• game art help
    72 replies, posted
[QUOTE=cqbcat;21571604]I know all that. I'm just going over the game design phase right now. I'll worry about actually putting something into the computer later on. I mean, what's the point of having programming skill and a game dev team if I don't even know what I want to make? As of now, I'm just concerned about the artistic direction I want to go with for the classes in my game. And I'm not twelve. I do realize I probably sound like I'm twelve, but I'm seventeen and I'm completely serious.[/QUOTE] Programming isn't something you just "put off", then when you have your idea you lock yourself in your bedroom for a week and come out with a completely successful game. Learn programming now. Not later. Muck about, make shitty pointless games and work your way up. If you don't have any programming ability you'll never put your ideas into reality.
[QUOTE=cqbcat;21571604]I know all that. I'm just going over the game design phase right now. I'll worry about actually putting something into the computer later on. I mean, what's the point of having programming skill and a game dev team if I don't even know what I want to make? As of now, I'm just concerned about the artistic direction I want to go with for the classes in my game. And I'm not twelve. I do realize I probably sound like I'm twelve, but I'm seventeen and I'm completely serious.[/QUOTE] - You din't read any post other then the post you quoted - Programming is a skill you have to learn - You have to learn how to code - You have to learn how to code the fps engine you want were you are gone run your game on - Compared to coding your game engine. The fact how players are gone look is only is only a small small detail - Working towards a point you will never get to will be very disappointing. - The 14 year old lua developers have more experience then you - There are like 100 people in the world who can make a 3d fps on there own. (you are not one of them.) And they dont do it as it will take a year or 20
Start learning programming or modelling or whatever before you start designing anything. That's something I did when I was twelve.
[QUOTE=cqbcat;21568646] should the classes armor look bulky and tough? or sleek and rather sexy (lol)? [/QUOTE] At that point i just lost hope completely [QUOTE]btw, my game will be awesome![/QUOTE] At that point i just laughed
[QUOTE=cqbcat;21571604]I know all that. I'm just going over the game design phase right now. I'll worry about actually putting something into the computer later on. I mean, what's the point of having programming skill and a game dev team if I don't even know what I want to make? As of now, I'm just concerned about the artistic direction I want to go with for the classes in my game. And I'm not twelve. I do realize I probably sound like I'm twelve, but I'm seventeen and I'm completely serious.[/QUOTE] Well atleast we've upgraded to capitalizing our sentences, I'd say you are ready to take this on with just a few more steps from there
[QUOTE=ColdFusion;21571761]- You din't read any post other then the post you quoted - Programming is a skill you have to learn - You have to learn how to code - You have to learn how to code the fps engine you want were you are gone run your game on - Compared to coding your game engine. The fact how players are gone look is only is only a small small detail - Working towards a point you will never get to will be very disappointing. - The 14 year old lua developers have more experience then you - There are like 100 people in the world who can make a 3d fps on there own. (you are not one of them.) And they dont do it as it will take a year or 20[/QUOTE] i read all of the posts. I know i have to learn programming and all that good stuff. Why should I care if a 14 year old lua developer has more experiance then me? I don't want to make a video game by myself.
[QUOTE=cqbcat;21572398]i read all of the posts. I know i have to learn programming and all that good stuff. Why should I care if a 14 year old lua developer has more experiance then me? I don't want to make a video game by myself.[/QUOTE] You need to have something to offer before people will help you. That 14 year old has a higher chance to get this true then you And honestly that idea is retarded. A good idea for example was Garry's mod, mine-craft, And loads of other games with good concept's Ohh btw now reply to the rest of my points
[QUOTE=ColdFusion;21572583]You need to have something to offer before people will help you. That 14 year old has a higher chance to get this true then you And honestly that idea is retarded. A good idea for example was Garry's mod, mine-craft, And loads of other games with good concept's Ohh btw now reply to the rest of my points[/QUOTE] i don't care about a 14 year old. what idea is retarded? my conflicting choices for the art design in my game?
The fact that you cannot code nor model and you are making a 3D FPS alone. That is what is retarded.
lol [editline]08:42PM[/editline] you can't code, you can't model, you can't do anything and you expect to make a 3d fps shooter?
