S.T.A.L.K.E.R. Series Megathread: Full of Delicous Edition
2,000 replies, posted
[QUOTE=Calkkuna;21549904]Only new news to me is that Complete 2009 is actually fun.
yes.
[editline]07:39PM[/editline]
DID I NOT MAKE MYSELF CLEAR? I NEED good hunting stalker.
I sold a sausage to the trader and he raged so I ran out of his bunker. He said that.[/QUOTE]
What's wrong with sausages? :v:
[QUOTE=kolkhoznik;21550001]What's wrong with sausages? :v:[/QUOTE]
Everyone tends to store them up their ass due to small backpacks.
Mmmm delicious sausages.
Installing CS Complete.
Yay new avatar!
[QUOTE=croguy;21550101]Everyone tends to store them up their ass due to small backpacks.
Mmmm delicious sausages.[/QUOTE]
Oh.
I never checked there while looting corpses.
[QUOTE=kolkhoznik;21550001]What's wrong with sausages? :v:[/QUOTE]
Ask the trader, I don't know.
X18 was pretty uneventful despite being really annoying (damn poltergeists), got out easy enough and after a wild chase through irradiated swamps (couldn't be bothered to fight) I got away from the Military.
Also just noticed, the google ad at the bottom of the page is an advert for dredgers lol:
[img]http://i819.photobucket.com/albums/zz113/swiftmus/dredger_lol.png[/img]
I never really understood why Marked One had to go to X18, X16 was preety much already revealed, you just had to leak information from Sarkhaov on how to get in it and turn off the system.
[QUOTE=croguy;21550509]I never really understood why Marked One had to go to X18, X16 was preety much already revealed, you just had to leak information from Sarkhaov on how to get in it and turn off the system.[/QUOTE]
I heard the labs are as scary as fuck.
:ohdear:
I'm not there yet.
[QUOTE=kolkhoznik;21550582]I heard the labs are as scary as fuck.
:ohdear:
I'm not there yet.[/QUOTE]
X18 is scary. X16 is more of a L4D scary since it has a load of zombies, it's rusty, and it has corpses scattered around. However, there is always a "wat" moment in each. In X18 it's [sp]poltergeist fetus[/sp] and in X16 it's [sp]a tank-sized brain that emmits psy-radiation.[/sp]
[QUOTE=croguy;21550509]I never really understood why Marked One had to go to X18, X16 was preety much already revealed, you just had to leak information from Sarkhaov on how to get in it and turn off the system.[/QUOTE]
X18 was brain scorcher info I think.
I finally bothered to download LURK for the first time. Am I in for something special or is it just like OL, though I enjoyed OL immensely.
[QUOTE=chills2;21551402]I finally bothered to download LURK for the first time. Am I in for something special or is it just like OL, though I enjoyed OL immensely.[/QUOTE]
More to it than OL. Harder but rewarding and I think the textures are better.
I just sold 3,000 RU worth of bandages. I need to stop hoarding.
[QUOTE=croguy;21550925]X18 is scary. X16 is more of a L4D scary since it has a load of zombies, it's rusty, and it has corpses scattered around. However, there is always a "wat" moment in each. In X18 it's [sp]poltergeist fetus[/sp] and in X16 it's [sp]a tank-sized brain that emmits psy-radiation.[/sp][/QUOTE]
Oh dear. :ohdear:
I better spend the next few weeks growing balls. :v:
[QUOTE=kolkhoznik;21551478]Oh dear. :ohdear:
I better spend the next few weeks growing balls. :v:[/QUOTE]
I only find X18 scary because of the damn poltergeist slapping my face with the butt of my own gun in the dark. X16 is more scarier upon entering it than being in it, since it's well lit and has working things.
[QUOTE=croguy;21551618]I only find X18 scary because of the damn poltergeist slapping my face with the butt of my own gun in the dark. X16 is more scarier upon entering it than being in it, since it's well lit and has working things.[/QUOTE]
Oh.
