[QUOTE=Strongbad;21514080]For those of you who've played F.E.A.R 2, you know EXACTLY what I'm talking about when I say that making characters make absolutely fucking terrible choices in a plot scene for the sake of horror alone is a really bad idea if your game is based on horror.
If you're really so tight for time or money that you only have time to code a scene where you find the remains of your team after you go open a gate(I'm looking at you, FEAR)it's probably better to cut the scene in the first place and come up with something better.
Were it real life, and you, a marine unit, were under attack by cannibals, if you found the half-eaten remains of that nervous private with acne who kept pissing himself minus his brain, it's not because the cannibals ate his brain, it's because he never fucking had one to begin with.
The same applies in games. If you're going to code a scene, at least TRY to make the NPCs act like a sane person would in real life. If you're the player and you go down a long corridor with lights that spark out when you pass under them, you can get away with it, because you're the main character and you HAVE to go that way.
My point is that game developers need to go outside once in a while and see how real people act, as opposed to how their personal puppets act. Horror isn't scary when supporting characters act like they have [B]assburgers[/B] disease or are mentally retarded for the sole reason that the horror can take place. Honestly, if you see the freshly removed head of the guy who just went around the corridor spattered with blood roll out from the same corridor, you're not going to be scared, and by the same logic, you're not going to be scared when a scary little girl pops out of the same corridor and tries to eat your testicles. Because of this, I went through both FEAR games without jumping more than a few times. Why?
TL;DR: Dialogue and plot sequences in horror games are terrible and so are the plots.
/rant[/QUOTE]
I see what you did there... :smug:
[QUOTE=Strongbad;21514080]For those of you who've played F.E.A.R 2, you know EXACTLY what I'm talking about when I say that [B]making characters make absolutely fucking terrible choices in a plot scene for the sake of horror alone is a really bad idea if your game is based on horror.[/B]
[B]If you're really so tight for time or money that you only have time to code a scene where you find the remains of your team after you go open a gate[/B](I'm looking at you, FEAR)it's probably better to cut the scene in the first place and come up with something better.
[B]Were it real life, and you, a marine unit, were under attack by cannibals, if you found the half-eaten remains of that nervous private with acne who kept pissing himself minus his brain, it's not because the cannibals ate his brain, it's because he never fucking had one to begin with.[/B]
[B]TL;DR: Dialogue and plot sequences in horror games are terrible and so are the plots.[/B]
/rant[/QUOTE]
Hmmm, sounds a bit like another game i know but i can't quite place the name...
Well, the money thing aside, the name seems to be coming closer to realization now for me.....
God damn it! Now it's getting annoying... What was that name!
AH!.... Resident Evil... There we go.
[QUOTE=ijyt;21525301][URL]http://store.steampowered.com/app/6200/[/URL]
It's like The Sims but with ghosts. It's awesome.[/QUOTE]
Your avatar is :ohdear: enough, don't worry.
I have 'assburgers' syndrome. Maybe it's easy for you to mock it since you don't have it, but some of us do have it.
So sorry for offending you. :rolleyes:
[QUOTE=Canuhearme?;21522319]They need a game where [B]you[/B] can terrify enemies.[/QUOTE]
Splinter cell conviction has a little of it, it's quite fun
[QUOTE=archangel125;21514425]I don't know about that. I think it reflects real life. When wierd shit starts happening around you, are you going to pussy out and avoid going into that dark corridor just 'cause you think there's something bad in there?
[editline]8:17PM[/editline]
Especially when your team-mates are listening in.[/QUOTE]
No I get scared when I see a burnt corpse and several dead headcrabs in that dark tunnel.
[QUOTE=Amez;21514188]Technically Half-Life 2 wasn't that much of a horror game but when Alyx told me I had to go to Ravenholm I wanted to say "Fuck you, I could squeeze through the rubble but you want me to go through a whole fucking zombie infested mining town?".[/QUOTE]
Your motherfucking gravity-gun that you got a couple of minutes ago could [B]EASILY[/B] remove that rubble.
THAT'S WHAT IT'S GODDAMN DESIGNED TO.
[editline]02:12AM[/editline]
[QUOTE=Hampants;21532007]I have 'assburgers' syndrome. Maybe it's easy for you to mock it since you don't have it, but some of us do have it.[/QUOTE]
It's like mocking gay people.
Anyways, it's best to just ignore it.
[QUOTE=Strongbad;21514080]assburgers disease[/QUOTE]
lol
Anyways, I agree with OP's rant. Not just in games, but also in movies. "Let's split up!"... "NO, FUCK YOU". Shitty excuse for no NPC buddies in games.
Anyone played the thing? Fucking spectacular game
Agreed, but assuming no games really did it right I guess it must be pretty hard to accomplish
[QUOTE=IAmAnooB;21515865]because if everything went swelled... the game wouldn't be a game...[/QUOTE]
Didn't go swell in Starship troopers for those marines huh?
[QUOTE=Janus Vesta;21524658]This, instead of every enemy turning to you and firing with pin point accuracy on you.[/QUOTE]
Holy shit, fucking this. Far Cry 2 sucked, for a lot of reasons, but that's one thing I noticed while playing through it. You snipe someone in broad daylight (I say broad daylight so that tracer rounds/muzzleflash couldn't really factor into finding someone that fast) on a hill in the middle of nowhere, and they suddenly all know exactly where you are and don't even stop to think about their (presumably) friend just got their brains shot out while 5 seconds ago they were dancing around laughing and joking.
