I have found most of the pokemon games pretty hard, if they're not hard enough, you can do challenges, like my friend is planning on playing through ss without pokecenters or pokemarts, and it just so damn satisfying to beat them with your last pokemon at 1 health, I just get a rush outta that, but its kinda boring near the end and you super-powered, just play through elite 4 over and over for exp
[QUOTE=G71tc4;21383051]Perfect balance of fun and challenge:
[img]http://img119.imageshack.us/img119/298/crashwarpedtk4.jpg[/img][/QUOTE]
Goddamn nostalgia. Oh man i loved this game when i was a child. I even sent my dad once to a near store to buy Crash 3 at 8:00.
Also for the thread. Yeah games are pretty much not challenging anymore. Only on higher difficulties it is hard but frustrating. I get stuck at the same place by the same fucking thing. And the other thing. Health Regeneration. As many said there needs to be no Health Regen but Healthkits. Like in Half-Life. In games like MW you can get almost killed and sprayed with jelly all over your screen but if you get into cover and for some time you will be healed full health. I liked other old games that were really challenging. Like Lara Croft on PS1.
PS:I hope I havent wasted my breath(or typing there) for nothing.
God of war 3 kicked my ass on hard mode.
BRB going to play Unreal Original.
[QUOTE=Ominous_Penguin;21385577]An example; the recently released Just Cause 2 has a large sandbox environment which is dotted with things like crystal skulls and briefcases of drugs which you can collect. They are hidden in some remote spots, some are even underwater. However.... The locations of these things are all shown on the map!!!
[/QUOTE]
I find myself comparing challenging and ridiculous once again. Trying to find all those things with no sort of indicator would be fucking impossible. That game is simply way too big. So you've collected almost everything and you're at 99.99% completion. That one skull could be anywhere on that MASSIVE gamescape. Besides, not all of the weapons/vehicle/armor parts are marked on the map, so go find those if you want to go on a nation-wide scavenger hunt for a briefcase.
I like easy games. Normally when I play games I play them to relax and unwind, and extreme difficulty is not the best way to do that. However, I do agree that health regeneration is a little stupid. Firefights don't really seem to matter as much if you can take hits without any repercussions.
I love it in Metro 2033 when your health regenerates slowly and you don't have time for it during combat so you have to use your medpack (needle).
Go check out trials 2 second edition. I still feels like an old super hard arcade game.
Perfect example:
[img]http://www.smh.com.au/ffximage/2008/12/17/princepersia_narrowweb__300x393,0.jpg[/img]
Prince of persia. YOU COULDN'T DIE!!! EVER!!!
Winning is a default in modern games.
Games back than were artifically inflated to be hard because that is how they either
A lasted
B made money
Arcade games needed to kill you off so you kept on playing, kept on putting money inside
Regular games as I said were short and had increased difficulty so that you played it longer, it's basically an artificial preservative.
It's a bit annoying that nowadays if a game is difficult, that is considered it's 'gimmick'.
See: Demon's souls, Monster Hunter, Ninja Gaiden, (almost tempted to say all bullet hell games but they are just ridiculous), etc
[QUOTE=doommarine23;21520406]Games back than were artifically inflated to be hard because that is how they either
A lasted
B made money
Arcade games needed to kill you off so you kept on playing, kept on putting money inside
Regular games as I said were short and had increased difficulty so that you played it longer, it's basically an artificial preservative.[/QUOTE]
And now we have games like Modern Warfare 2 that have easy, short singleplayer that barely lasts more than 5 hours, and a samey multiplayer that is guaranteed to almost never change.
I'm saying that maybe making something difficult to make it last isn't necessarily a bad thing.
[QUOTE=Achilles123;21521813]And now we have games like Modern Warfare 2 that have easy, short singleplayer that barely lasts more than 5 hours, and a samey multiplayer that is guaranteed to almost never change.
I'm saying that maybe making something difficult to make it last isn't necessarily a bad thing.[/QUOTE]
And making a game ridiculously hard for the sake of making it ridiculously hard to "last longer" isn't a good idea either.
There are plenty of games that have good challenges and last very long. Just because all you focus on is the big blockbuster games of the day doesn't mean that's how all, or even most games are like now.
[editline]12:10PM[/editline]
[QUOTE=Almighty;21520609]It's a bit annoying that nowadays if a game is difficult, that is considered it's 'gimmick'.
See: Demon's souls, Monster Hunter, Ninja Gaiden, (almost tempted to say all bullet hell games but they are just ridiculous), etc[/QUOTE]
None of those games are gimmicks at all. Neither are bullet hell games.
Demon's Souls offers legitimate difficulty and makes the game brutally fun because of that. Monster Hunter and Ninja Gaiden do similarly and do really well because of it.
[QUOTE=Achilles123;21521813]And now we have games like [b]Modern Warfare 2[/b] that have easy, short singleplayer that barely lasts more than 5 hours, and a samey multiplayer that is guaranteed to almost never change.
