• Moments in video games that impacted you emotionally.
    516 replies, posted
[QUOTE=GodKing;31514807]Just finished Metal Gear Solid 3. [sp]The part where The Boss betrays Snake and throws him off the bridge, and they share that moment where they're both reaching out for each other, then the Bond-style theme kicks in. Also, at the end after he finds out that they were both used by the government and he was forced to kill her, he visits her grave, salutes and sheds a single tear.[/sp] Best game in the series hands down.[/QUOTE] Buddy, you forgot spoiler tags.
[media]http://www.youtube.com/watch?v=q6ET7Y5PBc0[/media]
In my opinion the greatest plot twist of video game history, Bioshock. When you learn the entire truth of the matter, and how it completely takes you by surprise, I got that feeling of "everything I knew was a lie." It hit pretty hard.
Think I posted in this thread a long time ago before it got pseudo-revived. Anyway: - All of [i]BioShock[/i] & finding Mark Meltzer in [i]BioShock 2[/i]. - Nico's storyline in the Director's Cut of [i]Broken Sword[/i]. Probably more compelling than the main storyline actually. - The 'letting go' theme of the [i]Fallout: New Vegas[/i] DLCs is pretty deep, although I'm not sure I'd call it moving. More to come probably.
My entire play through of Duke Nukem:Forever.
Some things I remember back in the day. In Tony Hawk's Underground [sp] where you work so hard to become a pro, and your friend takes credit for doing the trick over a helicopter, and steals your life, yet you still beat him [/sp] I felt so betrayed.
I was playing through the school level in dead space 2. At one point I just paused and started sobbing saying to myself "I don't want to kill children anymore but I have too". :C
Mafia's ending. Oh God. Great game, a great ending. But it made me almost cry.
[QUOTE=Sgt.Romano_O;31554789]Mafia's ending. Oh God. Great game, a great ending. But it made me almost cry.[/QUOTE] HEY VITO LETS GO DRIVE SOMEWHERE!
[QUOTE=Coolmandude234;31508355]L.A. Noire's ending.[/QUOTE] Really? I thought Phelps was a robot and to be honest i did not care that he died, i am more attached to my toaster. Also i was dissapointed that you did not get an epic fist fight with Roy Earle, he just felt like the kind of guy that you were going to punch in the face late in the game. And it would also have been nice to, i dont know, have any kind of climactic ending, instead we got an incredibly easy shootout with random henchmen.
Ending of Mirror's Edge. Eargasm.
So there I was in S.T.A.L.K.E.R. - Shadow of Chernobyl, right? I've climbed down into some godforsaken sewer in search of some stalker's stash and PDA - it's dark, wet, noisy, and full of soldiers and insane anomalies hiding around each corner. Having fought my way through a couple of riflemen, I determine that one path is obviously too dangerous as it's filled with fucking [I]lightning[/I], so I guess I'm going down another level to find another route. I've got a mag and a half left in my AK, running a little low on health, and burdened by the piles of loot I had picked up with intent to sell. I've stumbled down some stairs when I come to a long, curved corridor with a catwalk at chest height on one side. At the other end of the corridor, I see a doorway with a soldier in silhouette, this, I thought, must be my destination. So I crept along the near wall, where the single emergency lantern lighting the room didn't shine, but as I got closer and closer to the doorway, I began hearing a noise coming from the end of the corridor - it's labored, heavy breathing, and it's certainly not the soldier's. I stop, look around the end of the hallway, but there's only a concrete wall visible from where I'm sitting. I can't very well go back, so I creep a little further, more slowly now. I'm half-way to the door where I saw the soldier, but as I stop to listen again, I realize the breathing isn't there anymore. Not that it's disappeared - it's not [i]there[/i] anymore, it's [I]moved[/I], [I]behind me[/I]. I turn around in time to see walking slowly from the shadows and into the pale light of the emergency lantern an unspeakable horror that must have been human at one point, but with a blood-soaked octopus where its face should be, and eyes glowing like the fucking sun. It takes two steps, and as I watch it, it turns completely fucking invisible, except for those eyes, which are now coming towards me at a dead sprint. I rattle off four rounds and where bang number five should be there is a click instead, because my AK has jammed, and it obviously has not fazed the monster in the slightest. And that was my most terrifying moment in gaming, the flawless delivery made more perfect by the fact it wasn't scripted, it just happened to occur that way.
The ending in half life 2. After seeing it, I realized that the game was over and I began thinking of every thing I did in the game... then I grabbed another can of coke and began playing episode 1.
The ending of MGS 1 and MGS 3! Also i loved Starcraft 2 ending with its great background music.
