[QUOTE=Tac Error;17424658]If you go into the gamedata/shaders folder, you'll find the Sky4CE config file. Open that and disable SSAO and parallax mapping. They look nice, but really kill performance. (And for me, parallax mapping is only noticeable if you plant your face next to a wall.)
Yes. The one that fixes the sleeping bag icon and screen shake.[/QUOTE]
There was a quick fix also posted. Did you download that?
[editline]10:29PM[/editline]
[url]http://www.megaupload.com/?d=T6RQGG7I[/url]
Yep. Positive this contains the fix for that. Only file in it is for cordon dialog.
[QUOTE=holdenmcclure;17423475]Thanks for the support SomeFaggot.
This is a beta version (0.9), so I hope the community can help me kink out issues.[/QUOTE]
Well i don't know if you want to call this a stealth issue or not.
But, okay i was in the military base where i'm supposed to get the docs, there's 3 military parallel to me ( I'm right where the docs are) I swing my knife once and i hear one of them yell " STALKER " . I do the same about 5 minutes later in the same spot and it sounds like as if i alerted them, so i moved next to the window, and here comes two Military stalkers walking right to where my previous position was , and then going back to their post.
[QUOTE=Tac Error;17424658]If you go into the gamedata/shaders folder, you'll find the Sky4CE config file. Open that and disable SSAO and parallax mapping. They look nice, but really kill performance. (And for me, parallax mapping is only noticeable if you plant your face next to a wall.)
Yes. The one that fixes the sleeping bag icon and screen shake.[/QUOTE]
I think I found it, the text is a bit frightening though.
[code]//FX control
//#define IMPROVED_MBLUR // Enable/Disable Motion Blur
#define DEPTH_OF_FIELD // Enable/Disable Depth Of Field
#define PARALLAX_OCCLUSION // Enable/Disable Parallax Occlusion Mapping
#define SSAO // Enable/Disable Screen Space Ambient Occlusion
//#define SUN_SHAFTS // Enable/Disable Sun Shafts (god rays)
//#define USE_F32 // Enable/Disable Float32 mod[/code]
This is it, right? If so, do I just change the Enable/Disable to Disable/Disable?
[QUOTE=Furioso;17425271]I think I found it, the text is a bit frightening though.
[code]//FX control
//#define IMPROVED_MBLUR // Enable/Disable Motion Blur
#define DEPTH_OF_FIELD // Enable/Disable Depth Of Field
#define PARALLAX_OCCLUSION // Enable/Disable Parallax Occlusion Mapping
#define SSAO // Enable/Disable Screen Space Ambient Occlusion
//#define SUN_SHAFTS // Enable/Disable Sun Shafts (god rays)
//#define USE_F32 // Enable/Disable Float32 mod[/code]
This is it, right? If so, do I just change the Enable/Disable to Disable/Disable?[/QUOTE]
"//" indicates commenting. It is not read. My guess would be that adding // before the #define nullifies it. So if you wanted to disable SSAO and Parallax it'd be:
[code]//FX control
//#define IMPROVED_MBLUR // Enable/Disable Motion Blur
#define DEPTH_OF_FIELD // Enable/Disable Depth Of Field
//#define PARALLAX_OCCLUSION // Enable/Disable Parallax Occlusion Mapping
//#define SSAO // Enable/Disable Screen Space Ambient Occlusion
//#define SUN_SHAFTS // Enable/Disable Sun Shafts (god rays)
//#define USE_F32 // Enable/Disable Float32 mod[/code]
OK, starting game now.
why does it have F32 disabled by default? it really enhances performance, unless there's a compatibility issue with Sky4CE
Menu is nice, but the gears don't need to be on there.
I just noticed sun ray's in that bit of code. Do they work?
I like the loading screens
-snip- nevermind
Anyway in the Sky4ce File i can intensify motion blur? Cause i don't even feel it :l
[editline]09:02PM[/editline]
[QUOTE=Combineguy;17425525]Am I the only one who can't get to Moddb?[/QUOTE]
yes
[QUOTE=Combineguy;17425487]why does it have F32 disabled by default? it really enhances performance, unless there's a compatibility issue with Sky4CE[/QUOTE]
I'm on my laptop ATM and I'm going to sleep soon. If somebody would be willing to test some of those disabled options and report back, that would be awesome.
hey anyone know where Friar is? I need him for the "find the weapon of the dutyer" quest. the map marker is useless.
btw, I'm still playing vanilla SoC, no mods.
