Messing around with the demo. How do you get a proper ship? Mine just likes to spin.
[QUOTE=superstepa;35506092]It's a really really really early awful what the hell are you expecting?[/QUOTE]
Why the fuck would they even bother selling it then? Especially if everyone who buys it is just going to have to pay again..
[QUOTE=Exxon;35513355]Why the fuck would they even bother selling it then? Especially if everyone who buys it is just going to have to pay again..[/QUOTE]
Alpha funding is currently the only way for small indie companies like this to survive
And they changed the pricing model a long time ago, you pay once and you get all the updates
[QUOTE=superstepa;35516943]Alpha funding is currently the only way for small indie companies like this to survive
And they changed the pricing model a long time ago, you pay once and you get all the updates[/QUOTE]
Oh ok, sorry for complaining then, I am perfectly fine with that.
someone needs to message the OP and tell him to update his shit.
It became pretty active again
Next patch will include flyable ships in the indev version
[quote]Three shots from the upcoming 0.54.2!
By admin on Tuesday, April 10, 2012
Thanks to user feedback, we think we may have narrowed down the crash-on-startup problems, and have some other goodies in the works for 0.54.2!
Shiny walls and self-illuminated interiors!
Shine is from 0.54.1. Self-illumination on the interioris is from 0.54.2!
[img]http://media.moddb.com/cache/images/games/1/16/15180/thumb_620x2000/Screenshot_BR-Shiny-walls.jpg[/img]
"Launch" previewer is on the way!
Make your new creations fly once again!
[img]http://media.moddb.com/cache/images/games/1/16/15180/thumb_620x2000/previewer.jpg[/img]
In-progress new interior editor!
Hopefully a little easier for everyone to use to build their own interiors in the short-term!
[img]http://media.moddb.com/cache/images/games/1/16/15180/thumb_620x2000/main-screen.jpg[/img][/quote]
I might just buy this right the fuck now ugnh
I've wanted something like this for a while
.55.1 is out!
Sorry for a huge bump, but this game got an [I]amazing[/I] update
[quote=Changelog]
- Added new materials menu for editor
[B]- Added "Guest" option to login screen for Lite version users[/B] (You can play the full game for free with some limitations)
- Added "Lite version" alerts when using locked out features
- Added "multiplayer" and "editor" in menu now show "Lite version" when the user's running the game as a guest
[B]- Added added server commands, pass, lan, public, unlisted, kick[/B]
[B]- Added autosave options to editor[/B]
- Added symmify tool in editor to immediately mirror the ship
- Added new symmify display model to assist in placement
- Added toggle graphic when auto-repeat ( [~] key ) is used in editor
[B]- Added Rock Monster character model[/B]
[B]- Added characters to multiplayer[/B]
[B]- Added character physics[/B]
- Added "sonic spanner" for character to move in space, [Left-click], [SHIFT] accelerates faster
- Added ability to slow down in space [Right-click]
[B]- Added gravity boots to characters[/B]
- Added prefab Helm Control
- Added ability to message all servers before shutting master server down
- Added keytag search system to the Editor's materials window
- Added keytags to all objects
- Added a scroll bar to the materials window
- Added "applied changes" notification after you've made changes in options
- Added collision models for all prefabs
- Added accurate "pill" collision for material menu in Editor
- Added name, size, and weight realtime info display to editor
- Added options menu can be opened from within the editor
- Added current frame angle is now displayed in material bar
- Added current surface is displayed on frame (after using [right-click] to select your surface)
- Added [ALT]+SCROLL to cycle through shapes in editor
- Added unique reticules to different shape modes in editor (line, rect, sphere, block, prefab)
- Added textfield "I" mouse cursor when hovering over textfields
- Added inverted colors to editor's selection brackets
[B]- Added physics crates to main editor (allows you to experiment with physics)[/B]
- Added "range" slider in editor to adjust the range of the selector ( you can also use scroll )
- Added [CTRL] can be used to overwrite the block you're facing in the editor (frames, surfaces, and prefabs)
- Added "Author" tags to prefabs to credit community members for their hard work!
