• S.T.A.L.K.E.R. Series Megathread
    2,002 replies, posted
[QUOTE=backfoggen;17597571]People don't get shit, an 8800GT doesn't run CS maxed out with playable frame rates, unless you're playing in 800x600.[/QUOTE] 9800GT here, which is basically a 8800. [editline]12:41PM[/editline] Actually [url]http://www.facepunch.com/showpost.php?p=17019914&postcount=1285[/url] [editline]12:41PM[/editline] Xplodzion really likes to throw those charts around.
[QUOTE=Zezibesh;17597601]9800GT here, which is basically a 8800. [editline]12:41PM[/editline] Actually [url]http://www.facepunch.com/showpost.php?p=17019914&postcount=1285[/url] [editline]12:41PM[/editline] Xplodzion really likes to throw those charts around.[/QUOTE] "Maximum" in the options aren't maxed out graphics. Half of the settings are set to medium or 50-75%. Go to advanced options and set everything to high/ultra and turn anti-aliasing on.
[QUOTE=backfoggen;17597629]"Maximum" in the options aren't maxed out graphics. Half of the settings are set to medium or 50-75%. Go to advanced options and set everything to high/ultra and turn anti-aliasing on.[/QUOTE] FYI the AA doesn't work in stalker. Never has. Game is uninstalled at the moment, will install it later today. Stand by.
[QUOTE=Zezibesh;17597647]FYI the AA doesn't work in stalker. Never has. Game is uninstalled at the moment, will install it later today. Stand by.[/QUOTE] The AA in Clear Sky works brilliantly. Always has.
Never has for me G__G Well, then you can lower my expected FPS value a bit, since I never had AA running.
[QUOTE=Whatsinaname;17594623]Apparently, the fact that I have a digital copy means I can't install the 1.0005 patch.[/QUOTE] You need to install the one that specifically says "digital distribution"
[QUOTE=backfoggen;17597571]People don't get shit, an 8800GT doesn't run CS maxed out with playable frame rates, unless you're playing in 800x600.[/QUOTE] I play with a 9800gt and it runs perfectly fine maxed out 1280x1024 with all DX10.
[QUOTE=Teh Zip File;17597454]Does CoP still have weapon upgrading?[/QUOTE] I think so.
I've just downloaded and installed the S.T.A.L.K.E.R. Complete 2009 mod for SoC, but whenever I try to launch the game it gives me this: [IMG]http://i886.photobucket.com/albums/ac66/Error404ninja/STALKERerror.jpg[/IMG] I've got the worldwide STALKER version, and have followed the instructions in the installation manual, and it refuses to launch. I didn't want to make my own thread about it, so I thought this'd be the perfect place to ask. Anyone got any ideas?
Did the mod replace any of the .dll's in the bin folder? I think Complete 2009 does that. Thta might be the cause of the crash.
[QUOTE=Zezibesh;17598030]Did the mod replace any of the .dll's in the bin folder? I think Complete 2009 does that. Thta might be the cause of the crash.[/QUOTE] It shouldn't have, the main installation procedure was to copy a folder named gamedata to the STALKER main directory, which didn't involve replacement of any files from the bin folder. I'll try finding a copy of the dll on the web.
[QUOTE=Error_404;17598063]It shouldn't have, the main installation procedure was to copy a folder named gamedata to the STALKER main directory, which didn't involve replacement of any files from the bin folder. I'll try finding a copy of the dll on the web.[/QUOTE] Show the error log (that thing is not even remotely close to it) It is where the user.ltx file is if you know that And it isn't a dll error
I have a new mission! It is to repopulate the now deserted city of Yantar :v:. Does anyone have any tips? People tend to not wander into there for some reason, or that's just what I've seen. I took a squad of two Dutyers and a guard Ecologist (I'm running OL, joined Ecologists; friends with Duty AND Freedom :D) to clear the city, and we managed to take out a large collection of zombies and a controller. I've tried getting more stragglers to follow me into the city, and I just let them go when inside the gates, but they either get hunted down by snorks or wander out of Yantar. Any help?
