• Alien game in the vein of Penumbra/Amnesia?
    58 replies, posted
[QUOTE=Trounark;27513060]How about this, you are a part of the crew of a small ship and then like that guy said you find an egg, and the egg hatches and infects the guy, then you go on normally, and even interact with said guy until it hatches then shit starts getting ugly, your fellow crewmembers all worried and stuff, then it becomes an adult and starts taking every human one by one, until there are only the smartest or strongest left. Think about it, just one alien stalking you around, waiting for you to make a simple mistake.[/QUOTE] There is no way the first two sentences implied the "gameplay" of that last sentence.
AVP 1 marine campaign - nuff said. I know people who say that is the only computer game that ever scared them. You are not as helpless as in penumbra but the whole thing is far more atmospheric.
Ehh, it's not that good.
Ideally Id like just the lone alien on a ship full of space truckers/miners ala the first film, but the problem there from a game development perspective is the Alien AI would either have to be A) heavily scripted or B) extremely good coding and pathfinding.
To make an Alien game scary, we need to try and play through the eyes of a Civilian. A struggle to find/make weapons amongst a hidden Alien menace. Half-Life did it quite well, there's no reason this franchise could not.
The female who died in Alien had many death's....during production her death was to go hide and die from a heart attack at the rate of fear, the rape part was implied...notice when the alien Use's it tail under her, that is the same scene that was used for Bret's death. However the strange fact is it's never really announced what it did to her or the others...Bret was ripped apart from his corpse, but Lamb's corpse is for some reason on a table. Whether the Alien raped her is up to you...the death noises she makes are horrific.
Brett wasn't ripped apart, he was eggmorphed. Lambert wasn't on a table, she was jammed into the Bulkhead mounting above the doorway.
Egg morphed was a deleted scene.
1. That was purposefully reinserted. 2. No scene of Brett being "torn apart" exists.
In that case it means why need a alien queen. I got mixed up on the names but the tail scene was there for one of the male actors...The shoe's are different when you see the scene.
I immediately thought of the scene in Aliens when the army arrives and sees how fucked up the facility is, and the attempts of the civs to hold them back. I also thought about Newt as well, surviving for 2 weeks with no one else. I can easily imagine having to hide and utilize ventilation shafts as often as possible to travel between locations. But at the end of the day, I don't think we'll ever get this type of Alien game. The core audience wants to shoot stuff and go gung-ho, and I don't think anyone would take the risk, since more effort would have to go into a survival horror game then a straight up action game.
[QUOTE=z0nk3d;27497090]Echolocation, pheromones, and probably different sensors than eyes. You know, eyes might be a purely Terran thing as well, extra-terrestrial species, especially modified ones, might have other ways to receive light and turn it into a valuable information. [editline]18th January 2011[/editline] Reminded me that one of the few female characters in the first movie was effectively supposed to be raped by the alien.[/QUOTE] I thought they had some sort of eye things behind that head dome of theirs, and they could see through it. Might have seen it in some concept art, dunno.
[quote] Queen[/quote] You don't. But then again we're talking about James Cameron, a guy who's been successfully sued for plagiarism twice and whose "revolutionary 3d storytelling technology" has been used by game developers for years, yet people still act like he's digital jesus. *shrug* The shoes are Brett's. [quote] eye [/quote]You don't need a human eye to see, you need a medium to interpret and translate light, no more, no less. Alien3 showed indisputably that Aliens can see and hear., corroborated by Fincher before he stopped gicing a shit, Woodruff and Gillis
I think aliens fits pretty much what an alien must do, assuming he ever comes to be in a group. When it's alone, it's a silent hunter that uses stealth and fear to get his prey down, while it's way more violent and straight forward when in a pack, because being hive-based, they don't care about their own life as long as the hive persists. My point is, an alien will always do what will have a chance to create a hive or make one persist. If it's alone it will stay discrete to avoid dying before hive's creation, and if it's in pack, it doesn't care because the group is more important than the individual. I would really see a game that is based on that bipolar behavior, and also exploits something that hasn't been really told about - we know how an alien behaves alone and how he behaves in a pack, but not if there are only, like, a dozen of them at most. It would be very interesting gameplay talking that you could actually kill the aliens, but have to deal with the consequences. You can't even think about fighting more than one at once, but if you can manage to isolate one of them in a place with no vital equipment around, you are confronted to a choice - kill it, and have less aliens to deal with later, or just trap it somewhere and run away, letting his "companions" find it back and free him, just giving you the time of running away. Killing an alien would have direct consequences, essentially gathering some others around. You would have to really think about where to kill the alien or even think about killing it or just trapping it.
