• S.T.A.L.K.E.R. Series Megathread: Full of Delicous Edition
    2,000 replies, posted
I've been trying to play CoP online, but I'm having trouble setting up a GameSpy account. It won't take email addresses for some reason. Advice?
[QUOTE=MagicBurrito;21642477]SMP is giving me shit, as in freezing every 5 seconds while walking around for like 5 seconds, and when quicksaving.. and constantly. Didnt do it much until I got to the Bar/Wild Territory (no it isnt my computer specs thats a problem)[/QUOTE] Uh, that sounds like a textbook case of "not-enough-RAM" syndrome, so it likely IS your computer. What area is this happening in, and how many GB of RAM do you have?
Been playing CS:C and now I remember why I didn't like Clear Sky. It feels a lot less free and open then ShoC or CoP. There are almost no side-missions.
I don't think of CS and a stalker game, just more of a mod. imo.
Yeah, feels like a Combat Expansion pack to ShoC.
[QUOTE=Libertas;21649296]Given in the areas closer to the NPP, you can't leave the asphalt, it would be hard to film anyway.[/QUOTE] it's not like you ever left the asphalt in SoC or in CS. CoP could be a problem because Kopachy is crammed up with radiation and that could be a plot point if Strelok's stashes would be included.
In case this ever expands to something real. I'm a media assissant first year FYI.
Also, does anyone think Ghost from Strelok's group is blind? In the picture provided in the "Kill Strelok" mission he has no retina and it seems that his corpse in X-16 doesn't have any either.
[QUOTE=croguy;21654088]Also, does anyone think Ghost from Strelok's group is blind? In the picture provided in the "Kill Strelok" mission he has no retina and it seems that his corpse in X-16 doesn't have any either.[/QUOTE] He's not blind. In his PDA message to [sp]Strelok, he describes the appearance of the Merc that killed Fang[/sp].
[QUOTE=croguy;21654088]Also, does anyone think Ghost from Strelok's group is blind? In the picture provided in the "Kill Strelok" mission he has no retina and it seems that his corpse in X-16 doesn't have any either.[/QUOTE] he probably got zombie'd by the Controller before dying. Zombies don't have pupils, either.
I crashed, and uh, here are the log Thorny. I tried PM'ing it, but it was 40,000 characters too long. [code] * Detected CPU: Intel(R) Xeon(TM) CPU 3.00GHz [GenuineIntel], F15/M4/S3, 2992.00 mhz, 102-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT * CPU threads: 2 Initializing File System... using fs-ltx fsgame.ltx FS: 40638 files cached 29 archives, 8428Kb memory used. Init FileSystem 6.449720 sec 'xrCore' build 3967, Dec 14 2009 EH: 3CAABCFCFF6F3A810019C6A72180F166 -----loading c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\system.ltx -----loading c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\system.ltx Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll * D3D11: device creation failed with hr=0x887a0004 command line Executing config-script "user.ltx"... [c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\user.ltx] successfully loaded. Loading DLL: 4676256 Loading DLL: xrGame.dll ! Player name in registry is empty! (InstallUserName) * [win32]: free[1921640 K], reserved[53700 K], committed[121748 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[14748 K], process heap[3055 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[8900 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present dir[0]=C:\Program Files\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\bin\ dir[1]=C:\Program Files\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\ dir[2]=C:\Program Files\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\bin\ dir[3]=C:\Windows\system32\ CleanDeviceSpecifierList CleanDeviceSpecifierList Generic Hardware devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] Executing config-script "c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx"... [c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\rspec_extreme.ltx"... [c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\rspec_extreme.ltx] successfully loaded. Executing config-script "c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx"... [c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'sv_adm_menu_ban_time' ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever [c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:292]: NVIDIA GeForce 7900 GS * GPU driver: 8.17.11.9621 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 1506 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K ! Renderer doesn't support blender 'effects\shadow_world' * NULLRT supported * ...and used * HWDST/PCF supported and used * NV-DBT supported and used compiling shader dumb compiling shader dumb compiling shader accum_mask compiling shader accum_sun_mask compiling shader copy_p compiling shader accum_volume compiling shader copy compiling shader accum_sun_near compiling shader accum_sun compiling shader accum_sun_cascade compiling shader accum_sun_cascade_far compiling shader accum_omni_unshadowed compiling shader accum_omni_normal compiling shader accum_omni_transluent compiling shader accum_spot_unshadowed compiling shader accum_spot_normal compiling shader accum_spot_fullsize compiling shader accum_volumetric compiling shader accum_volumetric compiling shader accum_indirect compiling shader bloom_build compiling shader bloom_filter compiling shader bloom_filter_f compiling shader bloom_luminance_1 compiling shader bloom_luminance_2 compiling shader bloom_luminance_3 compiling shader combine_1 compiling shader combine_1 compiling shader combine_2_AA compiling shader combine_2_NAA compiling shader combine_2_AA_D compiling shader combine_2_NAA_D compiling shader combine_volumetric compiling shader postprocess compiling shader postprocess_CM compiling shader distort compiling shader particle_distort compiling shader particle compiling shader particle compiling shader particle_s-blend compiling shader particle-clip