Here's the error log in full: * Detected CPU: GenuineIntel Pentium-III, F6/M7/S6, 3195.00 mhz, 35-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx --found external arch mp_military_2.xdb0 FS: 30275 files cached, 5617Kb memory used. Init FileSystem 1.454659 sec 'xrCore' build 3188, Oct 26 2007 Initializing Engine... Executing config-script "user.ltx"... [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll * [win32]: free[4045504 K], reserved[58780 K], committed[89956 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[7444 K], process heap[728 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[1032 K], smem[0 K] Executing config-script "c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"... [c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx"... ! Unknown command: r__dtex_range ! Unknown command: r__ssa_glod_end ! Unknown command: r__ssa_glod_start ! Unknown command: r__wallmark_ttl ! Unknown command: rs_detail ! Unknown command: rs_skeleton_update ! Unknown command: vid_bpp [c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"... [c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded. [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) 2. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 32773 kb, 3805 lines, 8820 bpl Starting RENDER device... * GPU [vendor:1002]-[device:9442]: ATI Radeon HD 4800 Series * GPU driver: 8.14.10.685 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 2283 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * DVB created: 1536K * DIB created: 512K ! Version conflict in shader 'def_shaders\def_aref' ! Version conflict in shader 'def_shaders\def_aref_v' ! Version conflict in shader 'def_shaders\def_trans' ! Version conflict in shader 'def_shaders\def_trans_v' ! Version conflict in shader 'def_shaders\def_trans_v_tuchi' ! Version conflict in shader 'def_shaders\lod_old' ! Renderer doesn't support blender 'effects\shadow_world' ! Version conflict in shader 'effects\watertest-1' count of .thm files=4 load time=71 ms * NULLRT supported * ...and used * HWDST/PCF supported and used - r__tf_aniso 16 - r2_tf_mipbias 0. Starting engine... [16-9] get_xml_name for[ui_mp_icon_rank.xml] returns [ui_mp_icon_rank.xml] [16-9] get_xml_name for[ui_icons_map.xml] returns [ui_icons_map.xml] [16-9] get_xml_name for[ui_common.xml] returns [ui_common.xml] [16-9] get_xml_name for[ui_old_textures.xml] returns [ui_old_textures.xml] [16-9] get_xml_name for[ui_ingame.xml] returns [ui_ingame.xml] [16-9] get_xml_name for[ui_map_description.xml] returns [ui_map_description.xml] [16-9] get_xml_name for[ui_models_multiplayer.xml] returns [ui_models_multiplayer.xml] [16-9] get_xml_name for[ui_team_logo.xml] returns [ui_team_logo.xml] [16-9] get_xml_name for[ui_team_logo_small.xml] returns [ui_team_logo_small.xml] [16-9] get_xml_name for[ui_mainmenu.xml] returns [ui_mainmenu.xml] [16-9] get_xml_name for[ui_mp_main.xml] returns [ui_mp_main.xml] [16-9] get_xml_name for[ui_statistics.xml] returns [ui_statistics.xml] [16-9] get_xml_name for[ui_hud.xml] returns [ui_hud.xml] [16-9] get_xml_name for[ui_numpad.xml] returns [ui_numpad.xml] [16-9] get_xml_name for[ui_inventory.xml] returns [ui_inventory.xml] [16-9] get_xml_name for[ui_inventory2.xml] returns [ui_inventory2.xml] [16-9] get_xml_name for[ui_iconstotal.xml] returns [ui_iconstotal.xml] [16-9] get_xml_name for[ui_pda.xml] returns [ui_pda.xml] [16-9] get_xml_name for[ui_icons_npc.xml] returns [ui_icons_npc.xml] [16-9] get_xml_name for[ui_npc_monster.xml] returns [ui_npc_monster.xml] [16-9] get_xml_name for[ui_npc_unique.xml] returns [ui_npc_unique.xml] [16-9] get_xml_name for[ui_buy_menu.xml] returns [ui_buy_menu.xml] [16-9] get_xml_name for[ui_asus_intro.xml] returns [ui_asus_intro.xml] [16-9] get_xml_name for[color_defs.xml] returns [color_defs.xml] [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml] Loading DLL: xrGameSpy.dll [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] [16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] * DVB created: 1536K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 *** RESET [340 ms] "c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 83545 K Prefetching objects... Loading objects... Loading models... * [prefetch] time: 13018 ms * [prefetch] memory: 84906Kb * phase time: 13063 ms * phase cmem: 157930 K SERVER: Starting... * phase time: 58 ms * phase cmem: 144509 K SERVER: Loading alife simulator... * phase time: 8 ms * phase cmem: 144509 K Loading saved game "stalker.sav"... * Loading spawn registry... * 8641 spawn points are successfully loaded * Loading objects... * 17175 objects are successfully loaded [16-9] get_xml_name for[map_spots.xml] returns [map_spots.xml] [16-9] get_xml_name for[map_spots_escape.xml] returns [map_spots_escape.xml] [16-9] get_xml_name for[map_spots_garbage.xml] returns [map_spots_garbage.xml] [16-9] get_xml_name for[map_spots_agroprom.xml] returns [map_spots_agroprom.xml] [16-9] get_xml_name for[map_spots_darkvalley.xml] returns [map_spots_darkvalley.xml] [16-9] get_xml_name for[map_spots_bar.xml] returns [map_spots_bar.xml] [16-9] get_xml_name for[map_spots_military.xml] returns [map_spots_military.xml] [16-9] get_xml_name for[map_spots_radar.xml] returns [map_spots_radar.xml] [16-9] get_xml_name for[map_spots_mp.xml] returns [map_spots_mp.xml] [16-9] get_xml_name for[map_spots_relations.xml] returns [map_spots_relations.xml] [16-9] get_xml_name for[map_spots_lchangers.xml] returns [map_spots_lchangers.xml] * Game stalker is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\stalker.sav' (2.556s) * phase time: 2556 ms * phase cmem: 175191 K SERVER: Connecting... MaxPlayers = 32 * phase time: 66 ms * phase cmem: 175223 K CLIENT: Connecting to localhost... # Player not found. New player created. * client : connection accepted - <> * phase time: 22 ms * phase cmem: 175248 K Opening stream... * phase time: 13 ms * phase cmem: 175248 K Loading CFORM... * phase time: 3767 ms * phase cmem: 247915 K Loading shaders... * phase time: 368 ms * phase cmem: 248935 K Loading geometry... * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65525 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65466 verts, 2045 Kb * [Loading VB] 17208 verts, 537 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 46595 verts, 1456 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 53181 verts, 1661 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 228285 indices, 445 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 14030 verts, 164 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 718302 indices, 1402 Kb * phase time: 866 ms * phase cmem: 249327 K Loading spatial-DB... * phase time: 1548 ms * phase cmem: 253893 K Loading details... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 40687 v(20), 26352 p * [DETAILS] Batch(61), VB(794K), IB(154K) * phase time: 106 ms * phase cmem: 253919 K Loading sectors portals... * Loading HOM: c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l01_escape\level.hom * phase time: 16 ms * phase cmem: 254125 K Loading AI objects... - Loading music tracks from 'l01_escape_musics'... * phase time: 93 ms * phase cmem: 254164 K CLIENT: Spawning... - Game configuring : Started - Game configuring : Finished [16-9] get_xml_name for[maingame.xml] returns [maingame_16.xml] [16-9] get_xml_name for[zone_map.xml] returns [zone_map_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[car_panel.xml] returns [car_panel_16.xml] [16-9] get_xml_name for[motion_icon.xml] returns [motion_icon_16.xml] [16-9] get_xml_name for[messages_window.xml] returns [messages_window.