• Dwarf Fortress - Mom, why are those Elves eating each other?
    2,002 replies, posted
Fuck this waiting shit, I'm gonna make my own dwarf fortress game!
^ what.
Easy way to get trade goods, build the depot in a walled area with a flood gate, close gate, traders die, you get stuff, the end. I have a magma pool that exits at the surface. I facepalmed.
What the hell is wrong with DF? When I'm in the actual game, I press D to dig. Then it doesn't let me choose the dig type using the corresponding letter, but when I move my mouse it digs wherever the mouse cusror was. What the fuck?
[QUOTE=Nick99;17573453]What the hell is wrong with DF? When I'm in the actual game, I press D to dig. Then it doesn't let me choose the dig type using the corresponding letter, but when I move my mouse it digs wherever the mouse cusror was. What the fuck?[/QUOTE] I had that. Nobody knows how to fix it.
[QUOTE=Nick99;17573453]What the hell is wrong with DF? When I'm in the actual game, I press D to dig. Then it doesn't let me choose the dig type using the corresponding letter, but when I move my mouse it digs wherever the mouse cusror was. What the fuck?[/QUOTE] I get this sometimes too, it's just a pretty bad bug.
Bah it's annoying as fuck. Every time I get it I have to exit because then it marks a shitload of area for deisgnation.
I SURVIVED THE FIRST YEAR! YES! I have about 800 units of food and am working on a indoor fishing and water area for my group. And am working on restoring water to outdoor fishing areas too. next is a well. my hunter killed a fire imp. Now I have two fire imps and a fire man left.
Heh, something I found pretty funny just happened after I started a new fort. One of my two miners died in a tragic "lava channeling" accident, and somehow it seemed like my other miner was missing his pickaxe. I looked everywhere for it, and eventually found it on the corpse of a kobold thief. Apparently it got stuck in the kobold when my miner killed it. I was lucky too, because they were about to dump the corpse into the lava garbage disposal.
[QUOTE=BlueSaint;17572525]Easy way to get trade goods, build the depot in a walled area with a flood gate, close gate, traders die, you get stuff, the end. I have a magma pool that exits at the surface. I facepalmed.[/QUOTE] That way they will start sieging you (if i'm correct) My way is the animals (stray domedary) kills them, wich by the games rules, should never happen. And thats how i get my goods of the elves (note, elves only)
[QUOTE=Nick99;17573453]What the hell is wrong with DF? When I'm in the actual game, I press D to dig. Then it doesn't let me choose the dig type using the corresponding letter, but when I move my mouse it digs wherever the mouse cusror was. What the fuck?[/QUOTE] Turn off the mouse in the init file.
If I channel out an area that has stone on it will the stone fall down and crush anything below it? I have an area I want to channel out but I found native copper underneath which I want to keep. :/
But then you can't zoom etc.
[QUOTE=TBot_Alpha;17580587]If I channel out an area that has stone on it will the stone fall down and crush anything below it? I have an area I want to channel out but I found native copper underneath which I want to keep. :/[/QUOTE] It doesn't crush the miner. Feel free to mine land squares which have pieces of stone or items on them. But if it is a piece of land, it will collapse and create a concussion wave of dust which stuns dwarves.
[QUOTE=johnlukeg;17579956]Heh, something I found pretty funny just happened after I started a new fort. One of my two miners died in a tragic "lava channeling" accident, and somehow it seemed like my other miner was missing his pickaxe. I looked everywhere for it, and eventually found it on the corpse of a kobold thief. Apparently it got stuck in the kobold when my miner killed it. I was lucky too, because they were about to dump the corpse into the lava garbage disposal.[/QUOTE] Reminds me of the time that my fort got destroyed by champion zombie soldiers. When I came back as an adventurer, one of the zombie champions that I met still had a steel pick axe stuck in it's skull from a confrontation with a legendary miner (who got killed).
[QUOTE=Orkel;17581872]Reminds me of the time that my fort got destroyed by champion zombie soldiers. When I came back as an adventurer, one of the zombie champions that I met still had a steel pick axe stuck in it's skull from a confrontation with a legendary miner (who got killed).[/QUOTE] Now thats what i call awesome. But still, din't you have any military or traps?
[QUOTE=KestasLT;17581882]Now thats what i call awesome. But still, din't you have any military or traps?[/QUOTE] Ofcourse I had. Those champs [i]were[/i] my military. I turned them to armoured superzombies with the use of Dwarf Companion because the fort was starting to be really boring thanks to rare sieges and invunerable defences.
I didn't I lost my second fort to massive goblin attack. They never had a chance, I had to lava my fort and lock my dwarfs in my deep underground "vault" They survived like half a year before they just started to emo away because half their friends died so I had minners let in the lava.
[QUOTE=BlueSaint;17581957]I didn't I lost my second fort to massive goblin attack. They never had a chance, I had to lava my fort and lock my dwarfs in my deep underground "vault" They survived like half a year before they just started to emo away because half their friends died so I had minners let in the lava.[/QUOTE] Uhg, a goblin invasion isn't that hard to keep out. You just make weapon traps, lots of em. And small corridors so they can't manuever. But if you have the time, build a large tower, mount it with a catapult and some marksdwarfs, and thats it, thats enough to keep them pesky goblins out. Just make sure that the entry to the tower is safely guarded, either accesable only trough your fort (via underground) or full with traps.
