Guild Wars 2 V2: GOTY 2017 or How I Learned to Stop Worrying and Love Arenanet
9,751 replies, posted
oh my god thank you! <3
I will try these techniques out once I get home! I got to grab CS6 and get some plugins for it too. Have any recommendations for that?
[QUOTE=Bullet100;36902962]I've been thinking, I have a few friends that I would like to invite to the guild but they don't browse Facepunch. I'm wondering if you guys are bothered by this at all?
I'm thinking that we should create a Guild Rank for Facepunchers and another for Non-Facepunchers for friends of Facepunchers (if that makes sense at all).
[B]GOD EMPEROR OF THE UNIVERSE[/B]
"Mighty/Sexy" Officer
Facepunch Member
Member[/QUOTE]
Fixed
I remember someone asking about this a few pages back:
"Guild halls will not be included in the initial release of Guild Wars 2; they will be implemented some time later."
[url]http://www.guildwars2guru.com/topic/18447-guild-info-discussion-thread/page__st__180__p__887047#entry887047[/url]
[img]http://oi50.tinypic.com/ih850w.jpg[/img]
Oh god I can't wait to upload the video I got of all those bots.
[QUOTE=Bullet100;36903138]Oh god I can't wait to upload the video I got of all those bots.[/QUOTE]
They where awesome. I got attacked at one point and they swarmed him and dropped all the reflective shields.
And they where pointing me around to apples to eat.
[img]http://oi50.tinypic.com/107s3eh.jpg[/img]
So... is it out yet?
[QUOTE=Newbienice99;36903309]So... is it out yet?[/QUOTE]
yes
Daijitsu: He's art mod for a reason.
[QUOTE=daijitsu;36903333]yes[/QUOTE]
yay
[editline]23rd July 2012[/editline]
[QUOTE=lintz;36903404]Daijitsu: He's art mod for a reason.[/QUOTE]
He's not a mod, he's a spaghetti ruiner.
MY SPAGHETTI! RUINED!
[QUOTE=Winner;36893766][img]http://dl.dropbox.com/u/62645815/wiggle.gif[/img][/QUOTE]
quoting because I can't get enough of it
this is how we will feel until release
I'M DROWNING IN A SEA OF MY REGRET AND LAMENT.
[QUOTE=Newbienice99;36903309]So... is it out yet?[/QUOTE]
1 month
[QUOTE=daijitsu;36895304][t]http://i.imgur.com/goLIz.jpg[/t][/QUOTE]
I was the gigantic black guy, lol.
[editline]23rd July 2012[/editline]
The best part is he is a mesmer
[QUOTE=daijitsu;36902966]Who else was running on a beta-only key, not pre-order? My girlfriend says she had something crazy like 4,000 gems on her account (with the beta key we got earlier in the thread). I assume they wanted them to try out the gem store since they couldn't buy gems for an account that doesn't exist[/QUOTE]
I had none, I got key from curse.
Longing to play this, haven't played the beta or anything but it looks great. Been trying to get into MMORPG's, WoW and Rift to be specific. Plenty of good ones upcoming though, City of Steam, Rift 2 and this. Definitely gonna get this.
[QUOTE=lord0war;36903976]I was the gigantic black guy, lol.
[editline]23rd July 2012[/editline]
The best part is he is a mesmer[/QUOTE]
you know, that's a thought I was having.
I don't RP, but when I make a character I actually think about the background and concept of them. I kind of work in a little backstory on why they are their class, and fit that to what they are and how they look.
I know the game doesn't focus on racial bonuses to classes, so every player is just as good as the next so long as they know what they're doing, opening up the personalization aspect much more since you're not restricted to making a specific race character so you're a percentage better at a class if you don't want to
but I always want a nice aspect of believability to the character if I work it out. Like, my asura isn't a physical fighter, they're too small and weak. Clearly I'd prefer magic and tech for them, and lore-wise they obviously fit that degree.
-Humans would be all-around, I can't imagine what they wouldn't do to some degree. Probably first choice to me if I want to go thief or engineer. I've got a thief character I'd like to start early on, beta glitched her out on me though.
Norn would clearly dominate more physical classes like warrior and guardian, though necromancer isn't too far fetched sounding to me
Charr in lore are based around industrialism, though I can't really see them as engineers; they feel too bulky and probably too clumsy with those claws for much other than large industrial things, much less gadgets and such. I'd see them going more into the warrior and ranger classes, avoiding magic. Maybe a thief if I can secure the Katia Managan name
Sylvari would be a major magic class, clearly elementalist, mesmer and ranger fit in at first thought. Thief sound pretty interesting in concept as well, they're sleek in design and- being made of nature- feel like they'd be very stealthy in nature settings.
Of course we're going to have intentional joke combinations, like asura who tank hard as warriors, gigantic black mesmers, sylvari flamethrower engineers, maybe even charr hunters with a cat would seem kind of a joke in itself
[QUOTE=Bullet100;36903114]I remember someone asking about this a few pages back:
"Guild halls will not be included in the initial release of Guild Wars 2; they will be implemented some time later."
[url]http://www.guildwars2guru.com/topic/18447-guild-info-discussion-thread/page__st__180__p__887047#entry887047[/url][/QUOTE]
That's a bummer to know they won't be out at release, but it's good to know that they will actually still be put in at some point. Thanks for answering my question!
