• S.T.A.L.K.E.R. Series Megathread
    2,002 replies, posted
[QUOTE=Paravin;17405119]Hey guys, want me to post my info about CoP in here?[/QUOTE] go ahead
go for it.
[QUOTE=Makol;17405098]must be because of the size, just try resizing it, unless seano12's logo is any better[/QUOTE] it's no exactly a logo [URL=http://img29.imageshack.us/i/securethecave.jpg/][IMG]http://img29.imageshack.us/img29/1470/securethecave.th.jpg[/IMG][/URL] [img]http://img21.imageshack.us/img21/2787/1253439667347.png[/img] haha who did that?
[QUOTE=Retardation;17405128]I did resize it. It doesn't even give me an error, it just refreshes the page after I click save and nothing changes.[/QUOTE] weird, idk what to then. I guess I'll look for a new avatar or make one haha! wow seano12, that was my old wallpaper.
[QUOTE=Makol;17405106]with an Intel gpu you're out of luck [editline]02:42AM[/editline] [/QUOTE] Everyone said that when I asked if I could run SoC originally though, took a chance, ran to HMV and nabbed a copy :S I'll DL it and hope to hell it works :)
[IMG]http://kuapp.com/wp-content/uploads/2009/04/2009-04-07-145328.png[/IMG] new logo?
[img]http://img182.imageshack.us/img182/1329/stalker.png[/img] [b]Release date: October 2009 on the PC. Consoles: lol no way :)[/b] [b]System requirements:[/b] Minimum System Requirements * Intel Pentium 4 2.0 Ghz / AMD XP 2200+ * 512 MB RAM * 128 MB DirectX 8.0 compatible card / nVIDIA GeForce 5700 / ATI Radeon 9600 Recommended System Requirements * Intel Core 2 Duo E7400 / AMD 64 X2 5600+ * 2 GB RAM * 512 MB DirectX 9.0c compatible card / nVIDIA GeForce 9800 GTX / ATI Radeon HD 4850 [media]http://www.youtube.com/watch?v=i1lDskma6V0[/media] :siren: [highlight]OFFICIAL DEBUT TRAILER[/highlight] :siren: [img]http://img10.imageshack.us/img10/1819/stalkerstory.png[/img] [i]What will happen?[/i] Effects of the game "STALKER: Call of Pripyat" is set after the events of the game "STALKER". Upon learning of the opening of roads to the center of the Zone, the government decides to undertake a large-scale military operation "Fairway" to take control of the Chernobyl NPP. Under the plan the operation, the first group of military has to go for an aerial reconnaissance of the territory in order to will draw up subsequently detailed plans of location of the anomalous fields. Then, a major military force will be launched on the marked safe passage. Despite careful preparation, the operation suffered fiasco. Most of the helicopters from the shock group splits. In order to gather information on the causes of the failure of the operation, the Security Service of Ukraine sends its agent at the center of the Zone. Then it all depends on the player. _______________________________________________________________________________________ [img]http://img32.imageshack.us/img32/4151/stalkerfeatures.png[/img] [i]Stome of the stuff we can expect from the Zone.[/i] * Photorealistic exclusion Zone – Pripyat town, Yanov railway station, Jupiter factory, Kopachi village and more, recreated by their true-to-life prototypes. * New story, a number of unique characters. * Extended system of side quests. * New monsters: Chimera and Burer. New behaviour and abilities for all monsters. * New A-Life system, created using the players' best-liked elements of the first two games in series. * Emissions considerably influence the world of the Zone. * Sleep function added into the game. * New player's interface. * Possibility to continue the game after completion in a freeplay mode. * The game is developed on X-Ray engine v.1.6 _______________________________________________________________________________________ [img]http://img254.imageshack.us/img254/544/stalkermedia.png[/img] [i]Screenshots, videos and interviews.[/i] [img]http://cop.stalker-game.com/img/screens/xr_cop_screen_014_1280w.jpg[/img] [i]Now with 90% photo realistic Pripyat![/i] [img]http://cop.stalker-game.com/img/screens/xr_cop_screen_016_1280w.jpg[/img] [i]Maybe going solo sometimes isn't the best idea..[/i] [img]http://www.fpsteam.it/img2009/Stalker-Call-of-Pripyat/Stalker-Call-of-Pripyat-04.jpg[/img] [i]A Loner searches for Artifacts with his detector in a swampy area.[/i] [img]http://cop.stalker-game.com/img/screens/xr_cop_screen_010_1280w.jpg[/img] [i]Face off against new uglies - the Burer (nicknamed Dwarf) and the Chimera.[/i] [img]http://www.rockpapershotgun.com/images/09/may/prip1.jpg[/img] [i]You'll be going alone in mutant infested areas (like in the first game), so don't forget to watch your back. [/i] [media]http://www.youtube.com/watch?v=jIqaO48A48s[/media] [i]Early gameplay video.