[QUOTE=BENJA5;27394242]It's quite difficult to perform correctly and master, in the appropriate games.
Take a look at [URL="http://xtreme-jumps.eu/demos.php"]this list.[/URL] If it's easy, I'm sure beating any one of these will be a cakewalk, right?
As for your aforementioned post, [highlight]yes. Someone finally gets it.[/highlight] I'm not advocating continuously using bunnyhopping to gain an advantage over players (the same way someone uses map exploits to), I'm advocating it's preservation along with the entire concept of movement based gameplay. "Movement" should become a genre in video games, as that's what these communities are built around.[/QUOTE]
I never foud it hard, its pretty much just hit spacebar once your about to land.
I don't care if it's in a -purely- singleplayer game, because that allows for some pretty awesome speedruns.
Then again, the best speedruns are the ones done without even using bunnyhops.
The first distinction I noticed when I first stepped into Red Orchestra and out of BF2 is that nobody was bunny hopping :v:
I played some Battlefield Vietnam the other day with a buddy, I turned a corner and some guy carrying a 20 lbs M60 started jumping up and down when we ran into each other. Total nostalgia rage.
[QUOTE=Darth_GW7;27394278]I don't care if it's in a -purely- singleplayer game, because that allows for some pretty awesome speedruns.
Then again, the best speedruns are the ones done without even using bunnyhops.[/QUOTE]
I agree, but it does always look amazing seeing them do these insane things from bunnyhopping.
[QUOTE=DinoJesus;27394270]I never foud it hard, its pretty much just hit spacebar once your about to land.[/QUOTE]
In traditional bunnyhopping, i.e. Quake, Half-Life, Counter-Strike et al, it's quite difficult. I'm certain not one person would consider bunnyhopping easy, unless you are a world-class player.
Speedruns done with bunnyhops are more impressive to me, because I know specifically from years of experience, how difficult it is to land some of the jumps they perform.
Because most games are not quake3 where everyone is flying at 200km/h
I won't be sad if bunnyhopping dies out completely.
It's fun, but I won't miss it when it's gone
So much un-necessary look movement in he first video :psyduck:
You can buy bunnyhopping skill in the form of a £5 mouse with a mousewheel.
Its fun in arcady games like Quake.
Realistic games, not so much.
Play Unreal or Quake where you are supposed to bunny hop everywhere. it pisses me off when I'm playing a less arcadey game and people start jumping around and shooting.
This just in: Spacerape is not skill! More whenever the obvious dawns on us next time.
[editline]13th January 2011[/editline]
[QUOTE=hypno-toad;27394674]Play Unreal or Quake where you are supposed to bunny hop. it pisses me off when I'm playing a less arcadey game and people start jumping around and shooting.[/QUOTE]
It's more like timed jumps in those games. That's how i see it and i believe that's skill.
guys it's okay if someone is flying at 100 mph if it requires skill, i can't play my games knowing that someone killed me without skill, grr i'm so angry at video games. :downs:
the main reason people like bunnyhopping is because they're the only ones doing it, if everyone could move at 100 mph then the game wouldn't be fun
[QUOTE=Bomimo;27394677]This just in: Spacerape is not skill! More whenever the obvious dawns on us next time.[/QUOTE]
Bunnyhopping is not "spacerape."
If you are trying to bunnyhop with space, you are doing it wrong.
[quote=supertoaster] guys it's okay if someone is flying at 100 mph if it requires skill[/quote]
[highlight]I'm not advocating bunnyhopping as a fair method in traditional gameplay, I'm advocating bunnyhopping and "movement" as a genre.[/highlight]
Actually how is it an unfair advantage if everyone can do it?
It's like saying that the AWP is unfair, anyone can buy one so what's the problem?
It's annoying, but it's not an unfair advantage...
[QUOTE=BENJA5;27394864][highlight]I'm not advocating bunnyhopping as a fair method in traditional gameplay, I'm advocating bunnyhopping and "movement" as a genre.[/highlight][/QUOTE]
A genre?
A bunnyhopping genre?
ok you do that
[QUOTE=Number-41;27395628]Actually how is it an unfair advantage if everyone can do it?
It's like saying that the AWP is unfair, anyone can buy one so what's the problem?
It's annoying, but it's not an unfair advantage...[/QUOTE]
Not everyone can do it, it's actually pretty hard to do it right.
[QUOTE=Darth_GW7;27395657]A genre?
A bunnyhopping genre?
ok you do that[/QUOTE]
Yes. Movement-based gameplay, I've been doing it for five years.
What's wrong with that?
Think Mirror's Edge, but without the scripted, button-combination shit.
Come on GMod bhop or climb, its active everyday with 10-50 players at once.
