• Minecraft Idea Thread
    523 replies, posted
[QUOTE=Simski;35485542]Would make it very hard to live in the desert though.[/QUOTE] So? Not like you can't handle a massive worm smashing through your floor every now and then.
[QUOTE=MeltingData;35485621]So? Not like you can't handle a massive worm smashing through your floor every now and then.[/QUOTE] Well considering how I thought zombies breaking down doors was a terrible idea that would make the game much harder to enjoy, it sounds like a great suggestion that would be wildly popular with the minecraft community.
I would have thought sandwyrms would be rare and possibly only one per desert. Slaying it rids the desert of that sandwyrm. The pro is that after swimming through all that sand, they aren't strong enough to break anything that isn't sand or gravel. If the sandwyrm manages to get a hold of you, it can drag you under for a while, suffocating and blocking your view. For a balance reasons, it should be able to keep you under for two seconds, max. Can be longer depending on the difficulty.
Jungles need to be more dangerous. Jungle slimes? Jungle slimes. Since jungles may be harder to maneuver, their AI could work like this; They always spawn as large slimes, and if a player is in an area they cannot get to due to their size, they will split until they can fit into said place and attack the player. If there is no player around, they will usually try to reconnect.
I want bats. Poisonous bats.
I'm thinking that there should be "special biomes" of some sort, like old abandoned battlefields or crumbling castles, where you can find special things. Maybe trading artifacts acquired from the ancient battlefields could earn specialised items in return? Also, one thing that would be cool would be an option to switch from the current format of occassional bouts of music, to a more "dynamic" soundtrack wherein there are tracks of music playing all the time, shifting into a different theme for that location every now and then, as well as the obligatory shift to combat music whenever you attract the attention of enemies. Perhaps there could be themes for different monsters, like "March of the Dead" for Skeletons and Zombies, "Rustling Bushes" for the Creeper, "Lament of the Wandering Spectre" and "Fury of the Wandering Spectre" for the Endermen (the former being for when the Endermen are passive, the latter being for active combat), etc. Ambient sound loops wouldn't be too bad either, and maybe we could have a dynamic wind system that varies in direction and strength.
[QUOTE=MeltingData;35486553]I want bats. Poisonous bats.[/QUOTE] Yes. [url=http://tvtropes.org/pmwiki/pmwiki.php/Main/GoddamnedBats]Bats out the wazoo[/url]!
[QUOTE=ironman17;35487359]I'm thinking that there should be "special biomes" of some sort, like old abandoned battlefields or crumbling castles, where you can find special things. Maybe trading artifacts acquired from the ancient battlefields could earn specialised items in return? Also, one thing that would be cool would be an option to switch from the current format of occassional bouts of music, to a more "dynamic" soundtrack wherein there are tracks of music playing all the time, shifting into a different theme for that location every now and then, as well as the obligatory shift to combat music whenever you attract the attention of enemies. Perhaps there could be themes for different monsters, like "March of the Dead" for Skeletons and Zombies, "Rustling Bushes" for the Creeper, "Lament of the Wandering Spectre" and "Fury of the Wandering Spectre" for the Endermen (the former being for when the Endermen are passive, the latter being for active combat), etc. Ambient sound loops wouldn't be too bad either, and maybe we could have a dynamic wind system that varies in direction and strength.[/QUOTE] I'd like to find a rare structure that's just a castle, with a king and such, with a village out front, like the testificates advanced more, and have mustered an army to defend themselves with.
[QUOTE=ironman17;35487359]I'm thinking that there should be "special biomes" of some sort, like old abandoned battlefields or crumbling castles, where you can find special things. Maybe trading artifacts acquired from the ancient battlefields could earn specialised items in return? Also, one thing that would be cool would be an option to switch from the current format of occassional bouts of music, to a more "dynamic" soundtrack wherein there are tracks of music playing all the time, shifting into a different theme for that location every now and then, as well as the obligatory shift to combat music whenever you attract the attention of enemies. Perhaps there could be themes for different monsters, like "March of the Dead" for Skeletons and Zombies, "Rustling Bushes" for the Creeper, "Lament of the Wandering Spectre" and "Fury of the Wandering Spectre" for the Endermen (the former being for when the Endermen are passive, the latter being for active combat), etc. Ambient sound loops wouldn't be too bad either, and maybe we could have a dynamic wind system that varies in direction and strength.[/QUOTE] I don't understand why loops haven't already been implemented honestly, there have been a few already in that aren't used but they'd add so much to immersion. I don't know that I'd like music to be playing all the time because I like how surprising it can be. I'm totally down for themed music occurring at predetermined events though, maybe it could get faster or louder depending on how many of the certain mob there are. It'd make fighting a zombie horde actually feel somewhat tense.
