• Dwarf Fortress - Mom, why are those Elves eating each other?
    2,002 replies, posted
[QUOTE=war_man333;16349078]But but but my fortress is so big. Aquifer = No flux stones?[/QUOTE] Did you build your fortress in soil? Since that is worthless. Also aquifer areas might have flux stone, but then usually no magma so you can't get rid of the aquifer.
[QUOTE=Zezibesh;16349143]Did you build your fortress in soil? Since that is worthless. Also aquifer areas might have flux stone, but then usually no magma so you can't get rid of the aquifer.[/QUOTE] It's not the size of it, I mean, I just have everything and it's going so good...
I've always tried to play this, but it always ends up with me making a crappy little cave filled with hungry, fey mood Dwarves being ripped apart by the occasional Macaque.
You could do it again easily.
[QUOTE=war_man333;16349271]It's not the size of it, I mean, I just have everything and it's going so good...[/QUOTE] Well, then it's boring.
It is possible to pass an aquifer but it can be tricky. I will let you know my normal method. [list=1] [*]Channel a 5x5 square in the aquifer (you will need to dig out the room first.) [*]By using channels drop a 5x5 lump of UN-MINED rock/soul into the 'pond' you dug in the previous step. [*]Wait for displaced water to dry up (important). [*]Dig an up/down stairway in the middle of the dropped earth and the level below. [*]Expand horizontally BUT do not dig up and do not dig out damp rock. [*]Enjoy having a fortress with both stone and an aquifer.[/list] If you encounter a second layer of aquifer directly below the starcase that I had you dig you may have a double aquifer in which case you need a better position because the mass pumping method is a pain.
[QUOTE=rincewind;16349646]It is possible to pass an aquifer but it can be tricky. I will let you know my normal method. [list=1] [*]Channel a 5x5 square in the aquifer (you will need to dig out the room first.) [*]By using channels drop a 5x5 lump of UN-MINED rock/soul into the 'pond' you dug in the previous step. [*]Wait for displaced water to dry up (important). [*]Dig an up/down stairway in the middle of the dropped earth and the level below. [*]Expand horizontally BUT do not dig up and do not dig out damp rock. [*]Enjoy having a fortress with both stone and an aquifer.[/list] If you encounter a second layer of aquifer directly below the starcase that I had you dig you may have a double aquifer in which case you need a better position because the mass pumping method is a pain.[/QUOTE] I don't understand, but I'll save this for later.
[QUOTE=war_man333;16345665]hell yes one gem cutter went insane and killed around 20 dwarves. Fuck yeah. How come my recruits can't even kill him?[/QUOTE] He cuts diamonds WITH HIS BARE HANDS that says something about him
[QUOTE=rincewind;16349646]It is possible to pass an aquifer but it can be tricky. I will let you know my normal method. [list=1] [*]Channel a 5x5 square in the aquifer (you will need to dig out the room first.) [*]By using channels drop a 5x5 lump of UN-MINED rock/soul into the 'pond' you dug in the previous step. [*]Wait for displaced water to dry up (important). [*]Dig an up/down stairway in the middle of the dropped earth and the level below. [*]Expand horizontally BUT do not dig up and do not dig out damp rock. [*]Enjoy having a fortress with both stone and an aquifer.[/list] If you encounter a second layer of aquifer directly below the starcase that I had you dig you may have a double aquifer in which case you need a better position because the mass pumping method is a pain.[/QUOTE] Or this method: [url]http://mkv25.net/dfma/movie-120-aquifercmv[/url]
[QUOTE=Appox;16350203]Or this method: [url]http://mkv25.net/dfma/movie-120-aquifercmv[/url][/QUOTE] Damn, I wish my FPS went that high.
WELL FUCK. I spent 20 hours on this one fortress just to find out that no hostile civs made it past world gen.
[QUOTE=Appox;16348937]The original tileset is 8x12 (curses_640x300) So for 1680x1050 you'll need a grid size of: 1680 / 8 = 210 1050 / 8 = 131.5 The maximum grid size per axis is 200, so you'll have to settle for 200, 131. Also, GRID is windows mode grid size, FULLGRID is full-screen grid size.[/QUOTE] Thanks again, I know now how to change my res to ANYTHING! :science:
[QUOTE=Appox;16350203]Or this method: [url]http://mkv25.net/dfma/movie-120-aquifercmv[/url][/QUOTE] I can't see shit, he isn't using a tileset aahhh! D:
[QUOTE=Appox;16346036]You die from freezing if you are in a freezing environment actually.[/QUOTE] /facepalm In a temperate environment all fish in all bodies of water die in the winter. Obviously it would be foolish to inform him that fish would die in a freezing environment because they wouldn't be there to begin with. Hurf durf it would be ice. :rolleye:
my stoneworker dwarf made a magnetite mug thats worth 90000:downs:
I downloaded, Mike Mayday's but since the tile grid is bigger on this one, 16x16 I think, I can't fix my grid, or well, I can but then the actual game screen isn't as big as before, let me show you. [img_thumb]http://filesmelt.com/Imagehosting/pics/da612358b95029cfab211f31c1601780.jpg[/img_thumb] [img_thumb]http://filesmelt.com/Imagehosting/pics/8fa443a4da059c3ae037fe8ab0466994.jpg[/img_thumb] See the diffierence? It's not as big when I'm using the custom tileset which I find annoying. Also, why do I have to download the entire game with the tileset, can't I just install it ontop of my other save. [editline]05:12PM[/editline] I should really stop caring about the res and just play the damn game. :v:
Can you not use cages to store bad guys in?
