• Supreme Commander
    134 replies, posted
[QUOTE=Hawt Shawt;17696818]Hell no the fucking Fatboy can kick the Monkeylord's ass one on one, seriously i've done that.[/QUOTE] Yeah but the monkeylord comes out in half the time, and has complete radar stealth which means you don't see it coming unless you have really good scouting or thorough omni radar coverage.
[QUOTE=KorJax;17701505] or thorough omni radar coverage.[/QUOTE] Well who doesn't have that? It's essential. Besides, one Fatboy can take on pretty much anything, the Aeons G-C are just sad, too slow to get within firing range and the fatboy can snipe them as it rolls away, add a few tech 3 ground units, mobile shields and your all set. Fatboy is the best for front line defense when turtleing IMO. This is also one of the only RTS's I've played that allows you to properly turtle and actually withstand an attack.
On automatch I never see any experimental units. Jesters are awesome, and Ghetto Gunships are fun to do. Standard Build Order, I think it was Factory, Mass x4, Power x4. Queue up Engys and Light Bots few tanks and Arty and start bothering the enemy. Also remember to build an Air Factory and queue up an infinite Tier 1 Interceptors. You can never have enough engineers :) reclaim everything, don't waste energy and more importantly don't waste Mass! Tech up mass fabricators one at a time. Hmmm then tech up to tier 2. *sigh* I miss FA Automatch :(
[QUOTE=prop_dynamic;17695165]Just showing you how awesome this game is: [hd]http://www.youtube.com/watch?v=gzXO4Q5MD1Q[/hd][/QUOTE] Where's the "HOLY SHIT!!!" rating? Also, LOL [media]http://www.youtube.com/watch?v=K7NrmyjIuxU[/media]
[QUOTE=Falineir;17695960]Indeed, with the Aeon, its possible to have just 2 Galactic Colossi stave off a relatively constant stream of Cybran Experimentals, and with the UEF, their base defenses and fat boy are god-like if you use them properly.[/QUOTE] Do you have any idea how long it takes to build [B]2[/B] of those Galactic Colossusses(sesseses)? You can build like 3 Monkeylords in the time of one Colossus.
[QUOTE=Minorkos;17706230]Do you have any idea how long it takes to build [B]2[/B] of those Galactic Colossusses(sesseses)? You can build like 3 Monkeylords in the time of one Colossus.[/QUOTE] Colossi
[QUOTE=Minorkos;17706230]Do you have any idea how long it takes to build [B]2[/B] of those Galactic Colossusses(sesseses)? You can build like 3 Monkeylords in the time of one Colossus.[/QUOTE] If it takes that long you need more Engineers
[QUOTE=cheesedelux;17697163]I find this game awful. It's a normal, bland RTS and the 'huge units' aren't huge, there's no reference scale, they're actually half an inch tall for all we know. Those trees are bits of mold. Give me cities and things to fight in, not rolling hills, empty islands and fields. I sold it to somebody who loves it, so everybody's happy now.[/QUOTE] If you bring the camera down to the ground you get a very good sense of scale. [QUOTE=cheesedelux;17697386]It's gameplay is also about as in depth as Total Annihilation, hardly up to modern standards. The other things just make it more annoying. Spend 45 minutes building a small base and army so you can move them all towards the enemy small army and they can fire bland lasers at each other until one army has blown up.[/QUOTE] "Modern standards"? Name an RTS that came out after SupCom that has as much to do. There isn't one.
[QUOTE=cheesedelux;17697386]It's gameplay is also about as in depth as Total Annihilation, hardly up to modern standards. The other things just make it more annoying. Spend 45 minutes building a small base and army so you can move them all towards the enemy small army and they can fire bland lasers at each other until one army has blown up.[/QUOTE] Total Annihilation has more strategic depth than pretty much any other base building strategy game.
Total Annihilation was one of my first RTS. used to play it all the time and would play LAN with my friend who showed it to me. I still need to get this.
