• Modular Combat
    56 replies, posted
I take it back, this mod is shitty. Good idea on paper, [u] Horribly [/u] executed. Like i said before, HL2:DM but with un godly amounts of spam and overpowered modules. 4/10.
Do I need portal to play it?
[QUOTE=MAspiderface;16842856]Do I need portal to play it?[/QUOTE] Nope, episode 2 I think maybe
[QUOTE=XD!;16843140]Nope, episode 2 I think maybe[/QUOTE] Ah, okay. I have HL2, Ep1, and Ep2 so I should be able to run this fine.
You just need hl2, the models and textures are provided.
Cool.
[QUOTE=JohnWallace;16840822]Oh god, Fluffy. He's hell. But if y'ever want to play, I can be found on the City 17 Server only. ;D With my 2 Vorts.[/QUOTE] Fluffy is a bitch. He came to the serv I was on when city 17 crashed and killed us all in about 3 minutes.
Also, how do you make your own server? I mean a proper one, with map rotation, admin commands, plugins and the suchlike.
[QUOTE=FlakMonkey66;16881111]Also, how do you make your own server? I mean a proper one, with map rotation, admin commands, plugins and the suchlike.[/QUOTE] I think theres a thread on it on the moddb forum
I've come to the conclusion that magmine traps are overpowered. They atleast need to rework the spawn system so you don't spawn in a room right next to one and get sucked into a pit of lasers.
[QUOTE=gnome;16884102]I've come to the conclusion that magmine traps are overpowered. They atleast need to rework the spawn system so you don't spawn in a room right next to one and get sucked into a pit of lasers.[/QUOTE] Thats why I always pull out my grenades when I spawn
[QUOTE=RaveRaze;16884148]Thats why I always pull out my grenades when I spawn[/QUOTE] Yeah, I tend to do that as well, so when I do get sucked in I can atleast drop a grenade beforehand and hope it kills someone before or after I'm fried by lasers and shotgunned at the same time.
Note to self: Don't play DM or TDM.
The mod is horrible its nothing but random npc spam and some stupid shit.
Modular Combat v1.76 has been released. [url]http://www.moddb.com/mods/modular-combat/news/modular-combat-v176-released[/url]
I want an Module Point Reset thing ):
I remember playing this when it was first out. It was actually really good, and the death match was fast like HL2DM is, but the extra powers makes it pretty fun.
I was testing it one day with the developers and it was pretty fun. There were some glitches and balance issues but it was all around good. What they really need to do though it make some maps and have each map make you use some of the movement powers in some way.
damn, this needs orange box. :(
[QUOTE=Tetsmega;16934534]I remember playing this when it was first out. It was actually really good, and the death match was fast like HL2DM is, but the extra powers makes it pretty fun.[/QUOTE] What server were you at Its just NPCSPAM TELEPORT TELEPORT SHOTGUN SPAM SPAM SPAM
[QUOTE=Cidem;16959641]What server were you at Its just NPCSPAM TELEPORT TELEPORT SHOTGUN SPAM SPAM SPAM[/QUOTE] Shotgun part is true, never seen the other things happen
Hey, wow. I didn't realize that there was a whole discussion about Modular Combat that I wasn't aware of. Cool beans. We're working on some new stuff that will help make Modular Combat less like spam and more awesome like. Thanks for playing - and posting your opinions!
[QUOTE=matthewdryden;17202581]Hey, wow. I didn't realize that there was a whole discussion about Modular Combat that I wasn't aware of. Cool beans. We're working on some new stuff that will help make Modular Combat less like spam and more awesome like. Thanks for playing - and posting your opinions![/QUOTE] Please don't nerf tanks, at least not that much. You have to spend 5 levels to max out one ability, so by the time a tank gets max resistance, max HP regen, and max AP regen, they have wasted 15 levels on becoming hard to kill. Another player could spend 15 levels on all sorts of damage buffs, and therefore negate the advantage tanks have. I don't play as tank often anymore, I mainly play as snake because he is so god damn annoying and easy to make people rage with.
This sounds/looks very much like UTRPG
[QUOTE=matthewdryden;17202581]Hey, wow. I didn't realize that there was a whole discussion about Modular Combat that I wasn't aware of. Cool beans. We're working on some new stuff that will help make Modular Combat less like spam and more awesome like. Thanks for playing - and posting your opinions![/QUOTE] Please get rid of hopwires/and or lasers. Dear lord that is a horrid combo.
-Bump- 1.76 is in, changelog- [quote] * New game element: Factions. Players can choose between the Combine, Aperture Science, or the Resistance. Fighting near players of your same faction will give you bonus experience and other benefits! * New gamemode: Team Deathmatch * New maps: Amplitude, and Cannon by Christoph Erhardt and Hydro by &#8220;Agent Smith&#8221;. * New monsters: Hunters, Antlion Workers, Rollermines, Rollerbombs (an MC original!), and Zombines! * 12 new modules: Minion Man Hack, Minion Antlion Worker, Armor Capacity, Clip Size, Running Man, Aux Power Tank, Armor Regen, Turrets, Poison Spit, Weaken, Brute Force, and Impact. * Greatly improved Antlion Guard pathfinding and AI &#8211; be careful, this thing is scary! * New melee weapon: Camera (or Vital Testing Apparatus), available only to Aperture Science. * Shared Experience! No more kill stealing! [/quote] Only thing I HATE about MC is the XP system is server side >.< [QUOTE=matthewdryden;17202581]Hey, wow. I didn't realize that there was a whole discussion about Modular Combat that I wasn't aware of. Cool beans. We're working on some new stuff that will help make Modular Combat less like spam and more awesome like. Thanks for playing - and posting your opinions![/QUOTE] Client Side XP, I demand it.
I remember this, it used to not be very fun, but it seems like it's improved. I'll probably download it so I have something to play until the new version of Follow Freeman is out.
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