• Minecraft Idea Thread
    523 replies, posted
[QUOTE=Raptortheawesome;34581076]Readable and writable books, I know there's a mod for this already, but I'd love to see it ingame, plus it would add a use for those rather pointless stronghold libraries.[/QUOTE] I'd like to be able to write on paper. Would be a nice way to create an in game mail system that isn't reliant on plugins. Write something on a paper, leave message in your friends chest.
If they do implement readable books to find in the Stronghold, they'd probably need to hire a writer, even though one of the biggest mistakes that some game companies make is that they bring in the writers when the game is almost done, whereas they typically should have the writer onboard right from the start. In MC's case, story didn't come into it until far later; it was a sandbox with hell, Slendermans and a dragon. Concerning story, it shouldn't JUST be told through text and that; it should be told through structures and paintings, the environment itself oozing narrative as well as the books. Game narrative, and I use that term importantly, is different from the narrative in books where the story is told through words and maybe the occassional picture, and it's also different from movie narrative since, despite sharing the strong visual components of film as well as the potential for mise-en-scene (in the scene, using the scene to tell the story), game narrative isn't usually linear. Basically, there should be structures that suggest certain things, like finding the idol of a goat in the churches of certain villages, indicating that the villagers worship the Black Goat, or discovering an old abandoned castle with a crown-wearing skeletal form lying on the throne with a sword sticking out of it's chest, a scene that tells the tale of a royal assassination. Books could be used as well, though they shouldn't be overused since not everyone wants to read all the time. (can't imagine why...)
Hiring a writer would probably be a good idea, considering how many people just laughed at Notch's deep philosophical ending.
Indeed; the ending shouldn't even have been an ending at all. It should've precluded an event that changed the game, like the death of the Enderdragon allowed the real dragons, the Red Dragons, to spawn again. If anything, the world of Minecraft NEEDS stories to tell, and not just the ending story where the universe talks to you. Y'know, i'd like it if the Enderdragon was simply the first boss, and that the player would need to seek out the other bosses as a goal for them to pursue.
[QUOTE=ironman17;34585405]Indeed; the ending shouldn't even have been an ending at all. It should've precluded an event that changed the game, like the death of the Enderdragon allowed the real dragons, the Red Dragons, to spawn again. If anything, the world of Minecraft NEEDS stories to tell, and not just the ending story where the universe talks to you. Y'know, i'd like it if the Enderdragon was simply the first boss, and that the player would need to seek out the other bosses as a goal for them to pursue.[/QUOTE] That's why I think we need a third realm with a boss and a nether boss.
Like I said before, there could be books scattered across the generated world, with diaries and stuff hinting to the lore of minecraft. I've always thought that there was an ancient pigmen civilization that is long lost, and the only remnants are the scarred zombie pigmen in the nether. And furthermore we could use some books to tell the player what to do without having to look it up.
[QUOTE=salmonmarine;34587408]That's why I think we need a third realm with a boss and a nether boss.[/QUOTE] I was thinking more of Jens' suggestion of summoning bosses a'la Terraria; either summoning them into the world using an altar of some sort (maybe craft the altar and plonk it down somewhere), or building a specific portal that leads to their lair in an alternate dimension (similar to going to the End and fighting the Enderdragon). Also, perhaps certain bosses could be exclusive to SMP, be very tough, and require cooperation between players to successfully take down. And don't forget that killing the bosses should bring genuine change to the world(s), like allowing certain mobs to spawn (kill Enderderg, Red Dergs will have a chance to spawn in the world), permitting access to new realms (destroy the Moon Beast and you can use it's heart as the engine for a machine that transports you to the Moon), unlock new allied or utility mobs (the seeds dropped by the Creeper Queen can allow you to spawn domesticated Creeper Sprouts), and so on. In effect there should be bosses to fight, and killing them should change the game in some way, shape or form other than a lot of XP and a pretentious "ending". A sandbox shouldn't really need to have an ending; it should instead have game-changers that shake things up.
Maybe some secret ritual or tactic to summoning these bosses could be discovered via stronghold library books. Also, like I've said before, I'd like 'Elite' mobs that drop varied rogue-like styled loot For example, lets say you have an 'Elite' Skeleton Warrior in a stronghold somewhere. It is set for him to have a 50% chance to drop a Stone Sword. 50% of the time the stone sword will be a "Cracked Stone Sword, and besides the name it will have durability damage and will deal less damage than an average sword. 40% of the time it will be regular, and 10% of the time it will be an 'Enchanted' sword to have a unique bonus to it, like Sharpness 1 or unbreaking.
