High ping over long stretches of time, sure.
You shouldn't get kicked for a single lagspike, though.
Thank you for bringing that up. My connection does the same thing and I hate it when i get kicked, Especially when im on a kill streak
Autokicking because their ping shoots up is a dick move. I normally ping 65-85, but sometimes ATT decides it needs to slow my packets down. I've been kicked from TF2 servers because of a momentary spike I can do nothing about and it's really fucking annoying. However, I do think it is fair to kick players that continuously lag to the point it's a problem for other players.
Yes. If it benefits the greater good (call me a communist if you must), then the player should be kicked.
I think ping-kicking is fair, but it should be a little more lax. 100 ping is barely anything, I try to play with German friends in Counter-Strike and my ping is usually only 104 or 105, yet I'm kicked most of the time anyway. There should be a set limit where, if the host wants to enable ping-kicking, the minimum is something that is generally regarded to ruin gameplay.
Then again, it could be worse. I've been kicked from foreign servers simply because I've got an American IP. Some nasty console messages have come up on my screen because of it.
It should be limited to ~200 because that's when shit gets buggy and laggy. I can play fine on servers with 120 ping, also we have no decent servers here so I'm forced to play on 120 ping servers.
[HR][/HR]people who think one client with a high ping will lag the rest of the server is seriously dumb as nails, and seriously need to stop playing games period because they bitch about any slight ping. Sure, it will effect the client, but I've heard people claim it lags EVERYONE else. What?
[QUOTE=Cowabanga;36109583]It should be limited to ~200 because that's when shit gets buggy and laggy. I can play fine on servers with 120 ping, also we have no decent servers here so I'm forced to play on 120 ping servers.[/QUOTE]
200 is pretty easy to play IMHO. I at least used to have shit fps and played... OKish. I haven't played serious online games in years though.
but sometimes people might get a sudden instant lag spike and be kicked because it's 200, 200 is pussy shit (at least from what I've seen).
People should be kicked if they lag constantly though, reason being, so players who actually can play to their fullest can play.
I think its fair to an extent. Someone teleporting and being unable to be shot at isn't a good thing at all. However, I do agree that 100+ ping kicking is just crazy. It should be at a more reasonable number like 300+ at least, and it should kick them if they have that high of ping for 10 or 15 seconds. Sometimes high ping happens in spikes.
[QUOTE=Demache;36109911]I think its fair to an extent. Someone teleporting and being unable to be shot at isn't a good thing at all. However, I do agree that 100+ ping kicking is just crazy. It should be at a more reasonable number like 300+ at least, and it should kick them if they have that high of ping for 10 or 15 seconds. Sometimes high ping happens in spikes.[/QUOTE]
Teleporting from lag? Heavens no. Unless they were speed hacking. I've certainly never seen that happen at least.
[QUOTE=J!NX;36109939]Teleporting from lag? Heavens no. Unless they were speed hacking. I've certainly never seen that happen at least.[/QUOTE]
? That's where you're wrong, he means when players stop, then end up 20-30 feet from where the originally were.
It all comes down to what the game is to be honest.
Killing people lagging is much easier than killing people not. Mostly cause theyre stuttering and stops every like 1 second.
[QUOTE=Muggy;36111329]? That's where you're wrong, he means when players stop, then end up 20-30 feet from where the originally were.[/QUOTE]
Depends on the game.
[QUOTE=J!NX;36109939]Teleporting from lag? Heavens no. Unless they were speed hacking. I've certainly never seen that happen at least.[/QUOTE]
Teleporting is common in vehicle based games:
[media]http://www.youtube.com/watch?v=6racn7SP1aQ&list=UUzqjpNfXv5DiTdaa9ALS76g[/media]
Note the lagging Mustang Mach 1 flying across the track wildly, submerging into the ground, teleporting inside other player's cars, and flying ten meters in the air. That's a pretty tame example of lag. This is what extreme lag can cause:
[url]http://www.youtube.com/watch?v=DjbESQsZ7CI[/url]
In racing games, a teleporting car can wreck every player on the track and basically ruin a race (as seen in the video)
In vehicle based combat games like Battlefield or MechWarrior Living Legends, a teleporting vehicle is typically just [I]really[/I] annoying to try and kill.
In FPSes, lag teleporting seems to only happen with [I]extremely[/I] high pings, or in games with purely client-side movement, such as in PlanetSide 1, where it becomes game-breaking. A lagging player in PlanetSide 1 will not receive updates from the server until he stops lagging, but when he does stop lagging, he immediately sends all his unsent packets to the server; so if the lagging player finds twenty players stuck in place (on his screen) and kills them, when he stops lagging, all the players (who were running around shooting stuff, minding their own business) will suddenly die instantly at the exact same moment.
[QUOTE=Overv;36101423]It doesn't cause lag by itself, but it's almost impossible to shoot a player in an FPS when he's jumping all over the place. It's just no fun playing with someone with a high latency.[/QUOTE]
In my experience, people with high pings are really easy to fight to the point where it's not even an issue. The way I see it, the only people they're harming are themselves. (And possibly their team.)
[editline]28th May 2012[/editline]
[QUOTE=PvtCupcakes;36100431]It doesn't affect the server, but it affects other players. If your ping is so high that you're teleporting across the map because it's taking so long for you to send your coordinates to the server, then it's impossible for other players to have a fair match against you.[/QUOTE]
It seems to depend on the game, but if I'm playing something like TF2 or Quake or something, the lagging player will just freeze in place and be destroyed in moments by gunfire, especially if it's Quake. It's not a fair match against other players at all, you're right. It's simply way too easy for them.