compiling shader particle_s-add compiling shader particle_s-aadd compiling shader deffer_particle compiling shader deffer_particle - r__tf_aniso 16 - r2_tf_mipbias 0. compiling shader portal compiling shader portal compiling shader simple_color compiling shader editor compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... compiling shader stub_default compiling shader effects_sun compiling shader hud_font ! Player name in registry is empty! (InstallUserName) Loading DLL: xrGameSpy.dll compiling shader yuv2rgb ! Missing ogg-comment, file: c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\video\bitcomposer.ogg ! Missing ogg-comment, file: c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\video\ati_radeon_1920x1080.ogg ! Missing ogg-comment, file: c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\video\amd_fusion_final_720.ogg intro_start intro_logo intro_delete ::update_logo_intro compiling shader yuv2rgb * [win32]: free[1673696 K], reserved[117952 K], committed[305440 K] * [ D3D ]: textures[64 K] * [x-ray]: crt heap[101295 K], process heap[8007 K], game lua[2144 K], render[228 K] * [x-ray]: economy: strings[8964 K], smem[0 K] * 0.0 : [ 56] $null * 0.0 : [ 3] $user$accum * 0.0 : [ 1] $user$accum_temp * 0.0 : [ 6] $user$albedo * 0.0 : [ 6] $user$bloom1 * 0.0 : [ 2] $user$bloom2 * 0.0 : [ 2] $user$cmap0 * 0.0 : [ 2] $user$cmap1 * 0.0 : [ 2] $user$env_s0 * 0.0 : [ 2] $user$env_s1 * 0.0 : [ 7] $user$generic0 * 0.0 : [ 5] $user$generic1 * 0.0 : [ 1] $user$generic2 * 0.0 : [ 1] $user$jitter_0 * 0.0 : [ 1] $user$jitter_1 * 0.0 : [ 1] $user$jitter_2 * 0.0 : [ 1] $user$jitter_3 * 0.0 : [ 1] $user$jitter_4 * 0.0 : [ 2] $user$lum_t64 * 0.0 : [ 3] $user$lum_t8 * 0.0 : [ 1] $user$luminance_0 * 0.0 : [ 1] $user$luminance_1 * 0.0 : [ 1] $user$luminance_2 * 0.0 : [ 1] $user$luminance_3 * 0.0 : [ 8] $user$material * 0.0 : [ 12] $user$normal * 0.0 : [ 12] $user$position * 0.0 : [ 1] $user$sky0 * 0.0 : [ 1] $user$sky1 * 0.0 : [ 4] $user$smap_depth * 0.0 : [ 3] $user$smap_surf * 0.0 : [ 7] $user$tonemap * 0.0 : [ 2] $user$tonemap_src * 0.0 : [ 1] act\act_controller_hit1 * 0.0 : [ 1] fx\fx_flare1 * 0.0 : [ 1] fx\fx_flare2 * 0.0 : [ 1] fx\fx_flare3 * 0.0 : [ 1] fx\fx_gradient * 0.0 : [ 1] fx\fx_gradient1 * 0.0 : [ 1] fx\fx_gradient_02 * 0.0 : [ 1] fx\fx_lightning * 0.0 : [ 1] fx\fx_noise * 0.0 : [ 2] fx\fx_noise2 * 0.0 : [ 1] fx\fx_rain * 0.0 : [ 1] fx\fx_rainsplash1 * 0.0 : [ 1] fx\fx_sun * 0.0 : [ 1] fx\fx_sun_rise * 0.0 : [ 1] fx\fx_thunderbolts_gradient * 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge * 0.0 : [ 1] fx\fx_volumefog1 * 0.0 : [ 1] glow\glow_04 * 0.0 : [ 1] glow\glow_fire1 * 0.0 : [ 1] glow\glow_orange * 0.0 : [ 1] glow\glow_orange2 * 0.0 : [ 1] glow\glow_orange_bright * 0.0 : [ 1] glow\glow_white * 0.0 : [ 4] lights\lights_spot01 * 0.0 : [ 1] pfx\pfx_ani-explosion-02 * 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a * 0.0 : [ 1] pfx\pfx_ani-explosion-02a * 0.0 : [ 1] pfx\pfx_ani-fire01 * 0.0 : [ 1] pfx\pfx_ani-smoke-01 * 0.0 : [ 1] pfx\pfx_anomaly_1 * 0.0 : [ 1] pfx\pfx_anomaly_16 * 0.0 : [ 1] pfx\pfx_anomaly_18 * 0.0 : [ 1] pfx\pfx_anomaly_19 * 0.0 : [ 1] pfx\pfx_anomaly_2 * 0.0 : [ 1] pfx\pfx_anomaly_21 * 0.0 : [ 1] pfx\pfx_anomaly_23 * 0.0 : [ 1] pfx\pfx_anomaly_2_green * 0.0 : [ 1] pfx\pfx_anomaly_3 * 0.0 : [ 1] pfx\pfx_anomaly_4 * 0.0 : [ 1] pfx\pfx_anomaly_5 * 0.0 : [ 1] pfx\pfx_anomaly_6 * 0.0 : [ 1] pfx\pfx_anomaly_7 * 0.0 : [ 1] pfx\pfx_anomaly_8 * 0.0 : [ 1] pfx\pfx_anomaly_88 * 0.0 : [ 1] pfx\pfx_anomaly_9 * 0.0 : [ 1] pfx\pfx_bloodsplash1 * 0.0 : [ 1] pfx\pfx_bloodsplash2 * 0.0 : [ 1] pfx\pfx_blurry_cloud * 0.0 : [ 1] pfx\pfx_brick * 0.0 : [ 1] pfx\pfx_bubble * 0.0 : [ 1] pfx\pfx_bubble_1 * 0.0 : [ 1] pfx\pfx_bubble_water 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pfx\pfx_lighting_stancia_02 * 0.0 : [ 1] pfx\pfx_lightning_01 * 0.0 : [ 1] pfx\pfx_lightning_02 * 0.0 : [ 1] pfx\pfx_ligth_6 * 0.0 : [ 1] pfx\pfx_plasma * 0.0 : [ 1] pfx\pfx_shells1 * 0.0 : [ 1] pfx\pfx_shells2 * 0.0 : [ 1] pfx\pfx_skinsplash1 * 0.0 : [ 1] pfx\pfx_smoke_a * 0.0 : [ 1] pfx\pfx_smoke_b * 0.0 : [ 1] pfx\pfx_smokepuffs1 * 0.0 : [ 1] pfx\pfx_smokepuffs2 * 0.0 : [ 1] pfx\pfx_spark_01 * 0.0 : [ 1] pfx\pfx_sparks * 0.0 : [ 1] pfx\pfx_specks * 0.0 : [ 1] pfx\pfx_specks_poison * 0.0 : [ 1] pfx\pfx_spikey_star * 0.0 : [ 1] pfx\pfx_splash3 * 0.0 : [ 1] pfx\pfx_splash_01 * 0.0 : [ 1] pfx\pfx_splash_02 * 0.0 : [ 1] pfx\pfx_step_blood * 0.0 : [ 1] pfx\pfx_stonedebris1 * 0.0 : [ 1] pfx\pfx_stonedebris2 * 0.0 : [ 1] pfx\pfx_synus * 0.0 : [ 1] pfx\pfx_teleport * 0.0 : [ 1] pfx\pfx_test_textures * 0.0 : [ 1] pfx\pfx_vehglassdebris_01 * 0.0 : [ 1] pfx\pfx_vehmetaldebris_01 * 0.0 : [ 1] pfx\pfx_water_wave * 0.0 : [ 1] pfx\pfx_woodchips1 * 0.0 : [ 1] pfx\pfx_woodchips3 * 0.0 : [ 1] 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sky\emission\emission_3_2#small * 0.0 : [ 1] sky\emission\emission_3_3 * 0.0 : [ 1] sky\emission\emission_3_3#small * 0.0 : [ 1] sky\emission\emission_4 * 0.0 : [ 1] sky\emission\emission_4#small * 0.0 : [ 2] sky\emission\emission_4_1 * 0.0 : [ 2] sky\emission\emission_4_1#small * 0.0 : [ 1] sky\emission\emission_5 * 0.0 : [ 1] sky\emission\emission_5#small * 0.0 : [ 1] sky\emission\emission_6 * 0.0 : [ 1] sky\emission\emission_6#small * 0.0 : [ 1] sky\emission\emission_7 * 0.0 : [ 1] sky\emission\emission_7#small * 0.0 : [ 1] sky\foggy\evening_1 * 0.0 : [ 1] sky\foggy\evening_1#small * 0.0 : [ 1] sky\foggy\evening_drama_1 * 0.0 : [ 1] sky\foggy\evening_drama_1#small * 0.0 : [ 6] sky\foggy\foggy_1 * 0.0 : [ 6] sky\foggy\foggy_1#small * 0.0 : [ 4] sky\foggy\foggy_2 * 0.0 : [ 4] sky\foggy\foggy_2#small * 0.0 : [ 5] sky\foggy\foggy_3 * 0.0 : [ 5] sky\foggy\foggy_3#small * 0.0 : [ 5] sky\foggy\foggy_4 * 0.0 : [ 5] sky\foggy\foggy_4#small * 0.0 : [ 4] sky\foggy\foggy_5 * 0.0 : [ 4] sky\foggy\foggy_5#small * 0.0 : [ 1] sky\foggy\midday_1 * 0.0 : [ 1] sky\foggy\midday_1#small * 0.0 : [ 1] sky\foggy\midday_2 * 0.0 : [ 1] sky\foggy\midday_2#small * 0.0 : [ 1] sky\foggy\midday_2a * 0.0 : [ 1] sky\foggy\midday_2a#small * 0.0 : [ 1] sky\foggy\midday_3 * 0.0 : [ 1] sky\foggy\midday_3#small * 0.0 : [ 1] sky\foggy\midday_4 * 0.0 : [ 1] sky\foggy\midday_4#small * 0.0 : [ 1] sky\foggy\midday_sky_3 * 0.0 : [ 1] sky\foggy\midday_sky_3#small * 0.0 : [ 1] sky\foggy\midday_sky_7 * 0.0 : [ 1] sky\foggy\midday_sky_7#small * 0.0 : [ 1] sky\foggy\midday_sky_8 * 0.0 : [ 1] sky\foggy\midday_sky_8#small * 0.0 : [ 1] sky\foggy\morning_drama_1 * 0.0 : [ 1] sky\foggy\morning_drama_1#small * 0.0 : [ 1] sky\foggy\morning_hazy * 0.0 : [ 1] sky\foggy\morning_hazy#small * 0.0 : [ 1] sky\foggy\night_before_dawn * 0.0 : [ 1] sky\foggy\night_before_dawn#small * 0.0 : [ 1] sky\foggy\night_milky_way * 0.0 : [ 1] sky\foggy\night_milky_way#small * 0.0 : [ 2] sky\foggy\night_moon * 0.0 : [ 2] sky\foggy\night_moon#small * 0.0 : [ 2] sky\foggy\night_moon_2 * 0.0 : [ 2] sky\foggy\night_moon_2#small * 0.0 : [ 1] sky\foggy\sunrise_1 * 0.0 : [ 1] sky\foggy\sunrise_1#small * 0.0 : [ 1] sky\foggy\sunrise_sky_2 * 0.0 : [ 1] sky\foggy\sunrise_sky_2#small * 0.0 : [ 1] sky\foggy\sunrise_sky_6 * 0.0 : [ 1] sky\foggy\sunrise_sky_6#small * 0.0 : [ 2] sky\foggy\sunset_1 * 0.0 : [ 2] sky\foggy\sunset_1#small * 0.0 : [ 1] sky\foggy\sunset_sky_20 * 0.0 : [ 1] sky\foggy\sunset_sky_20#small * 0.0 : [ 2] sky\partly\evening_1 * 0.0 : [ 2] sky\partly\evening_1#small * 0.0 : [ 1] sky\partly\evening_drama_1 * 0.0 : [ 1] sky\partly\evening_drama_1#small * 0.0 : [ 1] sky\partly\midday_1 * 0.0 : [ 1] sky\partly\midday_1#small * 0.0 : [ 1] sky\partly\midday_2 * 0.0 : [ 1] sky\partly\midday_2#small * 0.0 : [ 2] sky\partly\midday_2a * 0.0 : [ 2] sky\partly\midday_2a#small * 0.0 : [ 1] sky\partly\midday_3 * 0.0 : [ 1] sky\partly\midday_3#small * 0.0 : [ 1] sky\partly\midday_4 * 0.0 : [ 1] sky\partly\midday_4#small * 0.0 : [ 1] sky\partly\midday_sky_3 * 0.0 : [ 1] sky\partly\midday_sky_3#small * 0.0 : [ 1] sky\partly\midday_sky_7 * 0.0 : [ 1] sky\partly\midday_sky_7#small * 0.0 : [ 1] sky\partly\midday_sky_8 * 0.0 : [ 1] sky\partly\midday_sky_8#small * 0.0 : [ 1] sky\partly\morning_drama_1 * 0.0 : [ 1] sky\partly\morning_drama_1#small * 0.0 : [ 1] sky\partly\morning_hazy * 0.0 : [ 1] sky\partly\morning_hazy#small * 0.0 : [ 1] sky\partly\night_before_dawn * 0.0 : [ 1] sky\partly\night_before_dawn#small * 0.0 : [ 1] sky\partly\night_milky_way * 0.0 : [ 1] sky\partly\night_milky_way#small * 0.0 : [ 1] sky\partly\night_moon * 0.0 : [ 1] sky\partly\night_moon#small * 0.0 : [ 1] sky\partly\sunrise_1 * 0.0 : [ 1] sky\partly\sunrise_1#small * 0.0 : [ 1] sky\partly\sunrise_sky_2 * 0.0 : [ 1] sky\partly\sunrise_sky_2#small * 0.0 : [ 1] sky\partly\sunrise_sky_6 * 0.0 : [ 1] sky\partly\sunrise_sky_6#small * 0.0 : [ 2] sky\partly\sunset_1 * 0.0 : [ 2] sky\partly\sunset_1#small * 0.0 : [ 1] sky\partly\sunset_sky_20 * 0.0 : [ 1] sky\partly\sunset_sky_20#small * 0.0 : [ 4] sky\sky_12_vibros_cube * 0.0 : [ 4] sky\sky_12_vibros_cube#small * 0.0 : [ 16] sky\sky_13_cube * 0.0 : [ 16] sky\sky_13_cube#small * 0.0 : [ 16] sky\sky_13_cube_night * 0.0 : [ 16] sky\sky_13_cube_night#small * 0.0 : [ 10] sky\sky_13_vibros_cube * 0.0 : [ 10] sky\sky_13_vibros_cube#small * 0.0 : [ 8] sky\sky_14_cube * 0.0 : [ 8] sky\sky_14_cube#small * 0.0 : [ 2] sky\sky_17_clouds_cube * 0.0 : [ 2] sky\sky_17_clouds_cube#small * 0.0 : [ 4] sky\sky_17_cube * 0.0 : [ 4] sky\sky_17_cube#small * 0.0 : [ 7] sky\sky_18_cube * 0.0 : [ 7] sky\sky_18_cube#small * 0.0 : [ 8] sky\sky_19_cube * 0.0 : [ 8] sky\sky_19_cube#small * 0.0 : [ 2] sky\sky_1_clouds_cube * 0.0 : [ 2] sky\sky_1_clouds_cube#small * 0.0 : [ 1] sky\sky_20_clouds_cube * 0.0 : [ 1] sky\sky_20_clouds_cube#small * 0.0 : [ 3] sky\sky_20_cube * 0.0 : [ 3] sky\sky_20_cube#small * 0.0 : [ 2] sky\sky_2_clouds_cube * 0.0 : [ 2] sky\sky_2_clouds_cube#small * 0.0 : [ 3] sky\sky_2_cube * 0.0 : [ 3] sky\sky_2_cube#small * 0.0 : [ 9] sky\sky_3_cube * 0.0 : [ 9] sky\sky_3_cube#small * 0.0 : [ 2] sky\sky_4_cube * 0.0 : [ 2] sky\sky_4_cube#small * 0.0 : [ 30] sky\sky_5_cube * 0.0 : [ 30] sky\sky_5_cube#small * 0.0 : [ 5] sky\sky_6_cube * 0.0 : [ 5] sky\sky_6_cube#small * 0.0 : [ 8] sky\sky_7_cube * 0.0 : [ 8] sky\sky_7_cube#small * 0.0 : [ 6] sky\sky_8_cube * 0.0 : [ 6] sky\sky_8_cube#small * 0.0 : [ 34] sky\sky_9_cube * 0.0 : [ 34] sky\sky_9_cube#small * 0.0 : [ 341] sky\sky_oblaka * 0.0 : [ 1] wm\wm_blood_1 * 0.0 : [ 1] wm\wm_blood_1_1 * 0.0 : [ 1] wm\wm_blood_1_2 * 0.0 : [ 1] wm\wm_blood_1_3 * 0.0 : [ 1] wm\wm_blood_drop_4 * 0.0 : [ 1] wm\wm_bullet_asfalt_1 * 0.0 : [ 1] wm\wm_bullet_asfalt_2 * 0.0 : [ 1] wm\wm_bullet_asfalt_3 * 0.0 : [ 1] wm\wm_bullet_brick_1 * 0.0 : [ 1] wm\wm_bullet_brick_2 * 0.0 : [ 1] wm\wm_bullet_concrete * 0.0 : [ 1] wm\wm_bullet_concrete_1 * 0.0 : [ 1] wm\wm_bullet_concrete_2 * 0.0 : [ 1] wm\wm_bullet_concrete_4 * 0.0 : [ 1] wm\wm_bullet_concrete_5 * 0.0 : [ 1] wm\wm_bullet_concrete_6 * 0.0 : [ 1] wm\wm_bullet_concrete_7 * 0.0 : [ 1] wm\wm_bullet_glass01 * 0.0 : [ 1] wm\wm_bullet_glass02 * 0.0 : [ 1] wm\wm_bullet_glass03 * 0.0 : [ 1] wm\wm_bullet_glass04 * 0.0 : [ 1] wm\wm_bullet_ground * 0.0 : [ 1] wm\wm_bullet_ground_1 * 0.0 : [ 1] wm\wm_bullet_ground_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik * 0.0 : [ 1] wm\wm_bullet_metall_thik_1 * 0.0 : [ 1] wm\wm_bullet_metall_thik_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin * 0.0 : [ 1] wm\wm_bullet_metall_thin_1 * 0.0 : [ 1] wm\wm_bullet_metall_thin_2 * 0.0 : [ 1] wm\wm_bullet_metall_thin_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin_4 * 0.0 : [ 1] wm\wm_bullet_wood * 0.0 : [ 1] wm\wm_bullet_wood_1 * 0.0 : [ 1] wm\wm_bullet_wood_2 * 0.0 : [ 1] wm\wm_bullet_wood_3 * 0.0 : [ 1] wm\wm_bullet_wood_4 * 0.0 : [ 1] wm\wm_bullet_wood_5 * 0.0 : [ 1] wm\wm_bullet_wood_6 * 0.0 : [ 1] wm\wm_bullet_wood_7 * 0.0 : [ 1] wm\wm_bullet_wood_8 * 0.0 : [ 1] wm\wm_bullet_wood_9 * 0.0 : [ 1] wm\wm_grenade * 0.0 : [ 1] wm\wm_knife_dead * 0.0 : [ 1] wm\wm_knife_horiz * 0.0 : [ 1] wm\wm_knife_horiz_blood * 0.0 : [ 1] wm\wm_knife_horiz_blood1 * 0.0 : [ 1] wm\wm_knife_horiz_metal * 0.0 : [ 1] wm\wm_knife_horiz_ston * 0.0 : [ 1] wm\wm_knife_wood * 0.0 : [ 1] wm\wm_knife_wood1 * 0.0 : [ 1] wm\wm_knife_wood2 * 32.1 : [ 1] ui\ui_font_arial_14_1600 * 32.1 : [ 1] ui\ui_magnifier3 * 33.0 : [ 1] ui\ui_ani_cursor * 64.1 : [ 1] ui\ui_font_console_02 * 64.1 : [ 1] ui\ui_font_hud_01 * 64.1 : [ 1] ui\ui_font_letter_16_1600 * 64.1 : [ 1] ui\ui_font_letter_18_1600 * 128.1 : [ 1] ui\ui_font_graff_19_1600 * 128.1 : [ 1] ui\ui_font_graff_22_1600 * 256.1 : [ 1] ui\ui_font_graff_32_1600 * 256.1 : [ 1] ui\ui_font_hud_02 * 256.1 : [ 1] ui\ui_font_letter_25_1600 * 270.0 : [ 1] ui\video_voroni_crop * 512.1 : [ 1] ui\ui_font_graff_50_1600 * 705.4 : [ 1] ui\ui_noise * 936.0 : [ 1] ui\video_water_crop * 1024.1 : [ 1] ui\ui_actor_hint_wnd * 1024.1 : [ 1] ui\ui_actor_main_menu * 1024.1 : [ 1] ui\ui_actor_mp_screen * 1024.1 : [ 1] ui\ui_actor_multiplayer_background * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu * 1024.1 : [ 1] ui\ui_actor_sleep_screen * 4096.1 : [ 1] ui\ui_common compiling shader deffer_base_bump-hq compiling shader deffer_model_bump-hq_3 compiling shader deffer_base_bump compiling shader deffer_model_bump_3 compiling shader shadow_direct_model_3 "c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\bin\xrengine.exe" * phase time: 0 ms * phase cmem: 111396 K Loading objects... compiling shader deffer_base_flat compiling shader deffer_model_flat_0 compiling shader shadow_direct_model_0 compiling shader deffer_model_bump-hq_0 compiling shader deffer_model_bump_0 compiling shader deffer_base_aref_bump-hq compiling shader deffer_base_aref_bump compiling shader shadow_direct_base_aref compiling shader shadow_direct_model_aref_0 compiling shader deffer_model_bump-hq_1 compiling shader deffer_model_bump_1 compiling shader shadow_direct_model_1 compiling shader deffer_base_bump_d-hq compiling shader deffer_model_bump_d-hq_0 compiling shader deffer_model_bump-hq_2 compiling shader deffer_model_bump_2 compiling shader shadow_direct_model_2 Loading models... compiling shader deffer_model_bump-hq_4 compiling shader deffer_model_bump_4 compiling shader shadow_direct_model_4 compiling shader model_def_lq compiling shader model_def_lq_0 compiling shader deffer_model_bump_d-hq_4 compiling shader deffer_base_aref_flat compiling shader deffer_model_flat_2 compiling shader shadow_direct_model_aref_2 compiling shader deffer_model_bump_d-hq_3 compiling shader deffer_model_flat_1 compiling shader accum_emissive compiling shader model_distort4glass_3 compiling shader shadow_direct_model_aref_3 compiling shader deffer_model_flat_4 compiling shader shadow_direct_model_aref_4 ! auto-generated bump map: act\act_stalker_freedom2b_bump# * [prefetch] time: 59074 ms * [prefetch] memory: 130539Kb ! Player name in registry is empty! (InstallUserName) * phase time: 59731 ms * phase cmem: 244579 K * phase time: 19 ms * phase cmem: 244579 K * Loading spawn registry... * 5605 spawn points are successfully loaded * Loading objects... * 11129 objects are successfully loaded * Game jeremy10 is successfully loaded from file 'c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\savedgames\jeremy10.scop' (6.394s) * phase time: 6393 ms * phase cmem: 301955 K * phase time: 145 ms * phase cmem: 301919 K * phase time: 22 ms * phase cmem: 301919 K * WARNING: player not logged in * client : connection accepted - <All Ok> * phase time: 49 ms * phase cmem: 301952 K * phase time: 52 ms * phase cmem: 301952 K * phase time: 9877 ms * phase cmem: 402729 K compiling shader deffer_base_bump_d-hq compiling shader deffer_base_bump compiling shader shadow_direct_base compiling shader base_lplanes compiling shader base_lplanes compiling shader deffer_base_flat compiling shader deffer_base_steep_d-hq compiling shader shadow_direct_base_aref compiling shader deffer_base_bump-hq compiling shader deffer_base_flat_d compiling shader deffer_base_flat_d compiling shader deffer_base_steep-hq compiling shader vert compiling shader vert compiling shader deffer_base_aref_flat_d compiling shader simple compiling shader wmark compiling shader deffer_base_lmh_bump_d-hq compiling shader deffer_base_lmh_bump_d-hq compiling shader deffer_base_lmh_bump compiling shader deffer_base_lmh_bump compiling shader deffer_base_lmh_flat compiling shader deffer_base_lmh_flat compiling shader deffer_base_lmh_steep_d-hq compiling shader deffer_base_lmh_bump-hq compiling shader deffer_base_lmh_bump-hq compiling shader deffer_base_lmh_aref_bump_d-hq compiling shader deffer_base_lmh_aref_bump compiling shader deffer_base_lmh_flat_d compiling shader deffer_base_lmh_flat_d compiling shader deffer_base_lmh_aref_flat compiling shader deffer_base_lmh_aref_steep_d-hq compiling shader lmapE compiling shader lmapE compiling shader deffer_base_lmh_aref_bump-hq compiling shader deffer_impl_flat_d compiling shader deffer_impl_flat_d compiling shader deffer_impl_flat compiling shader deffer_base_aref_bump_d-hq compiling shader water_soft compiling shader water_soft compiling shader waterd_soft compiling shader waterd_soft compiling shader deffer_tree_s_bump_d-hq compiling shader deffer_tree_s_bump compiling shader shadow_direct_base compiling shader shadow_direct_tree_s compiling shader lod compiling shader lod compiling shader deffer_tree_bump-hq compiling shader deffer_tree_bump compiling shader shadow_direct_tree compiling shader deffer_tree_bump_d-hq compiling shader deffer_tree_flat * phase time: 2660 ms * phase cmem: 403858 K * [Loading VB] 65524 verts, 2047 Kb * [Loading VB] 49375 verts, 1542 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 62064 verts, 1939 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 20072 verts, 627 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 393270 indices, 768 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 41404 verts, 485 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 760575 indices, 1485 Kb * phase