[QUOTE=Bullet100;36903018]oh my god thank you! <3
I will try these techniques out once I get home! I got to grab CS6 and get some plugins for it too. Have any recommendations for that?[/QUOTE]
yes you need all of this color control open on your window at all times in order to be considered pro even if it obstructs your view when you're not using it
[img]http://img803.imageshack.us/img803/9363/screenshot2012072014014.png[/img]
I didn't realize there was a Facepunch guild during the BWE :c
At higher levels I think people will be used to it, but I found I was running away from Charr in the beta even though they were the same level as me. Wheras with Asura I rushed right in.
So which is better, the illusion of being stronger or the benefit of hiding from view as the smallest size possible?
[QUOTE=lunarwalrus;36904632]At higher levels I think people will be used to it, but I found I was running away from Charr in the beta even though they were the same level as me. Wheras with Asura I rushed right in.
So which is better, the illusion of being stronger or the benefit of hiding from view as the smallest size possible?[/QUOTE]
let's just make the entire guild charr and pvp, running around as a solid pack. Tsunami of terror
[QUOTE=daijitsu;36904694]let's just make the entire guild charr and pvp, running around as a solid pack. Tsunami of terror[/QUOTE]
all asura, zerg rush the enemy
[QUOTE=papaya;36904842]all asura, zerg rush the enemy[/QUOTE]
Asura thieves.
[QUOTE=daijitsu;36904412]
Charr in lore are based around industrialism, though I can't really see them as engineers; they feel too bulky and probably too clumsy with those claws for much other than large industrial things, much less gadgets and such. I'd see them going more into the warrior and ranger classes, avoiding magic. Maybe a thief if I can [B]secure the Katia Managan name[/B][/QUOTE]
[B]UHHHHH...[/B]
[IMG]http://puu.sh/L7zL[/IMG]
Reserved it in GW1 so I could have a female charr elementalist that is a chef, so I can make my own alcohol.
Mud wrestle for it.
[QUOTE=Newbienice99;36904988][B]UHHHHH...[/B]
[IMG]http://puu.sh/L7zL[/IMG]
Reserved it in GW1 so I could have a female charr elementalist that is a chef, so I can make my own alcohol.[/QUOTE]
You have officially earned it
[QUOTE=daijitsu;36904412]you know, that's a thought I was having.
I don't RP, but when I make a character I actually think about the background and concept of them. I kind of work in a little backstory on why they are their class, and fit that to what they are and how they look.
I know the game doesn't focus on racial bonuses to classes, so every player is just as good as the next so long as they know what they're doing, opening up the personalization aspect much more since you're not restricted to making a specific race character so you're a percentage better at a class if you don't want to
but I always want a nice aspect of believability to the character if I work it out. Like, my asura isn't a physical fighter, they're too small and weak. Clearly I'd prefer magic and tech for them, and lore-wise they obviously fit that degree.
-Humans would be all-around, I can't imagine what they wouldn't do to some degree. Probably first choice to me if I want to go thief or engineer. I've got a thief character I'd like to start early on, beta glitched her out on me though.
Norn would clearly dominate more physical classes like warrior and guardian, though necromancer isn't too far fetched sounding to me
Charr in lore are based around industrialism, though I can't really see them as engineers; they feel too bulky and probably too clumsy with those claws for much other than large industrial things, much less gadgets and such. I'd see them going more into the warrior and ranger classes, avoiding magic. Maybe a thief if I can secure the Katia Managan name
Sylvari would be a major magic class, clearly elementalist, mesmer and ranger fit in at first thought. Thief sound pretty interesting in concept as well, they're sleek in design and- being made of nature- feel like they'd be very stealthy in nature settings.
Of course we're going to have intentional joke combinations, like asura who tank hard as warriors, gigantic black mesmers, sylvari flamethrower engineers, maybe even charr hunters with a cat would seem kind of a joke in itself[/QUOTE]
For engineers, I think the only race that doesn't fit is the Sylvari, as their society is mostly based on biological processes; Their homes are grown from plants and their weapons, clothing and armour and so forth are grown instead of forged (at least the sylvari high end stuff). I wouldn't be surprised if they imported firearms, swords and axes from human territory. Charr focus on the seige and warfare side of engineering, humans I would think would look towards delicate items or just general engineering (considering how much ground they have lost, fortification design would be a big industry). The Norn too require engineers to build their holds and forge new weapons technologies to scratch Jornmag's tooth. And the Asura don't really seem to be engineers so much as powerful mages who seek to automate their empire.
For elementalists there isn't really any race that doesn't fit, although I think there would be a lot more elementalists among the Flame Legion compared to the other legions. And I'd imagine there would be a lot more Asuran elementalists than engineers.
Warriors and guardians also don't speak to any one race as it is a dangerous world out there. While the idea of Asuran soldiers in heavy armour sounds funny their size does help in PvP (harder to spot, although that doesn't count for much).
For thiefs I don't think it would fit with the Norn's ideals. Whereas Asurans would find a thief's skillset befitting their intellect and provide them with a method to prove their problem solving abilities. And the Charr's Ash Legion is essentially a very large intelligence agency.
For rangers, the odd man out is the Asuran as they are more about controlling their surroundings than being one with them. On the flip side, I think Sylvari fit the ranger role very well. The ranger meshes well with the Norn's strong individualist nature and Charr scouts would probably all belong to a ranger cadre.
For mesmers I can see a lot of Asura putting their intellect to use in trickery and shenanigans whereas I think the Charr and Norn would prefer a more straight forward brawl. I'm not sure about the Sylvari but I think it would involve poison and hallucinatory spores.
Necromancers I'm not sure about, but I think the Charr would have a higher number of them in an effort to combat the Ascalonian ghosts.
I've left out Humans from the majority of that since they have been typecast into generalists by most games.
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