• S.T.A.L.K.E.R. Series Megathread: Full of Delicous Edition
    2,000 replies, posted
[QUOTE=imaguy;21702995]Well the guns should be powerful, they are guns. It should only take about 2 or 3 bullets to take down an enemy or be taken down. I like the invisible anomalies, inspires me to use bolts more and be more cautious. But I agree, the overpowered chimeras and bloodsuckers are very annoying.[/QUOTE] About the guns: I know it's supposed to be somewhat realistic, but it's bullshit balance if a bandit with some shitty PM can get one lucky killshot on me when I'm leaning around a corner. I'm wearing Mid range armor and at full health, for fucks sake. The invisible anomalies are more annoying than anything else. I've probably died more times to anomalies at the beginning of AMK than by anything else. Now I have the detector that shows their positions on the minimap, but they still piss me off.
[QUOTE=JDER14;21705440]In CoP Pripyat should have more Monolith. I mean I know their weak and all in the STALKER timeline but I'm still skeptical that the finale in CoP wiped out the faction.[/QUOTE] most of the Monolith probably got freed like Strider after the events of SHOC. those last few in Pripyat were probably just too far gone to be saved.
Found a cool song. :v: [media]http://www.youtube.com/watch?v=LNHRtee7Dsw[/media]
That's awesome. It's even better if you understand what the lady is saying.
[QUOTE=Thomo;21706674]Sniping mission was cool. It was so lonely, even at night (made me shit my pants though it was so dark.) It picks up in freeplay though, merc's come and loners aswell but the ammount of mercs and what they do depends on the sniping mission and on other mercenary missions[/QUOTE] Regardless Pripyat is empty as hell. Even after the loners began trickling in, I was expecting epic exploration and several stashes. But no all I got was a few mutants, a constantly respawning Chimera, and empty buildings.
Oh god the mutants :psyduck:
[QUOTE=Communist Cake;21706898]That's awesome. It's even better if you understand what the lady is saying.[/QUOTE] I agree. :downs: [editline]10:07PM[/editline] [QUOTE=Zackin5;21707156]Oh god the mutants :psyduck:[/QUOTE] Mutants are always fun!
Is there a mod for CoP Where you can have a squad that just follows you around the Zone? [sp]Like the tunnel under the Jupiter plant to Pripyat,[/sp] except they follow you everywhere. I dunno, thought it would be fun to roam around the zone, doing various shenanigans with other STALKERS.
Yeah, they could shoot you and push you out of cover all the time!
[QUOTE=Zackin5;21703791]On line 633 the value? "Environment" in weather must be bigger or equal to 2.[/QUOTE] ..So, what does that mean. There's nothing called "environment" in the weather ltxs. Makes no sense. >.>
[QUOTE=Paravin;21707497]Yeah, they could shoot you and push you out of cover all the time![/QUOTE] Zulu is a fat fuck that pushed me into the open and got me raped by several snorks.
[QUOTE=Amez;21707739]Zulu is a fat fuck that pushed me into the open and got me raped by several snorks.[/QUOTE] Zulu barley survived on my first run, bastard shot me in the back and ended up capping strider in the face too. Then when i got there he ran off.
Zulu's a douche-cookie. I liked Vanno and Strider. though I really wish the game spent more time developing their characters. all of them. it's like you do one mission for each of them, you go the Pripyat with them, then all of them except Solokov end up buggering off while you do missions (though you get to have one more mission with Solokov and Vanno, and you do find Zulu again later on). there was so much potential for character development, but nope. barely anything.
Strider was awesome, it's so damn hard to keep him alive though.
Faction Fronts 2.0 seems to have been released. I may be wrong since it might have already been released for a long time.
[QUOTE=kolkhoznik;21706842]Found a cool song. :v: [media]http://www.youtube.com/watch?v=LNHRtee7Dsw[/media][/QUOTE] Oh yeah awesome [editline]08:17AM[/editline] Also Stalker isn't challenging to me anymore. Gotta try to play some more AMK after Complete :v:
I think I'm gonna try out AMK too, since I'm excited to decide if it's as hard as people portray it to be and my previous savegame is bugged :smith:
Yesterday I raised my FPS count with a 1/3 of what t was before. I just changed my lightning settings from Full Dynamic Lighting DX10 to Full Dynamic Lighting. :smug:
[QUOTE=Sunday_Roast;21710456]Yesterday I raised my FPS count with a 1/3 of what t was before. I just changed my lightning settings from Full Dynamic Lighting DX10 to Full Dynamic Lighting. :smug:[/QUOTE] And the statement still stands. DX10 is fucking unoptimised.
But now you don't get wet surfaces and dynamic particles [tab]i think..[/tab]
[QUOTE=DireAvenger;21710501]And the statement still stands. DX10 is fucking unoptimised.[/QUOTE] Agreed, but it looks damn nice sometimes. (Wet surfaces and volumetric smoke.)
[QUOTE=Xenomoose;21558276]so... do we ever get to know [sp]who hired the mercs to raid lab X8,[/sp] or is GSC Game World saving that for the next S.T.A.L.K.E.R., if they still plan on making more?[/QUOTE] I never saw mercs at X8 at all, fuckton of zombies and some Monolith guys, but no Mercs.
[QUOTE=zpiscool;21710868]I never saw mercs at X8 at all, fuckton of zombies and some Monolith guys, but no Mercs.[/QUOTE] They never make it to X8.
[QUOTE=spekter;21708225]Strider was awesome, it's so damn hard to keep him alive though.[/QUOTE] On that note, upon getting to Pripyat, did Strider suddenly go AWOL for anyone else? He didn't die on the journey or anything, but I couldn't find him at the laundromat anywhere at all. [editline]08:35AM[/editline] [QUOTE=MuTAnT;21710877]They never make it to X8.[/QUOTE] Ah right, thanks.
What happened to Zulu near the end of CoP? [sp]I could never figure out what happened to him, I got the task about him and saw some snorks but never found him.[/sp]
Mercs would appear at X8 later according to how you finish the Sniping mission.
[QUOTE=LightCybrid;21710502]But now you don't get wet surfaces and dynamic particles [tab]i think..[/tab][/QUOTE] I don't think that it applies to wet surfaces. Since it is just a layer shine and bumpmapping. Or was it specular and bumpmapping.
[QUOTE=Sunday_Roast;21711179]I don't think that it applies to wet surfaces. Since it is just a layer shine and bumpmapping. Or was it specular and bumpmapping.[/QUOTE] Wet surfaces are DirectX 10 only due to the fact that it uses some weird shader thing that's not available in the DX9 API or something like that. :v:
Is there any way to read from save what mods you need to launch it? I have old save with lots of progress but I dont remember what saves I had,and I crash.
[QUOTE=LightCybrid;21695925]Did anyone else get the vipre that shoots [sp].45 ACP bullets[/sp]?[/QUOTE] It's amazing as a stealth weapon. [QUOTE=croguy;21693999]How did you got the green distance so far away? :saddowns: Also, here's a nice Yanov sunset image I took while on my way to the Egghead bunker. Blur kinda makes image look dull, but hey, it fixes the jaggies.[/QUOTE] My STALKER wallpaper-y screenshot folder: [url]http://www.dropbox.com/gallery/795329/1/STALKAN?h=432547[/url]
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