Expanding on that, I think that portions of caves that are below a specific level - say, Y: 40 - should have an infrequent chance of a cave-in. The ceiling would have a few cracked blocks of stone, and mining too close would trigger a collapse, burying the player. However, the cave-in would only be caused by mining or explosions, so a wise player could construct a support beam that would keep the stone from falling.
[QUOTE=ironman17;36014066]Maybe a Stamina meter could be used to prevent spam-clicking from being a viable tactic, like dealing and blocking good damage if your Stamina is high, and low Stamina makes your attacks/blocks weaker. I think Secret of Mana had a similar system with the sword.[/QUOTE]No sense adding yet another bar to take care of, could just have it use the hunger bar; since one already has to keep it nearly full to regenerate health, that gives incentive for people to be sparing in their attacks, doing so only when guaranteed an effective hit. Damage and such could also be linked to how hungry a player is.
[QUOTE=ironman17;36014066]Maybe a Stamina meter could be used to prevent spam-clicking from being a viable tactic, like dealing and blocking good damage if your Stamina is high, and low Stamina makes your attacks/blocks weaker. I think Secret of Mana had a similar system with the sword.[/quote]
A lot of people already dislike having to monitor the hunger bar, so adding an extra bar/meter to worry about wouldn't be that great. Especially something that alters how much damage you do.
[quote=MeltingData]How about boulders that can roll and fall?[/quote]
That might not fit so well in a square, blocky world.
Blast Furnaces. It's like a furnace but it looks like a small version of this:
[img]http://upload.wikimedia.org/wikipedia/commons/3/38/VysokaPec.jpg[/img]
The difference between this and the existing furnace is that it has two slots to for materials. This allows the creation of alloys. For example, all of that coal you have piling up in your base can be used to make steel(it's carbon, get it?) by smelting it with iron. The blast furnace would be created by crafting a furnace with iron in some arrangement, such as an iron ingot in the cardinal positions or perhaps in every remaining slot.
[editline]20th May 2012[/editline]
The steel would make improved weapons, superior to iron.
[QUOTE=Garrison;36023345][thumb]http://i.imgur.com/eSTd3.png[/thumb]
Here's an idea I had, Rocks.
Anything ranging from Silverfish size, to creeper size. It would add a lot of variety to the land, and break up repeating looking areas.[/QUOTE]
That'd be pretty cool, although they'd have to be immovable if they're entities, as well as be mineable for stone.
Also, there should be white Chalk blocks that spawn in the world, which can be used as building materials. Perhaps one could also make them by combining 9 Bone Meal, similar to Lapis blocks and metal blocks. (maybe we could even have Chalk Rocks)
Why the hell would rocks have to be entities? Just spawn a round ball (although not always perfectly round of course, so it doesn't look retarded) of stone and throw it on top of the landscape. I don't think it'd be hard to code boulders that spawn on mountains and on the ground of certain biomes.
Water Walk enchantment on boots.
[QUOTE=Confuzzed Otto;36051705]Water Walk enchantment on boots.[/QUOTE]
And otters that spawn in oceans/rivers so you can use the boots to play with them
A Luck ailment. Eating a Golden Apple brings this upon you. You can also achieve a "Liquid Luck" potion with some ultra-rare ingredient. Bringing Luck upon yourself boosts your rewards, like your chances for more metal. A five-Iron vein could yield six or even seven Iron Ores from that vein with Luck. Some hits would be critical without having to jump. Mobs would drop more items, or even a higher chance of a special drop, with some more luck with it being enchanted. Golden Apple enchants you with Luck II.
Potion levels:
Luck I - Lasts for 5s, 10% boost to chance.
Luck II - Lasts for 7.5s, 15% boost to chance.
Luck III - Lasts for 10s, 25% boost to chance.
[QUOTE=killkill85;36053317]And otters that spawn in oceans/rivers so you can use the boots to play with them[/QUOTE]
Well duh
I think food combinations that give potion-like effects would give incentives to live on more than just bread. Eating milk and cookies together, for example, could increase speed, fish and bread could increase amount of breath, and so on.
That could be handy; maybe having craftable Meals, as opposed to regular food you take on your travels, would add an extra layer of preparation to adventures. They'd need to be deployed on a surface, similar to Cake, and after eating a hot Meal you'd get special long-term buffs associated with said meal, such as your Hunger draining slower, health regenning faster, etc. You'd need Plates or Platters to put the food items on, such as Cooked Chicken and Baked Potatoes for a Chicken Dinner, and you'd need to eat them while they're still hot to make the most of it, meaning one couldn't bring them with you on your dungeoneering ventures, plonking them down at any time you fancy, unless you bring an Oven with you.
[QUOTE=ironman17;36063294]That could be handy; maybe having craftable Meals, as opposed to regular food you take on your travels, would add an extra layer of preparation to adventures. They'd need to be deployed on a surface, similar to Cake, and after eating a hot Meal you'd get special long-term buffs associated with said meal, such as your Hunger draining slower, health regenning faster, etc. You'd need Plates or Platters to put the food items on, such as Cooked Chicken and Baked Potatoes for a Chicken Dinner, and you'd need to eat them while they're still hot to make the most of it, meaning one couldn't bring them with you on your dungeoneering ventures, plonking them down at any time you fancy, unless you bring an Oven with you.[/QUOTE]
No plates. If you can plop a cake down and devour it filthy, then the same goes to meals. Bringing a Furnace is quite crucial, and you could just bring a Cold Dinner stack to heat up when you get places.