[QUOTE=spanaren;27395684]Not everyone can do it, it's actually pretty hard to do it right.[/QUOTE]
Well not everyone can aim lightning fast, it's actually pretty hard to be good at aiming lightning fast :downs:
[QUOTE=Bomimo;27394677]This just in: Spacerape is not skill! More whenever the obvious dawns on us next time.
[editline]13th January 2011[/editline]
It's more like timed jumps in those games. That's how i see it and i believe that's skill.[/QUOTE]
it has nothing to do with pressing jump, bunnyhopping, also known as strafe jumping, uses an exploit in id tech engine derived games where your air acceleration augments while strafing midair
you're supposed to curve around while strafing and then time your jump to gain more momentum, it's far from easy
[QUOTE=BENJA5;27395922]Yes. Movement-based gameplay, I've been doing it for five years.
What's wrong with that?
Think Mirror's Edge, but without the scripted, button-combination shit.[/QUOTE]
That would be boring as arse. I don't want to sit there, pressing the jump button and flailing my view around like a moron just to move faster. The fun in Mirrors Edge was that you have more options than just jumping, if you want a movement based game, it has to be fluid, bunny hopping is not fluid enough.
I am totally with the OP here, I put atleast 20 days in bhop and climb servers, I enjoy them more than shooting.
[editline]13th January 2011[/editline]
Also how active is kreedz nowadays?
[QUOTE=T1dal;27396180]I am totally with the OP here, I put atleast 20 days in bhop and climb servers, I enjoy them more than shooting.
[editline]13th January 2011[/editline]
Also how active is kreedz nowadays?[/QUOTE]
XJ is bigger than ever, but I play KZMod. I'm terrible at 1.6. Nice to see a fellow climber here.
Hexpunk, it's boring as arse to you, maybe, but why are there [url=xtreme-jumps.eu]multiple[/url] [url=kzmod.com]communites[/url] [url=www.breakdown-hq.com]based[/url] on it?
Movement is my favorite type of gaming, Defrag and KZMod are just two examples of climbers getting together to produce something entirely based on movement. KZMod has even taken it further than just jumping.
[QUOTE=BENJA5;27396347]Hexpunk, it's boring as arse to you, maybe, but why are there [url=xtreme-jumps.eu]multiple[/url] [url=kzmod.com]communites[/url] [url=www.breakdown-hq.com]based[/url] on it?[/QUOTE]
Because they enjoy it? I understand that, but you are missing my point. For movement to become a genre it has to be more than bunny hopping and strafe jumping. It isn't varied enough, this is why Mirrors Edge is based around Parkour, you get a larger variety in movement, sure keeping hopping and strafing in the game would be good, but you need to open up to other ways of getting around maps faster.
[QUOTE=hexpunK;27396432]Because they enjoy it? I understand that, but you are missing my point. For movement to become a genre it has to be more than bunny hopping and strafe jumping. It isn't varied enough, this is why Mirrors Edge is based around Parkour, you get a larger variety in movement, sure keeping hopping and strafing in the game would be good, but you need to open up to other ways of getting around maps faster.[/QUOTE]
I'm completely open to that. Which is why KZMod exists. The project lead, SoUlFaThEr, wanted to take it to the next step, and he has. Counter-Strike kreedz, GMod kreedz can only go so far.
Normally, you are restricted to jumping, bunnyhopping, longjumping, and surfing. In KZMod, you can bungee, use flares and vehicles, use raceways, and powerups have been implemented as well. There are plenty of options available there, lots of variety.
I understand your point :) but the difference between kreedz and Mirror's Edge is that kreedz isn't scripted, which is why I enjoy it so much.
How on earth would bunnyhopping become a genre when it's just rapidly tapping your jump button?
[QUOTE=BENJA5;27396549]I'm completely open to that. Which is why KZMod exists. The project lead, SoUlFaThEr, wanted to take it to the next step, and he has. Counter-Strike kreedz, GMod kreedz can only go so far.
Normally, you are restricted to jumping, bunnyhopping, longjumping, and surfing. In KZMod, you can bungee, use flares and vehicles, use raceways, and powerups have been implemented as well. There are plenty of options available there, lots of variety.
I understand your point :) but the difference between kreedz and Mirror's Edge is that kreedz isn't scripted, which is why I enjoy it so much.[/QUOTE]
That doesn't sound like a bad mod honestly. I've never liked the whole hopping scene as it is inhabited by the kind of people who I loathe. But every so often you do see mods like that, they think outside the box a bit.
Mirrors Edge wasn't overly scripted from what I see when I play it, sure there are some areas you can't jump onto due to level boundaries, but a lot of it you could interact how you want with, unless you mean something else :v:
People bind jump to their mousewheel and run around the map on zombie survival, it's not fun chasing around someone for 20 minutes as they speed around in a circle.
I wish people made surf maps that allowed for reasonable combat, and people were good, it'd be a blast. You'd have to balance fighting other people and keeping on the tracks and maintaining momentum.
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