[IMG]http://i41.tinypic.com/igdoxl.png[/IMG]
I want to put Skeleton Heads on pikes outside of my house already, dammit!
I dunno about crafting them; I feel that Skulls could be rare drops from Skeletons, and have uses similar to Pumpkins; like having Skull Lanterns, grind up a Skull into large amounts of bone Meal, wear as a helmet that stops other Skeletons from attacking you, or even use them to make Golems.
They need to add corner stairs already. I don't see why they haven't gotten around to it yet.
[QUOTE=ironman17;35306922]I dunno about crafting them; I feel that Skulls could be rare drops from Skeletons, and have uses similar to Pumpkins; like having Skull Lanterns, grind up a Skull into large amounts of bone Meal, wear as a helmet that stops other Skeletons from attacking you, or even use them to make Golems.[/QUOTE]
Skeleton Golem, scares away mobs, and darkens the area around it. But it attracts skeletons and creepers don't give two shits who's head that is, they will hang out where they want.
customizable capes, preferably with transparency. seriously why hasn't something like this been added?
[QUOTE=MeltingData;35309506]Skeleton Golem, scares away mobs, and darkens the area around it. But it attracts skeletons and creepers don't give two shits who's head that is, they will hang out where they want.[/QUOTE]
But what would happen if there was a Cat near said Golem? Cats scaring creepers + Bone Golem attracting creepers = ??? + profit?
[QUOTE=ironman17;35313292]But what would happen if there was a Cat near said Golem? Cats scaring creepers + Bone Golem attracting creepers = ??? + profit?[/QUOTE]
Bone Golem wouldn't attract them. It just doesn't repel them like it would zombies, spiders, etc.
[QUOTE=JustGman;35310041]customizable capes, preferably with transparency. seriously why hasn't something like this been added?[/QUOTE]
And vertical slabs.
A enchant dust would nice.
For example; Dust of 1000 truths - Then you can trade it to your friend and he can use it. Perfect for ROand efficiency
Or Magic Grass Dust, throw it on a grass tile and it replenishes hunger or Magic grow dust, throw it down, melons appear!
How repairing could work is putting a weapon and the material used to make it (Diamond pick axe + diamond) would repair the tool depending on how much of the material is used for it (Slightly less than what it would normally do, for instance repairing a hoe with a diamond would repair 40%, repairing a pickaxe would be 30%, etc) and for every enchant type you have on it, there is a 30% chance that you will lose one level one it (For each different enchant on the weapon, it will roll a 30% chance that will reduce the level on the enchant by 1 level, or remove it if it's already at 1. For instance, lowering Knockback from 2 to 1, but keeping smite at 4 instead of lowering it to 3. It's possible that all the enchants will be lowered or none of them will, or one and not the other, etc)
[QUOTE=FreddiRox!;35319453]A enchant dust would nice.
For example; Dust of 1000 truths - Then you can trade it to your friend and he can use it. Perfect for ROand efficiency
Or Magic Grass Dust, throw it on a grass tile and it replenishes hunger or Magic grow dust, throw it down, melons appear![/QUOTE]
So, a way to create the bottle of enchanting ingame? Yeah I could dig it
[QUOTE=DarkMonkey;35325509]So, a way to create the bottle of enchanting ingame? Yeah I could dig it[/QUOTE]
Or, if you could make a bottle of enchanting by enchanting a water bottle.
I like simple solutions.
Sounds like it could work; enchanting the water bottle seems the simplest solution, though personally I would have had it involve the Extended Mundane Potion being enchanted, since it's Redstone and Redstone is power.
yes but thats overly complicated but at the same time not complicated enough in the right direction
How do you reckon? The Redstone Tier is beneath Obsidian Tier and above Iron Tier; you require Obsidian to make the enchanting table, and at that stage you are capable of acquiring Redstone without too much difficulty, thanks to having the resources to craft Iron picks.
Say, here's a thought; perhaps the Taverns in Villages could have a Brewing Stand and Cauldron in it, both for the player to perform Alchemy and for the Villagers to make their own brews. Also, perhaps creating Kegs could allow for the large-scale brewing of Alchemicals (Potions, Oils and "Bombs"), whereby you could brew larger quantities of Alchemicals and tap into a deployed Keg whenever you need to boost your stats, apply unique effects to your weapons, or even throw chemical weapons at monsters.
Obviously we have Drinking Potions and Splash Potions, the latter brewed with Gunpowder, but we don't yet have "Oils" for applying special effects to our items, though Enchantments kind of do things like this. However, I propose Oils as a more on-the-fly kind of modification, giving improvements to weapons and armour, brewed with Slime Balls to create the oily base of an oil.
Example of a simple Weapon Oil; combine Standard Oil with Nether Wart to create Awkward Oil, then add Spider Eye to turn it into Oil of Poison. Apply to your weapon via the 2x2 crafting square to poison enemies, or apply a Tertiary Ingredient (Redstone, Glowstone, Fermented Spider Eye) to further modify the Oil (Extended Poison, Poison II, and Oil of Harming, respectively).
Another example, this one involving Armour, requires adding Cactus Green to Awkward Oil, which yields Oil of Thorns, a defensive Oil that deals damage to any enemy that attacks you. Apply to a piece of Armour to enjoy it's effects, or add a Tertiary Ingredient to modify further.
