Dwarf Fortress - Mom, why are those Elves eating each other?
2,002 replies, posted
[QUOTE=Soren;16201737]Your avatar doesn't look nice either, punk.[/QUOTE]
It still looks better than the default one.
[QUOTE=Budgie;16200375][IMG]http://i29.tinypic.com/2zfu054.jpg[/IMG]
This is my third fortress andI'm still learning
This is one layer down
The top layer has walls surrounding the stairs and some other things.
[editline]06:39PM[/editline]
Why? can you loot them?[/QUOTE]
What tileset/graphics set is that?
[QUOTE=Kwal;16201953]It still looks better than the default one.[/QUOTE]
Looks the same, but without fur.
Wow, this game is fun once you get the basics down.
I am building a water reactor now.
i had do abandon future water related:science: projects because its raping my FPS
might start a fort whit a river this time :v:
[QUOTE=DmGod;16200672]you cant but you can take the stuff by force in the trade menu Dwarf traders get just angry elves and humans will wanto seige you soon if you kill their traders and take their stuff[/QUOTE]
They also bring less stuff next time.
Oh god damnit.
I was channeling a branch of water out of my cute little moat to build a well, and make a little building around the well, but silly me I channeled into the mining tunnel on the level below, which is in the same floodable area as the bedrooms on that level.
[QUOTE=Soren;16202372]Looks the same, but without fur.[/QUOTE]
Ok
Oh damn, my jeweler just made an artifact.
It's a throne, MADE OUT OF FUCKING CRYSTALS.
[QUOTE=No_0ne;16204208]Oh damn, my jeweler just made an artifact.
It's a throne, MADE OUT OF FUCKING CRYSTALS.[/QUOTE]
Lucky :(
Blah, I haven't played DF as much as I used to, still waiting for that update. I should scan the drawing I got from donating though
My magma input pipe is nearing completion, soon I'll be able to move my magma workshops into the ship.
Another of my dwarves made another artifact. A cage made from turtle shell.
How is that even possible.
I started a new fort that has 2 magma pipes and a river but NO bauxite wich is gay
but it has tons of sand wich is good for making glass and digging forts in
Need more stone
[IMG]http://i25.tinypic.com/29fv0ud.jpg[/IMG]
snip
[QUOTE=Spartan117;16209006]Need more stone
stones[/QUOTE]
You really need to use garbage dumps instead of stone stockpiles, having thousands of stones in one tile is better than having half of your fortress being a stock stockpile.
i > g > enter twice, then d > b > d and select all your stones, your dwarves will move them all into that one tile. I haven't played DF in a while though the keys might be different.
....bullshit....Orcs in dig deeper DONT TRIGGER WEAPON OR CAGE TRAPS...they don't trigger traps PERIOD........bullshit!
Nevermind..they did, but it didn't do enough damage to kill them X_X The traders killed them though..
*Tries this again by restoring last save...lets try this....*
Well the cage trap should have worked...
never mind, I just did a detailed Step by step check...They don't trigger ANY Traps....I am going to ask on the forums for that mod if this is a glitch or if they are just supposed to be that able to avoid traps including cage and weapon traps.
They're meant to avoid traps.
Also, the sky battleship, USS Urist is almost complete.
[QUOTE=Teh Zip File;16209890]You really need to use garbage dumps instead of stone stockpiles, having thousands of stones in one tile is better than having half of your fortress being a stock stockpile.
i > g > enter twice, then d > b > d and select all your stones, your dwarves will move them all into that one tile. I haven't played DF in a while though the keys might be different.[/QUOTE]
What the hell i didn't know you could do that
Also once your miners get Legendary, they'll make stone piles out of almost every block they mine.
[QUOTE=_Sniper_;16211036]Also once your miners get Legendary, they'll make stone piles out of almost every block they mine.[/QUOTE]
Legendary miners make a stone out of every tile they mine (Unless it's sand or something) and they mine at like two tiles per second.
[QUOTE=terrorclaw;16210329]never mind, I just did a detailed Step by step check...They don't trigger ANY Traps....I am going to ask on the forums for that mod if this is a glitch or if they are just supposed to be that able to avoid traps including cage and weapon traps.[/QUOTE]
It's not a bug but if you don't like it you can remove it by opening creature_orc.txt in Dwarf Fortress\raws\objects and deleting the [TRAPAVOID] tag.
[QUOTE=Metromonkey;16211804]It's not a bug but if you don't like it you can remove it by opening creature_orc.txt in Dwarf Fortress\raws\objects and deleting the [TRAPAVOID] tag.[/QUOTE]
I may do that..because avoiding traps, like going around them is fine, but when I have a hallway that is NOTHING but traps, and they waltz through it without triggering a single one when it is nothing but traps...that gets on my nerves...
It is fiiinnnaaally complete.
[media]http://filesmelt.com/Imagehosting/pics/fa7572013e8c055de08a6db62d45c3ed.PNG[/media]
Fucking badass
I built a seaside fort that has infinite endurance. It was a wind-powered dwarven desalination system, three 10X10-tile resovoirs around my fort, and one immense resovoir under the first level of the fort. There's also one huge 9X9 farm in the deepest, darkest, most defended part of the fortress. I'd like to see orcs and goblins beat this place. The only entrance to the lowers levels is floodable, too.
Aw heeell naw, a motherfucking goblin theif knocked a kitten 3 z-levels off my bridge.
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