[QUOTE=cqbcat;21572696]i don't care about a 14 year old. what idea is retarded? my conflicting choices for the art design in my game?[/QUOTE] [B]call of duty combined with halo.[/B] <--- THAT Home-cooked games/mods can only succeed if they have a original concept this idea is just MW3 nobody is willing to play this. Home Cooked games need gameplay to compensate there bad graphics/coding Ohh and the idea you are trying to make a game with a bad concept and you just hope that other people will help you because you say so
[QUOTE=cqbcat;21571604] I'm just going over the game design phase right now. I'll worry about actually putting something into the computer later on. I mean, what's the point of having programming skill and a game dev team if I don't even know what I want to make?[/QUOTE] [img]http://img404.imageshack.us/img404/7939/127127257765.jpg[/img] ...For starters, having a skilled developer team without any concept of what you are going to make is far better than starting without any idea nor skill, slowly progressing and learning and concepting. Until ultimately you get bored and forgot the whole thing. Besides, you don't go into internet forums asking for ideas to your game, you come up with your own. If you don't have imagination, ask your friend to come up with something. Because nothing feels more stupid than releasing a game and then getting crit' for making a game based on not your team's ideas. Besides, we've had these threads before, and so far [B]none[/B] of the people who made those threads are currently game developers or leading figure on some indie-game team
[QUOTE=cqbcat;21572696]i don't care about a 14 year old. what idea is retarded? my conflicting choices for the art design in my game?[/QUOTE] That's the problem, you don't know what you want to do, and you are already asking for input. When developing a game you either need a good story or good visual elements, seeing as creating a whole game with good visual elemets all by yourself when not being a professional developer is pretty difficult, I would say that you should put most of your energy and focus on a good story, and since you pretty much have no clue about what you actually want to create I'd say that your chances of creating a sucessful game is pretty slim in your current position. So try figure out a good story and a pleasing visual theme by yourself, before asking for user input. That's my opinion.
Actually there has been one or two who are/were indie devs
To make a short story from the last 5 post short This is for the biggest part a development forum. Most people here are modelers/coder's/mapper's/artist's Just take our advice and learn coding (and that isn't something you do in one day *points back to other posts*) if you have something good to show us then come back and there will be plenty people to help you. And then it's the time to make choices like this
The cardinal rule for this kind of thing is [b]start small[/b]. Everyone has ideas for what they think would be the best game ever, but ideas are worth absolutely nothing. If you want to make something big, you have to know how. It's a lot like walking. You can't just read a manual on how to walk and then run a marathon a day later. Everything that goes into designing video games is a skill. If you really, really want to make this game, you'd better start learning how to program now because it [b]takes time[/b]. [img]http://abstrusegoose.com/strips/ars_longa_vita_brevis.PNG[/img] The point is, you can't just expect to do something big because it sounds cool in your head. Modern Warfare 2's premise was fairly simple- do MW1, but bigger- but it still took a team of more than one hundred developers and two long years to make it, and even then it was an average game, at best. If you want to get into the industry, you have to start now. The earlier you get your skills developed, the easier bigger projects will be and it doesn't look half-bad on a resume, either. Programming is very rewarding, and you won't regret learning (or learning to love) it.
[QUOTE=Raiskauskone;21573432]...For starters, having a skilled developer team without any concept of what you are going to make is far better than starting without any idea nor skill[/QUOTE] Then the team could come back with something the designer didn't ask for, then they won't know what youre up to. whoever's designing the game has to have the concept all fleshed out and know how to tell their ideas specifically before sharing them. That was the first thing i learnt when studying games design [QUOTE=cqbcat;21568909]no one else, but me would really understand what i want in my game.[/QUOTE] Then only [i]you[/i] will understand the game and you don't want that
And how did Westwood make the first C&C? That's right, in a motherfucking garage. Read books, learn, try, and perhaps you'll make it kid.
Combining Halo and Call of Duty is like combining Butter and Margerin.
[QUOTE=ColdFusion;21573412][B]call of duty combined with halo.[/B] <--- THAT Home-cooked games/mods can only succeed if they have a original concept this idea is just MW3 nobody is willing to play this. Home Cooked games need gameplay to compensate there bad graphics/coding Ohh and the idea you are trying to make a game with a bad concept and you just hope that other people will help you because you say so[/QUOTE] i don't care about making a game that succeeds. i care about making a game that I like. i like call of duty and halo, but i want to make my own version of those games that do the things that I desire. why are you making assumptions about me? the idea that i'm trying to make a video game isn't a bad concept. its a good concept. it's a human being trying to create a piece of art and that is a beautiful thing. i never said that i hope people help me will help me because i say so. everyone keeps on telling me "learn programming first kid." i'm not a kid, and i already know that i have to learn programming if i want to make a video game. i don't have to learn it anytime soon. i have like 20 years to learn it. 20 years from know, i will be finished with my career in the military and will be able to spend all the time in the world programming a game. right now i'm just tossing around ideas, drawing pictures, writing notes, and watching interviews with game developers. and you want to know what in call of duty i'm combining with halo? aim down sights, expanding cross hairs, and a futuristic setting. that's it. i don't see anything bad about that at all.