[QUOTE=Zackin5;17708245]Total Annihilation was one of my first RTS. used to play it all the time and would play LAN with my friend who showed it to me. I still need to get this.[/QUOTE] Goto D2D and you can get The Supcom Gold which has Vanilla plus expansion for 5$
Anyone interested in the development of Supreme Commander 2 should check out Sorian's blog. He made Sorian's AI for FA (a huge hit with the community) and was actually hired by GPG for his work. Check it out: [url]http://soriandev.blogspot.com/[/url] GPG has been very gracious about the information they allow to leave the office. They aren't trying to keep things hush hush until they release.
[QUOTE=Axznma;17704679]Well who doesn't have that? It's essential. Besides, one Fatboy can take on pretty much anything, the Aeons G-C are just sad, too slow to get within firing range and the fatboy can snipe them as it rolls away, add a few tech 3 ground units, mobile shields and your all set. Fatboy is the best for front line defense when turtleing IMO. This is also one of the only RTS's I've played that allows you to properly turtle and actually withstand an attack.[/QUOTE] The "omni" part of the omni radar only has a radius of about 200 or so (while the range of the radar itself is much larger). To cover the map in omni you'd need a LOT of omni radars, which are expensive to build and expensive to keep running (each one drains about 1500 power per second). By the time you have the economy to build a lot of omni radars to be able to easily see if a monkey lord was coming in advance, they probably already have built 10 monkey lords. Omni radar is good to be place in key outposts, or at your main base. Other than that it's not practical to use all over the place. It really helps alot against stealth attacks but scouting works way better in that it can show you a stealth unit is coming far in advance. This is making me want to play supcom again :v:
I love making like 150 units of those cheap walker thingies I don't remember and just ram the enemy base up their asses with them, Most epic battles ever
Also the main weakness of the fatboy is that it pretty much completely fails against air attacks. While the GC doesn't have AA at all, it atleast has a FUCKTONNE of health to offset this. The Fatboy has AA, but it's so pathetic it might as well not exsist. And it has some of the lowest HP of all the experimentals. To top it off, it's a huge-ass unit which means it's really easy to hit by just about anything. All you have to do to kill a fatboy is to send bombers twoards it, or a small T3 army. Chances are the fatboy can't kill all the units very easily at all compaired to a GC/Monkeylord close range and once any unit gets within attacking range, the fatboy is pretty much dead. Considering it costs more than the monkeylord and almost as much as GC to build, the fatboy is a pretty terrible experimental unit.
I want SC2! :saddowns:
From what we've seen it doesn't seem like the scale will be as huge in SC2 :(
[QUOTE=KorJax;17709406]Also the main weakness of the fatboy is that it pretty much completely fails against air attacks. While the GC doesn't have AA at all, it atleast has a FUCKTONNE of health to offset this. The Fatboy has AA, but it's so pathetic it might as well not exsist. And it has some of the lowest HP of all the experimentals. To top it off, it's a huge-ass unit which means it's really easy to hit by just about anything. All you have to do to kill a fatboy is to send bombers twoards it, or a small T3 army. Chances are the fatboy can't kill all the units very easily at all compaired to a GC/Monkeylord close range and once any unit gets within attacking range, the fatboy is pretty much dead. Considering it costs more than the monkeylord and almost as much as GC to build, the fatboy is a pretty terrible experimental unit.[/QUOTE] I disagree. The Fatboy is an awesome sniping unit.
[QUOTE=thrawn2787;17710582]From what we've seen it doesn't seem like the scale will be as huge in SC2 :([/QUOTE] I'm sure it is. From Sorian's blog he mentioned he did a pathfinding test in SC2 using 600 UEF bots to move them to a location and around a fatboy and they did so without any issues and did the order instantly (compaired to SupCom1 where doing the same thing will cause a giant ass traffic jam of units slowly trickling to the location because each unit is driving independantly and has collision with other units).
