• Minecraft Idea Thread
    523 replies, posted
I thought that piranha might be suitable for swamps. Or crocodiles/alligators/caiman.
Mountable animals. Like horses.
Well, we can already ride pigs, to an extent. But if they work on making the pig-riding more controllable, as well as make spiders tameable and rideable, then we'd be all set.
[QUOTE=Simski;34585372]Hiring a writer would probably be a good idea, considering how many people just laughed at Notch's deep philosophical ending.[/QUOTE] Notch didn't write it
what would be cool is that you can still get farm animals to breed with wheat but only during breeding season (every few days or something) but if you use a fertility potion on them (made from ghast "tears" or something) they will go crazy breeding and produce a higher than normal amount of children [editline]9th February 2012[/editline] [QUOTE=Miricx;34617629]Mountable animals. Like horses.[/QUOTE] and making some sort of horse drawn minecart/cart etc which wont be able to cope with changes in terrain of more than 1/2 block aka requiring you to make roads and seahorses in the ocean which you can dive with which help you move faster or something
fruit trees that should been in the game already but aren't because notch
Toggleable sneaking.
Stuff from man after man, like the tundra dwellers in snow biomes.
I want pig-drawn carts if we ever get controllable ridable pigs.
But first we must invent the wheel. Or at least a square that functions as a wheel, since there are no curves in Minecraft; it's like the dimension where the Hounds of Tindalos inhabit, the so-called "angles of time".
Maybe a whip, and you can whip the pig and it'll go into the direction you're whipping at. It'll go slightly faster than regular walking, so you don't have waste hunger on running.
Toggle walk. For RP, I don't know.
[QUOTE=bootv2;34616744]Werewolves, just regular squidwards at day, deadly werewolves at night[/QUOTE] Fixed
I'd like some simple death animations. If you kill a skeleton, a few bones will fly back in the direction your hit was coming from, and it'll dissolve into the ground. The same thing goes for zombies and creepers, only they'll fall over and maybe they're limbs will shift a bit. And maybe for endermen they dissolve into ash or something. And for the villagers, they'll turn into zombie villagers if they're corpses aren't destroyed after they die.
Minecraft Ragdoll mode! xD
Notch took a diving course didn't he? Well, he actually promised more underwater features, and no offence but the squids couldn't be it all! Underwater caves where you need to dive could be cool. Like from this movie: [IMG]http://i43.tinypic.com/2m51gk5.jpg[/IMG]
[QUOTE=Rammlied;34631971]I'd like some simple death animations. If you kill a skeleton, a few bones will fly back in the direction your hit was coming from, and it'll dissolve into the ground. The same thing goes for zombies and creepers, only they'll fall over and maybe they're limbs will shift a bit. And maybe for endermen they dissolve into ash or something. And for the villagers, they'll turn into zombie villagers if they're corpses aren't destroyed after they die.[/QUOTE] Having actual corpses would be a neat touch; one could loot them instead of their contents being spilled (except for their XP which would logically drop), and in the case of certain "resilient" monsters like revenants or blaidregs (phantom wolves that stalk the night), you'd need to destroy the body somehow, perhaps by using Salt or Silver, both of which could be mined as new Ores. However the issue with having many corpses in the world would be that an abundance of entities in the world could cause performance drops. But we could overcome that somehow. Also jeb just posted a pic with giant Spiders in a village. Time to prepare my Salt Shaker and unsheathe my Silver Sword. Maybe even unleash some Aard and Igni on the huge beasts, get some Witcher up in this. (is there a Witcher mod for Minecraft?) [img]http://i.imgur.com/2qQon.png[/img]
fuck
[QUOTE=ironman17;34636519] Also jeb just posted a pic with giant Spiders in a village. [img]http://i.imgur.com/2qQon.png[/img][/QUOTE] ARAGOG! (Harry potter refrence if you didn't get it)
It'd be neat if there were colonies of spiders, and there was a significantly larger queen who laid spider eggs that give birth to regular ones
should make some good map for minecraft
[QUOTE=salmonmarine;34640922]It'd be neat if there were colonies of spiders, and there was a significantly larger queen who laid spider eggs that give birth to regular ones[/QUOTE] A Spider Queen would be pretty cool; perhaps it could be a future Boss to fight...
The game could do with rare biomes which have their own unique mobs and a mini boss in them. Like a volcano biome which always has a lava monster or a red dragon or something at the top of it or a dead forest with a Lich in the center. [editline]11th February 2012[/editline] Sort of like strongholds but visable from the surface.
