[QUOTE=Mark£d_OÑ£;17505504]I use it and it works fine.[/QUOTE]
Would it mess with the -noprefetch thing?
[QUOTE=AteBitLord;17505523]Would it mess with the -noprefetch thing?[/QUOTE]
Not sure, I don't see why it would.
[QUOTE=Mark£d_OÑ£;17505536]Not sure, I don't see why it would.[/QUOTE]
Well it's not connected to the stalker.exe thing so just adding the -noprefetch to the steam shortcut would do it?
since I can run Shadow of Chernobyl (on low but it has a decent frame rate),its safe to say I can run Clear Sky right?
Well fuck, I load up stalker with LURK and it has raphic glitches and bad FPS, oh well :(
[QUOTE=holdenmcclure;17505425]I got this error just recently as well. I have no idea why either, considering that file is in my textures folder. I'm taking a look into it.[/QUOTE]
From what I can tell, all skins of the AUG (whether implemented or not) do not have a scope texture defined. That or the scope texture defined does not exist.
Now I'm reminded. Why can I attach ammo to my belt, and why did I have to add the -noprefetch to the target?
[QUOTE=holdenmcclure;17505425]I got this error just recently as well. I have no idea why either, considering that file is in my textures folder. I'm taking a look into it.[/QUOTE]
thanks, can't load one of my saves because of it
[QUOTE=NecronLord15;17506192]Now I'm reminded. Why can I attach ammo to my belt, and why did I have to add the -noprefetch to the target?[/QUOTE]
The ammo to belt thing confuses me to no end.
Holden, can you shine some light on the situation?
And, perhaps you could help me with my issue with the crashes? :3:
[QUOTE=GamerKiwi;17506221]The ammo to belt thing confuses me to no end.[/QUOTE]
Put pistol ammo on your belt and pretend to be from texas
Is there actually a point to putting ammo on your belt? Does it actually do anything?
[QUOTE=UnidentifiedFlyingTard;17505985]since I can run Shadow of Chernobyl (on low but it has a decent frame rate),its safe to say I can run Clear Sky right?[/QUOTE]
I can run Stalker Shadow of Chernobyl on high, but I've got to run Clear sky on low.
It's very badly coded or something.
[QUOTE=RichyZ;17506412]I know it sounds stupid, but how do I comment out the SSAO and the other thing in the config file?[/QUOTE]
directory\S.T.A.L.K.E.R. - Shadow of Chernobyl\gamedata\shaders\r2
SkyGRAPHICS_options.cfg
[code]//#define IMPROVED_MBLUR // Enable/Disable Motion Blur
#define DEPTH_OF_FIELD // Enable/Disable Depth Of Field
#define PARALLAX_OCCLUSION // Enable/Disable Parallax Occlusion Mapping
#define SSAO // Enable/Disable Screen Space Ambient Occlusion
//#define SUN_SHAFTS // Enable/Disable Sun Shafts (god rays)
//#define USE_F32 // Enable/Disable Float32 mod[/code]
Just put // in front of what you want to disable.
I have updated my video card drivers and installed the Release Candidate Patch #1, all of my problems have vanished into this air! I'm actually thoroughly enjoying L.U.R.K right now and finding it hard to take a break, kind of like the days when Oblivion Lost 2.2 came out. In fact, I find this to become the new standard for the "must-get mods" list.
Basically, L.U.R.K. is like playing S.T.A.L.K.E.R. again, but at the same time, not playing it again. It's really well made with a survival-FPS conscious in mind.
[QUOTE=Teh Zip File;17506330]Is there actually a point to putting ammo on your belt? Does it actually do anything?[/QUOTE]
make you feel good about yourself
" Hey I got .50 cal ammo on my belt, it's a penis extension imo"
Anyone else not getting hungry at all? I've been playing for several STALKER days without my tummy rumbling even the slightest.
[QUOTE=GamerKiwi;17507283]Anyone else not getting hungry at all? I've been playing for several STALKER days without my tummy rumbling even the slightest.[/QUOTE]
Yeah, it doesn't seem like food is required right now, it's just another way to gain a little health.
[QUOTE=Hostel;17507308]Yeah, it doesn't seem like food is required right now, it's just another way to gain a little health.[/QUOTE]
Hunger is disabled until Holden figures out a way to balance food drops. Too much right now I think, make needing to eat pointless since there is always food.
[QUOTE=Hostel;17507308]Yeah, it doesn't seem like food is required right now, it's just another way to gain a little health.[/QUOTE]
A heavier way to gain health without curing bleeding.
