S.T.A.L.K.E.R. Series Megathread: Full of Delicous Edition
2,000 replies, posted
That was my first mod. Remembering how the military slaughtered the Cordon village after rescuing Nimble, and I was hiding in a basement with a shotgun.
[QUOTE=imaguy;21701221]AMK is, and always will be, the best mod for SHoC. Nothing comes close.[/QUOTE]
I disagree. Oblivion Lost did it for me.........
And LURK is hell on Veteran/Master.. lol
Which one is better, Call of Pripyat or Clear Sky?
IMO, Clear Sky..
But nobody liked Clear Sky anyways.
There just isn't much to do in CoP
From what I've heard, Call of Pripyat. I haven't played it, so I wouldn't know.
[QUOTE=imaguy;21701221]AMK is, and always will be, the best mod for SHoC. Nothing comes close.[/QUOTE]
AMK has some neat concepts but the balance is fucked up.
The guns are made too powerful it seems. It's hard only because of invisible anomalies and somewhat broken gun play.
Oh, and those damn electro chimeras.
[QUOTE=junker154;21701066]Is there any other good mod for ShoC beside the ones mentioned in OP?[/QUOTE]
The original Redux, for SHOC - not made by me.
What needs doing in Redux right now?
[QUOTE=Thorny;21702223]The original Redux, for SHOC - not made by me.[/QUOTE]
Well I'm also looking for graphical overhauls or some graphical additions. I'll checkt that. thanks.
[QUOTE=SomeFaggot;21701983]AMK has some neat concepts but the balance is fucked up.
The guns are made too powerful it seems. It's hard only because of invisible anomalies and somewhat broken gun play.
Oh, and those damn electro chimeras.[/QUOTE]
Well the guns should be powerful, they are guns. It should only take about 2 or 3 bullets to take down an enemy or be taken down.
I like the invisible anomalies, inspires me to use bolts more and be more cautious.
But I agree, the overpowered chimeras and bloodsuckers are very annoying.
[QUOTE=Tinter;21702451]What needs doing in Redux right now?[/QUOTE]
Well, I've gotten Ecologist patrols (mostly) working so I can tick that off. I need to do weapons again, upgrade system, new outfits, new missions, mutant/character spawn tweaking, adding the new stashes and hiding/sleeping places, etc etc. Lots of work to be getting on with :)
The firing sound of the L85 is brilliant. Nice choice for all the gun sounds really.
Will you be adding level changers or decreasing the cost of travel by any chance?
[QUOTE=Thomo;21696239]I still think the meatchunk looks like it has a dick growing out of it.[/QUOTE]
Thanks, now I can't fucking unsee it.
[QUOTE=MagicBurrito;21701670]I disagree. Oblivion Lost did it for me.........
And LURK is hell on Veteran/Master.. lol[/QUOTE]
I find it funny that people complain about AMK's balance but not OL's, considering it's about 10x easier with OL than AMK.
[QUOTE=Thorny;21703173]Well, I've gotten Ecologist patrols (mostly) working so I can tick that off. I need to do weapons again, upgrade system, new outfits, new missions, mutant/character spawn tweaking, adding the new stashes and hiding/sleeping places, etc etc. Lots of work to be getting on with :)[/QUOTE]
Looking forward too it, got a deadline? Maybe some loose estimate or percent?
[QUOTE=spekter;21703261]The firing sound of the L85 is brilliant. Nice choice for all the gun sounds really.
Will you be adding level changers or decreasing the cost of travel by any chance?[/QUOTE]
Yeah, there'll be level-changers, but prices will probably be the same if you want to use the guide. It should be expensive, to encourage you to walk there manually ;)
[editline]11:49PM[/editline]
[QUOTE=Tinter;21703367]Looking forward too it, got a deadline? Maybe some loose estimate or percent?[/QUOTE]
Not really, sorry.
[QUOTE=Thorny;21703433]Yeah, there'll be level-changers, but prices will probably be the same if you want to use the guide. It should be expensive, to encourage you to walk there manually ;)
[editline]11:49PM[/editline]
Not really, sorry.[/QUOTE]
Are the level changers gonna be dangerous?
Like you need to figure "Should I use my money on a Guide or take the chance."
[code]Expression : _I->second.size()>1
Function : CEnvironment::load_weathers
File : D:\prog_repository\sources\trunk\xrEngine\Environment_misc.cpp
Line : 633
Description : Environment in weather must >=2
Arguments : default_clear.ltx
[/code]
The fuck does that mean?
(Merging AAO:CoP and Atmosfear)
On line 633 the value? "Environment" in weather must be bigger or equal to 2.
Well, here's some footage of Oblivion lost giving Iggy Hazard hell in Wild Territory***.. It's epic, and he didn't spawn all this..
[URL="http://www.facepunch.com/#"]View YouTUBE video[/URL]
[URL]http://youtube.com/watch?v=wPx0pYWTDlQ[/URL]
That's wild territory.
thorny did you consider the optional hud fix i asked about? can understand if you dont want to its probably a lot of effort for very few users but it would be nice as both the default and redux hud are unusable on multiple monitors
The locales in CoP aren't as good as in ShoC. There aren't enough Farm rural and factory areas.
could someone confiscate all my games except ShoC so i can finish it? i started it some months ago, but now it's just sitting there, loosing to mainstream no-brain games.
To be honest SHOC had the better representation of Pripyat, COP's was beautiful, but empty, and not big enough.
[QUOTE=LightCybrid;21691682]They're so cute when they're sleeping
[img_thumb]http://img7.imageshack.us/img7/9067/sleepingbloodsuckers.jpg[/img_thumb]
:3:[/QUOTE]
Up for some sucker-tipping?
In CoP Pripyat should have more Monolith. I mean I know their weak and all in the STALKER timeline but I'm still skeptical that the finale in CoP wiped out the faction.
[editline]08:29PM[/editline]
Also I'm willing to learn on how to mod STALKER games. Is there any turorial I could follow and such?
Guys, best mod for Shadow of Chernobyl? I'd like it to have better graphics, gameplay, etc...
Lurk.
LURK. Just watch out for the swarms of 50 rodents in Pripyat. I hate those damn rodents.
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