- Added how long you've worked on your ship in info display VIEW in editor
- Added "locked" graphics to compass when it's locked in editor
- Added floor bracket displays to make placing prefabs easier
- Added window edge prefabs
- Added clicking anywhere on screen goes into flight mode in editor
- Added LITE version limit of 32x32x32 entities
- Added numerous prefabs by Terah, Micah and MrVorgra!
- Changed [Enter] no longer goes into flight mode in editor
- Changed [Enter] in name textbox in editor saves the entity
- Changed Mirror and Symmetry Fields now operate out of the materials pill
- Changed angles have been moved into the Editor's materials window
- Changed new icons for material bar
- Changed moved "Ghost" mode from views to tools in the editor
- Changed line/rect/sphere tools now work permanently under a "hold and release" mode
- Changed ship name in editor is now a button to open "save as" dialog instead of a textfield
- Changed four interior sets are preset in the editor until interiors receive a cleanup pass
- Changed save/load menu to include slimmer design and scroll bar
- Changed compass is colored green now when its locked, and blue when its normal
- Fixed non-player owned entities now have accurate positions and collisions
- Fixed interior corners show up black when loading a ship
- Fixed symmetry did not symmetrically delete prefabs in editor
- Fixed symmetry would not work when being placed over surfaces (plating, interiors, etc)
- Fixed mouse collision would be messed up by moving the game window
- Fixed mipmap settings now load from the settings.xml file
- Fixed ALT+Tab would cause materials to appear glitched
- Fixed ALT+Tab would cause the game to crash when brought back into focus
- Fixed prefabs destroyed from the "north" direction wouldn't always clear
- Fixed prefabs in material bar appear properly
- Fixed prefabs very difficult to place
- Fixed prefabs sometimes causing crashes when near edges
- Fixed vertical spacing on multi-line text appear properly
- Fixed issue with entity size not shrinking properly with some prefabs
- Fixed e-mail can be used to login
- Fixed game would start with a purple screen if settings.xml is missing
- Fixed entities in editor would move when blocks were added or removed
- Fixed when settings .xml is deleted "3D hud" is off by default
- Fixed tooltips would leak through in the editor's Load dialog
- Fixed lock direction in editor no longer goes to flight mode
- Fixed going from the previewer back to the editor would end up glitchy
- Fixed small reactor prefab could crash the game
- Fixed Captain's Chair prefab was too low
- Fixed an issue where the cursor would snap the window down when switching to editor
- Fixed too high of ping makes LAN games not show up in the server listing
- Fixed unlisted servers sometimes would show up in the game listings screen
- Fixed full servers would crash the game when you attempt to join
- Fixed clicking "Close Materials" wouldn't close the materials in the editor
- Fixed "lock build direction" locks the build direction without going into the editor
- Fixed 2nd, 3rd, 4th interior sets no longer cause crashing when loading
- Fixed grid would get disoriented after returning from launch mode in editor
- Fixed GUI items in editor wouldn't move in unison when pressing TAB/ESC
- Fixed table pefab size corrected
- Fixed 2D name's in multiplayer displayed in wrong location
- Fixed holding right-click and pressing [B] could crash game
- Fixed grid would "blip" when you place or remove blocks in editor
- Improved doors can be walked through in preview mode
- Improved symmetry now functions for both Mirror and Symmetry fields
- Improved you can no longer create blocks or remove blocks through the cracks between them
- Improved symmetry shows up as a toggle when being used
- Improved toggles system in editor streamlined
- Improved hovering material bar in editor now lights up
- Improved when hovering shapes in the editor, you can use [Scroll] to cycle through the shapes
- Improved general handling of popups, menus, etc
- Improved catwalks are now double-sided
- Improved door prefab's texture
- Improved warning dialog
- Improved all objects now have more accurately assigned mass
- Improved textbox colors when editing text
- Improved block shape effects
- Improved [TAB] / [SHIFT TAB] now works for login screen
- Improved options that don't affect the resolution should not require a restart of Blockade Runner
- Improved camera keeps its position when switching between launch and editor
- Improved added crosshair to launch mode
- Improved center of mass now is drawn above the ship in editor as 2D image
- Removed the "remove" pill from editor
- Removed the "expand" and "shrink" tools from editor until further notice
[/quote]
This took a while to release, but the wait was so worth it. Finally, character physics!
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