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[ui_custom_msgs.xml] returns [ui_custom_msgs.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml] [16-9] get_xml_name for[inventory_item.xml] returns [inventory_item_16.xml] [16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[pda.xml] returns [pda.xml] [16-9] get_xml_name for[pda_map.xml] returns [pda_map.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml] [16-9] get_xml_name for[pda_contacts_new.xml] returns [pda_contacts_new.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[events_new.xml] returns [events_new.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[encyclopedia.xml] returns [encyclopedia.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[actor_statistic.xml] returns [actor_statistic.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[pda_dialog_character.xml] returns [pda_dialog_character_16.xml] [16-9] get_xml_name for[stalkers_ranking.xml] returns [stalkers_ranking.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[stalkers_ranking_character.xml] returns [stalkers_ranking_character_16.xml] [16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml] [16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[job_item.xml] returns [job_item.xml] [16-9] get_xml_name for[talk.xml] returns [talk_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[trade.xml] returns [trade_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[trade_item.xml] returns [trade_item_16.xml] [16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[carbody_new.xml] returns [carbody_new_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[carbody_item.xml] returns [carbody_item_16.xml] [16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] * phase time: 266 ms * phase cmem: 262760 K Loading textures... * t-report - base: 1437, 568555 K * t-report - lmap: 7, 7168 K * phase time: 9372 ms * phase cmem: 262760 K CLIENT: Synchronizing... * phase time: 26 ms * phase cmem: 262760 K * [win32]: free[2864932 K], reserved[116308 K], committed[1213000 K] * [ D3D ]: textures[575724 K] * [x-ray]: crt heap[262760 K], process heap[6175 K], game lua[22186 K], engine lua[211 K], render[0 K] * [x-ray]: economy: strings[3643 K], smem[28221 K] * MEMORY USAGE: 287307 K [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] [16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] - Disconnect - Destroying level DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 Input: 1 Config-file [c:\users\public\documents\stalker-shoc\user.ltx] saved successfully Destroying Direct3D... * RM_Dump: textures : 0 * RM_Dump: rtargets : 0 * RM_Dump: rtargetsc : 0 * RM_Dump: vs : 0 * RM_Dump: ps : 0 * RM_Dump: dcl : 0 * RM_Dump: states : 0 * RM_Dump: tex_list : 0 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 0 * RM_Dump: v_elements: 0 * RM_Dump: v_shaders : 0 refCount:pBaseZB 1 refCount:pBaseRT 1 DeviceREF: 1 Thanks for the replies so far, glad to know someone is willing to help :)
:wtc: Why is it whenever I try to install CoP it says that the required amount of space is 0.0KB?
If you're using the torrent on Vista or XP, apparently it doesn't work.
[QUOTE=Error_404;17598134]Here's the error log in full: long log goes here Thanks for the replies so far, glad to know someone is willing to help :)[/QUOTE] The error isn't shown! D:
[QUOTE=hahaha221;17598317]If you're using the torrent on Vista or XP, apparently it doesn't work.[/QUOTE] how about you're just doing it wrong. [editline]12:06PM[/editline] [QUOTE=Teh Zip File;17597454]Does CoP still have weapon upgrading?[/QUOTE] yes, you need to bring instruments and vodka which can be found in buildings.
[QUOTE=Smells Like;17598157]:wtc: Why is it whenever I try to install CoP it says that the required amount of space is 0.0KB?[/QUOTE] Don't pirate.
