• What's so advanced about Source AI?
    131 replies, posted
[QUOTE=RikohZX;21694210]I have to disagree. No matter what I do, even if a horde of combine run into a street plaza to face a few squads of rebels without seeing me, the moment I poke my head out i'm suddenly their primary target.[/QUOTE] You're the most wanted man on the world... And you are wearing bright orange suit. But in reality - every NPC spawned in hammer can be edited with the "priority" number. If some NPC have bigger number than other - they will shot it. For example, in the EP1 - soldiers will fight antlion even if you are standing by.
[QUOTE=FuzzyPoop;21729363] I say it's pretty regular, at least with other games the AI is capable of switching weapons, using grenades and the pathing doesn't require annoying and old shit like Nodes sucking performance on the whole god damn map.[/QUOTE] 1. nodes dont suck performance 2. the Citizen AI by default will switch weapons 3. combine AI by default will throw grenades
I shall never forgot the day on HL2 after the bridge i returned to my jeep to see a antlion fight a zombie near a cliff
The L4D zombie AI was pretty nice.
[QUOTE=The freeman;21736721]The L4D zombie AI was pretty nice.[/QUOTE] Yeah. Seemingly stupid, but real smart too.
[QUOTE=Dr Nick;21707750]I will admit it when they fix this. [media]http://www.youtube.com/watch?v=jPLIycu-Ybw[/media][/QUOTE] This doesn't occur for me.
[QUOTE=JLea;21686115]in the source code it checks to see if there's a teammate infront, and if so it doesnt fire. so i don't know where that came from also the HECU weren't smart, they couldn't even fire + run at the same time.[/QUOTE] Not in L4D2 it doesn't. I keep getting shot by the bots, but I don't take damage. Yet the screen starts shaking and it gets harder to aim.
[QUOTE=BigTooth;21751612]Not in L4D2 it doesn't. I keep getting shot by the bots, but I don't take damage. Yet the screen starts shaking and it gets harder to aim.[/QUOTE] That's what's supposed to happen.
Common infected are ment to be idoits, The special infected will often retreat and try to get a better shot, Sometimes, You know, Smokers got a mate during a horde attack...seconds later the bastard runs away.
It sucks
[QUOTE=Zirk;21608290]The AI in Soldier of Fortune from 1996 has better AI.[/QUOTE] Soldier of Fortune was released in 2000.
[QUOTE=PVT drone536;21752181]Common infected are ment to be idoits, The special infected will often retreat and try to get a better shot, Sometimes, You know, Smokers got a mate during a horde attack...seconds later the bastard runs away.[/QUOTE] Actually, In an AI sense, even the common infected are amazing, mostly pathfinding-wise. I mean, you can go wherever you want, they WILL get to you. They also are likely to avoid straightly running at you, and instead run at you in a curve, or get you in the side, just so you can't simply play shooting gallery.
[QUOTE=Géza!;21753350]Actually, In an AI sense, even the common infected are amazing, mostly pathfinding-wise. I mean, you can go wherever you want, they WILL get to you. They also are likely to avoid straightly running at you, and instead run at you in a curve, or get you in the side, just so you can't simply play shooting gallery.[/QUOTE] +1
Someone mentioned spawning a Hunter in CS:S and it'll surprise you. I spawned one on cs_office and it just stood still and shot me with flachettes. And again, how can I get bots to form squads in Gmod? I spawned 4 rebels close to one-another, all with SMGs and they all ran to opposite ends of the map and stood still? (Sorry, put AI instead of Bots. Please stop laughing :frown:)
The best thing about the TF2 bots is that they are coded to act like players - there is a chance they won't notice things (like you running past just inside their sight line), they have a 'reaction time' programmed in, they have to notice things individually instead of 'if one knows, all know'.
Do I have to download something for tf2 bots? When I spawn them they just stand there
[QUOTE=GhettoGeek;21769308]Do I have to download something for tf2 bots? When I spawn them they just stand there[/QUOTE] Go to a KOTH map
tf_bot_add btw
nav_generate (btw, they sometimes have problems with multiple cps, so work best on koth and arena, and have no idea how to play ctf and pl at the moment)
[QUOTE=cyclocius;21758143]Someone mentioned spawning a Hunter in CS:S and it'll surprise you. I spawned one on cs_office and it just stood still and shot me with flachettes. And again, how can I get AI to form squads in Gmod? I spawned 4 rebels close to one-another, all with SMGs and they all ran to opposite ends of the map and stood still?[/QUOTE] Oh.. Well wow, i'm actually speechless.
[QUOTE=Profanwolf;21774877]Oh.. Well wow, i'm actually speechless.[/QUOTE] Erm...Are you being sarcastic? I can't tell :frown:
ITT: people confuse bots and AI
[QUOTE=playelite;21795238]ITT: people confuse bots and AI[/QUOTE] Haha.. Oh god, well..
I don't think comparing HL2 AI with Crysis AI is really fair, when in Crysis you're a power-armor wearing super-soldier. I can't imagine its easy to program proper responses to an enemy who can throw a grown man over a house and turn invisible at a moment's notice.
I just enjoy how flexible the AI is. During the L4d1 demo, me and my buddy decided to see what would happen if we imported CSS maps. We thought, no way they are going to manage this. They worked flawlessly without us even doing anything. We tried to barricade but they got us.
[QUOTE=TBot_Alpha;21810515]I don't think comparing HL2 AI with Crysis AI is really fair, when in Crysis you're a power-armor wearing super-soldier. I can't imagine its easy to program proper responses to an enemy who can throw a grown man over a house and turn invisible at a moment's notice.[/QUOTE] Just because you can throw shit around and move fast doesnt make it any harder to program ai for it.
(I think) He was saying the opposite - that they didn't need to put in anywhere near as much effort into the AI in Crysis, as all it needs to do is not see you when stealthed, shoot at you otherwise. When the average lifespan is about 10 seconds, it's not worth making advanced squad AI.
[QUOTE=subenji99;21813141](I think) He was saying the opposite - that they didn't need to put in anywhere near as much effort into the AI in Crysis, as all it needs to do is not see you when stealthed, shoot at you otherwise. When the average lifespan is about 10 seconds, it's not worth making advanced squad AI.[/QUOTE] Um... yeah, that's totally what I meant. And I'm not just saying that because it makes more sense than what I was thinking. :ninja:
[QUOTE=cyclocius;21776805]Erm...Are you being sarcastic? I can't tell :frown:[/QUOTE] .... you ever try pressing the interact button when near them? it does wonders
[QUOTE=l337k1ll4;21599146]our brains are, after all, the most powerful computer known to man[/QUOTE] Does that also apply to retards? I mean, is it possible to create a computer that's smarter than someone with a really low IQ? [editline]05:10PM[/editline] [QUOTE=radioactive;21657254]You're not very good with Source Scripting then.[/QUOTE] There's no scripting necessary, you just need to node your map. [editline]05:15PM[/editline] [QUOTE=Géza!;21753350]Actually, In an AI sense, even the common infected are amazing, mostly pathfinding-wise. I mean, you can go wherever you want, they WILL get to you. They also are likely to avoid straightly running at you, and instead run at you in a curve, or get you in the side, just so you can't simply play shooting gallery.[/QUOTE] That's thanks to valve's persistent play testing and noding.
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