Zone tip #1:
Heal wounds with S.T.A.L.K.E.R. Brand white bread! Just eat and let the patented LifeRegenerants do their work while you eat your way to a healthier (And less holey) you!
I'm glad you don't get hungry, I always thought that was just annoying and I hated carrying around food.
[QUOTE=Teh Zip File;17507442]I'm glad you don't get hungry, I always thought that was just annoying and I hated carrying around food.[/QUOTE]
Yeah, if the food drops got too low, you'd starve too much, if the food drops were too high, it'd be pointless.
I think that regular foods should be very rare, but you should be able to eat mutant parts. Maybe a dog tail could give about an eighth radiation, and be as filling as bread, while a bloodsucker tentacle will be as filling as Tourist's delight, but bring your radiation up to a whopping 50%.
It would make real food precious and add a tradeoff to satisfying your hunger. Which is more important, your radioactive state, or your hunger?
Release Candidate 1.01:
[url]http://www.mediafire.com/download.php?nnerjydmmmd[/url]
Change-log:
New Features:
-Increases frequency of Clear Weather
-Removes often complained Dark Cloudy Cycle
-Fixes crash related to missing scope texture (To my knowledge, will need affirmation on this)
Main Features:
-Economy is completely fixed and overhauled for balance
-Purchasing weapons and armor is now much more expensive
-Artifact selling and purchasing has been fixed
-Monster Part and Artifact values have been toned down
-Appropriate weapon attatchements are now fully purchasable
-All ammunitions are available through traders now
-Much larger selection of weapons, randomized to reduce clutter
-Proper scaleable selection from game progression
-L.U.R.K. is no longer easy due to prerelease bugs
Fixes:
-Trader gun dropping issue has been resolved (requires restart for those who have already encountered the issue, otherwise you're fine)
-Headbobbing toned down significantly
-Weight Limit is now enforced and functional
-All attatchments have been fixed and can be mounted again
-Master difficulty is much harder then previously
-Novice Mode no longer is enabled with godmode
-All crashes reported have been fixed
-Certain weapon descriptions have been filled
-Sleeping Bag Icon is now visible, albeit shitty
-Snorks saying "Get out of here Stalker" has been removed
[QUOTE=holdenmcclure;17507655]Release Candidate 1.01:
[url]http://www.mediafire.com/download.php?nnerjydmmmd[/url]
Change-log:
New Features:
-Increases frequency of Clear Weather
-Removes often complained Dark Cloudy Cycle
-Fixes crash related to missing scope texture (To my knowledge, will need affirmation on this)
Main Features:
-Economy is completely fixed and overhauled for balance
-Purchasing weapons and armor is now much more expensive
-Artifact selling and purchasing has been fixed
-Monster Part and Artifact values have been toned down
-Appropriate weapon attatchements are now fully purchasable
-All ammunitions are available through traders now
-Much larger selection of weapons, randomized to reduce clutter
-Proper scaleable selection from game progression
-L.U.R.K. is no longer easy due to prerelease bugs
Fixes:
-Trader gun dropping issue has been resolved (requires restart for those who have already encountered the issue, otherwise you're fine)
-Headbobbing toned down significantly
-Weight Limit is now enforced and functional
-All attatchments have been fixed and can be mounted again
-Master difficulty is much harder then previously
-Novice Mode no longer is enabled with godmode
-All crashes reported have been fixed
-Certain weapon descriptions have been filled
-Sleeping Bag Icon is now visible, albeit shitty
-Snorks saying "Get out of here Stalker" has been removed[/QUOTE]Am I right to say that the only difference between this patch and RC 1.0 is the weathercycle and scope fix? If so, I'll stick with 1.0. I like the Dark Cloudy cycle.
[QUOTE=Sibilantjoe;17507677]Am I right to say that the only difference between this patch and RC 1.0 is the weathercycle and scope fix? If so, I'll stick with 1.0. I like the Dark Cloudy cycle.[/QUOTE]
I wanted to remove it because it basically made it seem like nightime during the day on some people's monitors.
You should probably cut the weather folder and use everything else though.
[QUOTE=holdenmcclure;17507706]I wanted to remove it because it basically made it seem like nightime during the day on some people's monitors.
You should probably cut the weather folder and use everything else though.[/QUOTE]Yeah, OK. I'm actually ingame, waiting for it to get dark enough to sneak into the Agroprom base. I never had a problem with that weather cycle.
[editline]10:28PM[/editline]
The sun goes down sometime between 7 and 8PM, right?
[QUOTE=holdenmcclure;17507655]Release Candidate 1.01:
[url]http://www.mediafire.com/download.php?nnerjydmmmd[/url]
Change-log:
New Features:
-Fixes crash related to missing scope texture (To my knowledge, will need affirmation on this)
[/QUOTE]
Ill get a confirmation on this Holden...