I'm saying that maybe making something difficult to make it last isn't necessarily a bad thing.[/QUOTE]
In every single fucking hate speech on modern gaming I always see those 3 words
Modern warfare 2
It's almost as if people are taking MW2 and saying it's the entire industry now
No, but considering it's a well selling game, it's a good example to use.
But it's also an inaccurate one. Just because it's well selling really doesn't mean it's the bench mark for games and gamers today.
[QUOTE=HumanAbyss;21526342]But it's also an inaccurate one. Just because it's well selling really doesn't mean it's the bench mark for games and gamers today.[/QUOTE]
Actually, it kind of does. Is it a perfect one? Not really, but it works. Almost everyone likes and plays MW2. The fact that it's well-selling shows that. Therefore it is either the most, or closest to, reliable benchmark we can get.
I beat mw2, and bc2 on the hardest difficulty in my first playthrough and rarely died, I played operation flashpoint on veteran and it's like what someone who hasn't ever played a game and decided to try tetris on 10 speed feels like.
If you think a game's too easy, raise the difficulty.
*prepares for clock invasion*
[QUOTE=Ominous_Penguin;21385577]I completely agree that games are getting easier as the focus turns to catering for the masses.
An example; the recently released Just Cause 2 has a large sandbox environment which is dotted with things like crystal skulls and briefcases of drugs which you can collect. They are hidden in some remote spots, some are even underwater. However.... The locations of these things are all shown on the map!!!
A good game should make you take your time and learn and play intelligently.
Look at the Splinter Cell series for a prime example. Compare the first three with the latest one. It's shocking!!
A: How can we make more money?
B: Port it to consoles and dumb down the gameplay so even a 10 year old can do it.
A: But then it will be too easy for real gamers.
B: Ok make a difficulty setting where the enemies can one shot you and they take 50 headshots.[/QUOTE]
How is it now being dumbed down for console players when the fucking series was released on consoles to begin with?
I don't hate the difficulty as much as I hate the DIFFERENCES in difficulty. Play WC3 on easy, then on medium. Easy-Medium makes the game 100 times harder.
[QUOTE=Run&Gun12;21526870]If you think a game's too easy, raise the difficulty.
*prepares for clock invasion*[/QUOTE]
1. That isn't creative difficulty though. Creative difficulty gives a certain feel which that lacks.
2. Not all games have difficulty options
3. Changing the difficulty doesn't always make the game all that much harder.
[QUOTE=Achilles123;21527169]1. That isn't creative difficulty though. Creative difficulty gives a certain feel which that lacks.
2. Not all games have difficulty options
3. Changing the difficulty doesn't always make the game all that much harder.[/QUOTE]
1. An just what exactly [I]is[/I] "creative difficulty"?
2. Yes, I know this, but most games do, and a percentage of those that don't usually have adaptive difficulty that is designed around the player's skill.
3. Your 3rd comment makes absolutely no sense. "changing the difficulty doesn't always make the game harder."? wat? Increasing the difficulty IS MEANT to make the game harder. That's why it's called "increasing difficulty". Common sense.
This entire conversation is moot because:
[IMG]http://www.xbox360rally.com/wp-content/uploads/2007/11/ninja-gaiden-2-small.jpg[/IMG]
1. More than just "lol he wants it more difficult. MAKE EVERYTHING THE SAME EXCEPT EVERYONE'S HEALTH AND THE ENEMY BOOLETS."
2. "Adaptive difficulty based around the player's skill". Could you give an example please, I'm not too sure what you mean.
3. Of course that's what it should do, that's common sense. Assuming for a moment however that I have a brain larger than that of a rodent, why would I post something that's common sense? Oh wait, because developers fail to realize what's difficult and what isn't, so their hardest difficulty can still be easy.
Talking to run&gun with this post, not bud.
[QUOTE=Almighty;21520609]It's a bit annoying that nowadays if a game is difficult, that is considered it's 'gimmick'.
See: Demon's souls, Monster Hunter, Ninja Gaiden, (almost tempted to say all bullet hell games but they are just ridiculous), etc[/QUOTE]
I found Ninja Gaiden impossibly hard on even the first level, no tutorial or anything, I had to work out stuff as i went along, and there were moves you could buy which require over 10 buttons to be pressed in order to execute them.
half-life 2 was piss easy compared to the first one
[QUOTE=WeltEnSTurm;21369309]This is one of the reasons why I like Dark Messiah. :3[/QUOTE]
Dark Messiah was too easy for me, I was too good at fighting.
Zombies pissed me the fuck off with their poison breath and they take forever to kill
Little Big Planet
The Bunker
Oh god, the nightmares. STOP SPINNING YOU FUCKING WHEEL!
Sorry, you need to Log In to post a reply to this thread.