Stalker Complete 2009 1.4 Update. And to think that this mod couldn't make the game any more realistic. This is a must have mod, the game looks unbelievable. Better than a lot of retail games.
[url]http://www.moddb.com/mods/stalker-complete-2009/news/stalker-complete-2009-14-release[/url]
[QUOTE=Spoof;17624757]
Also, how can I put these pictures into an image tag so they don't break the page?[/QUOTE]
[media] tags.
Does anyone else ( And I'm talking about SoC ) never find any artifacts just lying around, even if you're right next to an anomaly field? It doesn't even matter what mod I'm using, or if I'm even using a mod, they just don't seem to be there.
[QUOTE=Retardation;17624198]How the fuck did you get those graphics?
I tried running it on max and it still looks a little worst then that.
[editline]11:50PM[/editline]
Also, am I really the only one that still plays Clear Sky regularly? everyone seems to be playing CoP and LURK ITT.[/QUOTE]
I'm playing CS right now. I was playing LURK but the Red Forest was just so annoying.
[QUOTE=Retardation;17624927]Lol, I actually killed like 900 Stalkers and 120 mutants in CS.
Killing humans is much more satisfying imo.[/QUOTE]
:crossarms:
A couple recommendations to L.U.R.K.
- If L.U.R.K is going to be using the dynamic suit feature when it's done, they should just really port the Clear Sky model and make new textures accordingly rather than use the original hand that has a strange bump on the side of his left wrist.
- Use the Argus texture pack, all of the textures in there are professional looking.
- Disable the "flashing" effect around artifacts so they don't stand out like a sore thumb.
[QUOTE=Hostel;17625212]A couple recommendations to L.U.R.K.
- If L.U.R.K is going to be using the dynamic suit feature when it's done, they should just really port the Clear Sky model and make new textures accordingly rather than use the original hand that has a strange bump on the side of his left wrist.
- Use the Argus texture pack, all of the textures in there are professional looking.
- Disable the "flashing" effect around artifacts so they don't stand out like a sore thumb.[/QUOTE]
I think before delving into such matters,they should fix the fucking performance in the goddamn Army Warhouses.
[QUOTE=Furioso;17625277]I think before delving into such matters,they should fix the fucking performance in the goddamn Army Warhouses.[/QUOTE]
I'm one of the lucky who have 4GB of RAM so I don't get those problems as often, but even with that, I really need to get a 1GB card since it's going to be the new standard for games soon.
[QUOTE=Retardation;17625414]Fuck I just realized how fucked up that sounds[/QUOTE]
We all feel that way sometimes, or is that just me??
[QUOTE=Hostel;17625212]A couple recommendations to L.U.R.K.
- If L.U.R.K is going to be using the dynamic suit feature when it's done, they should just really port the Clear Sky model and make new textures accordingly rather than use the original hand that has a strange bump on the side of his left wrist.
- Use the Argus texture pack, all of the textures in there are professional looking.
- Disable the "flashing" effect around artifacts so they don't stand out like a sore thumb.[/QUOTE]
It's the animation of that gun I think. and if I remember right CS uses the same hand model.
And give it another couple Gigabytes? No thank you.
I only really notice that when I'm right next to a artifact and looking at it.
[QUOTE=Retardation;17625492]Are there ANY mods for Clear Sky version 1.5.10 that improve the textures?
Also is it possible to depatch Clear Sky (Steam version)? if yes, then how.[/QUOTE]
Textures should be compatible with every version, since they only change aesthetic portions of the game.
[editline]06:21PM[/editline]
[QUOTE=Retardation;17625492]Are there ANY mods for Clear Sky version 1.5.10 that improve the textures?
Also is it possible to depatch Clear Sky (Steam version)? if yes, then how.[/QUOTE]
Yes. Uninstall, reinstall, and/or patch.
[QUOTE=Retardation;17625574]Exactly what I did but it automatically patches it up. even without my permission.[/QUOTE]
Oh. :frown:
In that case, I have no idea.
[QUOTE=Retardation;17625102][url]http://www.facepunch.com/showpost.php?p=17624526&postcount=1951[/url][/QUOTE]
I can run the army warehouse just fine, but no matter what mod i ever play, the depot in the garbage drops me from 60-70fps, to around 5pfs. Its always happened, and I still don't understand it.
What does this mean? :saddowns:
[code]Expression : wave&&wave->length()
Function : CSoundRender_Source::LoadWave
File : E:\priquel\sources\engine\xrSound\SoundRender_Source_loader.cpp
Line : 65
Description : Can't open wave file:
Arguments : c:\program files\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\sounds\weapons\akm_new.ogg
[/code]
[QUOTE=Retardation;17625775]I don't lie :smug:
*img*
[highlight][u]Duty will fuck your shit up.[/highlight][/u]
Fuck freedom, crack heads that do no good for the zone.
