Currently working on a broken english translation. Basically running it through a translator.
[QUOTE=Zackin5;17520511]What? STALKER Vanilla is easy even on master.[/QUOTE]
I'm not talking about the difficultly but the fucking distance you have to go through and money problems.
What's the combat like in CoP? Compared to SHoC and CS?
[QUOTE=Smells Like;17526173]I'm not talking about the difficultly but the fucking distance you have to go through and money problems.[/QUOTE]
Reminds of you of real life, doesn't it? :smug:
Another crash. In Red Forest, at the point where there's a crossroads between Pripyat, the brain scorcher and the path back to the army warehouse. I crash every time, no exceptions.
[QUOTE=dedo678;17526317]Another crash. In Red Forest, at the point where there's a crossroads between Pripyat, the brain scorcher and the path back to the army warehouse. I crash every time, no exceptions.[/QUOTE]
NO EXCEPTIONS
I don't remember where that's from but it made me :buddy:
Is there a way I can enable blowouts in LURK?
[QUOTE=Furioso;17526220]Reminds of you of real life, doesn't it? :smug:[/QUOTE]
holy fuck :monocle:
So I decided to redeem my montage and make a new one, I will have ready by monday night (USA).
I finally did X16 so I could go past the Duty checkpoint.
[media]http://i36.tinypic.com/jikroz.jpg[/media]
Before.
[media]http://i34.tinypic.com/2wp79s0.jpg[/media]
That's going to take a while...
[media]http://i33.tinypic.com/66dwcl.jpg[/media]
Halfway through.
[media]http://i36.tinypic.com/2885lb6.jpg[/media]
The body/guy where they stored them all? Maybe he exploded...
[media]http://i34.tinypic.com/dlotid.jpg[/media]
One of them was stuck in a wall.
[media]http://i36.tinypic.com/vgto1.jpg
[url]http://i34.tinypic.com/108cvgj.jpg[/url][/media]
Before I sold them, 2662.2kg!
[media]http://i35.tinypic.com/2n9kwwg.jpg[/media]
After I sold them, I saved one of each gun. 1428134 RU! The barkeep only has about 100000 RU at a time, so I couldn't just sell them all at once. He kept running out of money too, so I had to keep quicksaving and quickloading.
I am now the richest man in the Zone.
And the Bar now runs at 60 FPS instead of 4FPS. :neckbeard: I hope a gunsplosion doesn't happen again...
[QUOTE=dedo678;17526317]Another crash. In Red Forest, at the point where there's a crossroads between Pripyat, the brain scorcher and the path back to the army warehouse. I crash every time, no exceptions.[/QUOTE]
[b][u]Release Candidate 1.03 is Live:[/u][/b]
[url]http://www.megaupload.com/?d=1TAW5R6O[/url]
[b]Date and Released 9/27/09[/b]
[b]New Features:[/b]
[b]* Fixed crash from missing AUG scope texture[/b] (This is the one caused at the crossroads at Red Forest)
* Enemies dish more damage, and are more accurate
* Fixed Crash caused from missing encyclopedia entry
* Fixed starting jacket containing high level nightvision
* Fixed Groza being a holy god gun
* Reposition Groza orientations
* Fixed 9x39 ammunition weight
[b]Main Features:[/b]
* Added Optionals Section for Weight and Weather
* Morning Clear Weather is now more visually appealing
* Economy is completely fixed and overhauled for balance
* Purchasing weapons and armor is now much more expensive
* Artifact selling and purchasing has been fixed
* Monster Part and Artifact values have been toned down
* Appropriate weapon attatchements are now fully purchasable
* All ammunitions are available through traders now
* Much larger selection of weapons, randomized to reduce clutter
* Proper scaleable selection from game progression
* L.U.R.K. is no longer easy due to prerelease bugs
[b]Fixes:[/b]
* Fixed Descriptions on Some Weapons
* Increased Flashlight Power
* Trader gun dropping issue has been resolved (requires restart for those who have already encountered the issue, otherwise you're fine)
* Headbobbing toned down significantly
* Weight Limit is now enforced and functional
* All attatchments have been fixed and can be mounted again
* Master difficulty is much harder then previously
* Novice Mode no longer is enabled with godmode
* All crashes reported have been fixed
* Certain weapon descriptions have been filled
* Sleeping Bag Icon is now visible, albeit shitty
* Snorks saying "Get out of here Stalker" has been removed
These updates keep rollin out, loving it
thanks holden
Excelent, I was wondering why the 9x39 was so damn heavy.
