• Rogue Survivor: Roguelike Sandbox Zombie Game!
    707 replies, posted
This game owns, I love how you can pick up tons of empty pistols and trade them for fully loaded shotguns. Then the guy you traded with drops the empty pistol, so you pick it up and trade it for his other fully loaded shotgun. :downs:
I can't download it from Megaupload, can OP update the link on Mediafire?
[QUOTE=Mbbird;22387055]This is just dumb. There doesn't seem to be much more depth than what I'm getting, and all that's happening is I'm getting mobbed by maybe 1 or 2 zombies, and I'm either pathetic with a melee weapon or stuck with a crappy shotgun or pistol... What's the appeal in this? [editline]12:31AM[/editline] Seriously, all this is is just running around, slowly dying, until you get killed by a couple zombies. Where's the fun? One zombies just took out half my health. Guns only carry 7 or whatever ammo? What the fuck, they don't even do that much damage.[/QUOTE] This isn't a mindless shoot em up. This is a [b]survival[/b] game. Where you must [b]survive[/b] not get into pointless fights. Grow a fucking brain.
It's not very hard to survive, even at level one. I just go around smashing up zombies now because I've maxed everything else out.
I barricaded myself in a general store with four other people. Can't one of them starve to death and then turn to a zombie?
I know the problem now. I can't install this game because I can't for some reason install .NET framework SP1. So... yeah.
He said that he will release Alpha 3 soon.
[QUOTE=Frozen;22389322]I can't download it from Megaupload, can OP update the link on Mediafire?[/QUOTE] [url=http://www.mediafire.com/file/hwyjnzlmwnm/RS alpha 2.zip]Here ya go[/url]. Just mind you that RLs [url=http://www.facepunch.com/showpost.php?p=22387567&postcount=205]aren't[/url] for everyone. [b]e:[/b] Groovy, just got [url=http://www.facepunch.com/showpost.php?p=22397313&postcount=225]updated[/url].
[QUOTE=HCX;22387567]For me, it's the same thing I've found fun in other roguelikes. You start off a bit clueless and explore a lot, figuring how things interact with each other. As you die and learn from your mistakes, you find new ways to be more efficient at surviving, killing the other bastard(s) before they kill you, and reaching whatever goal there may be. So yeah, steep learning curve, exploration/experimentation, challenging combat, randomly generated environments, and in some cases, sandbox elements. Take your pick, I guess. 'Course, every one is a little different. [url=http://doom.chaosforge.org/]DoomRL[/url] might be more your speed if you're not squeamish about ASCII graphics. It's [i]far[/i] more developed and fast-paced than this one. Makes great use of audio (including music) too, something I don't see a lot of in roguelikes. [url]http://www.youtube.com/watch?v=Oua0VgI9ZlM&fmt=22[/url] There's also Spelunky, which is played as an old-school platformer instead, and might apply better to you. I could go on, really. :v: [url]http://www.youtube.com/watch?v=NJPIFKSkuT8&fmt=18[/url][/QUOTE] Aw man I already love Spelunky. But DoomRL looks cool, and ASCII doesn't bother me, so I'll look into that. [QUOTE=Uberman77883;22391193]This isn't a mindless shoot em up. This is a [b]survival[/b] game. Where you must [b]survive[/b] not get into pointless fights. Grow a fucking brain.[/QUOTE] I read the guide. I kinda embraced that idea, but I learned that personally around my 3rd or 4th death.
I like using followers as human meatshields. But I always die when I'm running around and get surrounded. How is everyone barricading entire districts?