[editline]28th May 2012[/editline]
This seems most evident in player vs bot games, however. A player lagging badly in a coop game like Serious Sam, Sven Coop, or Rainbow Six Vegas, for example, simply won't stand a chance. I've seen otherwise exceptional players get destroyed when their connection started to act up because they could no longer shoot enemies because the enemies were no longer physically there.
When you enter someone's house, you abide by their rules. You enter if they will it, you leave when they demand it.
The same applies for servers. Their "house" their rules.
Only when over 350, that's when it gets unplayable and you start warping around a little bit.
[editline]29th May 2012[/editline]
[QUOTE=LF9000;36115941]When you enter someone's house, you abide by their rules. You enter if they will it, you leave when they demand it.
The same applies for servers. Their "house" their rules.[/QUOTE]
Have fun with an empty house, then.
[QUOTE=FuzzyPoop;36116023]Only when over 350, that's when it gets unplayable and you start warping around a little bit.
[editline]29th May 2012[/editline]
Have fun with an empty house, then.[/QUOTE]
If they want an empty house, so be it. If they don't they'll have to adjust their rules.
A guest has no right to say "I deserve to be in your house simply because I demand it"
nor do have have a right force me to let him in.
He can suggest that if a host wants more players, he should relax his rules, but again, his stuff, his rules.
[QUOTE=Motherfuckers;36098589]I'll tell you what isn't fair.
Being forced to play with some retard trying to play the game on an N-gage in the middle of Siberia.
I swear some people don't even know what ping means, to them the internet must run on magical fairy dust and wishes.[/QUOTE]
So much this.
Like currently me, now, with a really horrible internet connection for a few month. Do you know what I do? I don't play. Because it ruins the game for others just as it makes my fun ruined.
Either create a server since I can promise you there are other people there who play video games or stop playing.
[QUOTE=FuzzyPoop;36116023]Only when over 350, that's when it gets unplayable and you start warping around a little bit.
[editline]29th May 2012[/editline]
Have fun with an empty house, then.[/QUOTE]
That is BS... I can play with 400 ping, it can get annoying but it isn't exactly "Unplayable."
Owner payed for it, Owner can do as he wish, same for admins who have the owners consent.
[QUOTE=thelurker1234;36126213]Owner payed for it, Owner can do as he wish, same for admins who have the owners consent.[/QUOTE]
Gotta love people who randomly join into the debate without reading everything else... Anyway It still isn't fair if someone has a sudden lag spike, And the server won't lag from one person that has 200 ping.
This question is game-specific, unfortunately.
On something like Counter-Strike: Source, it doesn't matter too much, the hitboxes are accurate enough for other players that you can actually be killed.
But on a game that uses a synchronized game-engine, like Starcraft 2, even a bit of latency for one player will turn the game into absolute hell for both players.
If you have enough latency in Starcraft 2, the game will actually start counting it as a time-out and will reduce time from the 60-second timer, after which you are kicked from the game. The mechanism was built for ending games where the other player disconnects, but it also works in situations like this.
Imo yes. I say yes because it's fair for the others to have a fair match and don't have anyone that is teleporting from pluto and back.
[URL=http://www.speedtest.net][IMG]http://www.speedtest.net/result/1979128312.png[/IMG][/URL]
[QUOTE=J!NX;36109939]Teleporting from lag? Heavens no. Unless they were speed hacking. I've certainly never seen that happen at least.[/QUOTE]
It's pretty common actually. It's not teleporting per see. But more of a jittering because of the delay between client and server. Other games have you changing your location. It mostly depends on how the game handles movement. A lot of games use prediction to speed up the whole thing so asl ong as your ping is low the prection is really quickly updated.
If your ping is high though, your prediction flies completely elsewhere.
Then some games actually have client based hitboxes and a server based model. Which means that the hitboxes and visual mdoel are in different areas which makes it really hard to kill anyone.
And p2p games tend to bog down everyone to the slowest player.
They kick high pingers because they think they lag everyone else, but this isn't 1998 anymore and it doesn't. High Pingers only receive the information after everyone else does
[QUOTE=TheTalon;36135474]They kick high pingers because they think they lag everyone else, but this isn't 1998 anymore and it doesn't. High Pingers only receive the information after everyone else does[/QUOTE]
Again - depends on the type of the game. And they are generally kicked for being annoying to deal with inside of the game. Not for bogging the server down.
I can only stand up to 175ms of latency for most games. For games like counter strike it should be about 200ms.
For games like garrysmod depending on the gamemode, who the hell cares if somebody has 300ms ping on a roleplay server? They aren't hurting anybody.
I don't think slow users are a problem - they might be slow but it's not like they're hacking or something.
[QUOTE=Saber15;36112894] A lagging player in PlanetSide 1 will not receive updates from the server until he stops lagging, but when he does stop lagging, he immediately sends all his unsent packets to the server; so if the lagging player finds twenty players stuck in place (on his screen) and kills them, when he stops lagging, all the players (who were running around shooting stuff, minding their own business) will suddenly die instantly at the exact same moment.[/QUOTE]
I remember triggering something like this on purpose in Combat Arms back in my freshmen days. First you find a safe area in the map where you're probably not going to get killed, unplug your Ethernet cable, then you run around the map, knife everyone and plug your Ethernet cable back in. Once you're connected, you should kill everyone you knifed.
Good times on badly coded games.
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