Moments in video games that impacted you emotionally.
516 replies, posted
[QUOTE=Lord of Ears;27556603]in red dead redemption,
[sp]when luisa gets shot
she was a really good character and nobody really acknowledges her death :c[/sp][/QUOTE]
Ah yes, Lara shall be remembered.
When i beat demon souls:D
Never felt better.
Mass Effect 2, when you come across that Volus stockbroker in Ilium who is bargaining away the fate of human colonies, which gave me the angries something chronic, especially when he's convincing his asari friend to do the same. Oh, and also pretty much everything about Thane Krios.
Red Dead Redemption.
Hands down
the endings to mgs3 and 4 got me pretty good
I was in 3rd or 2nd grade when I played through Dino Crisis.
At one point, your team receives a distress call from a wounded scientist. You can either choose to rescue him, or continue with your mission. I saw my sister play the rescue part earlier, so I went ahead with the mission, just to be different.
Later, I stumbled across the scientist's body - his radio was on the ground by his side. He had bled to death, alone, where he sat.
I cried my ass off. What had I done? I kept playing and eventually beat the game, though. This moment had a pretty profound impact on me, but I'm not sure what exactly that impact was.
Later I found out that he dies either way.
Dead Space.
[media]http://www.youtube.com/watch?v=7aNlQ8rBQHs[/media]
Throughout the ENTIRE GAME, Isaac shows not one single emotion besides pain and anguish as his armor and flesh are practically ripped from him by dozens of horrible monstrosities. He's overcome every obstacle. He's returned the Marker to its rightful pedestal. It's just before the final boss, and then he and his girlfriend can escape and have hot space engineer sex on the escape shuttle. Isaac enters the decontamination chamber for the final time, its autocycle begins.
Then Kendra steps out of the shadows. Outside the chamber. The conniving bitch undoes everything you've just gone through, the Marker is practically removed from its place, and then she springs it on you. She tells you to watch the video from Nicole again, "and this time, watch it all the way through."
You watch the same message that came upon you in the very beginning of the game, but this time, Nicole takes the easy way out to spare herself. As she brings the needle to her arm, Isaac reacts for the first time. He partially covers his eyes and turns away. It's a small, simple motion, but it lets you know that underneath all the armor, Isaac is still human, and all this emotion is just thrown at him out of the blue. Everything he's believed so far has been a lie. The player is in full control of him as he does this, and all they can do is watch as his hand falls from his face, curls into a fist around his weapon, and continues to listen to Kendra's smug, annoying voice.
The ending of Mother 3 was heartbreaking.
Hell, even the beginning was terrible. It surprised me every damn time, too.
Halo reach ending, not just the story but the fact it was bungies last halo game.
Carlos in Saints Row 2
[QUOTE=Azgorath;27557944]In cod black ops. [sp]When Dimitri dies, and when you learn when reznov isn't real.[/sp][/QUOTE]
Now I normally don't ever get connected with the COD characters, but I was like woohoo! at the end of [sp]WaW when he survived, but then Black Ops came around and was like lol lets kill off Dimitri and Reznov. That made me feel a little down. They were good Characters.[/sp]
Braid. A thousand times over.
Sniper Wolf's death in Metal Gear Solid.
The same for Psycho Mantis.
[QUOTE=Jaehead;27557700]~SPOILER~ (Max Payne 2, by the way).
[media]http://media.giantbomb.com/uploads/0/3973/938612-max_payne_2_2_super.jpg[/media]
you can't help but go like :unsmith:
now that's an excellent plot[/QUOTE]
All of the Max Payne games are amazingly well written and the story is great and emotional.
[sp]Walter[/sp]'s death in Fable 3
[media]http://www.youtube.com/watch?v=nJD-Ufi1jGk[/media]
If you know it, it should shed a manly tear.
My 1v6 clutch against some tryhard clan in CAL-O, CS:S.