Goddamn I am tempted to try out this mod right now but I'm too damn lazy to download it.
[QUOTE=holdenmcclure;17526916][b][u]Release Candidate 1.03 is Live:[/u][/b][/QUOTE]
I'm getting some really massive performance issues in the Army Warehouses that I get nowhere else. Is that LURK, or is it just me?
[QUOTE=Furioso;17527060]I'm getting some really massive performance issues in the Army Warehouses that I get nowhere else. Is that LURK, or is it just me?[/QUOTE]
Is it stuttering or framedips?
[QUOTE=holdenmcclure;17527074]Is it stuttering or framedips?[/QUOTE]
I don't know what the difference is. :ohdear:
[QUOTE=holdenmcclure;17526916][b][u]Release Candidate 1.03 is Live:[/u][/b]
[url]http://www.megaupload.com/?d=1TAW5R6O[/url]
[b]Date and Released 9/27/09[/b]
[b]New Features:[/b]
[b]* Fixed crash from missing AUG scope texture[/b] (This is the one caused at the crossroads at Red Forest)
* Enemies dish more damage, and are more accurate
* Fixed Crash caused from missing encyclopedia entry
* Fixed starting jacket containing high level nightvision
* Fixed Groza being a holy god gun
* Reposition Groza orientations
* Fixed 9x39 ammunition weight
[b]Main Features:[/b]
* Added Optionals Section for Weight and Weather
* Morning Clear Weather is now more visually appealing
* Economy is completely fixed and overhauled for balance
* Purchasing weapons and armor is now much more expensive
* Artifact selling and purchasing has been fixed
* Monster Part and Artifact values have been toned down
* Appropriate weapon attatchements are now fully purchasable
* All ammunitions are available through traders now
* Much larger selection of weapons, randomized to reduce clutter
* Proper scaleable selection from game progression
* L.U.R.K. is no longer easy due to prerelease bugs
[b]Fixes:[/b]
* Fixed Descriptions on Some Weapons
* Increased Flashlight Power
* Trader gun dropping issue has been resolved (requires restart for those who have already encountered the issue, otherwise you're fine)
* Headbobbing toned down significantly
* Weight Limit is now enforced and functional
* All attatchments have been fixed and can be mounted again
* Master difficulty is much harder then previously
* Novice Mode no longer is enabled with godmode
* All crashes reported have been fixed
* Certain weapon descriptions have been filled
* Sleeping Bag Icon is now visible, albeit shitty
* Snorks saying "Get out of here Stalker" has been removed[/QUOTE]
Hey, Holden:
[QUOTE=Beelzebub;17526437]Is there a way I can enable blowouts in LURK?[/QUOTE]
Is it possible? :ohdear:
Does it run plain bad, or does it randomly drop the framerate really low.
[editline]10:03AM[/editline]
Also someone wanna upload 1.03 somewhere else, download limit exceeded. Please.
[QUOTE=Zezibesh;17527123]Does it run plain bad, or does it randomly drop the framerate really low.[/QUOTE]
I'd say it's a mixture of both.
[QUOTE=Furioso;17527157]I'd say it's a mixture of both.[/QUOTE]Army Warehouses is just a large map with a lot going on. I have had performance issues there with every mod I've ever played.
AAAAAAAAAAAAND I'm up.
gonna wash my eyes and get to screenshotan.
so you guys got any requests before i go?
[QUOTE=Retardation;17527206]STALKER CoP has coop? :eek:[/QUOTE]
Sadly no.
hunting artifacts, team vs team, all vs all capture the artifact.
also I got the screen res working better screenshots comin' up!
and hunger mode is back, since there's tips wrotten for it
Asking again since you probably didn't see:
Holden, are the Knight's SR-25 and the Raging Bull implemented, or are the game files just there without the gun being in the game, ala Mosin Nagant?