time: 2444 ms * phase cmem: 403953 K * phase time: 617 ms * phase cmem: 412972 K compiling shader deffer_detail_w_flat compiling shader deffer_detail_s_flat * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 10126 v(20), 5368 p * [DETAILS] Batch(61), VB(197K), IB(31K) * phase time: 209 ms * phase cmem: 412988 K * Loading HOM: c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\levels\zaton\level.hom * phase time: 138 ms * phase cmem: 413620 K * phase time: 55 ms * phase cmem: 413620 K * phase time: 24 ms * phase cmem: 413620 K * t-report - base: 1666, 512383 K * t-report - lmap: 16, 16386 K * WARNING: player not logged in * phase time: 21220 ms * phase cmem: 448461 K * phase time: 1344 ms * phase cmem: 448461 K * [win32]: free[326172 K], reserved[126336 K], committed[1644580 K] * [ D3D ]: textures[562921 K] * [x-ray]: crt heap[448461 K], process heap[6979 K], game lua[37798 K], render[238 K] * [x-ray]: economy: strings[25986 K], smem[10019 K] compiling shader model_env_lq compiling shader model_env_lq_1 compiling shader model_def_lplanes_0 compiling shader model_def_lplanes_1 compiling shader deffer_model_bump_d-hq_1 compiling shader accum_emissivel compiling shader shadow_direct_model_aref_1 compiling shader deffer_model_bump_d-hq_2 compiling shader model_env_lq_0 ! Unknown command: dump_infos intro_start game_loaded * MEMORY USAGE: 473317 K * End of synchronization A[1] R[1] intro_delete ::update_game_loaded compiling shader yuv2rgb * [win32]: free[130536 K], reserved[116932 K], committed[1849620 K] * [ D3D ]: textures[573011 K] * [x-ray]: crt heap[477708 K], process heap[6465 K], game lua[36357 K], render[3478 K] * [x-ray]: economy: strings[28822 K], smem[10045 K] compiling shader yuv2rgb * [win32]: free[121288 K], reserved[117884 K], committed[1857916 K] * [ D3D ]: textures[575059 K] * [x-ray]: crt heap[470185 K], process heap[6465 K], game lua[46643 K], render[4580 K] * [x-ray]: economy: strings[28829 K], smem[10047 K] compiling shader particle_alphaonly compiling shader model_distort_2 * [win32]: free[122476 K], reserved[122164 K], committed[1852448 K] * [ D3D ]: textures[572982 K] * [x-ray]: crt heap[443820 K], process heap[6468 K], game lua[42568 K], render[5441 K] * [x-ray]: economy: strings[27671 K], smem[10044 K] * Saving spawns... * Saving objects... * 11354 objects are successfully saved * Game Jeremy - quicksave.scop is successfully saved to file 'c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\savedgames\jeremy - quicksave.scop' * [win32]: free[113960 K], reserved[121836 K], committed[1861292 K] * [ D3D ]: textures[572982 K] * [x-ray]: crt heap[444036 K], process heap[6468 K], game lua[38132 K], render[5451 K] * [x-ray]: economy: strings[27693 K], smem[10044 K] * Saving spawns... * Saving objects... * 11443 objects are successfully saved * Game Jeremy - quicksave.scop is successfully saved to file 'c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\savedgames\jeremy - quicksave.scop' * [win32]: free[124836 K], reserved[121488 K], committed[1850764 K] * [ D3D ]: textures[572985 K] * [x-ray]: crt heap[443698 K], process heap[6468 K], game lua[44404 K], render[5565 K] * [x-ray]: economy: strings[27694 K], smem[10044 K] * Saving spawns... * Saving objects... * 11442 objects are successfully saved * Game jeremy - stingray 5 examined.scop is successfully saved to file 'c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\savedgames\jeremy - stingray 5 examined.scop' * [win32]: free[114976 K], reserved[119096 K], committed[1863016 K] * [ D3D ]: textures[572985 K] * [x-ray]: crt heap[444972 K], process heap[6468 K], game lua[49957 K], render[6201 K] * [x-ray]: economy: strings[27801 K], smem[10046 K] * Saving spawns... * Saving objects... * 11499 objects are successfully saved * Game Jeremy - quicksave.scop is successfully saved to file 'c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\savedgames\jeremy - quicksave.scop' * [win32]: free[114336 K], reserved[119024 K], committed[1863728 K] * [ D3D ]: textures[572985 K] * [x-ray]: crt heap[445140 K], process heap[6468 K], game lua[40501 K], render[6204 K] * [x-ray]: economy: strings[27710 K], smem[10048 K] * Saving spawns... * Saving objects... * 11499 objects are successfully saved * Game jeremy - bloodsucker lair.scop is successfully saved to file 'c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\savedgames\jeremy - bloodsucker lair.scop' compiling shader yuv2rgb * [win32]: free[106656 K], reserved[118948 K], committed[1871484 K] * [ D3D ]: textures[575247 K] * [x-ray]: crt heap[448153 K], process heap[6468 K], game lua[52450 K], render[6229 K] * [x-ray]: economy: strings[27710 K], smem[10048 K] * [win32]: free[120280 K], reserved[118156 K], committed[1858652 K] * [ D3D ]: textures[572985 K] * [x-ray]: crt heap[445172 K], process heap[6468 K], game lua[46949 K], render[6282 K] * [x-ray]: economy: strings[27709 K], smem[10048 K] * Saving spawns... * Saving objects... * 11498 objects are successfully saved * Game Jeremy - quicksave.scop is successfully saved to file 'c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\savedgames\jeremy - quicksave.scop' * [win32]: free[113368 K], reserved[117172 K], committed[1866548 K] * [ D3D ]: textures[572985 K] * [x-ray]: crt heap[445300 K], process heap[6468 K], game lua[46043 K], render[6291 K] * [x-ray]: economy: strings[27707 K], smem[10048 K] * Saving spawns... * Saving objects... * 11498 objects are successfully saved * Game Jeremy - quicksave.scop is successfully saved to file 'c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\savedgames\jeremy - quicksave.scop' compiling shader yuv2rgb * [win32]: free[105688 K], reserved[117172 K], committed[1874228 K] * [ D3D ]: textures[575247 K] * [x-ray]: crt heap[448566 K], process heap[6468 K], game lua[47441 K], render[6291 K] * [x-ray]: economy: strings[27707 K], smem[10048 K] stack trace: [/code]
Put that shit in a [code] tag next time, or even better, edit your post and change it.