Wow, really liking the ambience here. Loners wandering all over the Cordon...
[editline]09:41PM[/editline]
Uh oh. Thorn artifact now adds +3000% percent bleeding. Typo, anyone?
[QUOTE=SomeFaggot;17425506]I just noticed sun ray's in that bit of code. Do they work?[/QUOTE]
Yeah, it's code taken from the Clear Sky beta leak. It works, but lags your computer to shit.
[QUOTE=ThatDamnGrei;17424036]I'm in the Garbage and I keep crashing :bang:
[IMG]http://i279.photobucket.com/albums/kk156/om_nom_nom/crash.png[/IMG][/QUOTE]
Same exact thing is happening to me... I turned game all the way on low settings still happens so it's not a run out of memory issue it's the mod... I essentially gave up and took out the mod.
so no one knows where Friar is?
Guys, I'm posting my quick observations of LURK on my twitter feed. [url]http://twitter.com/Sibilantjoe[/url] if you want to read.
I wonder why Sidrovich keeps a G36 in stock. Isn't 5.56x45mm ammunition rarely used in places like the Cordon?
[QUOTE=halo2142;17426065]Same exact thing is happening to me... I turned game all the way on low settings still happens so it's not a run out of memory issue it's the mod... I essentially gave up and took out the mod.[/QUOTE]
are you running anything in the backround? such as fraps?
[QUOTE=Tac Error;17426240]I wonder why Sidrovich keeps a G36 in stock. Isn't 5.56x45mm ammunition rarely used in places like the Cordon?[/QUOTE]
Yeah. That's why I sold the L-85 I took off a bandit leader.
[QUOTE=seano12;17426312]are you running anything in the backround? such as fraps?[/QUOTE]
[QUOTE=ThatDamnGrei;17424036]I'm in the Garbage and I keep crashing :bang:
[IMG]http://i279.photobucket.com/albums/kk156/om_nom_nom/crash.png[/IMG][/QUOTE]
Nope I am getting the same problem as the guy above...
wait divide by zero...
[QUOTE=seano12;17426356]wait divide by zero...[/QUOTE]
I don't follow please.. Elaborate for me.
I think he is just being a jackass. I could be wrong.
Hey fellow facepunchers!,
ha i am tooo lazy to look at all the parameters and such but anyone on here can you please help me with target line .exe commends, user.ltx commands and so on to increase performance?
like anything that helps, majorly or minor doesn't matter, just need help with better performance!
[QUOTE=XcinoeZ;17426537]Hey fellow facepunchers!,
ha i am tooo lazy to look at all the parameters and such but anyone on here can you please help me with target line .exe commends, user.ltx commands and so on to increase performance?
like anything that helps, majorly or minor doesn't matter, just need help with better performance![/QUOTE]
First off, you'll want to add the commandline -noprefetch. It will generally increase performance and decrease load times. It is also necessary if you're using LURK.
[editline]10:57PM[/editline]
Jesus, I'm in the Cordon at 7AM and it's pitch fucking black. WHERE IS THE SUN
[QUOTE=Sibilantjoe;17426557]First off, you'll want to add the commandline -noprefetch. It will generally increase performance and decrease load times. It is also necessary if you're using LURK.
[editline]10:57PM[/editline]
Jesus, I'm in the Cordon at 7AM and it's pitch fucking black. WHERE IS THE SUN[/QUOTE]
yeah ive already done that one,
i was wondering about others that may take some effects out or weaken them and so on.
What the fuck. Why is it nightfall for literally days on end in LURK?
[QUOTE=Furioso;17426673]What the fuck. Why is it nightfall for literally days on end in LURK?[/QUOTE]Having that issue right now. Days on end you say? FUCK. Better get used to working in the dark...
[editline]11:19PM[/editline]
WHAT THE FUUUUUUCK? I restarted the game and it was light out.
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