[QUOTE=Xaphin;34647746]should make some good map for minecraft[/QUOTE] It's fucking Minecraft. Why would we need a pre-made world when it can just generate a world?
Something I'd love for Minecraft would be full-on dungeon ruins, kinda like the ones in Adventure Time. Every time I watch that show I think "dammit, I want to go there!" Minecraft would be perfect for that sort of thing. Pen Ward should work as an ideas guy for Mojang, shit would be brilliant.
[QUOTE=The Calzone;34688091]Something I'd love for Minecraft would be full-on dungeon ruins, kinda like the ones in Adventure Time. Every time I watch that show I think "dammit, I want to go there!" Minecraft would be perfect for that sort of thing. Pen Ward should work as an ideas guy for Mojang, shit would be brilliant.[/QUOTE] I think villages should be more realistic. What I mean by this is villages spawn relatively close to water sources. Villages should be much less sprawled and the farms should be on the outskirts. There should be 'large villages' that generate clusters of smaller ones. These large villages have a castle and keep and are places where quests can be given involving the smaller villages nearby, IE Harvest the crop in village X for Y reward, or defend village Z from a horde of bandits. Villagers should be passive until you fuck with their village, then they get mad and chase you with stone swords and leather armour (they would have the same hp as the character).
There could be a miner villager, and at night time he goes to his mine and digs shafts (could take some time to make it so he doesn't die and stuff) and at day time he goes up and talks to people. As for the economy of a village goes, you could have a market building, and every full moon all the villagers go to the market and trade, and at this time you can trade items with people. The villagers will also trade with eachother (You could have a counter and a mini inventory for the villager, and they put their stuff in their locked chest afterwords). However if an important villager dies, the other villagers will be damaged. If all the farmers are dead, oh shit man, you're not getting any more bread. If the miner dies, the blacksmith has nothing to smelt, and if the blacksmith dies the miner's ore is useless. If the priest or librarian dies the villagers get sad or whatever. If the millitia/guards die then everyone is zombie food.
[QUOTE=Rammlied;34690088]There could be a miner villager, and at night time he goes to his mine and digs shafts (could take some time to make it so he doesn't die and stuff) and at day time he goes up and talks to people. As for the economy of a village goes, you could have a market building, and every full moon all the villagers go to the market and trade, and at this time you can trade items with people. The villagers will also trade with eachother (You could have a counter and a mini inventory for the villager, and they put their stuff in their locked chest afterwords). However if an important villager dies, the other villagers will be damaged. If all the farmers are dead, oh shit man, you're not getting any more bread. If the miner dies, the blacksmith has nothing to smelt, and if the blacksmith dies the miner's ore is useless. If the priest or librarian dies the villagers get sad or whatever. If the millitia/guards die then everyone is zombie food.[/QUOTE] I'd love to see it so you can actually build your own villages and attract people to them to live there and you can defend them. They will gather resources and trade amongst themselves but you get some kind of special reward for growing and maintaining your village, perhaps something along the lines of, yeah you could go and make your diamond armour for full cost OR you could go to the blacksmith in your village, give him half of the diamond you would need and the rest in iron and he would give you some diamond armour. Or maybe you need to enchant something and so you go down to the old wizard enchanter in your village and it only takes 75% of the levels it would otherwise need for example. And when the markets are open you can buy pre-enchanted weapons and such there. Would be great to add something like this to villages because at the moment they are frankly a disgrace, I actively avoid them late game.
You could have the professionals in the village do things you never could have, like yeah, have the blacksmith make special armor, or get the librarian give you better enchantments. It could just be fun to make relationships with the village instead of getting an actual reward though. Maybe you could marry one of the villagers, and seriously, who doesn't wanna get some of dat cave squidward ass.
[QUOTE=Rammlied;34690491]You could have the professionals in the village do things you never could have, like yeah, have the blacksmith make special armor, or get the librarian give you better enchantments. It could just be fun to make relationships with the village instead of getting an actual reward though. Maybe you could marry one of the villagers, and seriously, who doesn't wanna get some of dat cave squidward ass.[/QUOTE] It's better if you have to earn the privilege of the blacksmith and enchanter by building your own village, you can't make it too easy otherwise everyone will instantly go and build next to a village. You simply have a mechanism that attracts the villages, and it would also mean you aren't limited to normal villages but when you make your own you can build them underground, underwater, on a big fucking mountain it doesn't matter. As long as the building requirements are met to attract the villagers to the village, and when they move in a sign is put on the door saying it is occupied by "steve the lumberjacker" or whatever. World generating villages are one of the biggest fuckups in minecraft, for now at least.
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