Oh crap, didn't realize how much I stretched the page....editing.
Downloading the "SMARTER COP" mod for the copy I got to play today. Why the hell did he/them replace the bolts with fucking throwing knives?
SMRTER isn't the best mod....it has a "rushed" feeling to it.
I never understood moders who replaced the bolts with knives, that's a such a shitty idea.
Hay guise I made another video [media]http://www.youtube.com/watch?v=BgRM9Uyk1yo[/media]
Stalker + Vodka = madness. Unpatched ontop of that(shoc). It's pretty darn awesome to say the least. :buddy: Edit: that's irl vodka. it's pretty immersing
[QUOTE=Sibilantjoe;21651507]Uh, that sounds like a textbook case of "not-enough-RAM" syndrome, so it likely IS your computer. What area is this happening in, and how many GB of RAM do you have?[/QUOTE] I have 3GB of RAM It's happening a megaton in Wild Territory and was happening a smaller ammount in the Bar, and occasionally all over the place.
I hope 2.5 is better Also, SMRTER mod sucks. It's ugly, adds bad effects to the game( blood mod) and.. makes everything go true retard
Why is everything in stalker: complete so expensive? I don't have 200k for an exoskeleton :smith:
I don't want to cheat though. Is there anyway I can lower the prices of things (Complete makes everything like 3 times more than the vanilla game, I imagine there is some sort of global price multiplier) by editing the game files?
Editing a mod isn't cheating :v: [editline]07:32PM[/editline] If it makes the game harder that is. As long as it's still as hard as the vanilla game.
C:\Program Files (x86)\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\gamedata\config\misc\trade_generic.lxt it looks like. [code][trader] buy_condition = generic_buy sell_condition = generic_sell [generic_buy] ;Àðòåôàêòû af_medusa = 1, 0.3 af_cristall_flower = 1, 0.3 af_night_star = 1, 0.3 af_vyvert = 1, 0.3 af_gravi = 1, 0.3 af_gold_fish = 1, 0.3 af_blood = 1, 0.3 af_mincer_meat = 1, 0.3 af_soul = 1, 0.3 af_electra_sparkler = 1, 0.3 af_electra_flash = 1, 0.3 af_electra_moonlight = 1, 0.3 af_rusty_thorn = 1, 0.3 af_rusty_kristall = 1, 0.3 af_rusty_sea-urchin = 1, 0.3 af_ameba_slime = 1, 0.3 af_ameba_slug = 1, 0.3 af_ameba_mica = 1, 0.3 af_drops = 1, 0.3 af_fireball = 1, 0.3 af_cristall = 1, 0.3 af_dummy_glassbeads = 1, 0.3 af_dummy_pellicle = 1, 0.3 af_dummy_battery = 1, 0.3 af_dummy_dummy = 1, 0.3 af_dummy_spring = 1, 0.3 af_fuzz_kolobok = 1, 0.3 ;Àììóíèöèÿ ammo_9x18_fmj = 0.2, 0.1 ammo_9x18_pmm = 0.2, 0.1 ammo_9x19_pbp = 0.2, 0.1 ammo_9x19_fmj = 0.2, 0.1 ammo_11.43x23_hydro = 0.2, 0.1 ammo_11.43x23_fmj = 0.2, 0.1 ammo_12x70_buck = 0.2, 0.1 ammo_12x76_dart = 0.2, 0.1 ammo_12x76_zhekan = 0.2, 0.1 ammo_5.45x39_ap = 0.2, 0.1 ammo_5.45x39_fmj = 0.2, 0.1 ammo_9x39_sp5 = 0.2, 0.1 ammo_9x39_ap = 0.2, 0.1 ammo_9x39_pab9 = 0.2, 0.1 ammo_5.56x45_ss190 = 0.2, 0.1 ammo_5.56x45_ap = 0.2, 0.1 ammo_7.62x54_7h14 = 0.2, 0.1 ammo_7.62x54_7h1 = 0.2, 0.1 ammo_7.62x54_ap = 0.2, 0.1 ammo_og-7b = 0.2, 0.1 ammo_vog-25p = 0.2, 0.1 ammo_vog-25 = 0.2, 0.1 grenade_f1 = 0.2, 0.1 grenade_rgd5 = 0.2, 0.1 ammo_m209 = 0.2, 0.1 ammo_m209 ;NO TRADE ;Îðóæèå wpn_pm = 0.2, 0.1 wpn_pb = 0.2, 0.1 wpn_fort = 0.2, 0.1 wpn_hpsa = 0.2, 0.1 wpn_beretta = 0.2, 0.1 wpn_walther = 0.2, 0.1 wpn_sig220 = 0.2, 0.1 wpn_colt1911 = 0.2, 0.1 wpn_usp = 0.2, 0.1 wpn_desert_eagle = 0.2, 0.1 wpn_bm16 = 0.2, 0.1 wpn_toz34 = 0.2, 0.1 wpn_wincheaster1300 = 0.2, 0.1 wpn_spas12 = 0.2, 0.1 wpn_ak74u = 0.2, 0.1 wpn_mp5 = 0.2, 0.1 wpn_ak74 = 0.2, 0.1 wpn_abakan = 0.2, 0.1 wpn_l85 = 0.2, 0.1 wpn_lr300 = 0.2, 0.1 wpn_sig550 = 0.2, 0.1 wpn_groza = 0.2, 0.1 wpn_val = 0.2, 0.1 wpn_vintorez = 0.2, 0.1 wpn_svu = 0.2, 0.1 wpn_svd = 0.2, 0.1 wpn_rg-6 = 0.2, 0.1 wpn_rpg7 = 0.2, 0.1 wpn_g36 = 0.2, 0.1 wpn_fn2000 = 0.2, 0.1 ;ADDONS wpn_addon_scope = 0.7, 0.2 wpn_addon_scope_susat = 0.7, 0.2 wpn_addon_silencer = 0.7, 0.2 wpn_addon_grenade_launcher = 0.7, 0.2 wpn_addon_grenade_launcher_m203 = 0.7, 0.2 ;Áðîíèêè novice_outfit = 0.2, 0.1 bandit_outfit = 0.2, 0.1 killer_outfit = 0.2, 0.1 monolit_outfit = 0.2, 0.1 soldier_outfit = 0.2, 0.1 specops_outfit = 0.2, 0.1 military_outfit = 0.2, 0.1 stalker_outfit = 0.2, 0.1 scientific_outfit = 0.2, 0.1 exo_outfit = 0.2, 0.1 svoboda_light_outfit = 0.2, 0.1 svoboda_heavy_outfit = 0.2, 0.1 dolg_outfit = 0.2, 0.1 dolg_scientific_outfit = 0.2, 0.1 ecolog_outfit = 0.2, 0.1 protection_outfit = 0.2, 0.1 ;Ìåäèêàìåíòû bandage = 1, 0.5 medkit = 1, 0.5 medkit_scientic = 1, 0.5 medkit_army = 1, 0.5 antirad = 1, 0.5 ;Äåòàëè ìîíñòðîâ mutant_flesh_eye = 0.7, 0.2 mutant_boar_leg = 0.7, 0.2 mutant_dog_tail = 0.7, 0.2 mutant_psevdodog_tail = 0.7, 0.2 mutant_krovosos_jaw = 0.7, 0.2 mutant_burer_hand = 0.7, 0.2 mutant_zombie_hand = 0.7, 0.2 mutant_snork_leg = 0.7, 0.2 ;Åäà bread = 0.3, 0.1 kolbasa = 0.3, 0.1 conserva = 0.3, 0.1 vodka = 0.3, 0.1 energy_drink = 0.3, 0.1 ;Ïðåäìåòû device_torch ;NO TRADE detector_simple ;NO TRADE detector_advances ;NO TRADE detector_elite ;NO TRADE device_pda ;NO TRADE hand_radio ;NO TRADE guitar_a ;NO TRADE harmonica_a ;NO TRADE ;Êâåñòîâûå ïðåäìåòû gunslinger_flash ;NO TRADE af_blood_tutorial ;NO TRADE esc_wounded_flash ;NO TRADE quest_case_02 ;NO TRADE dar_document1 ;NO TRADE dar_document2 ;NO TRADE dar_document3 ;NO TRADE dar_document4 ;NO TRADE dar_document5 ;NO TRADE kruglov_flash ;NO TRADE lab_x16_documents ;NO TRADE good_psy_helmet ;NO TRADE bad_psy_helmet ;NO TRADE decoder ;NO TRADE dynamite ;NO TRADE quest_case_01 ;NO TRADE hunters_toz ;NO TRADE bar_ecolog_flash ;NO TRADE bar_tiran_pda ;NO TRADE bar_lucky_pda ;NO TRADE ;Óíèêàëüíûå ïðåäìåòû outfit_novice_m1 = 0.2, 0.1 outfit_bandit_m1 ;NO TRADE outfit_dolg_m1 = 0.2, 0.1 outfit_killer_m1 = 0.2, 0.1 outfit_specnaz_m1 = 0.2, 0.1 outfit_stalker_m1 = 0.2, 0.1 outfit_stalker_m2 ;NO TRADE outfit_svoboda_m1 = 0.2, 0.1 outfit_exo_m1 = 0.2, 0.1 wpn_ak74_m1 = 0.2, 0.1 wpn_abakan_m1 ;NO TRADE wpn_fort_m1 ;NO TRADE wpn_ak74u_m1 = 0.2, 0.1 wpn_mp5_m1 = 0.2, 0.1 wpn_groza_m1 = 0.2, 0.1 wpn_spas12_m1 = 0.2, 0.1 wpn_winchester_m1 ;NO TRADE wpn_l85_m1 = 0.2, 0.1 wpn_lr300_m1 ;NO TRADE wpn_svd_m1 = 0.2, 0.1 wpn_sig_m1 = 0.2, 0.1 wpn_eagle_m1 = 0.2, 0.1 wpn_colt_m1 = 0.2, 0.1 wpn_val_m1 = 0.2, 0.1 wpn_mp5_m2 = 0.2, 0.1 wpn_abakan_m2 ;NO TRADE wpn_l85_m2 = 0.2, 0.1 wpn_sig_m2 = 0.2, 0.1 wpn_rg6_m1 = 0.2, 0.1 wpn_walther_m1 = 0.2, 0.1 wpn_pm_arena ;NO TRADE wpn_mp5_arena ;NO TRADE wpn_toz34_arena ;NO TRADE wpn_spas12_arena ;NO TRADE wpn_ak74_arena ;NO TRADE wpn_bm16_arena ;NO TRADE wpn_ak74u_arena ;NO TRADE wpn_val_arena ;NO TRADE wpn_groza_arena ;NO TRADE wpn_fn2000_arena ;NO TRADE wpn_g36_arena ;NO TRADE [generic_sell] ;Àðòåôàêòû af_medusa = 1, 3 af_cristall_flower = 1, 3 af_night_star ;NO TRADE af_vyvert = 1, 3 af_gravi = 1, 3 af_gold_fish ;NO TRADE af_blood = 1, 3 af_mincer_meat = 1, 3 af_soul ;NO TRADE af_electra_sparkler = 1, 3 af_electra_flash = 1, 3 af_electra_moonlight ;NO TRADE af_rusty_thorn = 1, 3 af_rusty_kristall = 1, 3 af_rusty_sea-urchin ;NO TRADE af_ameba_slime = 1, 3 af_ameba_slug = 1, 3 af_ameba_mica ;NO TRADE af_drops = 1, 3 af_fireball = 1, 3 af_cristall ;NO TRADE af_dummy_glassbeads ;NO TRADE af_dummy_pellicle ;NO TRADE af_dummy_battery ;NO TRADE af_dummy_dummy ;NO TRADE af_dummy_spring ;NO TRADE af_fuzz_kolobok ;NO TRADE ;Àììóíèöèÿ ammo_9x18_fmj = 1, 3 ammo_9x18_pmm = 1, 3 ammo_9x19_pbp = 1, 3 ammo_9x19_fmj = 1, 3 ammo_11.43x23_hydro = 1, 3 ammo_11.43x23_fmj = 1, 3 ammo_12x70_buck = 1, 3 ammo_12x76_dart = 1, 3 ammo_12x76_zhekan = 1, 3 ammo_5.45x39_ap = 1, 3 ammo_5.45x39_fmj = 1, 3 ammo_9x39_sp5 = 1, 3 ammo_9x39_ap = 1, 3 ammo_9x39_pab9 = 1, 3 ammo_5.56x45_ss190 = 1, 3 ammo_5.56x45_ap = 1, 3 ammo_7.62x54_7h14 = 1, 3 ammo_7.62x54_7h1 = 1, 3 ammo_7.62x54_ap = 1, 3 ammo_og-7b = 1, 3 ammo_vog-25p = 1, 3 ammo_vog-25 = 1, 3 ;grenade_f1 = 1, 3 ;grenade_rgd5 = 1, 3 ammo_m209 = 1, 3 ;Îðóæèå wpn_pm ;NO TRADE wpn_pb ;NO TRADE wpn_fort ;NO TRADE wpn_hpsa ;NO TRADE wpn_beretta ;NO TRADE wpn_walther ;NO TRADE wpn_sig220 ;NO TRADE wpn_colt1911 ;NO TRADE wpn_usp ;NO TRADE wpn_desert_eagle ;NO TRADE wpn_bm16 ;NO TRADE wpn_toz34 ;NO TRADE wpn_wincheaster1300 ;NO TRADE wpn_spas12 ;NO TRADE wpn_ak74u ;NO TRADE wpn_mp5 ;NO TRADE wpn_ak74 ;NO TRADE wpn_abakan ;NO TRADE wpn_l85 ;NO TRADE wpn_lr300 ;NO TRADE wpn_sig550 ;NO TRADE wpn_groza ;NO TRADE wpn_val ;NO TRADE wpn_vintorez ;NO TRADE wpn_svu ;NO TRADE wpn_svd ;NO TRADE wpn_rg-6 ;NO TRADE wpn_rpg7 ;NO TRADE wpn_g36 ;NO TRADE wpn_fn2000 ;NO TRADE ;ADDONS wpn_addon_scope ;NO TRADE wpn_addon_scope_susat ;NO TRADE wpn_addon_silencer ;NO TRADE wpn_addon_grenade_launcher ;NO TRADE wpn_addon_grenade_launcher_m203 ;NO TRADE ;Áðîíèêè novice_outfit ;NO TRADE bandit_outfit ;NO TRADE killer_outfit ;NO TRADE monolit_outfit ;NO TRADE soldier_outfit ;NO TRADE specops_outfit ;NO TRADE military_outfit ;NO TRADE stalker_outfit ;NO TRADE scientific_outfit ;NO TRADE exo_outfit ;NO TRADE svoboda_light_outfit ;NO TRADE svoboda_heavy_outfit ;NO TRADE dolg_outfit ;NO TRADE dolg_scientific_outfit ;NO TRADE ecolog_outfit ;NO TRADE protection_outfit ;NO TRADE ;Ìåäèêàìåíòû bandage = 1, 3 medkit = 1, 3 medkit_scientic = 1, 3 medkit_army = 1, 3 antirad = 1, 3 ;Äåòàëè ìîíñòðîâ mutant_flesh_eye ;NO TRADE mutant_boar_leg ;NO TRADE mutant_dog_tail ;NO TRADE mutant_psevdodog_tail ;NO TRADE mutant_krovosos_jaw ;NO TRADE mutant_burer_hand ;NO TRADE mutant_zombie_hand ;NO TRADE mutant_snork_leg ;NO TRADE ;Åäà bread = 1, 3 kolbasa = 1, 3 conserva = 1, 3 vodka = 1, 3 energy_drink = 1, 3 ;Ïðåäìåòû device_torch ;NO TRADE detector_simple ;NO TRADE detector_advances ;NO TRADE detector_elite ;NO TRADE device_pda ;NO TRADE hand_radio ;NO TRADE guitar_a ;NO TRADE harmonica_a ;NO TRADE ;Êâåñòîâûå ïðåäìåòû gunslinger_flash ;NO TRADE af_blood_tutorial ;NO TRADE esc_wounded_flash ;NO TRADE quest_case_02 ;NO TRADE dar_document1 ;NO TRADE dar_document2 ;NO TRADE dar_document3 ;NO TRADE dar_document4 ;NO TRADE dar_document5 ;NO TRADE kruglov_flash ;NO TRADE lab_x16_documents ;NO TRADE good_psy_helmet ;NO TRADE bad_psy_helmet ;NO TRADE decoder ;NO TRADE dynamite ;NO TRADE quest_case_01 ;NO TRADE hunters_toz ;NO TRADE bar_ecolog_flash ;NO TRADE bar_tiran_pda ;NO TRADE bar_lucky_pda ;NO TRADE ;Óíèêàëüíûå ïðåäìåòû outfit_novice_m1 ;NO TRADE outfit_bandit_m1 ;NO TRADE outfit_dolg_m1 ;NO TRADE outfit_killer_m1 ;NO TRADE outfit_specnaz_m1 ;NO TRADE outfit_stalker_m1 ;NO TRADE outfit_stalker_m2 ;NO TRADE outfit_svoboda_m1 ;NO TRADE outfit_exo_m1 ;NO TRADE wpn_ak74_m1 ;NO TRADE wpn_abakan_m1 ;NO TRADE wpn_fort_m1 ;NO TRADE wpn_ak74u_m1 ;NO TRADE wpn_mp5_m1 ;NO TRADE wpn_groza_m1 ;NO TRADE wpn_spas12_m1 ;NO TRADE wpn_winchester_m1 ;NO TRADE wpn_l85_m1 ;NO TRADE wpn_lr300_m1 ;NO TRADE wpn_svd_m1 ;NO TRADE wpn_sig_m1 ;NO TRADE wpn_eagle_m1 ;NO TRADE wpn_colt_m1 ;NO TRADE wpn_val_m1 ;NO TRADE wpn_mp5_m2 ;NO TRADE wpn_abakan_m2 ;NO TRADE wpn_l85_m2 ;NO TRADE wpn_sig_m2 ;NO TRADE wpn_rg6_m1 ;NO TRADE wpn_walther_m1 ;NO TRADE wpn_pm_arena ;NO TRADE wpn_mp5_arena ;NO TRADE wpn_toz34_arena ;NO TRADE wpn_spas12_arena ;NO TRADE wpn_ak74_arena ;NO TRADE wpn_bm16_arena ;NO TRADE wpn_ak74u_arena ;NO TRADE wpn_val_arena ;NO TRADE wpn_groza_arena ;NO TRADE wpn_fn2000_arena ;NO TRADE wpn_g36_arena ;NO TRADE[/code] Don't mind the formatting errors. Apparently the second number is the multiplier to the price it tells you in your inventory but I'm not sure what the first number is. [editline]07:46PM[/editline] Damn, I have to do it for the non-generic traders too :frown:
I cant wait for 1.00 thorny :neckbeard:
Raiskauskone, I absolutely fucking love your comics. They're so awesome.
[QUOTE=TrafficMan;21661655]Why is everything in stalker: complete so expensive? I don't have 200k for an exoskeleton :smith:[/QUOTE] An exoskeleton is supposed to be a tool for total Zone veterans which have been there for years and now know it inside out. You don't get 200k by being a rookie.
Does anyone know how to or if you can take armor off of corpses?
[QUOTE=why;21664778]Does anyone know how to or if you can take armor off of corpses?[/QUOTE] In the games, no, you can get them at stashes, but the only time you get to pick an armor off a guy is Barge's stalker suit in CoP.
JDER14 - I'm not sure how the hell you got such a massive log... It should be pretty short. Where did you get that? You just need to immediately Ctrl-V after you crash.
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