S.T.A.L.K.E.R. Series Megathread: Full of Delicous Edition
2,000 replies, posted
[QUOTE=spekter;21592991]There is no bar without snitch, voronin, seva pimp oh and BARMAN.[/QUOTE]
What's that seva pimp you're talking bout?
[QUOTE=croguy;21593129]What's that seva pimp you're talking bout?[/QUOTE]
seva pimp/Rostok prophet
[QUOTE=NecronLord15;21584793]What?[/QUOTE]
I'm theoretically saying it, there is no new group.
Im gonna buy this game soon.
[QUOTE=Nuggi man;21593442]Im gonna buy this game soon.[/QUOTE]
This post is extremely informative.
[QUOTE=Nuggi man;21593442]Im gonna buy this game soon.[/QUOTE]
Rated informative.
[QUOTE=Nuggi man;21593442]Im gonna buy this game soon.[/QUOTE]
I try to rate this post, but it turns into an informative.
[QUOTE=Nuggi man;21593442]Im gonna buy this game soon.[/QUOTE]
You have received an informative.
[QUOTE=Nuggi man;21593442]Im gonna buy this game soon.[/QUOTE]
This post has unlocked the secrets of the universe.
so, I tried to use stealth and tactics in trying to get the military documents in the Cordon without alerting the guards.
50 quickloads later, I said "fuck it" and proceeded to kill everyone in the outpost.
also, fuck joining a group like Freedon or Duty, Free Stalkers/Loners are the best, because they play by their own rules.
Yeah, but Freedom has weed.
Freedom probably also know that you uninstall mods before installing new ones >_<
Nah duty's the best.
They have the common goal!
I am a traitor. I like all of the factions. Except bandits, they're not bros.
[QUOTE=DeVotchKa;21595026]Yeah, but Freedom has weed.[/QUOTE]
which would be nice if I smoked it, but I don't. go get a haircut, hippy!
and Free Stalkers/Loners have a common goal, too: to get rich by hunting for artifacts.
by the way, I made up a little ditty to the tune of harmonica_5 (the fifth harmonica tune in CoP, which just so happens to be the tune of a traditional nursery rhyme. hopefully if you don't understand which tune I'm talking about, you'll recognize the format anyways.)
[I]I will kill some mutants
some mutants
some mutants
I will kill some mutants
the mutants will die
then I'll collect artifacts
artifacts
artifacts
then I'll sell those artifacts
I will be rich
I'll get held up by Bandits
by Bandits
by Bandits
They will take my money
it's back to square one
oh shit, it's an emission
emission
emission
I hope that the emission
kills those bandit dickheads
[/I]... that's it.
[QUOTE=Communist Cake;21595694]I am a traitor. I like all of the factions. Except bandits, they're not bros.[/QUOTE]
Bandits are actually some of the best bros around. No one likes them, so that makes for a pretty tight-knitted community. Of course they rob from each other too, but that just adds interesting tension.
[QUOTE=famasfanalt;21595259]Nah duty's the best.
They have the common goal![/QUOTE]
The common goal of being the zone's biggest fascists, yeah.
[i]Deadly anomalies! Mutants! Anarchists! None will stop Duty's self-congratulating march towards irrelevance![/i]
[QUOTE=Thorny;21596250][I]Deadly anomalies! Mutants! Anarchists! None will stop Duty's self-congratulating march towards irrelevance![/I][/QUOTE]
You forgot "[I]...and bandits.[/I]" :v:
[QUOTE=nige111;21595831]The common goal of being the zone's biggest fascists, yeah.[/QUOTE]
Every sane faction but freedom has no problem with Duty. Y'all be outnumbered.
[QUOTE=spekter;21596642]Every sane faction but freedom has no problem with Duty. Y'all be outnumbered.[/QUOTE]
Be that as it may, every sane faction doesn't have a problem with Freedom either. :smug:
But I'm just a Clear Sky fag so who gives a fuck about what [I]I[/I] think in the Freedom vs Duty conflict
[QUOTE=Thorny;21595159]Freedom probably also know that you uninstall mods before installing new ones >_<[/QUOTE]
It's the weed.
you guys do realize that the only factions that can count as "sane" are the Loners and Mercs. I mean, the Bandits and Military may also be sane in the technical sense, but Bandits don't mix with Duty and the Military isn't fond of Freedom, especially since they kinda kicked the Military out of the Army Warehouses. and since Clear Sky is dead, they can't really mix with anyone even if they tried, because they can't. because they're dead. so you only have two factions that are neutral to both of them. out of quite a few.
Ecol are basically clear sky without guns.
[QUOTE=spekter;21597267]Ecol are basically clear sky without guns.[/QUOTE]
Clear Sky were indeed ecologists, but unlike ecologists, they were willing to meet their goals using violence.
[QUOTE=spekter;21597267]Ecol are basically clear sky without guns.[/QUOTE]
forgot about them. dunno how much they like Freedom, though. I know that they like Duty because Duty likes to affiliate itself with government workers.
Ecologists don't care about Freedom as long as they're left in peace. I made them like Freedom more by giving them guards of the faction in CoP :3:
Duty's reason for having so many ex-military members is due to them thinking the military was just watching the door instead of going through it.
Also, Duty prays to Crom. You can't go wrong with Crom.
In SoC i usually side with the Ecologists.
Friendly with Duty and Freedom, with all the benefits of the three.
[QUOTE=Furioso;21597298]Clear Sky were indeed ecologists, but unlike ecologists, they were willing to meet their goals using violence.[/QUOTE]
Hell yeah, we went to the center of the zone!
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