• S.T.A.L.K.E.R. Series Megathread: Full of Delicous Edition
    2,000 replies, posted
I still haven't continued with my comic. Shall I just release it halfways ready?
[QUOTE=Sunday_Roast;21854030]I still haven't continued with my comic. Shall I just release it halfways ready?[/QUOTE] Finish it.
Fuck you Seiry, you first hip fire at bandits and get shot three times, then you charge at them with a Makarov!
[QUOTE=Calkkuna;21851135]Can't be compared, Complete = overall fixer and little bit of graphics enhancement LURK = overhaul of everything except weapon accuracy.[/QUOTE] That's bullshit. They're both mods so why can't you compare them? It's like judging something on their sub-sub-sub categories.
I can only compare LURK and Complete by their graphics, features and stability. Graphics are a tie, features are for LURK and stability is for Complete.
I thought Complete was supposed to be unstable? Or did they release that update?
Complete has never crashed for me, aside for one bluescreen when starting the game which was probably due to my PC being overtaxed. LURK is more prone to crashing.
Neither has ever crashed on me! :D
I get 90FPS while playing LURK with everything on max. :frogc00l:
[QUOTE=croguy;21855022]I get 90FPS while playing LURK with everything on max. :frogc00l:[/QUOTE] I can get 120+ FPS. :v: Not that amazing. SHoC actually runs pretty well on newer hardware.
I get 25 fps while playing LURK in combat with medium/high settings. Around 15-25 in CoP with whatever mod it is.
I get over 500fps at EXTREME settings at Lurk while the game simultaneously simulates the life on all parts of the zone
[QUOTE=Raiskauskone;21855574]I get over 500fps at EXTREME settings at Lurk while the game simultaneously simulates the life on all parts of the zone[/QUOTE] Wait, all parts as in, from Cordon to the Sarcophagous or just a map with gigantic draw distance?
[QUOTE=croguy;21855609]Wait, all parts as in, from Cordon to the Sarcophagous or just a map with gigantic draw distance?[/QUOTE] [B]Everything[/B]
[quote=raiskauskone;21855851][b]everything[/b][/quote] [B]HOLY SHIT TELL ME YOUR SECRET AND YOU WILL BE MY NEW MONOLITH[/B] caps
[QUOTE=croguy;21855888][B]HOLY SHIT TELL ME YOUR SECRET AND YOU WILL BE MY NEW MONOLITH[/B] caps[/QUOTE] Will you give your glory to his monolith :smug: ... GOOD LORD WHY DID I IMAGINE THAT
[QUOTE=croguy;21855888]holy shit tell me your secret and you will be my new monolith[/QUOTE] Imagine Alife, it calculates mutant, stalker, and anomaly spawn on the entire zone. Money currency, weapon availability, etc. Imagine it running the areas as if you were in there, expect you aren't. It draws the models, runs the scripts, even draws the lights. (and also you can hear the gunfire instead of those crappy "fighting" sounds in the background) Althought, this requires a computer equilevant of processing power of NASA supercomputer, which is why the mod hasn't been released to the public
release it anyways, even if it frezzes half way there!
[QUOTE=Lyoko774;21855076]I can get 120+ FPS. :v: Not that amazing. SHoC actually runs pretty well on newer hardware.[/QUOTE] I must know your specs.
[QUOTE=croguy;21855990]release it anyways, even if it frezzes half way there![/QUOTE] The author doesn't allow, sorry [editline]03:05PM[/editline] closed beta he says
hnnnngggg it better comes out
[QUOTE=Raiskauskone;21855962]Imagine Alife, it calculates mutant, stalker, and anomaly spawn on the entire zone. Money currency, weapon availability, etc. Imagine it running the areas as if you were in there, expect you aren't. It draws the models, runs the scripts, even draws the lights. (and also you can hear the gunfire instead of those crappy "fighting" sounds in the background) Althought, this requires a computer equilevant of processing power of NASA supercomputer, which is why the mod hasn't been released to the public[/QUOTE] Now we just need to figure out how to remove the load screens and replace them with portals.
[QUOTE=Melnek;21855999]I must know your specs.[/QUOTE] Uh Core i7 920 4870 1GB 6 GB DDR3 1066 :v:
My game crashes after I choose the target for 'One Shot' in CoP - i thought this was fixed in the 1.06.02 patch? =/
i've got a big problem with COP 1.06.02 when i move from pripyat yantar or even jupiter the game crashs then i have to restart the game then load the autosave to get to that area i want to go anyone know how to fix this as it's really pissing me off!!! ( also i'm using the DvD verison )
What are your hardware specs? How much RAM do you have? What are your settings? Is your game modded? Give out more details for God's sake, we can't take wild guesses and hope it will fix a problem!
True, especially information about your videocard and RAM helps a ton already.
[QUOTE=jabba69R;21857702]i've got a big problem with COP 1.06.02 when i move from pripyat yantar or even jupiter the game crashs then i have to restart the game then load the autosave to get to that area i want to go anyone know how to fix this as it's really pissing me off!!! ( also i'm using the DvD verison )[/QUOTE] Your writing style made my brain crash.
ok my system specs are this 2Gb RAM DDR2 video card is a NVIDIA 9500 GT super 1GB OS system is windows vista home premium also my game is not moded!!! i also run the game on low with low lighting
[QUOTE=jabba69R;21857702]i've got a big problem with COP 1.06.02 when i move from pripyat yantar or even jupiter the game crashs then i have to restart the game then load the autosave to get to that area i want to go anyone know how to fix this as it's really pissing me off!!! ( also i'm using the DvD verison )[/QUOTE] When it crashes give us the log. (Press ctrl+v into a text box directly after it crashes)
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