[QUOTE=KorJax;17709323]The "omni" part of the omni radar only has a radius of about 200 or so (while the range of the radar itself is much larger). To cover the map in omni you'd need a LOT of omni radars, which are expensive to build and expensive to keep running (each one drains about 1500 power per second). By the time you have the economy to build a lot of omni radars to be able to easily see if a monkey lord was coming in advance, they probably already have built 10 monkey lords. Omni radar is good to be place in key outposts, or at your main base. Other than that it's not practical to use all over the place. It really helps alot against stealth attacks but scouting works way better in that it can show you a stealth unit is coming far in advance. This is making me want to play supcom again :v:[/QUOTE] I don't need to know what's coming exactly, I can tell by the speed of the icon what it is based on where it came from and what faction the person (or AI) is. If it's moving reasonable fast it's a non-threat, I always make sure I have ground and air covered, wherever I go. When I build an omni in the middle of nowhere, no one is taking it down without a large force, they'd have to get past 4-5 shields overlapped, enough SAMS to take out an experimental gunship in 20 seconds or less (on the low side, if it's in an area I need to keep an eye on it will be a 5 second death for the gunship), and enough ground defense to deal with everything short of a Colossi, and I can tell by the icon speed if one is coming anyway. Then again, I don't play with rushers, I actually enjoy 3-4 hour games, on the rare occasion I do play with rushers, I turtle like a bitch. It's hard to coax someone out of a turtle when you have 20+ shields (on the low side) overlapping your base (for the long range crap and nukes). A good long line of SAM's (on average I can get a good 3 rows of SAM's per side of the base, which is enough to destroy an E-gunship in 2-3 seconds (it's a long line heh) and gunship support, and 3-4 fatboys in the front-line backed up with a few hundred ground units and a few hundred more air units on standby. I love my turrets. Combine that with a multilayer wall around the entire exposed base, most people quit or lag out due to all the shit I build. All that takes time of course, but nothing they can send at the start is enough to get past the first line of defense. I'm pretty good at setting up a base quickly, I usually Que up about an hour's worth of building for each squad of engineers. Make no mistake, the first 3 waves are the 50/50 area's, if they get through that then I'm pretty much gone, no way around that, I just have to survive those first 3, and by then I have enough defense that only tech 3-4 can break though, after about 30-40 minutes it's all uphill for everyone else. After an hour, games over, there only option is to turtle or quit, being un-touchable I can spend my time building an army and just wipe them out, if they don't turtle. But that's why I play with friends mostly, we can decide how we want to play. Making me want to play SC-2 now :( [editline]02:14PM[/editline] [QUOTE=KorJax;17709406]Also the main weakness of the fatboy is that it pretty much completely fails against air attacks. While the GC doesn't have AA at all, it atleast has a FUCKTONNE of health to offset this. The Fatboy has AA, but it's so pathetic it might as well not exsist. And it has some of the lowest HP of all the experimentals. To top it off, it's a huge-ass unit which means it's really easy to hit by just about anything. All you have to do to kill a fatboy is to send bombers twoards it, or a small T3 army. Chances are the fatboy can't kill all the units very easily at all compaired to a GC/Monkeylord close range and once any unit gets within attacking range, the fatboy is pretty much dead. Considering it costs more than the monkeylord and almost as much as GC to build, the fatboy is a pretty terrible experimental unit.[/QUOTE] The fatboy is a factory in itself, not using that is a waste. Also, not providing air support for a powerful unit that has none, is just foolish. I personally think the fatboy is overpowered, when fully set up I've never lost with it. I guess you could do that with any tech 4, but the fatboy already has a lead because of the factory and shield, and it's long range. The trick to the fatboy is to not let anything get within firing range, which is pretty easy when correctly done. [editline]02:30PM[/editline] There's always the possibility my friends just suck lol and I'm only good cause they aren't (I know at least one of them is good). I really do rarely play with other people, too many people just want to win instead of playing at length, which is fine, but not the way I like to play.
