I know this is physically realistic, but it's just visually far fetched to what I'm used to seeing in real life that it seems off. I don't know exactly how this is calculated, but it seems like it's simulating the shell and suspension and that's it, whereas real vehicles have many more components that make up the total structure.
Do you assign different properties via a "material" tag or something? Like on that truck, the bumper might be made up of a different metal with different tension and compression properties than the panels, so how do you account for that? I imagine it'd be tough to fully tag every object in the vehicle, with the mirrors possibly being plastic, seats being foam, etc..
It looks awesome, though, this is just me being curious. As someone who wants to eventually do physical computer simulations (albeit fluid dynamics), it's nice to know the background of this.
Holy christ PC, I had no idea you worked with them.
[sub]You should team up with Ivan's Secrets so they can implements this[/sub] :v:
I need a new PC :(
This is cool and all but why?
Oh god GTA with this would be [I]fucking amazing[/I], my favorite part of IV was how cars crushed and broke sort of realistically
this is nice
I hope that this makes it into some sort of game no matter what it is. It's a very cool and revolutionary mechanic. Great job!
It seems like the cars are not as solid as they should be, they're crumpling too easily. What you have now is a really good showcase though.
[QUOTE=CdeMonkey;36114736]It seems like the cars are not as solid as they should be, they're crumpling too easily. What you have now is a really good showcase though.[/QUOTE]
It seems pretty realistic to me based on what I've seen in The A-Team and other action shows/films. Although the engine block does seem to be a bit too soft.
[QUOTE=kevaughan;36114166]This is cool and all but why?[/QUOTE]
Because it's awesome.
I'm seeing a Flatout type game with this... imagine the minigames. Engine block target shoots.
Not gonna lie, my penis got a little hard watching this
[QUOTE=kevaughan;36114166]This is cool and all but why?[/QUOTE]
This is innovative soft-body physics technology... and you're questioning why?
If only they had this in ARMA 3...
[QUOTE=kevaughan;36114166]This is cool and all but why?[/QUOTE]
Why have physics in a game? Why have realistic textures in a game? Why have complex animations?
[QUOTE=GameDev;36114123]Holy christ PC, I had no idea you worked with them.
[sub]You should team up with Ivan's Secrets so they can implements this[/sub] :v:[/QUOTE]
Wait, that's still a thing?
I want the highway scene from Final Destination 2 in this engine as a demonstration at least.
I think the body work comes unpinned too easily.
Also I want to see what it looks like when two vehicles crash head on.
[QUOTE=Starlight15;36115447]This is innovative soft-body physics technology... and you're questioning why?[/QUOTE]
What's so innovative about it? It's cool and pretty but it's nothing new as far as I see.
Really, what's new?
I don't think it would be nice in a game to have your car completely rip apart when you accidentally crash.
Fuck I'd love to see two cars smash into each side of another car simultaneously using this thing and see what comes out of it
[editline]29th May 2012[/editline]
[QUOTE=alien_guy;36118912]I don't think it would be nice in a game to have your car completely rip apart when you accidentally crash.[/QUOTE]
It could very well be fine tuned enough to make it realistic and obviously not "everything breaks apart at slightest touch"
Does this also include bullet impacts? So you get this dented bullet holes?
Can you have bodies with soft body physics? So bones can be broken when you have an accident while driving the car? Or be even ripped in half?
[QUOTE=Impact1986;36119700]Does this also include bullet impacts? So you get this dented bullet holes?
Can you have bodies with soft body physics? So bones can be broken when you have an accident while driving the car? Or be even ripped in half?[/QUOTE]
If you would make a small projectile and shoot it at the car at ca 900 m/s in this simulation, two things could possibly happen:
1) The bullet just passes throught the car because the frequenzy of the colision checks by the physics engine is too low.
2) The car flips the fuck out.
So are you developing this as middle-ware?
Edit:
Welp-read the cached page from google and got my answer.
of course, like usual, we'll get this great video showing off the amazing capabilities, and then when we get our hands on a game that use it, it'll be watered down so bad we'll barely recognize it. DMM with Metal objects comes to mind
[QUOTE=nutcake;36119778]If you would make a small projectile and shoot it at the car at ca 900 m/s in this simulation, two things could possibly happen:
1) The bullet just passes throught the car because the frequenzy of the colision checks by the physics engine is too low.
2) The car flips the fuck out.[/QUOTE]
Or, you know, you could fake it. Just check the hitscan hit location and simulate an impact, complete with decal to make it look more like a bullet hole.
[QUOTE=kevaughan;36114166]This is cool and all but why?[/QUOTE]
Well, you could ask the same thing about videogames.
Why would you play videogames? Because they're fun.
Why would you do this? Imagine massively wrecking cars in say GTA with such physics. Also, this is one step closer to game perfection. We're getting there, step by step.
[editline]29th May 2012[/editline]
Keep in mind, it all started with this.
[IMG]http://insomnia.ac/reviews/artistic_art/pong/screenshot.jpg[/IMG]
[QUOTE=proch;36120682]Well, you could ask the same thing about videogames.
Why would you play videogames? Because they're fun.
Why would you do this? Imagine massively wrecking cars in say GTA with such physics. Also, this is one step closer to game perfection. We're getting there, step by step.
[editline]29th May 2012[/editline]
Keep in mind, it all started with this.
[IMG]http://insomnia.ac/reviews/artistic_art/pong/screenshot.jpg[/IMG][/QUOTE]
I still to this day wonder why people played pong.
[QUOTE=Qwerty Bastard;36120618]Or, you know, you could fake it. Just check the hitscan hit location and simulate an impact, complete with decal to make it look more like a bullet hole.[/QUOTE]
Yeah but faking it is boring and has nothing to do with the actual physics of the car, while he was probably thinking about it being possible now, without any modifications.
[QUOTE=Qwerty Bastard;36120618]Or, you know, you could fake it. Just check the hitscan hit location and simulate an impact, complete with decal to make it look more like a bullet hole.[/QUOTE]
but isn't the point not faking it?
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