We moved up to the next round, but then a new asshole was torn inside of us.
Choosing between killing and letting Lucius DeBeers live in Deus EX.
[QUOTE=Tark;27556296]Eli's death. Did not see it coming at all.
oh come on everyone's already played episode three here[/QUOTE]
Actually, no, Episode Three isn't out yet.
Max Payne, The whole fucking game.
I've had a lot of these moments in Fallout 3. Most recently was when I found an old ruined Diner full of butchered human remains, it was obviously a raider spot. That was bad enough, but later on I found a ruined homestead up the hill not too far away from the diner. The house was burned to the ground but somehow a computer terminal survived. In it were journal entries written by settlers (possibly former vault dwellers) who had lived there. Judging by the names on the entries there were at least seven of them, and they talked about setting up an irrigation system, building a windmill out of spare parts (which is one of the only things still standing), and how they were dealing with radiation sickness. The very last entry mentions sighting "some people moving around down in the valley" and says that they're going to lay low until the trouble blows over.
I could only find one skeleton anywhere near the homestead, so it's pretty clear what happened to all the others. That just struck me as so sad, this group of people were just trying to make a home for themselves, and then one day they were brutally murdered and devoured by a bunch of sadistic psychos. All of their efforts were for nothing. :(
babbys in max payne
[QUOTE=LunchboxOfDoom;27555486]Both Red Dead games. Revolver's ending made me feel like a person with nothing to live for walking away like a badass into the sunset- away from familiar faces that had kept me company on my journey-- never to be seen again. The vengeance factor made me feel satisfied, but at the same time a little sad that it had to end. Redemption's initial ending made me feel, as well, depressed; the second one made me feel a little happy and satisfied, but sad at the same time knowing that the journey was finally completed and done for forever.
Fallout 3 really gave me a feeling of bleakness and hopelessness inside the entire time I was playing it. It reminded me a lot of the game version of The Road, just with all the strange creatures and weapons. And the Mothership Zeta mod only made it more intense, when you look down on the planet. It's barren and filthy, the atmosphere green with pollution. A sickly pall hangs around it, and you have to wonder to yourself what it's like elsewhere in the world- not just in Canada and the United States. What kinds of people are living out there? ARE there any people living out there? What monuments of the past still might exist? Etc.[/QUOTE]
Wooo, nicely spoiled prickface.
Sniper Wolf.
Fable: TLC
[sp]When you meet your sister and learn what happened to her. Also when Jack kills your mother.[/sp]
the ending to alan wake got me...even more so the ending to the writer...
also all the moments in fallout 3...game is so deep sometimes it makes you think "what if this actually happend?"
then red dead redemption... its not a game..its art
and then the times you feel like a badass on dead rising 2 and splinter cell conviction
Probably no one here has played the game, but in Star Trek Voyager: Elite Force, [sp]When Biessman holds off the entire Reaver assault in the Forge when your team is pinned down, but dies in his effort to save his fellow crewmen, it was just horrible to watch as he was one of my favorite characters. To think that beneath all his loudness and abrasiveness, he was as noble as the finest starship captain, it was heart wrenching.[/sp]
Like said before, ending of Mass Effect 2
When [sp]What's her name died in GTA4, Kate?[/sp]
The emotional part for me was when she called me the next day
The ending of the first Mafia game.
[QUOTE=K1ngo64;27560538][media]http://www.youtube.com/watch?v=nJD-Ufi1jGk[/media]
If you know it, it should shed a manly tear.[/QUOTE]
It's used back in Skyrim with big voices instead of the flute :3:
[editline]21st January 2011[/editline]
Also, penumbra is full of these emotional moments. My heart almost stopped when [sp]you have to burn red alive[/sp] or in black plague [sp]when you find your father dead[/sp] or, still in the same game, [sp]when you kill Amabel Swamson because Clarence is making you hallucinating and lure you into thinking she's a zombie as well[/sp]
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