[/i] [media]http://www.youtube.com/watch?v=tX6l8g0qH4w[/media] [i]Meet the Burer![/i] [QUOTE=Frost 31;16411486]Didn't know that. Last CoD I played was 2. Haven't gotten around to the more recent entries in the series. Anyways, the reason I'm really posting, New Video! With [b]direct feed gameplay[/b] to boot! I don't have a translation of the voice over, but the visuals speak for themselves. [media]http://www.youtube.com/watch?v=2NEM2kNYLK4&eurl=&fmt=22[/media] Some things I noticed: -What appear to be Blowouts -Snorks have new animations -That ship being a bar like area is pretty much confirmed -New Anomaly types[/QUOTE] :siren: [highlight]EXCELENT GAMEPLAY VIDEO - A MUST WATCH![/highlight] :siren: [quote] The announcement of a new Stalker game, Call Of Pripyat, offers an intriguing prospect. It’s a trilogy-completing work – with Clear Sky acting as prequel – and it proports to show what took place in the zone after the events of Shadow Of Chernobyl. The initial announcement seemed to promise a great deal: enhanced A-Life, more freedom, and more survival conditions to consider. But what else is in there? And what did the Ukrainian company learn from Clear Sky? GSC’s Oleg Yavorsky took some time out to answer our questions, and to reveal a bit more about Call Of Pripyat. Foolishly, I forgot to ask about the mystery of the bread. [b]RPS: Do you think you learned any important lessons from the release of Clear Sky? Has that shaped how you’ve approached work on Call Of Pripyat?[/b] Yavorsky: Clear Sky has been a good lesson for us indeed, primarily in the aspect of game stability and playability. There were a lot of changes both in technology and gameplay that we did for Clear Sky, but we had no time to polish and fix everything as proper before the release. With Call of Pripyat now we are taking a safer route by, firstly, building the game on the technology we’ve been polishing since Clear Sky, secondly, getting rid of some features which did not work out well – such as global war of factions, for example; and thirdly, by taking more serious approach to testing the game. [b]RPS: Can you tell us about the new areas of the zone that Call of Pripyat will include? How much of this new material is taken from the real Chernobyl zone?[/b] Yavorsky: We will present a complete set of new locations in Call of Pripyat. This includes the Pripyat river basin and its rusty fleet standing still for over 20 years now, the Kopachi village completely buried after the accident, Jupiter factory located on the outskirts of Pripyat, the railway station Yanov, and, to crown it all – an entire district of Pripyat, modeled in its real scope. Many players have repeatedly asked us to implement Pripyat in the game, so we decided to satisfy their wish. I think Call of Pripyat will be the most photo-realistic, and hence, atmospheric S.T.A.L.K.E.R. game of all three. [b]RPS: Can you explain how you’ve changed the A-Life system for this new game?[/b] Yavorsky: Firstly, we picked the best-liked features from SoC and CS games to preserve them in Call of Pripyat. Secondly, we added a number of touches to make the world and its atmosphere more believable. Hence, day and night cycles will affect the behaviour of both monsters and NPCs: monsters will be more active and go hunting prey at night, while NPCs will try to find shelter and return to bases after seeking artifact and day-patrolling as night descends. To liven up the game world, each character/monster has been attributed their deadly enemies. Mutants hunt humans, bandits are after neutral s.t.a.l.k.e.r.s, Duty faction is after mutants. Thirdly, hunger and sleep will have their effect too in the game: if the player is hungry, it will take him longer to restore his stamina. Sleep function will help you to refresh yourself, so as to speed up the time a bit (which may be useful in case you have a night mission designated to start at a particular time at night, for example). This said, we gave all monsters an updated look, changed their behaviour in combat (so as to make them tougher and more interesting to fight with), added a couple new monsters – Burer and Chimera. [b]RPS: How much inspiration do you take from the work done by the modding community on the previous Stalker games?