Ill update this post about it in about a few minutes
Edit:
Fixed, Thanks holden! :D
[editline]11:03PM[/editline]
[QUOTE=seano12;17507876]Ill get a confirmation on this Holden...
Ill update this post about it in about a few minutes
Edit:
Fixed, Thanks holden! :D[/QUOTE]
[img]http://img44.imageshack.us/img44/1847/ssowner092509230227l05b.jpg[/img]
is this night time? 20:00 atm
[QUOTE=seano12;17507876]Ill get a confirmation on this Holden...
Ill update this post about it in about a few minutes
Edit:
Fixed, Thanks holden! :D
[editline]11:03PM[/editline]
is this night time? 20:00 atm[/QUOTE]
wut. By 20:00 it was almost completely dark in the Agroprom.
[quote][B]Children of the Zone[/B]
"Share another one of your tall-tales, Root. Even your stories are better than going stark-raving mad watching the clouds."
"Yeah, alright. Let me just finish this."
"What're you writing, anyway? You're always hovering above that goddamn notebook of yours."
"Don't worry about it, Manic."
"That's what you tell everybody. Come on, what's so important that you feel the need to hide behind those yellow pages?"
"If you must know, I'm writing to my family. In case I get killed, or something."
"Bullshit. I seem to recall that you mentioned being disowned."
"If you say so."
My conversations with Root would always end up like that. I don't know why, but that little red notebook of his with the yellow pages always made me so goddamn curious that I ended up bugging him about it. He'd never say what he actually wrote about, though. Root'd always make up some phony story, like writing to his family in case he got killed, or something. If we ever tried to read it over his shoulder, he'd get all defensive, put it away, and just stare out, catatonically, at the wilderness. Some people say he actually gunned down the guy that tried to take the notebook out of his hands. Of course, nobody tried that after hearing it.
Except for his fetish with that notebook, he was a pretty normal guy. One of his favorite things to do, or so we think, is to tell stories. Usually, they were about his experiences in the Zone, but sometimes he talked about the Big Land. One story in particular, though, really shook us up. He was reciting the supposed origins of some of the weirder mutants. Really disturbing stuff. Like, how during the Second Incident, a young couple visiting the exclusion zone were somehow thrown into a crevasse that'd exposed a bunch of buried radioactive waste and crap. That's how vampries came to be - born in a primordial soup of radioactive sewage. The locals call them vampires, at least. Most people call them bloodsuckers. Anyways, the worst one, was the origin of chimeras. I had nightmares for days - worse than usual, anyway. I don't know whether the dreams were thanks to Root, or to the Zone. Maybe both.
Like I was saying, he was telling that story about chimeras. Until then, we'd only regarded them as just especially nasty monsters. They're responsible for the deaths of many stalkers, at least. But after he told that story, seeing them, fighting them, was different. Knowing that, if the stories were true, then these monsters were the result of government testing gone awry. That these... things... might have once been human...
I recall that we were sitting around in one of the larger towers, in the Marshes. It was dusk, and we'd always climb up that tower, since it was a safe place to rest. We'd even made a makeshift fireplace, so we didn't have to drag one of those goddamn barrels up to make a fire in. It was just me, Root, Constant, and Lumberjack. The smoke was making us pretty drowsy, and we were getting ready to sleep, when Root finally put down his notebook and spoke for the first time in several hours.
"You guys want to hear a story?" There was an overall consensus. "I'm warning you, though, this one's pretty nasty. You sure you want to hear it?"
"Root, I'm sure it isn't nearly as bad as you say it is. Your stories are always entertaining, to some degree. Just tell it," I said, yawning.
"Alright. You know of chimeras, those large mutants with the claws, and the two faces? They were human, once." Everybody looked pretty dumbfounded. Even I was. His stories were always strange, but this was just weird. Finally, Lumberjack said what we were all thinking.
"I always knew your stories were bullshit."
"No, it's true. I'll tell you. There were these stalkers, back in the early days, when the Zone was still young. Real pioneers. They really had balls, I'm serious. They didn't have the special suits, detectors, and other crap we have now. It was just them, and the Zone. But like I was saying. This was an especially ballsy group. They'd always check out abandoned factories, tunnels, that sort of thing. You might scoff at that now, but back then, that was one of the most dangerous things you could do in the Zone. You didn't know that walking into a house or shack or something would end up with you splattered on the walls." Constant had the brilliant idea of interrupting.
"I thought this was going to be about how a bloodsucker fucked some chick who ended up having mutant babies, not a bunch of chingachooks from the Early Days."