[QUOTE=Alvaldi;22396377]I like using followers as human meatshields. But I always die when I'm running around and get surrounded. How is everyone barricading entire districts?[/QUOTE] You can block off large sections of districts if you use shelves from a store. Zombies rarely try to smash them and they can't see through them so they work great as road blocks. For buildings just barricade the windows/doors facing the outside. You can also bring NPCs into your area and as long as you blocked off all exits, they'll stay in the area you have, allowing you to create a "community" of sorts. Alpha 3 sounds like it'll be much, much more enjoyable: [quote]Alpha 3 changes --------------------- FIXED BUGS - Stacking items in full inventory works properly. - Dropping items on full ground inventory try to stack then remove oldest item. - Post mortem on more than one page works correctly. - Barricading when there is someone there is not allowed. - Undeads now correctly see Army as enemies. - Fixed a rare crash in map generation caused by bad rng. - Attacking a door don't bypass the barricade anymore. - Various typos. GAMEPLAY - Give orders and directives to your followers. - Weather : sunny, cloudy, rain and heavy rain. - Scoring with difficulty rating based on game options. - Hi Scores table in game and in a text file. - New action : Wait for one hour, can be interrupted. - New action : Give items to someone. - Smaller maps by default, more action. - 2 new events. - Zombie Invasions grow larger as time passes. - Some undeads can level up by killing. - 7 new enemies, both undeads and alive. - Some undeads actively try to break everything in sight. - Skeleton speed increased to 1. - CHAR Guards now warn once before attacking. - New item type : lights, increase your view distance. - New skill and item type : Bows. - Sleeping now keep sleeping until fully restored. - Food items are less nutritive but more common. - Light Eater skill also decrease hungry threshold. - Awake skill also increase sleep regeneration speed. - Ranged weapons have an efficient range. - Firing while running gives penalties to hit chances. - Much less district exits, some neighbouring districts might even not be linked at all. - Various new items. - Various map generation, items, actors, skills and rules balancing. - As a result of changes and default options, this should be a harder game. INTERFACE & MANUAL - Look at the map and manage items directly with the mouse, no more Look/Inventory mode. - Dying goes back to the main menu rather than exiting. - New action : Abandon game, kill yourself. - Abort district simulation if it is taking too long for your liking. - Keyboard should be more responsive. - Added missing elements in manual. - Added a hint section in the manual for beginners. GRAPHICS & MUSIC - 2 new musics. - National Guards and CHAR Guards have names and are dolls like civilians. OPTIONS - Enable/Disable animations delay. - Control accuracy of district simulation. - Enable/disable NPCs death by starvation. - Smaller maps by default (75x75) but bigger city (4x4). - Option screen shows difficulty rating. AI - Improved civilian AI items management. - Improved civilian AI fight or flee logic. - Improved civilian AI follower behavior. - Improved civilian AI sleep behavior. - Improved civilian AI run logic.[/quote]
I have a hunting rifle with one shot, and four groceries. God hope i can survive in my safehouse.
Just broke into the CHAR office. They shot me. Was decked with groceries too :(
Do national guards shoot you?
Seems Alpha 3 (AKA 2.1) is out. :smile: - [url=http://roguesurvivor.blogspot.com/2010/06/alpha-3_05.html]Blog post[/url] - [url=http://www.megaupload.com/?d=3EGZZ520]MegaUpload DL[/url] - [url=http://www.mediafire.com/file/dztgumnv4y3/RS alpha 3.zip]MediaFire DL[/url] [quote] Alpha 3! It's out, see download link. [b]Remember to uninstall the previous version![/b] [snip] > CHANGES FROM PREVIOUS VERSION Alpha 3 changes --------------- FIXED BUGS - Stacking items in full inventory works properly. - Dropping items on full ground inventory try to stack then remove oldest item. - Post mortem on more than one page works correctly. - Barricading when there is someone there is not allowed. - Undeads now correctly see Army as enemies. - Fixed a rare crash in map generation caused by bad rng. - Attacking a door don't bypass the barricade anymore. - Various typos. GAMEPLAY - Give orders and directives to your followers. - Weather : sunny, cloudy, rain and heavy rain. - Scoring with difficulty rating based on game options. - Hi Scores table in game and in a text file. - New action : Wait for one hour, can be interrupted. - New action : Give items to someone. - Smaller maps by default, more action. - 2 new events. - Zombie Invasions grow larger as time passes. - Some undeads can level up by killing. - 7 new enemies, both undeads and alive. - Some undeads actively try to break everything in sight. - Skeleton speed increased to 1. - CHAR Guards now warn once before attacking. - New item type : lights, increase your view distance. - New skill and item type : Bows. - Sleeping now keep sleeping until fully restored. - Food items are less nutritive but more common. - Light Eater skill also decrease hungry threshold. - Awake skill also increase sleep regeneration speed. - Ranged weapons have an efficient range. - Firing while running gives penalties to hit chances. - Much less district exits, some neighbouring districts might even not be linked at all. - Various new items. - Various map generation, items, actors, skills and rules balancing. - As a result of changes and default options, this should be a harder game. INTERFACE & MANUAL - Look at the map and manage items directly with the mouse, no more Look/Inventory mode. - Dying goes back to the main menu rather than exiting. - New action : Abandon game, kill yourself. - Abort district simulation if it is taking too long for your liking. - Keyboard should be more responsive. - Added missing elements in manual. - Added a hint section in the manual for beginners. GRAPHICS & MUSIC - 2 new musics. - National Guards and CHAR Guards have names and are dolls like civilians. OPTIONS - Enable/Disable animations delay. - Control accuracy of district simulation. - Enable/disable NPCs death by starvation. - Smaller maps by default (75x75) but bigger city (4x4). - Option screen shows difficulty rating. AI - Improved civilian AI items management. - Improved civilian AI fight or flee logic. - Improved civilian AI follower behavior. - Improved civilian AI sleep behavior. - Improved civilian AI run logic. Have fun![/quote] [QUOTE=Tetsmega;22397244]Do national guards shoot you?[/QUOTE] They haven't done that to me, at least. Indeed, I hung around them for a while after they tore up a mob chasing me. Group was all armed with shovels and not guns at the time. Maybe that has something to do with it?
No, I tagged around with them for a long time.
Got time to kill since i am loading a district of 1000523, got time to kill
Quick Notice, anyone who added me add me again because I just realized that my FacePunch account uses information from my old account.
Suggestion to the creator: Perhaps have a hack mode, where you can force the weather? I'd love to have Heavy Rain all the time. :3:
WE NEED CHEATS! For when we get bored and want to mess around more than normal.
How the fuck do i uninstall this shit? i want to play v3
No idea. I am thinking about running a virtual machine EVERY time I want to play it. Stupid fucker won't uninstall. AT ALL!
Go to registry, delete keys relating to the game. Delete game files. Done.
Tell me how to get there? never had to do that much to uninstall something before? Windows 7 btw. Edit, got there but where the fuck do i go?
Can't you guys just go control panel > programs > rogue > uninstall? works for me.. [editline]03:01PM[/editline] And you gotta delete the RF Alpha 2 folder in your documents, too
Keybind screen is all screwed up now, keys from Lead down to Redefine Keys are all off
Off to a good start with my new game. Some old geezer traded me his HUNTING RIFLE (Fully loaded i may add) for a cell phone, I had three cell phones so I gave him one. :laugh: Cell phones are like free vouchers in this game :v:
[QUOTE=Headcrab54;22399714]Keybind screen is all screwed up now, keys from Lead down to Redefine Keys are all off[/QUOTE] FUUUUUUUUUUUUUUuuuuuuu I was going to sleep. I'l fix that asap. :woof: For people who have problems with install, remember to uninstall the old version first.
I got it working now...
[QUOTE=roguedjack;22400125]FUUUUUUUUUUUUUUuuuuuuu I was going to sleep. I'l fix that asap. :woof: For people who have problems with install, remember to uninstall the old version first.[/QUOTE] Okay, update once you have it fixed, and I'll install. Fun game by the way, I'm currently surviving on day 2, it's fun holding up for the night :v:
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