[editline]12:21AM[/editline]
[QUOTE=Flaming Neko;17527265]
and hunger mode is back, since there's tips wrotten for it[/QUOTE]
Yesssss
[QUOTE=Retardation;17527206]STALKER CoP has coop? :eek:[/QUOTE]
Huh? Why do you think that?
you can also ask stalkers where you can find artifacts and all that.
and uploading again as we speak. (tweaked graphics)
[QUOTE=Sibilantjoe;17527166]Army Warehouses is just a large map with a lot going on. I have had performance issues there with every mod I've ever played.[/QUOTE]
It wasn't that bad in vanilla ShoC for me.
It slows to a crawl, comparable to the performance issues when getting a gunsplosion at the Bar. It runs horribly.
[QUOTE=Furioso;17527332]It wasn't that bad in vanilla ShoC for me.
It slows to a crawl, comparable to the performance issues when getting a gunsplosion at the Bar. It runs horribly.[/QUOTE]
Well, it has happened in AMK, OL and LURK for me, never played all the way through vanilla. Specs, please.
[QUOTE=Sibilantjoe;17527363]Well, it has happened in AMK, OL and LURK for me, never played all the way through vanilla. Specs, please.[/QUOTE]
[IMG]http://i72.photobucket.com/albums/i170/potsm_master/specs.png[/IMG]
apparently, there are pills that are like in fallout and work for only 60 seconds, chemical protection increased by 150%
[img_thumb]http://imgkk.com/i/1pcKa4.png[/img_thumb]
wound healing.
[img_thumb]http://imgkk.com/i/aVA4gj.png[/img_thumb]
radiation protection same stats as chemical protection pills
[img_thumb]http://imgkk.com/i/DqTYMY.png[/img_thumb]
and this guy offers you good state weapons which are upgraded and all, but the menu is the talk menu, so you don't really know what weapon you get, atleast i think so, i didn't bother buying anything.
[img_thumb]http://imgkk.com/i/aaTWxk.png[/img_thumb]
the textures still look fucking awful (tweaking, tweaking, tweaking.)
[img_thumb]http://imgkk.com/i/RqCXxX.png[/img_thumb]
and here's the first enemy i encounter, a boar.
[img_thumb]http://imgkk.com/i/IdSqEw.png[/img_thumb]
yeah, pussy, run away (the weapon was shooting pretty slow, i guess it shoots faster when you upgrade it)
[img_thumb]http://imgkk.com/i/ocoR11.png[/img_thumb]
oh hey, that looks like a cool place to hunt for artifacts
[img_thumb]http://imgkk.com/i/Hj9cLM.png[/img_thumb]
closer...
[img_thumb]http://imgkk.com/i/rCRxRS.png[/img_thumb]
okay, nothing.
[img_thumb]http://imgkk.com/i/ws_BhF.png[/img_thumb]
oh hey! You're searching for artifacts too?
[img_thumb]http://imgkk.com/i/f5GA8v.png[/img_thumb]
this guy almost killed him he kept shouting, come on! go! then the guy finds a trap anomaly and the guy shouts "See? I told you! Now move on!"
[img_thumb]http://imgkk.com/i/UNcocF.png[/img_thumb]
[img_thumb]http://imgkk.com/i/6POF7S.png[/img_thumb]
[img_thumb]http://imgkk.com/i/byYhgK.png[/img_thumb]
[img_thumb]http://imgkk.com/i/xrrDyH.png[/img_thumb]
[img_thumb]http://imgkk.com/i/wLmeKR.png[/img_thumb]
then he moves on and gets almost killed
[img_thumb]http://imgkk.com/i/ggKqU7.png[/img_thumb]
there we go, almost dead.
[img_thumb]http://imgkk.com/i/i2FF-M.png[/img_thumb]
then i asked the stalker if i can help and he agreed but just do it faster, i ran to him and gave him a medkit, then ran back to MOMMAAA
[img_thumb]http://imgkk.com/i/8O2Qpo.png[/img_thumb]
then he gave me the bear detector (not the "bear" detector, anomaly, artifacts etc.)
[img_thumb]http://imgkk.com/i/YXzSJT.png[/img_thumb]
and here's the last screenshot even though i don't remember taking it.
[img_thumb]http://imgkk.com/i/Z6_ZF7.png[/img_thumb]
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