[QUOTE=Charybdis;21573991]Then the team could come back with something the designer didn't ask for, then they won't know what youre up to. whoever's designing the game has to have the concept all fleshed out and know how to tell their ideas specifically before sharing them. [/QUOTE] You can avoid this problem by having a game concepting- meeting. [QUOTE=cqbcat;21574684] and you want to know what in call of duty i'm combining with halo? aim down sights, expanding cross hairs, and a futuristic setting. that's it. i don't see anything bad about that at all.[/QUOTE] That's called realism, and Call of Duty didn't invent that. Battlefield has iron sights, expanding cross hairs, and a futuristic setting, too. It'd be easier to just say that you are making a halo that is mixed with realistic weapon handling
[QUOTE=Raiskauskone;21574765]You can avoid this problem by having a game concepting- meeting. That's called realism, and Call of Duty didn't invent that. Battlefield has iron sights, expanding cross hairs, and a futuristic setting, too. It'd be easier to just say that you are making a halo that is mixed with realistic weapon handling[/QUOTE] well call of duty is my influence. i never played battlefield games.
If you think you are capable of all this, let's see some examples of your work. Or at the very least a description of the sort of things you've developed before.
[QUOTE=cqbcat;21568909]i'm not twelve. Why do you ask?[/QUOTE] because you come across as a gigantic moron
[QUOTE=cqbcat;21572696]i don't care about a 14 year old. what idea is retarded? my conflicting choices for the art design in my game?[/QUOTE] Are you, by any chance, qbcat16 from minecraft?
Dissapointed at FP for giving such good advice for this obvious 12 year old.
[QUOTE=imadaman;21574234]And how did Westwood make the first C&C? That's right, in a motherfucking garage. Read books, learn, try, and perhaps you'll make it kid.[/QUOTE] Dune 2 was made in garage. By C&C, Westwood was a full-blow company that could keep Brett Sperry from selling the company at the first possible moment.
[QUOTE=cqbcat;21574684]i don't care about making a game that succeeds. i care about making a game that I like. i like call of duty and halo, but i want to make my own version of those games that do the things that I desire. why are you making assumptions about me? the idea that i'm trying to make a video game isn't a bad concept. its a good concept. it's a human being trying to create a piece of art and that is a beautiful thing. i never said that i hope people help me will help me because i say so. everyone keeps on telling me "learn programming first kid." i'm not a kid, and i already know that i have to learn programming if i want to make a video game. i don't have to learn it anytime soon. i have like 20 years to learn it. 20 years from know, i will be finished with my career in the military and will be able to spend all the time in the world programming a game. right now i'm just tossing around ideas, drawing pictures, writing notes, and watching interviews with game developers. and you want to know what in call of duty i'm combining with halo? aim down sights, expanding cross hairs, and a futuristic setting. that's it. i don't see anything bad about that at all.[/QUOTE] Let me try to explain For example Wat you are saying right now is that you are gone win the World Championship Soccer on your own in 20 years. And you are now deciding wat kind of socks you are gone wear. That is how small the detail about how your character-look is! Thing like iron sights are so god damm small choices compared to wat you still have to do A lot will change in 20 years we went from Mario bross to CSS in that time ! Your idea's wont even be relevant in 20 years. Maby you wont even be intrested in developing games afther your career. [quote] and you want to know what in call of duty i'm combining with halo? aim down sights, expanding cross hairs, and a futuristic setting. that's it. i don't see anything bad about that at [/quote] Killzone and maby a hunderd of other games fit in this section And unless you are making your game on your own. You are gone need people who like the concept tt join your development team
I've seen so many threads like this on various game development forums. Everyone wants to make the next World of Warcraft, or the next Call of Duty. First things first, you'd be better off learning how to make a simple game. Tetris is an excellent choice, and [URL="http://www.aaroncox.net/tutorials/arcade/FallingBlocks.html"]this is a particularly good tutorial[/URL] for doing so in C++, as it teaches you how to handle game states (menus, exiting, state stack etc) and a bit about function pointers, both of which are very, very important in videogames. Secondly, you'll need to study game theory and what makes a game playable and engaging to the user - you need to produce appeal. Just having a game in a[URL="http://lparchive.org/LetsPlay/Daikatana/"] futuristic setting will not work[/URL]. Thirdly, you'll need a hell of a lot of spare time if you're going to attempt this on your own. It'd take at least three years or more to get it done yourself, and even then it'd have to be a pretty short game (or be multiplayer-only). In my opinion, a better starting point for you would be to download the [URL="http://udk.com/"]Unreal Development Kit[/URL], learn UnrealScript, and concentrate on modelling and mapping and general scripting rather than write the game engine from scratch. Everything you want can be accomplished, and I reckon it'd only take a few months if you devoted all your time to it. The UDK is extremely flexible and can be used to write any game, but the handy thing is that the engine is defaulted to FPS games. Professionals use the Unreal 3 engine for many top-quality games, and in my opinion it is an excellent choice for beautiful graphics and stability. As for art style? Well, what time period are you aiming for? Way in the future, you'd have force-shielded soldiers, so they'd be wearing just a light, flexible skintight suit that has energy-deflection. If you're looking at exoskeleton type armour in a nearer sort of future, it'd be very bulky, like the first Iron Man prototype. Further on, it'd get more lightweight.
Bah agien iam in a thread full of trolls judging ppl out of theyre age ..
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