You just download the game from the website and register there.
The game would look like something from 2002.
It's a FPS where you go around this landscape as a freelancer doing small quests to some groups.
And when you have enough money you can start your own faction (which requires that you donate money to the developers).
Once you have you faction you can recruit NPC's or actual players and start collecting resources and finally start taking on other factions.
The landscape would be filled with monster such as zombies and other mutants etc.
You can also have co-operate with an other faction and totally exterminate the opposing faction.
Then again with the economy you can trade your minerals and gases (StarCrafffffft) to the mainland where civilisation is and buy weapons to you faction (you also have to create you own classes), vehicles and other structures.
And I forgot that you also choose the camo (like in R6Vegas) and a optional armband.
What do you people think of this idea?
Something like LEGO, but with monsters and a free roam sandbox environment, where you can morph the terrain to your liking and the environment grows.
[QUOTE=Tyler_Durden;21624392]Something like LEGO, but with monsters and a free roam sandbox environment, where you can morph the terrain to your liking and the environment grows.[/QUOTE]
:golfclap:
multiplayer linerider ;D
As long as we're in the habit of adding multiplayer to existing games you might as well make multiplayer browser versions of Cortex Command, Notrium, and Battleships Forever.
Getting ind of off topic here as half these suggestions aren't tick-based. Games on byond's network are tick-based. Games like Travian are tick-based. It's essentially impossible to make an action game work in these types of games.
I played Tribal Wars a while ago, was p. fun. I do like the persistently running, building take 5 hours type of game.
I'm not trolling.
Just giving my honest opinion of Runescape.
Runescape is like World of Warcraft (or is WoW like RS). It's just that Runescape's graphics aren't as advanced as World of Warcraft.[/QUOTE
Well there are quite alot of differences like Factions,races,End-game content,Arena tournments,mounts,Companions and new expansion or update with new content instead of just new proffesions saying You must be a member to cook the fish you just caught
[QUOTE=Negrul1;21633596]I played Tribal Wars a while ago, was p. fun. I do like the persistently running, building take 5 hours type of game.[/QUOTE]
In that vein, I once got [I]really[/I] into Ogame, which is like Tribal Wars only with Cargo transports and gauss cannons.
Games like that lose their fun when you can consistently be beaten around the clock by someone infinitely more powerful, and there's nothing you can do about it.
[url]http://www.supremacy1914.com/[/url]
This is really nice. It's a grand strategy-sort RTS which really is an RTS because armies take several hours to move, including hours to load on and off ships to cross oceans. Fortunately it isn't entirely realistically scaled so the war comes to a conclusion after a couple of months rather than years.
Also nice potential for roleplaying and stuff with friends.
These two things are just lovely, it'd be nice to have something like it but with more options than just basic economy, diplomacy and war.
Not exactly original but that's the only browser game I've got into. (Java stuff doesn't count)
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