Meh, I'll try to reach 15,000 Stalker kills and then quit.[/QUOTE]
Freedom is the best! Not only do they respect The Zone, they're also not all uptight like Duty is. I bet you never use an artifact, either.
I've just uninstalled OL 2.2 to try out Stalker Complete 2009 and maybe LURK, but the game freezes as soon as I start it up. I can't even reach the menu screen. I've tried both vanilla and with mods, but the same thing happens.
[QUOTE=Retardation;17625492]Are there ANY mods for Clear Sky version 1.5.10 that improve the textures?[/QUOTE]
[url]http://stalker.filefront.com/file/SHARPER_FULL_version_832_textures;94212[/url]
[QUOTE=Furioso;17626776]What does this mean? :saddowns:
[code]Expression : wave&&wave->length()
Function : CSoundRender_Source::LoadWave
File : E:\priquel\sources\engine\xrSound\SoundRender_Source_loader.cpp
Line : 65
Description : Can't open wave file:
Arguments : c:\program files\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\sounds\weapons\akm_new.ogg
[/code][/QUOTE]
It means
c:\program files\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\sounds\weapons\akm_new.ogg
is fucked up, remove it.
[QUOTE=Hostel;17625212]
- Disable the "flashing" effect around artifacts so they don't stand out like a sore thumb.[/QUOTE]
No.
I hate having to strain my eyes to see an artifact.
[QUOTE=Zackin5;17625452]It's the animation of that gun I think. and if I remember right CS uses the same hand model.
And give it another couple Gigabytes? No thank you.
I only really notice that when I'm right next to a artifact and looking at it.[/QUOTE]
No, CS uses a different hand model that is much better modeled and textured.
Most of the textures from the Argus pack would be replacing already modified textures in the mod with these better ones, so not much of an increase in size.
Really? I can see them from an immensely long ways away.
[QUOTE=Retardation;17628065]Are you sure this works with 1.5.10?
I remember downloading it but I saw no change ingame...[/QUOTE]
I don't see why it wouldn't, it's just a bunch of textures.
[QUOTE=Retardation;17629704]Well I redownloaded it, and I don't see much difference.
I see that the weapon textures are a bit more clear and detailed.
Some wooden walls better detailed, but that's about it. I am running it on High with that static lightning option. and it sometimes has these lag spikes, not FPS lag, but actual in game lag. it's pretty weird.[/QUOTE]
I get in game lag spikes often in SHoC, I've always assumed it was the game focusing more power on the npcs and whatnot since it mainly happened when I was getting closer to a cluster of npcs and the likes.
[QUOTE=SomeGuest;17627802]It means
c:\program files\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\sounds\weapons\akm_new.ogg
is fucked up, remove it.[/QUOTE]
I think I figured out the problem. akm_new.ogg wasn't there. :v:
[QUOTE=Sibilantjoe;17624355]Anyone else playing CoP getting that bug where there's a huge shadow around you? Like, there's a 10m circle, with you in the middle, and everything inside the circle doesn't get lit.[/QUOTE]
r2_sun_near_border 1 in console or something like that
where do i find the textures of the whole map from the KPK? (PDA)
[QUOTE=GamerKiwi;17621165]Use [url=http://stalker.filefront.com/file/UI_HUD_Overhaul;99246]This mod[/url] for the gloves if the creator is cool with it. I like them and think they would fit with some suits.[/QUOTE]
I already used that texture as a base for two textures, but the gloves would fit with the SEVA suit, thanks for the tip :smile:
[QUOTE=Sibilantjoe;17624355]Anyone else playing CoP getting that bug where there's a huge shadow around you? Like, there's a 10m circle, with you in the middle, and everything inside the circle doesn't get lit.[/QUOTE]
r2_sun_near 1
There's a major bug in CoP. After you finish the main story, some sidequests are broken.
[QUOTE=Thomo;17630944]Should I bother trying to make the english localization translation for CoP any more correct?[/QUOTE]
If you want to be popular, then go ahead.
[editline]09:08AM[/editline]
actually, i'll give it a try. translating.
[QUOTE=Thomo;17631035]I've never laughed so hard when I opened it up.[/QUOTE]
Do you have the Russian .xml files?
It would be a lot easier for me.
Anyone else got that ungodly annoying texture problem in CoP where they look like they had an overlapping copy of them?
[img]http://img42.imageshack.us/img42/3443/xrengine200910031107188.jpg[/img]
[img]http://img36.imageshack.us/img36/1019/xrengine200910031104038.jpg[/img]
Looks like shit D:
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