Raw fish surrounded by pieces of grain to make sushi?
Endercreepers. They teleport anywhere there's space, stand there for a few seconds and then teleport away again. If you look at them, god help you.
Stained glass Yo would make it with glass and dyes, the same way you would make colored wool.
Stained anything. Dye needs more uses, and I'm tired of having wool walls if I want color in my buildings.
[QUOTE=RenegadeCop;35485458]We need scorpions! When they hit you, 20 percent chance of being paralyzed for 2 seconds. Also desert only, vary in sizes. Big ones hostile, small ones can be pets but are rare.[/QUOTE] but in real life the small ones are the most poisonous
If nobody has said this already... Lamb Chops, because they are fucking delicious.
[QUOTE=BlueAVS;34499334]A better idea, in my opinion, would be that every monsterspawner you find and destroy, should yield a fragment. If you combine nine of those fragments, you'll get an empty spawner. You could then enchant the spawner with a high cost enchantment, and after that combine the enchanted spawner with a specific mob drop. For example if you combine an enchanted spawner with a bone, you'll get a Skeleton spawner.[/QUOTE] I think theres a mod for that, if not that should be one.
[QUOTE=omaliymix;35495314]Stained glass Yo would make it with glass and dyes, the same way you would make colored wool.[/QUOTE] You called for help?
A way to transport animals without having to trek thousands of tiles just to kill them after a while. There really needs to be either a transportation or a mutation pill. Crafting these make two of them per batch. You breed two animals the same way, like with wheat, but with this instead. The results will yield different results, and the offspring will be in an egg. Throw it, and there may be a baby animal. Pretty much chicken eggs, but that produce different animals.
Maybe you could carry an infant in your backpack, but it takes up a lot of slots. After a while it'll take up more and more slots, and if you don't make room for it you'll start suffocating because of weight or whatever, and eventually it'll jump out of your backpack.
[QUOTE=VinWolvenkrad;35503009]If nobody has said this already... Lamb Chops, because they are fucking delicious.[/QUOTE] Yeah, the suggestion of lambs dropping food has been mentioned to death. There's already enough food in the game.
Aye, and all the food just does the same stuff; it just refills the Hunger meter. If the different food items gave certain potion effects, like bread slowing down the rate at which hunger is drained (slow-release carbohydrates, so street yo), meats boosting the rate of health regen, stuff like that, then there'd be more reasons not to live on bread alone, which is what is currently plausible atm. The best system would be one whereby one could technically [I]survive[/I] on just bread, but they wouldn't be as strong as a character with a balanced diet. Also, do you think genuine stats, like Strength and Perception and Dexterity, would be a welcome addition?
Crossbreeding. I want creeper-chickens. [editline]12th April 2012[/editline] I think attributes such as strength, etc, would break the simplicity of the game. I was kidding about crossbreeding, by the way.
[QUOTE=Rammlied;35486339]Jungles need to be more dangerous. Jungle slimes? Jungle slimes. Since jungles may be harder to maneuver, their AI could work like this; They always spawn as large slimes, and if a player is in an area they cannot get to due to their size, they will split until they can fit into said place and attack the player. If there is no player around, they will usually try to reconnect.[/QUOTE] They should be able to pass through leaves and drop down at you from the canopy.
Some sort of map like the current one, but it maps underground. The tunnels become damn near impossible to navigate after a while if they're really complex.
[QUOTE=Kylel999;35541350]I think attributes such as strength, etc, would break the simplicity of the game.[/QUOTE] Well what about skills then, like getting better at certain tasks and whatnot? Also, if done right persistant attributes could still be simple, whilst not making the game overly-complex and hard to play.
[QUOTE=ironman17;35543883]Well what about skills then, like getting better at certain tasks and whatnot? Also, if done right persistant attributes could still be simple, whilst not making the game overly-complex and hard to play.[/QUOTE] It's a good idea but it's still gamebreaking. Especially on multiplayer. I think it kind of ruins the purpose and value of higher tier items such as diamond
How so?
Because then when you log on to PVP servers, people are going to be mining faster, hitting harder, and building quicker than you. It's not fair.
Palm trees, coconuts, glaciers, ice deserts, volcanos, volcanic eruptions, iron oxide (red) desert, mesas, scorpions, blowdart, poison-tipping arrows and darts, coral reef, kelp forest, shipwreck, bamboo forest, mud blocks that move like liquid physics when wet, but eventually dry into blocks (this would also make mudslides a danger), earthquakes, precious gems and fossils to be mined.
yes [editline]13th April 2012[/editline] [QUOTE=Sgt Doom;35542025]Some sort of map like the current one, but it maps underground. The tunnels become damn near impossible to navigate after a while if they're really complex.[/QUOTE] catacombs would be cool, and maybe they are proceduraly genned mazes?
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