[QUOTE=elowin;31566119]Really? use spoiler tags you ass[/QUOTE] and i wanted to play la noire too god damnit
Portal 2 ending in a happy way. HL2: Episode 2 was just downright depressing.
In ace combat 5 when [sp]Chopper died :([/sp] [editline]6th August 2011[/editline] Heck, almost all the missions after that either made you angry, sad, or awesome. The ending was.. I can't describe.
So today I continued to play Fallout 3, and stumbled upon an unmarked quest called "Searching for Cheryl" Basically, [sp] This group of people were searching for the leader of the group's sister, who wandered off for some reason. Apparently this search goes on for more than a month, in whihc3 of the members die. The leader describes their situation through notes left in the burial mounds for the dead people. First he says how his sister went to the Citadel to get medicine, and how his dog Myles died along the way to getting there himself. Then he says how a guy in his group named Henry was killed by super mutants when he went to get water... Later he finds out that super mutants kidnap people, and how they put them up on stakes to trick people into trying to save them, only for them to die aswell, and sometimes a behemoth (called "The mama in the letters) sometimes grabs people off the stakes and just eats them [/sp] Long story short, I think fallout has the most of these moments
The [sp]ending to the last Vice case[/sp] in LA Noire. I was depressed, and felt ashamed after that. I also had to wait a day to play the game again, because I wasn't looking forward to what would've happened afterwards.
fallout new vegas [sp]when I decided to deactivate Mr house and just letting him sit there forever with no control.[/sp]
When I saw broken mirror at Adam Jensen's room. I could feel the pain the soul of Jensen experienced. So.... shady and alone, feeling like a goddamn monster revamped. I felt more than just uneasy after that.
[QUOTE=GodKing;31514807]Just finished Metal Gear Solid 3. The part where The Boss betrays Snake and throws him off the bridge, and they share that moment where they're both reaching out for each other, then the Bond-style theme kicks in. Also, at the end after he finds out that they were both used by the government and he was forced to kill her, he visits her grave, salutes and sheds a single tear. Best game in the series hands down.[/QUOTE] "Everything she did, she did for her country. She sacrificed her life and her honor for her native land. She was a real hero. She was a true patriot." Manly tears were shed (and a few girly ones as well, I'm not going to lie)
Any time I think back to playing my favourite games for the first time, I get really sad about never being able to have that experience again. For instance, no world in Minecraft has ever been as perfect as my very first, scattered though it was with half-built dirt houses and ugly cobblestone towers. I can never laugh at the jokes told by Alyx or GlaD0s, nor slowly get to know Bastila or Morrigan. I can't feel the same way as I did when I first played Fable, the first story I actually emotionally invested in. Most of all, however, it is the time before I was a PC Gamer that I miss the most. I've never loved a game world more than Ocarina of Time, and I've never actually given a shit about saving characters as I did about Zelda and, strangely, Malon. I've also never been able to get into a Pokemon game like I got into Blue and Crystal, the first two titles I played in the series. Just listening to music like this; [video=youtube;43IPAGw01IY]http://www.youtube.com/watch?v=43IPAGw01IY[/video] and this [video=youtube;JNJJ-QkZ8cM]http://www.youtube.com/watch?v=JNJJ-QkZ8cM[/video] or even reading creepypastas or TV tropes pages dedicated to these most loved of games can actually bring tears to my eyes. I was recently reduced to dry sobs when I discovered my original copy of Pokemon Blue no longer worked, as it was the first game I saved up to buy. God I'm a mess. [editline]16th August 2011[/editline] oh and oblivion.
I felt the sign painter in World of Goo had a big emotional impact on the game.
When I first finished STALKER CoP [sp]I learned that every choice I made had a consequence on someone, after watching the slides, I just stopped everything and thinked if I made the right choices[/sp]
Getting to the end of a portal game and hearing the brilliant song :saddowns: Jonathan Coulton is an awesome artist.
Maight've already been posted but when you explore a schoolbuilding in FO3 you find all these tapes about a teacher who is talking about all the nuke drills and stuff and as you go deeper into the school you find more then finaly you find one in this cell that has on big skeleton and a bunch of really small ones. There is a holotape next to the big skeleton and it says how all the children are scared and stuff. That was sad.
[QUOTE=abananapeel;31774706]Maight've already been posted but when you explore a schoolbuilding in FO3 you find all these tapes about a teacher who is talking about all the nuke drills and stuff and as you go deeper into the school you find more then finaly you find one in this cell that has on big skeleton and a bunch of really small ones. There is a holotape next to the big skeleton and it says how all the children are scared and stuff. That was sad.[/QUOTE] Huh, I never found those.
Assassin's Creed 2 title intro.
Shadow of the colossus. the whole game.
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