[img]http://filebox.me/files/w22gnmepn_CarpetFloor.png[/img]
Epidemic made some carpet.
[QUOTE=OutOfExile;17307233]Lame. You can't kill yourself in the vice. I don't want to live a life of crime.[/QUOTE]
I didn't want to steal the TV so I ran off the map instead.
[QUOTE=Ziron;17350154]I didn't want to steal the TV so I ran off the map instead.[/QUOTE]
Should I add an alternate way of playing, by leaving?
There is a great teechnique I like to use when making an iso game (and the technique all professional isometric games use). Have the game simulated in a top down environment and drawn isometrically, this makes collision, pathfinding and all manner of things simple. The basic idea is these two formulas:
[code]isoX = floor(x-y);
isoY = floor((x+y)/2);[/code]
To get the isometric position of an object, and:
[code]x = round(isoX+((ixoY)-isoX/2));
y = round(((isoY)-isoX/2)); [/code]
To get the actual coordinates of an object from the isometric coordinates.
Hope this helped, if you want more info on it feel free to ask.
[QUOTE=Parakon;17358777]Should I add an alternate way of playing, by leaving?[/QUOTE]
Actually that'd be pretty cool.
prostitution
Rape?
pedobear?
T.V?
sounds great.
[QUOTE=Ziron;17359661]Actually that'd be pretty cool.[/QUOTE]
I'll add that then, if the guilt is too much there might be a suicide option. Also it's almost a 50 cent game! Just 7 more cents.
Liking the inside
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