DayZ Mod - Crawling Simulator 2012 Dammit rocket what did you break this time?
10,006 replies, posted
Anyone in the NW Airfields?
[QUOTE=_Axel;36690457]Even if they lower their weapon ? That seems a bit extreme, but I wouldn't expect less from city folks, I guess.
[/QUOTE]
I find that bandits never reply, but friendlies do.
[QUOTE=$$>MUFFIN<$$;36690512]I find that bandits never reply, but friendlies do.[/QUOTE]
Well you could still have smart bandits trying to befriend you and then backstab you when you least expect it.
Who the fuck just stole a motorbike and ran east?
[editline]9th July 2012[/editline]
A female player, who was it?
I guess its possible now to shoot people when you are falling from death.
[editline]9th July 2012[/editline]
Some random guy just pulled a lee enfield out of his patrol pack and killed me with it while he was falling over dead. wtf
Woo, today is the first day I've ever been able to join Chernarus' server. Every other time would get me stuck at Wait for host for more than 15 minutes, so I'd just give up.
Was in Electro just now, found a good few weapons and killed about 18 zombies. Finding it strangely relaxing and satifying, walking around like a sheriff. Then some bastard shot me straight in the back as I was coming out of the church.
Such is the life in DayZ.
[QUOTE=Genericenemy;36690814]Was in Electro just now, found a good few weapons and killed about 18 zombies. Finding it strangely relaxing and satifying, walking around like a sheriff. Then some bastard shot me straight in the back as I was coming out of the church.
Such is the life in DayZ.[/QUOTE]
Hi
which one of you ran out of stary with a zombie chasing you?
i never meant to shoot at you, your zombie friend made good target practice :v:
How often does US133 resets ?
Ran into a FP member who had the username, AwesomeDominik. He had just spawned and so had I. I found a winchester and placed it in his backpack when he wasn't looking. I then ran off and died to zombies.
[QUOTE=psychojake;36690981]Ran into a FP member who had the username, AwesomeDominik. He had just spawned and so had I. I found a winchester and placed it in his backpack when he wasn't looking. I then ran off and died to zombies.[/QUOTE]
That was me. I just found your dead body and got attacked, managed to run away though. Pretty low on blood now.
[QUOTE=_Axel;36690910]How often does US133 resets ?[/QUOTE]
4 times a day
[QUOTE=_Axel;36690910]How often does US133 resets ?[/QUOTE]
It does say in the MOTD.. but every 6 hours.
12:00AM, 6:00AM, 12:00PM and again at 6:00PM PST
[QUOTE=Aide;36688563]Facepunch Bus happened about 4-5 days ago.
[media]http://www.youtube.com/watch?v=wnZ0yTLJTr0[/media]
[/QUOTE]
Fuck me I sound like I have down syndrome, I need to stop playing till 7am...
day 19 ffff. Who ever kills me will get lots of goodies.
1.7.2 is out :o
[url]http://dayzmod.com/forum/showthread.php?tid=32371[/url]
[editline]9th July 2012[/editline]
No more relogging for ammo, lots of nice fixes I didn't notice before, hope they work
still no disconnect >:C
Aww, damnit. Just died, had lots of pistol and shotgun ammo in my backpack, but none for the winchester. Feels bad.
Chernarus please post once you updated.
[editline]9th July 2012[/editline]
Changelog:
* [FIXED] Infected hear perfectly through objects (noise reduced by 50% through an object)
* [FIXED] Animal bodies despawn way too fast (now despawn automatically after 2 minutes)
* [FIXED] Corrupted update data causes people to spawn in debug forest (now will not save corrupted position data)
* [FIXED] States where animal might stop walking around (now should walk around more)
* [FIXED] Animal AI routines consuming large amounts of FPS (now in line with Infected AI routines, reduced FPS usage)
* [NEW] Player Syncing system replaced (increased performance and ammo quantity tracking)
* [FIXED] Error reports are almost invisible (has now been fixed)
* [FIXED] Daylight calculations causing slight FPS issue
* [NEW] Visibility now smoothly alters based on sun, moon, cloud, rain, and fog state
* [NEW] Aubility now dampened in rain and increased by fog
* [FIXED] Object cleanup causing significant (huge) performance issue on servers (reduced by up to 50%, means more players + zombies possible)
* [FIXED] Use of "allMissionObjects" causing performance issue on clients (new engine command "entities" used to improve FPS on clients)
* [FIXED] Too easy to break legs due to infected (reduced probability of leg damage, reduced amount of leg damage)
* [FIXED] Inspection of dead bodies does not work (fix only applies with ArmA2 Beta 94033 and above)
* [NEW] Exponent driven probability introduced into visibility calculation
* [FIXED] Hatchet/Crowbar requires reloading ( [url]https://dev-heaven.net/issues/34903[/url] )
* [FIXED] Unlimited Wire fence/Sandbag/Tank Trap Bug ( [url]https://dev-heaven.net/issues/34283[/url] )
* [FIXED] Duplication Exploit on object pickup ( [url]https://dev-heaven.net/issues/34031[/url] )
* [FIXED] Not full magazines disappear when you reconnect ( [url]https://dev-heaven.net/issues/33998[/url] )
* [FIXED] Dead bodies still have the heart beat for low humanity ( [url]https://dev-heaven.net/issues/35050[/url] )
* [NEW] Set Bear Traps that break player and infected legs, kills animals, when activated
* [NEW] Authentication process streamlined with new ArmA2 Beta commands (publicVariableServer and publicVariableClient)
* [NEW] Authentication for duplicate IDs supportive of the new beta patch (ArmAX users)
[QUOTE=xxncxx;36690850]Hi[/QUOTE]
Was that really you or are you pulling my leg?
[QUOTE=Killuah;36691286]
* [NEW] Set Bear Traps that break player and infected legs, kills animals, when activated
[/QUOTE]
Bear traps. Oh boy. Incoming rage train. I'm done with Day Z now. This game has lost it's fun. Good luck to the rest of you. Hopefully it will smoothen up in future.
Yes, how dare I have an opinion negative in correlation to the great Day Z. What a dumbass I am.
[QUOTE=BigOwl;36691368]Bear traps. Oh boy. Incoming rage train. I'm done with Day Z now. This game has lost it's fun. Good luck to the rest of you. Hopefully it will smoothen up in future.[/QUOTE]
Yea how could they we need hats instead of features!
Pageking repost of the torrent: [url]http://cdn.armafiles.info/latest.torrent[/url]
Can't wait for Chernarus to spam bear traps all over Cherno and Elektro
[QUOTE=Tacooo;36691394]Can't wait for Chernarus to spam bear traps all over Cherno and Elektro[/QUOTE]
Out in the woods..
Updating the server, god damn slow torrent.
[QUOTE=BigOwl;36691368]Bear traps. Oh boy. Incoming rage train. I'm done with Day Z now. This game has lost it's fun. Good luck to the rest of you. Hopefully it will smoothen up in future.[/QUOTE]
Some people just can't handle dayz
time to set up bear traps everywhere
Server locked. Is it because of the update ?
[QUOTE=Chernarus;36691430]Updating the server, god damn slow torrent.[/QUOTE]
I would have preferred a reply instead of a ninja edit.
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