... I'm sorry, what? Since when has health regen ever been immersive? It's a jarring, annoying game mechanic. (Bring back medkits, either in a good, old Half Life style, or a STALKER style)
[QUOTE=MegaJohnny;21368093]There should be at least some way to get health back. Other than dying. If you're in a game, you come across someone and kill them, you might have low health. That gives you a disadvantage the next time you're in a fight.[/quote]
Medics and medkits. In singleplayer, you had to make sure you don't take too much damage, because even tho you survived, getting past next part got harder and harder. Of course, there can be other ways, like draining life from enemies.
What I find most boring is the always regenerating health. It just makes you slow down. You don't have to take care, you don't have to search for hidden goodies scuttled around. You just dully wait for your healthbar to fill up.
In multiplayer, medics should be the main way of healing. There can be some partial spontaneous regeneration like self recharging shield layer, but, you should always be influenced by your previous encounters.
I think that Wolfenstein had both these aspects covered really well, the single player part in RtCW and the multiplayer part in Enemy Territory.
Another thing are difficulty settings. I have feeling that these day game producers are really lazy when it comes to that. They maximally increase/decrease your/enemies damage, health, speed. That just sucks.
[QUOTE=Ominous_Penguin;21385577]I completely agree that games are getting easier as the focus turns to catering for the masses.
An example; the recently released Just Cause 2 has a large sandbox environment which is dotted with things like crystal skulls and briefcases of drugs which you can collect. They are hidden in some remote spots, some are even underwater. However.... The locations of these things are all shown on the map!!!
A good game should make you take your time and learn and play intelligently.
Look at the Splinter Cell series for a prime example. Compare the first three with the latest one. It's shocking!!
A: How can we make more money?
B: Port it to consoles and dumb down the gameplay so even a 10 year old can do it.
A: But then it will be too easy for real gamers.
B: Ok make a difficulty setting where the enemies can one shot you and they take 50 headshots.[/QUOTE]
I guess you never really played Just Cause 2. Those things are still not easy to find, and there are so fucking many of them that if you had to scour every fucking inch of the 400 square kilometers, no one would want to fucking play it.
oh yeah, the fucking butcher in diablo 1... I hated that guy. But when i finally got him down,i felt like i could fucking climb mount everst. One of the best feelings ever...Never got that feeling in mw2 or BF:Bc2
[QUOTE=pebkac;21386544]I really agree that games are becoming too easy, you don't even have to put any effort in to complete some of the recent games. Because of the health regen, you don't even have to worry about getting shot anymore, and most of the time you're armed to the teeth and completely loaded up with ammo. But getting killed all the time isn't fun either.
Now this is a purely hypothetical and unrealistic example, but the perfect difficulty would be if:
- You're always low on ammo, but you have just a little more than enough to kill the enemies, while you still have the choice to use different weapons for the job.
- Same goes for health, you always have to worry about taking cover and not getting shot too much, but you don't get killed often. Healthpacks should be rare, but never too far out of reach.
- It shouldn't make you feel powerful, unless the enemies are powerful as well. If you're loaded up with everything and you fight weak enemies, then you're just going to casually take them out and shrug their bullets off like nothing happened. That's no fun, it feels like a chore.
- Dying. You die a lot if you do stupid things and don't use the environment to your advantage. But if you put some effort into playing, you shouldn't die much. No bullshit 1hit deaths, unless it's easily avoidable.
- Basically a game should keep you on your toes all the time, praying for your life and make you appreciate health and ammo pickups, while you can still easily survive if you play it right. It should never make you comfortable with your equipment and give you the feeling that you can easily counter any threat.
Now THAT would be intense.[/QUOTE]
If all games were like that, they'd all become boring.
[editline]11:14AM[/editline]
[QUOTE=voider;21388029]oh yeah, the fucking butcher in diablo 1... I hated that guy. But when i finally got him down,i felt like i could fucking climb mount everst. One of the best feelings ever...Never got that feeling in mw2 or BF:Bc2[/QUOTE]
Are you fucking kidding me? That was ridiculously easy. Most of Diablo 1 and 2 is terribly easy aside from the retarded only duels they try.
More sex games.
[QUOTE=pebkac;21386544]
Now this is a purely hypothetical and unrealistic example, but the perfect difficulty would be if:
- You're always low on ammo, but you have just a little more than enough to kill the enemies, while you still have the choice to use different weapons for the job.
- Same goes for health, you always have to worry about taking cover and not getting shot too much, but you don't get killed often. Healthpacks should be rare, but never too far out of reach.
- It shouldn't make you feel powerful, unless the enemies are powerful as well. If you're loaded up with everything and you fight weak enemies, then you're just going to casually take them out and shrug their bullets off like nothing happened. That's no fun, it feels like a chore.
- Dying. You die a lot if you do stupid things and don't use the environment to your advantage. But if you put some effort into playing, you shouldn't die much. No bullshit 1hit deaths, unless it's easily avoidable.
- Basically a game should keep you on your toes all the time, praying for your life and make you appreciate health and ammo pickups, while you can still easily survive if you play it right. It should never make you comfortable with your equipment and give you the feeling that you can easily counter any threat.
Now THAT would be intense.[/QUOTE]
Fallout 3, The Super mutant academy, 5 Shotgun rounds, 1 assaut rifle clip one grenade and a combat knife, Exit far away, hmmmm
RAMBO THAT SHIT
[QUOTE=HumanAbyss;21388110]
Are you fucking kidding me? That was ridiculously easy. Most of Diablo 1 and 2 is terribly easy aside from the retarded only duels they try.[/QUOTE]
On normal, yeah. But if you only play on normal you have only seen 1/3rd of the game.
[QUOTE=acds;21388416]On normal, yeah. But if you only play on normal you have only seen 1/3rd of the game.[/QUOTE]
I'll admit i've never played hardcore hell mode or whatever, but I have played on whatever difficulty is above normal with no difficulty.
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