"You're hilarious, you know that, Constant?" His comebacks were always brilliant. "Now, where was I? Ah, yes. So, there were these stalkers. They'd been observing this factory complex for some time. They'd always watch a place for a while to make sure it was safe. Anyways, they were watching this factory, because they were planning on going in and exploring it. It used to be a cannery, or something. They went in the complex, carefully, because a stalker's greatest fear back then, and even now, for some, are bloodsuckers. As you know, they frequent abandoned places. So, they're all careful-like.
"They're exploring the place, right, and they wind up in this factory's basement. After some poking around, they find this sub-basement, and in that sub-basement, they find this heavy, metal door. It was one of those sealed doors, like in a nuclear submarine, and it had a key-pad for opening it. Of course, this made them maddeningly curious. There's obviously a lack of power in abandoned buildings, especially in the zone, no visible generators around, and here's an electrically powered door, which seems to be functioning. So, they start trying to open it. But they can't, since this door is one tough piece of shit. Obviously, they don't know the code, either. But these guys had such hard-ons for things like that, they decided that they needed to get that door open.
"So, they take notes on the thing, describing it in detail, even drawing detailed diagrams of it. So, one of them takes these notes back to the Big Land, to a buddy of his. His buddy is a competent safecracker, so he figured he'd be able to get it open. Long story short, he ends up taking this guy back to the Zone with him, and joins the group. They go back to that factory, again, and after some finessing, he unlocks the door, with a decoder, or something.
"As soon as that door opened, a whole stream of mutants just stampede through, and up the stairs. Obviously, they freaked out beyond imagination, and just watched in horror as all these huge, nasty mutants booked it past them. By the time they regain their composure, the last of the mutants had trodded up the stairs, and evidently, into the Zone. That one guy's friend, the safe cracker, was pretty much crying for his mother, he was so afraid. The rest were still badly shaken from what they'd just witnessed. So, they decided that they'd leave, and visit this place the following day, when they'd be ready for whatever horrors, if any, were left inside.
"Anyways, they come back the following day, and hesitantly go in this place. God, what a sight. Corpses all over the place, all clawed, bitten, and mutilated to death. They were mostly what appeared to be doctors and scientists. Some were military. Anyways, they start exploring the place, which they called the Laboratory. Mostly, they found operating rooms, morgues, wrecked labs, and later, an extensive antechamber, filled with huge, broken jars. Pretty scary stuff, right out of Frankenstein's Monster.
"So, they spend most of their time in these labs, reading the scattered notes that these scientists had left, to figure out what the hell the place was. Most of the documents were scary looking equations, diagrams, frequency charts, things like that. Some of the more decipherable stuff, though, was pretty interesting. Basically, they were using test subjects for scientific experiments for the military. Trying to create a biological weapon, or something. What's freaky, though, the test subjects they were using were orphaned, human children. Human children, with genetic and physical mutations, born after the first disaster. They confirmed this, since there were still tiny corpses left in the morgues. Poor goddamn kids. Apparently, they even used some orphans from the Big Land, free of contamination, but they died in the experimental processes. Only the mutant children survived.
"They didn't understand how, but somehow, the scientists were turning these children into strange creatures - what we, today, call chimeras - half human, half beast. Something about sedating these young kids, injecting them with strange concoctions, putting them together with beasts into these glass tubes for weeks on end, filled with god knows what. Probably some diabolical soup they'd invented, akin to the radioactive waste which made the bloodsuckers... merging them together. Makes me shiver thinking about it.
"Anyways, according to the notes these stalkers read, the end result after growing these things in those vats, was a fierce creature with extremely powerful claws, capable of leaping astounding distances, and overall, a real killing machine. It had lost nearly all human behavior, with its half-beast animal instincts having taken over instead. Perhaps its human desire for revenge remained, and maybe that explains their eventual escape and slaughter of the military pigs that turned them into those things. Those children, changed into those monsters, because the military wanted a new weapon. Some government, huh? But I digress - I guess these stalkers were the ones that unleashed chimeras into the world. You can thank our wonderful government for them... the literal... children of the Zone."
I think I know now, what he's been writing about in that red notebook of his, with the yellow pages.
[/quote]
:geno:
[QUOTE=Sibilantjoe;17508049]wut. By 20:00 it was almost completely dark in the Agroprom.[/QUOTE]
I know it's weird, just after i updated to 1.01
[QUOTE=seano12;17508114]I know it's weird, just after i updated to 1.01[/QUOTE]
That patch removes the "Dark Cloudy" weathercycle, so that's probably why it's lighter out. I personally prefer it to be cloudy.
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