And stealth missions where because you killed someone, that suddenly just because one living person realized you are there for a split second before dying, everyone in the entire complex knows there's an intruder, much less knows exactly where the intruder is [I]EVEN AFTER RELOCATING[/I].
Think of Blackhawk Down, where the son accidentally kills his father. The kid drops to his knees and totally ignores the American he was trying to kill in the first place, the American that was the reason his father was on the ground dying that moment. Granted, it's a child but it applies elsewhere. You have to be an emotionless hardass to not be affected by shit like your friend dying right in front of you.
Pfft, it's evolution, man. You see, if he didn't survive the shot, then he was not worthy of continuing the family line of bullet-proof men that they are. Cruel, but effective - hell, that's the reason they can withstand so much damage.
It's all in the science, man.
[QUOTE=Mbbird;21583234]Holy shit, fucking this. Far Cry 2 sucked, for a lot of reasons, but that's one thing I noticed while playing through it. You snipe someone in broad daylight (I say broad daylight so that tracer rounds/muzzleflash couldn't really factor into finding someone that fast) on a hill in the middle of nowhere, and they suddenly all know exactly where you are and don't even stop to think about their (presumably) friend just got their brains shot out while 5 seconds ago they were dancing around laughing and joking.[/QUOTE]
I tried to do a missions using stealth. I picked off a sniper, but one of his allies saw him die. The whole camp looked to me and started firing. I had no cover and had brought the MP5, sniper rifle and silenced pistol. Rather than risk a direct fight I pulled back and flanked around the mountain. I crawled through a small wooded area and across the river. I had spent at least 20 minutes getting around and when I go to check out the camp the immediately knew where I was. I did this at night too. After sneaking around them AGAIN. I checked out the camp and to my surprise no one shot me. No, instead they sent 2 freaking jeeps with mounted guns after me.
I goodamn hate shit like this. Why does everyone, in both horror movies and horror games, say "Hurr durr let's split up". If I was being hunted by monsters and had to go find something in two different places, I would much rather team up and take them one at a time, instead of splitting up and getting killed.
It's so easy to predict when something is going to happen. Your friend enters a room, circles around or some shit and says something along the lines of "I don't like this". Five seconds later he's probably dead because something/someone pulled him into an airduck.
[QUOTE=Zeraux;21584951]I goodamn hate shit like this. Why does everyone, in both horror movies and horror games, say "Hurr durr let's split up". If I was being hunted by monsters and had to go find something in two different places, I would much rather team up and take them one at a time, instead of splitting up and getting killed.
It's so easy to predict when something is going to happen. Your friend enters a room, circles around or some shit and says something along the lines of "I don't like this". Five seconds later he's probably dead because something/someone pulled him into an airduck.[/QUOTE]
This.
Kinda reminds me of one guys death in one of the Fear Files. "HURP DURP IMA FOLOW DIS WEIRD GHOST WUT CUD HAPEN/". Five seconds later he's getting dragged into the floor by some sort of monster.
[url]http://www.youtube.com/watch?v=eRPGMTvRJg4&feature=PlayList&p=E93E47DE01225733&playnext_from=PL&index=0&playnext=1[/url]
Watch it. Everything that was said here is in it. (Watch all episodes)
[QUOTE=Janus Vesta;21584713]I tried to do a missions using stealth. I picked off a sniper, but one of his allies saw him die. The whole camp looked to me and started firing. I had no cover and had brought the MP5, sniper rifle and silenced pistol. Rather than risk a direct fight I pulled back and flanked around the mountain. I crawled through a small wooded area and across the river. I had spent at least 20 minutes getting around and when I go to check out the camp the immediately knew where I was. I did this at night too. After sneaking around them AGAIN. I checked out the camp and to my surprise no one shot me. No, instead they sent 2 freaking jeeps with mounted guns after me.[/QUOTE]
Even after you buy the camo gear everyone knows exactly where you are.
[QUOTE=ijyt;21525301][url]http://store.steampowered.com/app/6200/[/url]
It's like The Sims but with ghosts. It's awesome.[/QUOTE]
I don't know why but your Avatar scares the living shit out of me.
[editline]10:11AM[/editline]
I kinda wanna test this whole thing. Like get a team of Marines tell them to go inside a building and clear it out to save a hostage or some shit. But make the building all fucking weird and shit like blood everywhere, flickering lights, and random body parts. Throw in some dummy ammo (so no one actually dies) and watch their path choices and reactions.
[QUOTE=JesterUK;21586503]Even after you buy the camo gear everyone knows exactly where you are.[/QUOTE]
Camo gear didn't do jack. I found the best tactic in that game was getting somewhere high up or in an open area where I couldn't or was less likely to get flanked, and just unload on the base with my sniper. They'd see you, but they wouldn't leave the base, and if they did you could easily shoot them. Then move in with a closer range weapon (uzi or mp5 or something I forget) and mop up.
Sorry, you need to Log In to post a reply to this thread.