[IMG]http://www.stormthecastle.com/diorama/ww2-diorama/ryans-ww2-diorama/tank-barricades.jpg[/IMG]
This is a tank barricade, but if you replace those struts with sharpened wooden sticks they could be an alternative to fences that deal 1/2 the damage of a cactus. I'm not a fan of large stone/wooden walls and fences don't feel right. Made by placing sticks in an x pattern and string in each space. It would wear away as it dealt damage, so it wouldn't last forever.
I - stick
S- String
I.S.I
S.I.S
I.S.I
I think it'd be good with the 4 sticks in the corners, one string in the middle, giving, say, 3-4 barricades, without the wear and tear. Or maybe just a fence plus a stick makes a fence with a spear (Not really a spear, just a short sharpened stick, I couldn't find a better word) coming out of it that damages anybody who comes near it. The spear should be placed facing the same direction the builder is facing (away from him).
[editline]24th May 2012[/editline]
Also, some form of stone wall that you can see over but not jump over. Similar to fences. Basically, more aesthetic housebuilding blocks.
[editline]24th May 2012[/editline]
Also x2, wool should give a few string when placed on a crafting grid, since it works the other way around.
[QUOTE=Kylel999;36084574]I think it'd be good with the 4 sticks in the corners, one string in the middle, giving, say, 3-4 barricades, without the wear and tear. Or maybe just a fence plus a stick makes a fence with a spear (Not really a spear, just a short sharpened stick, I couldn't find a better word) coming out of it that damages anybody who comes near it. The spear should be placed facing the same direction the builder is facing (away from him).
[/QUOTE]I think this has gone through their mind at one point (a block that damages mobs/people) and right now the only block we have is a cactus, and it has to have spaces. If we were given 3-4 barricades that didn't wear down, I think it would be too effective.
[QUOTE=credesniper;36092238]I think this has gone through their mind at one point (a block that damages mobs/people) and right now the only block we have is a cactus, and it has to have spaces. If we were given 3-4 barricades that didn't wear down, I think it would be too effective.[/QUOTE]
You could just build and jump over them. That's really not too effective.
[QUOTE=Kylel999;36098473]You could just build and jump over them. That's really not too effective.[/QUOTE]
They take up 1 block unit, so jumping over them would be like jumping over a cactus. If you're referring to placing a block in front of them and getting over, then I'm not sure why you'd have them at all.
[QUOTE=credesniper;36115578]They take up 1 block unit, so jumping over them would be like jumping over a cactus. If you're referring to placing a block in front of them and getting over, then I'm not sure why you'd have them at all.[/QUOTE]
You can jump over fences and cacti the same way by building a block in front of them. What the hell are you picturing
[QUOTE=Kylel999;36137112]You can jump over fences and cacti the same way by building a block in front of them. What the hell are you picturing[/QUOTE]
I'm talking about using this supposed block in survival, not multiplayer. If it had no "life" I think it would be a cheap block, as you could surround yourself with it then just wait for mobs to run into it to kill themselves.
I suppose, but you could counteract that by making them semi expensive to make. Say, string in the center, with one iron ingot in each corner produces 4 fences? I don't like the idea of blocks having health. How would that work
[QUOTE=Kylel999;36189240]I suppose, but you could counteract that by making them semi expensive to make. Say, string in the center, with one iron ingot in each corner produces 4 fences? I don't like the idea of blocks having health. How would that work[/QUOTE]
Every time it dealt damage (by a mob or you making contact with it) it would begin to wear down. I imagine four visual stages to indicate health.
But no other block does that. It'd take unnecessary time to make that way because it'd be the first of its' kind. Why would it be overpowered? You think mobs would just run into it?
I'd like a hostile equivalent of villagers; they'd have small camps that would look like villages, but they have a different mob and are hostile. This would be a good time to implement pigmen, because I'm sure a lot of people have been itching for them in some way. They'd have complex behaviors similar to villages, hunt in packs, burn down forests (and sometimes raid villages), go inside at night, ect. It'd also be a good way to make strongholds a lot more interesting. (You could fill jail cells with villagers, and freeing them from it's warden would have them reward you)
[editline]18th June 2012[/editline]
Also, maybe more bow enchants. Piercing and accuracy; Piercing would ignore armor (at least some of it), and accuracy would go straighter.
A real snow biome where it's thick snow, penguins and polar bears.
Aye, having thicker layers of ground snow would be a cool thing; so would glaciers.
[QUOTE=Rammlied;36375800]I'd like a hostile equivalent of villagers; they'd have small camps that would look like villages, but they have a different mob and are hostile. This would be a good time to implement pigmen, because I'm sure a lot of people have been itching for them in some way. They'd have complex behaviors similar to villages, hunt in packs, burn down forests (and sometimes raid villages), go inside at night, ect. It'd also be a good way to make strongholds a lot more interesting. (You could fill jail cells with villagers, and freeing them from it's warden would have them reward you)
[editline]18th June 2012[/editline]
Also, maybe more bow enchants. Piercing and accuracy; Piercing would ignore armor (at least some of it), and accuracy would go straighter.[/QUOTE]
And when adventuring you can come across their scouting packs. In the day it's a small group of them walking around, patrolling, and at night they're huddled around a campfire. Scouts fight differently to normal mobs, using bows.
[QUOTE=Simski;34497580]Fried eggs
Craftable saddles and rideable camels for the desert biomes
Redstone dust that can be placed on walls (perhaps by blending it with slime)
Bring back pig spawners being obtainable by using Silk Touch on a mob spawner[/QUOTE]
or with a spawner GUI type of thing
Brewing stands that double as display stands. Just put an item in one of the bottle slots, and it will appear on one of the flat things on the stand. If the object doesn't have a 3D sprite, it does what saplings do by making an X out out of it.
I really want display stands. That'd be rad.
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