^That is a lot of words Just bought the gold pack for $5
[QUOTE=Themage;17708620]Goto D2D and you can get The Supcom Gold which has Vanilla plus expansion for 5$[/QUOTE] [url]http://www.direct2drive.com/d2dturns5[/url] 4 days and 2 hours left as of this post. If you've even thought of getting SupCom, [b]NOW IS THE FUCKING TIME[/b]. This game was worth the full price, so at $5, not buying it is like punching yourself in the kidney 30 times. A game of supcom for me and my buddies can run over an hour easily. I've had 3 hour games even. It's usually not as bad on the smaller maps, but some maps are 81x81km and rounds on these are fucking long. But for good reason, they are epic.
A good deal, I bought SC at full price and I feel it was worth it. The fact I still play it today (as of this post I just finished a 3 hour game with a friend) is proof enough for me.
[QUOTE=Themage;17707854]If it takes that long you need more Engineers[/QUOTE] You don't get it. You have 10 engineers. 5 engineers on Aeon. 5 on Cybran. It takes 45 minutes to build a Galactic Colossus with 5 engineers. It takes 15 minutes to build a Monkeylord with 5 engineers. (Just using these figures as an example) See where I'm getting?
Aw, I can't get my copy to work :( I install the game, no problems, and then, I get all texts garbled, and all of them are unclickable. I try patching, but it's missing some textures.scd file D: Any help?
[QUOTE=Minorkos;17723778]You don't get it. You have 10 engineers. 5 engineers on Aeon. 5 on Cybran. It takes 45 minutes to build a Galactic Colossus with 5 engineers. It takes 15 minutes to build a Monkeylord with 5 engineers. (Just using these figures as an example) See where I'm getting?[/QUOTE] No, it takes me about 2-4 minutes to make a monkeylord. Thing is, you need to use T3 engineers (and much more than just 5), your ACU upgraded to T3 building, and/or an SCU in order to get good build speeds on experimental units. And, you need to have an economy to support it in order to build fast too. Most of the time you are better off building an army and using experiemental units to suppliment your army as need be later in the game though.
[QUOTE=KorJax;17726765]No, it takes me about 2-4 minutes to make a monkeylord. Thing is, you need to use T3 engineers (and much more than just 5), your ACU upgraded to T3 building, and/or an SCU in order to get good build speeds on experimental units. And, you need to have an economy to support it in order to build fast too. Most of the time you are better off building an army and using experiemental units to suppliment your army as need be later in the game though.[/QUOTE] [QUOTE=Minorkos;17723778]You don't get it. You have 10 engineers. 5 engineers on Aeon. 5 on Cybran. It takes 45 minutes to build a Galactic Colossus with 5 engineers. It takes 15 minutes to build a Monkeylord with 5 engineers. [B](Just using these figures as an example)[/B] See where I'm getting?[/QUOTE] Please learn to read. My point is, it takes LESS time to make a MONKEYLORD than it does to make a GALACTIC COLOSSUS THE ENEMY will have A MONKEYLORD [B]BEFORE[/B] YOU have a GALACTIC COLOSSUS THE ENEMY HAS THE UPPER HAND Do you understand yet?
[QUOTE=Minorkos;17726961]Please learn to read. My point is, it takes LESS time to make a MONKEYLORD than it does to make a GALACTIC COLOSSUS THE ENEMY will have A MONKEYLORD [B]BEFORE[/B] YOU have a GALACTIC COLOSSUS THE ENEMY HAS THE UPPER HAND Do you understand yet?[/QUOTE] It still takes time to get that Monkeylord into position to attack and the enemy might have 50+ PD waiting for you when you arrive. You can't base who has the upper hand by how many/how soon they get experimentals.
I think rushing breaks the purpose of this game. It's supposed to take time.
[QUOTE=Minorkos;17726961]Please learn to read. My point is, it takes LESS time to make a MONKEYLORD than it does to make a GALACTIC COLOSSUS THE ENEMY will have A MONKEYLORD [B]BEFORE[/B] YOU have a GALACTIC COLOSSUS THE ENEMY HAS THE UPPER HAND Do you understand yet?[/QUOTE] Monkey Lords are also fairly fragile all things considering. A few pot-shots from T3 bombers will take them down fairly quick, unless they're escorted by a ton of interceptors.
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