[QUOTE=Snorkel;17581439]It doesn't crush the miner. Feel free to mine land squares which have pieces of stone or items on them. But if it is a piece of land, it will collapse and create a concussion wave of dust which stuns dwarves.[/QUOTE] Thanks, but what I meant was, will it crush the metal ores below it? Also, I intend for OmenSpikes to be a place of knowledge and learning for all Dwarf-kind. To that end, I have begun work on an underground "Enrichment Centre", in which my dwarves will conduct various (and almost certainly unethical) experiments. My first experiment will commence shortly, since I recently got a bunch of immigrants and wish to thin out their numbers a bit. :v:
[QUOTE=KestasLT;17581992]Uhg, a goblin invasion isn't that hard to keep out. You just make weapon traps, lots of em. And small corridors so they can't manuever. But if you have the time, build a large tower, mount it with a catapult and some marksdwarfs, and thats it, thats enough to keep them pesky goblins out. Just make sure that the entry to the tower is safely guarded, either accesable only trough your fort (via underground, or full with traps.[/QUOTE] Using trap hallways is cheap though. You should try a challenge fort where the only thing you can use are soldiers. Bonus points for fighting against orcs. Even more bonus points for using no bowdwarves. Ultimate bonus points for doing that with orcs which are modded to be several times the size of megabeasts, made out of iron, not be afraid of anything and able to fly. Oh god, I don't even want to remember what kind of hell that fort of mine went through.
^ They should breathe fire and shoot spiderweb, too. Btw, the spiderweb should be the temperature of the sun.
Heh, Adventurer mode is fun. I killed a human kid by throwing the rotten corpse of my last adventurer at him.
[QUOTE=KestasLT;17581992]Uhg, a goblin invasion isn't that hard to keep out. You just make weapon traps, lots of em. And small corridors so they can't manuever. But if you have the time, build a large tower, mount it with a catapult and some marksdwarfs, and thats it, thats enough to keep them pesky goblins out. Just make sure that the entry to the tower is safely guarded, either accesable only trough your fort (via underground, or full with traps.[/QUOTE] But that's not as fun. I started a third fort, the river was full of carp so I used my minner to push half my dwarfs into the river by digging into water, the river is now completly red with blood.
[QUOTE=johnlukeg;17582156]Heh, Adventurer mode is fun. I killed a human kid by throwing the rotten corpse of my last adventurer at him.[/QUOTE] I killed an elven kid by throwing his own arm at him.
Okay, you win the sadistic bastard contest for now... On another note, this one time I threw my spear into the eye of a Cyclops, then ran up and twisted it through his brain.
Experiment 1: How long can a dwarf go without food or water? Test Subjects: 5 untrained, non-working dwarves, and 1 pet mule who followed the group in by accident. Test start: 1st of Felsite (late Spring) of the year 202 Test end: 21st of Hematite (early Summer) of the year 202 Purpose of Test: = To determine how long dwarves can last without food or water before expiring. = To observe in a controlled environment the behaviour of Dwarves as they slowly starve to death. Method: Subjects are led into a 5x5 room specially designed for the test. The door is then locked and the subjects are left to die. Periodic observation is conducted every few days. Predictions: = The subjects will become lethargic, drowsy, and prone to periodic collapse. = As each subject dies, sorrow and anger may build up and cause subjects to go insane. = The presence of the mule as a rogue element should help stir up emotions in the test subjects. Observations: 1st of Felsite 202 - All five test subjects have been kept unaware of the experiment in hand, so as to avoid damaging the results any further. All subjects appear quite content at the time of writing. 15th of Felsite 202 - All five test subjects have been heard complaining of thirst, yet none have fallen unconscious. It seems we dwarves can go for several weeks without water. 1st of Hematite 202 - All subjects are still thirsty. One of the five has started complaining of hunger, over a month since he last ate. 18th of Hematite 202 - All subjects are now heavily dehydrated and hungry. 21st of Hematite 202 - All five subjects have died of thirst, 49 days after the experiment began. The mule, while now without an owner, appears to be unaffected. It is to be slaughtered immediately, and dinner- I mean, an autopsy will be performed immediately. Conclusion: Dwarves can last around about 50 days without water. While the dwarves clearly became unhappy about the loss of the other subjects, a full psychological breakdown did not occur. Loss of consciousness did not appear to occur, however this may have been due to a lack of observation at key times. So what should I test next? I'm thinking something involving drawbridges, and their uses as catapults. :v:
@ Tileset arguments. I played with Mayday's tileset for a while, It's pretty helpful to get you going. I decided to play without it now, though. It's all a matter of opinion.
[img]http://filesmelt.com/downloader/FMB-Winer-Y1-L1.png[/img] It's winter on the first year and already one of my dwarfs have died, he got crushed in a rock fall :crying:
I tried starting a fortress on a 2x2 plot. Two of the starting seven were dragged into local pools of water by carp within 10 seconds of starting.
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