[/b] Yavorsky: We are very pleased to see how active the modding community is with S.T.A.L.K.E.R. – we’ve seen a number of interesting modifications done by the fans (AMK-mod, for example). When it comes to development of the next official games, however, I’d say we rather build them the way we see as proper and our own style, rather than copy mod-makers’ ideas. Our ambition is to present players our own S.T.A.L.K.E.R. as we see it (and we still have a number of ideas to get implemented). Nevertheless, we do listen to a lot of feedback received from players and their wish-lists. It helps us make decisions on which directions to take for the series. [b]RPS: From the patch notes: “Sleep function added into the game.” That’s a function that was unlocked by several mods…[/b] Yavorsky: As opposed to pure story presentation element, the sleep function this time will have its gameplay role. As mentioned, you can take a nap to save time and not walk about in wait for your mission to start at a certain time. After sleeping your character will also restore his powers. You will only sleep in safe dedicated spots, such as s.t.a.l.k.e.r. bases, for example. [b]RPS: Can you explain how the game will be playable “after completion in a freeplay mode”? Is this tied to the extended side-quests?[/b] Yavorsky: The freeplay mode is designed for those players, who prefer to stay in the game and explore as much as they want without the need to re-play it to see all of it. So, you’ll be able to travel freely, enjoy the A-life around and accomplish quests you missed during the playthrough. [b]RPS: Do you expect to return to the underground “horror” sequences of the original Shadow Of Chernobyl?[/b] Yavorsky: We will provide a couple underground locations for players to explore in Call of Pripyat, so beware of spooky monsters! [b]RPS: Replacing English dialogue with the original Russian dialogue seems like a popular modification – have you considered an all-Russian dialogue option with English subtitles, as CD Projekt did with Polish in The Witcher?[/b] Yavorsky: Thanks for the idea! At least part of our S.T.A.L.K.E.R. games has been in Russian already (such as campfire stories, combat shouts (predominantly rude ones!)). We’ll consider adding even more of the language flavoured with vodka, bears and balalaikas. [b]RPS: Is there much you still have to do with the original Stalker setting? Can we expect another “new” Stalker title from GSC one day?[/b] Yavorsky: I assure you there’s a lot of ideas still untouched about S.T.A.L.K.E.R. universe and setting. We are building plans for the full-fledged sequel game, but it’s too early to talk about it at this point. [b]RPS: Thanks, Oleg.[/b] [/quote] Rock, Paper, Shotguns' interview with GSC’s Oleg Yavorsky.
try the new one I posted and great work there Paravin
Gentlemen Lurk Part 1: [url]http://www.megaupload.com/?d=PU4MH89S[/url] Lurk Part 2: (ETA 30 mins)
Mixed up the images in my post a bit, might add something else. :3: [b]Edit:[/b] hoyl shit its here shit
I'm going to bed as soon as I get an invite to the group, then when I wake up I need to fix the OP
finally LURK! now i can get some fucking sleep
[QUOTE=Thomo;17405261]But I only just got up! :V[/QUOTE] I missed my little girl's birth for this, shut your whore mouth.
holy fuck the first file is huge, and I'm going to bed in an hour.
[QUOTE=Retardation;17405207]Also, summery, I think that you people should write it since my English is pretty shitty.[/QUOTE] what do you want for the summary?
The download should be slow, everyone and their grandma must be downloading it now!
6 minutes left for me. [editline]06:02AM[/editline] Started litterally a minute ago.
1.5 hours :(
well I only have a....well, not sure how fast it is, at least its not dial up like it was earlier this year... 2 hours until Part 1 is done downloading.
Fuck yeah I love megaupload and their deceptive initial speeds of 100kb/s before shooting up to 600kb/s. CAN I GET AN INVITE 2 GROPE PLZ?
38 minutes for me, but I'll not get a chance to play it today. :frown:
[QUOTE=UnidentifiedFlyingTard;17405325]well I only have a....well, not sure how fast it is, at least its not dial up like it was earlier this year... 2 hours until Part 1 is done downloading.[/QUOTE] I have Verizon Fios, it's not as great as they say it is :frown:
1 minute and 5 seconds.
[QUOTE=CodeMonkey3;17405367]1 minute and 5 seconds.[/QUOTE] How the bloody hell!?
[QUOTE=Retardation;17405368]Something catchy and or funny. Just try to tell the viewer like we're from Ukraine and Russia, are unemployed, and came to Chernobyl to score easy money. Something like that.[/QUOTE] No, we're a bunch of fags on a forum.
C'mon, either link to the group or send me an invite. :<
It's done.
33 mins
Exctracting now.
[QUOTE=nige111;17405377]C'mon, either link to the group or send me an invite. :<[/QUOTE] we haven't made the group yet 1 hour left, and this is only part one...
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