[QUOTE=Take_Opal;27495187]I think the original concept for Amnesisa would apply to this well. Completely free-roam (on a derelict ship) and you discover locations and do quests from other people who are alive. But, the goal would to be just survive for a few days (ala Dead Rising but without a real goal) gathering food, repairing things, finding new locations to stay in as other locations will gradually be attacked by the singular Xenomorph on the ship. To explain the lack of weapons and such, it could be a grim story of a piece cult who lives in the further reaches of space and was mining and found an egg or some stuff like that. That'd be rad as shit.[/QUOTE] With brutal, horrifying instant death sequences. Eg. Alien jumps out of a vent and rips your face off, injects a shit-load of eggs into your still-live body and retreats as your stomach bursts onto the floor.
the eggs come from a facehugger, one, and two, it takes a few days for egg gestation that's why they cut burke cocooned from aliens
[QUOTE=AlienFanatic;27528934]the eggs come from a facehugger, one, and two, it takes a few days for egg gestation that's why they cut burke cocooned from aliens[/QUOTE] Actually it's never been fully explained how long gestation takes in the movies, though it's implied to be hella long. On the subject of an Alien game with Penumbra gameplay, I'd like to see that. In fact, a lot of different monster movie franchises should have games like Penumbra, where you're trying to hide from the monsters more often than fighting it. Some examples I can think of are Predator and Jurassic Park.
[QUOTE=AlienFanatic;27528934]the eggs come from a facehugger, one, and two, it takes a few days for egg gestation that's why they cut burke cocooned from aliens[/QUOTE] No they didn't. Cameron didn't give a rat's ass about continuity. He cut the scene because it was "fucking awful" (his words) Gestation takes a different time in every movie.
One thing I always found a bit disappointing in amnesia was that enemies make sounds when they spawn, so you automatically become more wary and expect for something to pop out any minute. With aliens this should be different - you could just sometimes hear them crawling around, through the pipes, ventilation, etc., but you never know when they're going to strike, so this creates a nice paranoia, and in horror games that's the best scare-factor.
[QUOTE=CupUp;27530138]One thing I always found a bit disappointing in amnesia was that enemies make sounds when they spawn, so you automatically become more wary and expect for something to pop out any minute. With aliens this should be different - you could just sometimes hear them crawling around, through the pipes, ventilation, etc., but you never know when they're going to strike, so this creates a nice paranoia, and in horror games that's the best scare-factor.[/QUOTE] not necessarily, there's quite a few parts where they're already spawned in the level, like the prison
[QUOTE=Lord of Ears;27530789]not necessarily, there's quite a few parts where they're already spawned in the level, like the prison[/QUOTE] I may have said it wrong. You're right about that, but the thing was that they always kind of roar/gurgle when you're near them, so that you can already prepare yourself. Don't get me wrong, those moments still scared the shit out of me and sometimes made me squeal like a little girl, but it would have been scarier if you wouldn't know when something is going to maim you out of the darkness.
Keep in mind that someone like phillip or daniel against a single xenomorph couldn't stand a chance, even at escaping. Aliens are ultra-fast, ultra-intelligent and ultra-tough.
[QUOTE=wraithcat;27513986][U]AVP 1 marine campaign - nuff said. [/U] I know people who say that is the only computer game that ever scared them. You are not as helpless as in penumbra but the whole thing is far more atmospheric.[/QUOTE] I agree with this man. I remember playing it back when it came out, and a friend of mine suggested me the Marine campaign on Hard, and oh yes... [B]bricks were shat[/B]; specially in the levels where you had the Predator around--that made it EXTRA scary because he was always using his invisibility cloak and he always jumped on you :ohdear: OP, I suggest you give AvP a shot! [I]*brb installing AvP again*[/I]
[QUOTE=z0nk3d;27543956]Keep in mind that someone like phillip or daniel against a single xenomorph couldn't stand a chance, even at escaping. Aliens are ultra-fast, ultra-intelligent and ultra-tough.[/QUOTE] uguhguhug Seriously have you seen Alien? What do you think the difference between Ripley and Phillip is? A: Ripley has a job doing space mining. That's it. Oh and she has tits. She survives in the first movie by using her brain.
[QUOTE=JaegerMonster;27557395]uguhguhug Seriously have you seen Alien? What do you think the difference between Ripley and Phillip is? A: Ripley has a job doing space mining. That's it. Oh and she has tits. She survives in the first movie by using her brain.[/QUOTE] That, and all her other crewmates ended up being in the wrong place at the wrong time, while she was conveniently nowhere near. Her survival could really be chocked up to either luck or chance.
[QUOTE=Xenomoose;27558212]That, and all her other crewmates ended up being in the wrong place at the wrong time, while she was conveniently nowhere near. Her survival could really be chocked up to either luck or chance.[/QUOTE] She more or less had the time to build up her tactic while everyone else was getting slaughtered. Phillip and Daniel were alone all along
Someone say my name?
I don't think Horror games should be completely free-roam, usually it doesn't allow for as much horror. Free-roam to some point is alright but perhaps in sectors and not too much.
[QUOTE=MrJazzy;27562297]I don't think Horror games should be completely free-roam, usually it doesn't allow for as much horror. Free-roam to some point is alright but perhaps in sectors and not too much.[/QUOTE] Yeah, just like amnesia/penumbra where you can wander around a part of the mine/base/manor, complete several tasks, and move on to the next zone.
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