I am currently at the Agroprom Military area, but i can't play due to schoolwork.
:saddowns:
Whenever I try to start a new game in Clear Sky Complete, the game crashes to desktop.
:saddowns:
[QUOTE=milkandcooki;21551463]I just sold 3,000 RU worth of bandages. I need to stop hoarding.[/QUOTE]
Just keep a limit of about 25. I did it in COP and I didn't notice too much build up. In fact I was struggling to find food a lot of the time.
[QUOTE=spekter;21552214]Just keep a limit of about 25. I did it in COP and I didn't notice too much build up. In fact I was struggling to find food a lot of the time.[/QUOTE]
I wish I had 3k rubles of bandages. :saddowns:
[QUOTE=kolkhoznik;21552641]I wish I had 3k rubles of bandages. :saddowns:[/QUOTE]
Just hang around the garbage for a while and keep killing bandits. Their loaded with bandages (vanilla at least).
[QUOTE=spekter;21552782]Just hang around the garbage for a while and keep killing bandits. Their loaded with bandages (vanilla at least).[/QUOTE]
Oh okay.
:v: Will do once I leave Agroprom.
[QUOTE=Thorny;21547928]Tell him you won't hand it to him, kill him and run inside the dredger again. Then take out his buddies.[/QUOTE]
Or:
1 - Hand him the artifact.
2 - Follow him, his buddies will stay.
3 - Kill him when you're far enought away for the others to notice.
4 - Take the artifact.
I never truly had to use many bandages since I would run from almost any firefight encounter if possible, then after getting a lot of money from artifacts I began buying scientific medkits. With those I can knife anything in the zone.
[QUOTE=Amez;21552874]I never truly had to use many bandages since I would run from almost any firefight encounter if possible, then after getting a lot of money from artifacts I began buying scientific medkits. With those I can knife anything in the zone.[/QUOTE]
Swamp suckers are a let down in COP. They try to hit you, you side step and just knife them in the face. Then they go cry in the reeds for a while. Unlike that random psuedo giant that came after me one time :(
[QUOTE=spekter;21552907]Swamp suckers are a let down in COP. They try to hit you, you side step and just knife them in the face. Then they go cry in the reeds for a while. Unlike that random psuedo giant that came after me one time :([/QUOTE]
[img_thumb]http://img29.imageshack.us/img29/8627/ssdavid022110010506jupi.jpg[/img_thumb]
[QUOTE=Amez;21552951][img_thumb]http://img29.imageshack.us/img29/8627/ssdavid022110010506jupi.jpg[/img_thumb][/QUOTE]
For some reason they didn't appear in the mission where you [sp]protect those scientist stalkers taking readings[/sp]. I led some freedom towards them though, was pretty funny.
I did that mission twice and the only thing that came close to the group for me was a controller.
[QUOTE=Thomo;21553329]But they died
from FLESHES'
A bloodsucker would come up and they would drop it in 2 shots but a flesh' kills all of them.[/QUOTE]
Should've got some Manly dooty to go with you. I had screenshots of a squad leader killing 3 fleshes 2 boars and countless rats by himself. He got mauled by rats in the end :'(
[QUOTE=spekter;21553378]Should've got some Manly dooty to go with you. I had screenshots of a squad leader killing 3 fleshes 2 boars and countless rats by himself. He got mauled by rats in the end :'([/QUOTE]
I once found a Duty squad that was in box formation in the swamp Southwest of Yanov, killing every mutant in the way. I joined them and after I counted the mutants after the end of the conflict we killed about a dozen fleshes, maybe five boars, lots of pseudodogs, a few zombies and two bloodsuckers.
[QUOTE=spekter;21553183]I did that mission twice and the only thing that came close to the group for me was a controller.[/QUOTE]
[sp]My controller decided to not show up in the Underground. :I[/sp]
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