If I knew how to code or mod in Minecraft, i'd make an Advanced Alchemy mod of some sort.
A "Hunter Mode" where animals are significantly harder to find but they leave tracks which are different for every animal, and on different types of terrain the tracks are fainter, for example: on sand the tracks are very distinguishable, on dirt the tracks are quite faint and on other types of terrain the tracks cannot be seen at all. Also traps.
Animals are naturally 'wild', similar to how wolves and untamed, and you have to make them unwild by giving them wheat before they'll follow you. When they're wild they will naturally breed when players aren't looking, so that the player can carefully pick off the population without it running out if he's carefull, or he could shell out and just capture the population and breed it himself, but he has to do it all manually.
[QUOTE=RenegadeCop;35307050]There should be some sort of transportation method that's controllable and not on a rail. Not like a 1950s automobile or anything, but something like a tamed pig, magic enchanted flying carpet, or tamed spider.
I really want magic enchanted flying carpets now that I think about that. Need all types of wool, which requires a lot of exploring actually. Then, you enchant it at a enchantment table. Yay, magic carpet flying ride adventures.[/QUOTE]
I want rideable camels and spiders. [sp](Not camel spiders mind you, ewww D:)[/sp]
Camels being a less generic mount idea than a horse, that spawns in deserts, and that you can use regular saddles that can now be crafted on.
Spiders only being rideable by saddles you find in dungeons, and only when they are neutral (aka when you encounter them in daylight).
[editline]5th April 2012[/editline]
[QUOTE=JustGman;35310041]customizable capes, preferably with transparency. seriously why hasn't something like this been added?[/QUOTE]
I would like an "armor" layer around the character, like the current "hat" layer but for the body. It would allow for much more detailed characters.
I don't see why this would conflict with anything, considering that hats don't conflict with helmets or pumpkins.
Hats would be neat, and camels would be pretty cool if done right.
[QUOTE=Simski;35439514]I want rideable camels and spiders. [sp](Not camel spiders mind you, ewww D:)[/sp]
Camels being a less generic mount idea than a horse, that spawns in deserts, and that you can use regular saddles that can now be crafted on.
Spiders only being rideable by saddles you find in dungeons, and only when they are neutral (aka when you encounter them in daylight).
[editline]5th April 2012[/editline]
I would like an "armor" layer around the character, like the current "hat" layer but for the body. It would allow for much more detailed characters.
I don't see why this would conflict with anything, considering that hats don't conflict with helmets or pumpkins.[/QUOTE]
Why bother with camels when you could have bipedal lizard or bird mounts? Raptors or terrorbirds, please.
The latter reminds me of chocobos, but riding a large raptor would be awesomesaurus.
I just still think Deserts are pretty boring, but having camels spawn there would definitely make them more interesting. Raptors would be cool, but I would imagine them being placed in already very popular biomes.
[QUOTE=Simski;35454833]I just still think Deserts are pretty boring, but having camels spawn there would definitely make them more interesting. Raptors would be cool, but I would imagine them being placed in already very popular biomes.[/QUOTE]
Sandstone ruins, oasises, there's plenty of stuff that could be done to spruce up deserts.
[editline]6th April 2012[/editline]
We really could do with horizontal iron bars, too.
My dwarvern city demands in-floor lava lighting.
[QUOTE=ElectricSquid;35443630]Why bother with camels when you could have bipedal lizard or bird mounts? Raptors or terrorbirds, please.[/QUOTE]
I like that generic animals spawn in the day at present, it makes what spawns at night seem way more imaginative. Camels as a mount is a pretty original premise considering that it's a real animal, bipedal lizards as a mount would perhaps be too bizarre though I feel.
camels and horses would be too boring i want to ride a giant desert snake
[QUOTE=Someoneuduno;35485062]I like that generic animals spawn in the day at present, it makes what spawns at night seem way more imaginative. Camels as a mount is a pretty original premise considering that it's a real animal, bipedal lizards as a mount would perhaps be too bizarre though I feel.[/QUOTE]
I feel it would be something likely to spawn in the jungle biome due to the wild feel of that place, or a new biome for them would be created... and personally I feel the jungle has enough unique elements as it is and it would be nice if some of the other existing biomes could be fleshed out a bit before we more on to new stuff.
Also... I'm really fucking bored of horses, they're the most generic mount of all time. Camels would work the same way horses would as mounts, but they would look very different, behave somewhat different, and would not spawn in the same biomes as most of the other passive mobs. I think Notch more or less wants the game to stay with the whole "animals that exist in real life are passive, and monsters are hostile", so I think he would rather implement horses or camels as mounts rather than bipedal lizards or giant birds. I just want them to choose the more unique rather than the more generic mount.
Friggin' sandwyrms! Why don't we have sandwyrms yet? Just about every game has dangerous desert worms in the sand, why not MC?
[QUOTE=Stonecycle;35485482]Friggin' sandwyrms! Why don't we have sandwyrms yet? Just about every game has dangerous desert worms in the sand, why not MC?[/QUOTE]
Would make it very hard to live in the desert though.
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