Bahaha, first successful troll I've seen on Facepunch. Good job.
[QUOTE=robowurmz;21584609]I've seen so many threads like this on various game development forums. Everyone wants to make the next World of Warcraft, or the next Call of Duty.
First things first, you'd be better off learning how to make a simple game. Tetris is an excellent choice, and [URL="http://www.aaroncox.net/tutorials/arcade/FallingBlocks.html"]this is a particularly good tutorial[/URL] for doing so in C++, as it teaches you how to handle game states (menus, exiting, state stack etc) and a bit about function pointers, both of which are very, very important in videogames.
Secondly, you'll need to study game theory and what makes a game playable and engaging to the user - you need to produce appeal. Just having a game in a[URL="http://lparchive.org/LetsPlay/Daikatana/"] futuristic setting will not work[/URL].
Thirdly, you'll need a hell of a lot of spare time if you're going to attempt this on your own. It'd take at least three years or more to get it done yourself, and even then it'd have to be a pretty short game (or be multiplayer-only).
In my opinion, a better starting point for you would be to download the [URL="http://udk.com/"]Unreal Development Kit[/URL], learn UnrealScript, and concentrate on modelling and mapping and general scripting rather than write the game engine from scratch. Everything you want can be accomplished, and I reckon it'd only take a few months if you devoted all your time to it. The UDK is extremely flexible and can be used to write any game, but the handy thing is that the engine is defaulted to FPS games. Professionals use the Unreal 3 engine for many top-quality games, and in my opinion it is an excellent choice for beautiful graphics and stability.
As for art style? Well, what time period are you aiming for? Way in the future, you'd have force-shielded soldiers, so they'd be wearing just a light, flexible skintight suit that has energy-deflection. If you're looking at exoskeleton type armour in a nearer sort of future, it'd be very bulky, like the first Iron Man prototype. Further on, it'd get more lightweight.[/QUOTE]
python. that's the programming language i want to learn.
as for the time period, it's either 40 or 90 years in the future from now. i'm trying to get the right mix of armor and modern day military uniforms. i'm also trying to decide if i want the classes to look kind of like world war one or two soldiers (hence the reference to killzone, it is my understanding that the developers of that game gave the helgan gas masks as a throwback to world war 1). lol, i like british pie dish shaped helmets.
Python and games? Good luck
Python is easy
HSSSSSSSSSSSSSsssss
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Python isn't a real programming language. Unless you ave some kind of engine with Python based scripting
:downs: no no no try visualbasic :downs:
[QUOTE=3v3ryb0dy;21590460]Python is easy
HSSSSSSSSSSSSSsssss
HSSSSSSSSSSSSSSssssssssssssss[/QUOTE]
Cobra is similar.
[QUOTE=Swebonny;21590547]:downs: no no no try visualbasic :downs:[/QUOTE]
games in visualbasic. Other then the loads of zelda engines. there ain't much you can do with it
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i have like 20 years to learn it. 20 years from know, i will be finished with my career in the military
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He must be able to look in the future or something would be pretty amazing if you still think the same about everything in 20 years from now
[QUOTE=gufu;21583753]Dune 2 was made in garage. By C&C, Westwood was a full-blow company that could keep Brett Sperry from selling the company at the first possible moment.[/QUOTE]
Kill me for I have shit memory.
[editline]11:01PM[/editline]
[QUOTE=ColdFusion;21590767]games in visualbasic. Other then the loads of zelda engines. there ain't much you can do with it[/QUOTE]
I made a motherfucking Pokemon clone.
[QUOTE=Stickmna;21569321]Dude, there are plenty of people that have done it alone. The difference between them and this guy, is that they know what the fuck they are doing.
[editline]05:26PM[/editline]
Minecraft, dwarf fortress, and that four player coop thief game, for starters.[/QUOTE]
Four player coop thief?
:allears:
Python and 3D do not go well together. Also, writing an entirely new game engine in Python will be a bitch because Python isn't really designed for a full-blown project like that. But go ahead, if you want to try. I won't stop you, but we'll see how far it gets you.
[QUOTE=tanthreecle;21592611]Four player coop thief?
:allears:[/QUOTE]
Yes, link please? Unless it's that UT99 mod.
[img_thumb]http://theboldsoul.lisataylorhuff.com/photos/uncategorized/2008/04/01/1895_traincrashparisreal.jpg[/img_thumb]
This is your project after your finished (or quit)
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