[QUOTE=Paravin;17598493]Don't pirate.[/QUOTE] I probably shouldn't. Damn me and my impatient ass
[QUOTE=PaChIrA;17598337]The error isn't shown! D:[/QUOTE] Thats silly. Does this help at all? =::=::\ ALLUSERSPROFILE=C:\ProgramData APPDATA=C:\Users\Sam\AppData\Roaming CommonProgramFiles=C:\Program Files (x86)\Common Files CommonProgramFiles(x86)=C:\Program Files (x86)\Common Files CommonProgramW6432=C:\Program Files\Common Files COMPUTERNAME=GAMESPC ComSpec=C:\Windows\system32\cmd.exe FP_NO_HOST_CHECK=NO HOMEDRIVE=C: HOMEPATH=\Users\Sam LOCALAPPDATA=C:\Users\Sam\AppData\Local LOGONSERVER=\\GAMESPC NUMBER_OF_PROCESSORS=2 OS=Windows_NT Path=C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static PATHEXT=.COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC PROCESSOR_ARCHITECTURE=x86 PROCESSOR_ARCHITEW6432=AMD64 PROCESSOR_IDENTIFIER=Intel64 Family 6 Model 23 Stepping 6, GenuineIntel PROCESSOR_LEVEL=6 PROCESSOR_REVISION=1706 ProgramData=C:\ProgramData ProgramFiles=C:\Program Files (x86) ProgramFiles(x86)=C:\Program Files (x86) ProgramW6432=C:\Program Files PUBLIC=C:\Users\Public SESSIONNAME=Console SystemDrive=C: SystemRoot=C:\Windows TEMP=C:\Users\Sam\AppData\Local\Temp TMP=C:\Users\Sam\AppData\Local\Temp USERDOMAIN=GamesPC USERNAME=Sam USERPROFILE=C:\Users\Sam windir=C:\Windows
no
[QUOTE=Error_404;17598595]Thats silly. Does this help at all? =::=::\ ALLUSERSPROFILE=C:\ProgramData APPDATA=C:\Users\Sam\AppData\Roaming CommonProgramFiles=C:\Program Files (x86)\Common Files CommonProgramFiles(x86)=C:\Program Files (x86)\Common Files CommonProgramW6432=C:\Program Files\Common Files COMPUTERNAME=GAMESPC ComSpec=C:\Windows\system32\cmd.exe FP_NO_HOST_CHECK=NO HOMEDRIVE=C: HOMEPATH=\Users\Sam LOCALAPPDATA=C:\Users\Sam\AppData\Local LOGONSERVER=\\GAMESPC NUMBER_OF_PROCESSORS=2 OS=Windows_NT Path=C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static PATHEXT=.COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC PROCESSOR_ARCHITECTURE=x86 PROCESSOR_ARCHITEW6432=AMD64 PROCESSOR_IDENTIFIER=Intel64 Family 6 Model 23 Stepping 6, GenuineIntel PROCESSOR_LEVEL=6 PROCESSOR_REVISION=1706 ProgramData=C:\ProgramData ProgramFiles=C:\Program Files (x86) ProgramFiles(x86)=C:\Program Files (x86) ProgramW6432=C:\Program Files PUBLIC=C:\Users\Public SESSIONNAME=Console SystemDrive=C: SystemRoot=C:\Windows TEMP=C:\Users\Sam\AppData\Local\Temp TMP=C:\Users\Sam\AppData\Local\Temp USERDOMAIN=GamesPC USERNAME=Sam USERPROFILE=C:\Users\Sam windir=C:\Windows[/QUOTE] In your log at the bottom you should see Fatal Error We need that part downwards to be able to tell you whats wrong.
[QUOTE=Error_404;17598134]Here\'s the error log in full: Thanks for the replies so far, glad to know someone is willing to help :)[/QUOTE] Oh lord
[QUOTE=Jamie1992GSC;17598906]In your log at the bottom you should see Fatal Error We need that part downwards to be able to tell you whats wrong.[/QUOTE] This one is right
If you get the X-Ray bug message you can just ctrl+v in a notepad window because it copies to your clipboard. It's how people debug stuff.
Arm skin switching works! Uploading a video now.
[QUOTE=Smells Like;17598582]I probably shouldn't. Damn me and my impatient ass[/QUOTE] It's ok, man. I forgive you.
[QUOTE=BuddieBBB;17599101]Arm skin switching works! Uploading a video now.[/QUOTE] Yes!
[QUOTE=BuddieBBB;17599101]Arm skin switching works! Uploading a video now.[/QUOTE] Fuck year
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