[QUOTE=CommanderPT;16351644]I downloaded, Mike Mayday's but since the tile grid is bigger on this one, 16x16 I think, I can't fix my grid, or well, I can but then the actual game screen isn't as big as before, let me show you. [img_thumb]http://filesmelt.com/Imagehosting/pics/da612358b95029cfab211f31c1601780.jpg[/img_thumb] [img_thumb]http://filesmelt.com/Imagehosting/pics/8fa443a4da059c3ae037fe8ab0466994.jpg[/img_thumb] See the diffierence? It's not as big when I'm using the custom tileset which I find annoying. Also, why do I have to download the entire game with the tileset, can't I just install it ontop of my other save. [editline]05:12PM[/editline] I should really stop caring about the res and just play the damn game. :v:[/QUOTE] You can install the tileset onto any version of DF. Mayday just comes pre-installed because most people that use it are new to the game. You for example, must have never looked in the init/init.txt file. In there you can adjust your resolution and your grid size (amount of tiles displayed). Also with 16x16 tile sets, the default grid takes up 1280x300 or something big, so you'll need a big screen.
[QUOTE=Appox;16351744]You can install the tileset onto any version of DF. Mayday just comes pre-installed because most people that use it are new to the game. You for example, must have never looked in the init/init.txt file. In there you can adjust your resolution and your grid size (amount of tiles displayed). Also with 16x16 tile sets, the default grid takes up 1280x300 or something big, so you'll need a big screen.[/QUOTE] I've kind of fixed it now, and my screen is large enough like mentioned before. [editline]05:30PM[/editline] Gah, I can't fucking fix it, the tileset is 16x16 but when I do it just goes huge like the second picture I just posted.
Fuck, I hunted all the animals in my map. Now I'm subsiding off fish and plump helmets. >_>
I always live off plump helmets, berries and fish. [url]http://ioj.com/v/r8vbu[/url] How would I go about making the water travel upwards?
Well I'm in a desert. I had to use floodgates to get a decent amount WITH the hunting. I put all my hunters onto fishing detail now.
I remeber once I was in adventure mode a gem cutter when insane and started dragging people under water and killing them and then started going upstream killing fish. Then a group of horse went insane and attacked a guard and they all died, I love that town. Now once my fort is destroyed by somthing i'm going to find adamite and dig it out untill somthing bad happens.
[quote=war_man333]How would I go about making the water travel upwards? [/quote] Pumping is a semi advanced topic in my opinion, a lot can go wrong but it is very satisfying when it works and is then sabotaged! Use screw pumps keys to access [b] [M] [s] They will require a pipe, a screew section and a block. The block can bew made of anything but the other parts will need wood, glass, or metal.
[QUOTE=rincewind;16354506]Pumping is a semi advanced topic in my opinion, a lot can go wrong but it is very satisfying when it works and is then sabotaged! Use screw pumps keys to access [b] [M] [s] They will require a pipe, a screew section and a block. The block can bew made of anything but the other parts will need wood, glass, or metal.[/QUOTE] He's right about it being complicated. Building a screw pump isn't hard, it will pull up water that is a tile below and adjacent to the light green X, and pump it out of the dark green X. You will need a dwarf with the pump operator skill to pump. That's pretty simple, it gets harder when you try to harness power to power the screw pump. You'll need a waterwheel or a wind turbine, with gear axles and gear assembles to power it. Wiki it, it's a pain.
The best thing to do is experiment with screw pumps and see them working for yourself. The best way I've found for powering a screw pump above an aquifer is to attach it to a water wheel in the aquifer water. Since the water is considered "moving" while being pumped, you have an infinite source of energy. If you have cave wheat, it'd be perfect for a millstone too. [editline]03:41PM[/editline] Oh, special note. Water wheels need axles to work.
Why isn't my well working? :( [url]http://ioj.com/v/3ept7[/url] It's 'dry'.
Is that a brook underneath? Dig a channel below the well.
[QUOTE=Zezibesh;16355146]Is that a brook underneath? Dig a channel below the well.[/QUOTE] Thanks alot broskeeeee. :D
I can't make a damn well
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