So much shit I've seen in mods I wish that Jeb would incorporate into Minecraft proper. That fucking Zipine Mod for starters, it's fucking genius. Better than Wolves mod, it has a fucking windmill and watermill.
[URL="http://www.minecraftforum.net/topic/821564-110-useful-seeds-2k-downloads/"]This mod should be implemented into the vanilla.[/URL]
[QUOTE=Spectre1406;34598749][URL="http://www.minecraftforum.net/topic/821564-110-useful-seeds-2k-downloads/"]This mod should be implemented into the vanilla.[/URL][/QUOTE] Well, no. I kind of like how a lot of blocks you need to do a certain thing to get it, giving them a certain novelty. Oh, but fuck that, lets just make them by using seeds man, that'll fix everything. I won't bother with "It's unrealistic" because I know everyone's reaction to that, but goddamn if it isn't fucking balanced at all.
[QUOTE=Simski;34585146]I'd like to be able to write on paper. Would be a nice way to create an in game mail system that isn't reliant on plugins. Write something on a paper, leave message in your friends chest.[/QUOTE] Paper should be placeable like signs, only unlike signs, you must remove them to read them. It would be fun to write a note and tack it to someone's front door.
[QUOTE=Rome;34600926]Paper should be placeable like signs, only unlike signs, you must remove them to read them. It would be fun to write a note and tack it to someone's front door.[/QUOTE] Placing them down on the table would be nice too.
Aye, that'd be cool. Also what do you think jon's doing with the Villager AI at the moment?
Good I guess. Although I think it's a good thing that they're making the villagers less retarded... like always, I would prefer them to attend to some of the things they've said they'll implement but they haven't. I'm tired of them coming up with new ideas while ignoring old ones. Granted, fixing the things that already exist is a good priority too.
Adding shops is probably a really late idea. But yeah, that's a necessarity if we want to keep SP interesting.
I understand this; give more depth, more dimension, to the NPCs. I still think they shoulda been pigmen or humans like Steve; these Caveman Squidwards just rub me the wrong way. When you involve people so deeply with the development of a game like this, development never really ends. Then again, development rarely ends for most games in general; what with the DLC and expansion packs, and any game in modern times for which development ever really tries to end... Well, it's kinda dead and unfinished, isn't it? Nothing is worse than a game that is both dead and unfinished. And for some reason I read all of this in Garrus' voice.
I think it's a real shame that they decided with these new villagers instead of the pigmen. The pigmen would have been both amusing, and a better explanation for the zombie pigmen in the nether. Notch probably forgot all about those :(
I'd prefer different species of villagers in different biomes. So in plains villages you could have pigmen, squidwards could be in mountains, ape people in jungles and maybe some kind of insect or lizard race in deserts. They would need different architecture as well though.
that would be pretty cool.
Sounds good, but what about the snowy biomes?
Being able to open a trade window (like a chest, but with an area that you can put stuff in to give to the other person) with players in multiplayer / villagers or other npcs when they get half decent AI.
[QUOTE=Azur;34604753]Being able to open a trade window (like a chest, but with an area that you can put stuff in to give to the other person) with players in multiplayer / villagers or other npcs when they get half decent AI.[/QUOTE] inb4 tf2ecenomy
It probably wouldn't be like that at all. Put in Vanity items and Vanity slots a'la Terraria and TF2, THEN it'll seem similar.
I'm pretty sure they're just getting started with villagers. Once again, these are in the snapshots. They're probably doing simple things first with them, like making it so they don't have retarded pathfinding, making them run, etc, and they're going to go into the cooler but more complicated stuff later, like making shops. AGAIN PIGMAN OH MY GOD MY PENIS IS ROCK HARD WE NEED PIGMEN VILLAGERS
motherfucking [B]SEAHORSES[/B]
[QUOTE=ironman17;34604731]Sounds good, but what about the snowy biomes?[/QUOTE] Wolfmen [img]http://db.fursuit.me/img/suits/326/Kobuk%20The%20Malamute%20Dewd1719.jpg[/img]
Hey, what if there are certain items that you can only get from one race of villagers that other races will give you a really good deal for?
We could have Panda men in snowier biomes. As long as china doesn't sue mojang :v:
Personally i'd rather a sort of short stocky kind of humanoid for the colder biomes, like maybe dwarves. Also werewolves MIGHT work, as opposed to just wolfmen.
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