• My Fabulous End of the World
    434 replies, posted
You need any help on this bruh?
This reminds me a lot of XIII.
Reminds me of XIII and looks like a mod. But if you did indeed do it all from scratch, great job! [editline]29th March 2012[/editline] Haha Doneeh, I only read the OP and downloaded it, guess others feels the same way. Ok first things first, you REALLY need to fix the mouse problems when playing in windowed, seriously it's basically unplayable without having to reposition your mouse every 10 seconds. And how are these guys able to move? [img]http://puu.sh/mS5Q[/img]
All zombies have been trained in bellydancing, which they use to move around when they lose all their limbs. Another thing. I'm currently remaking the game from scratch, so I won't be updating the version currently available for download, anymore. Expect a new version with new graphics, new gameplay and co-op, in a couple of months. Look some posts up for examples of the new graphics.
This would be awesome with similar blood decals that are in Toribash.
[QUOTE=Eeshton;35334965]You need any help on this bruh?[/QUOTE] You arse >:(
Some quick and dirty action poses: [img]http://i.imgur.com/BiISU.png[/img] It's [I]fabulous[/I]! [sp]Hand are hard to make, alright?![/sp] [editline]29th March 2012[/editline] EDIT: Great start of a new page.
It looks a lot like XIII. It gave me a nostalgia attack
[QUOTE=NitronikALT;35343553]It looks a lot like XIII. It gave me a nostalgia attack[/QUOTE] That was the point, there are too few cel-shaded games lately.
Honestly, the last cel-shaded game that I remember was Borderlands. It's a good style, shameful that no one wants to use it tho
[QUOTE=NitronikALT;35343610]Honestly, the last cel-shaded game that I remember was Borderlands. It's a good style, shameful that no one wants to use it tho[/QUOTE] Actually Borderlands wasn't cel-shaded, it just had really good hand-drawn textures. EDIT: While my game's is [I]actually[/I] cel-shaded :smug:
[QUOTE=Jack Trades;35343327]Some quick and dirty action poses: [IMG]http://i.imgur.com/BiISU.png[/IMG] It's [I]fabulous[/I]! [sp]Hand are hard to make, alright?![/sp] [editline]29th March 2012[/editline] EDIT: Great start of a new page.[/QUOTE] [URL="http://foodgodbb.tripod.com/beavis.jpg"][IMG]http://foodgodbb.tripod.com/beavis.jpg[/IMG][/URL]
Anything new?
Excuse me if I'm late with this, but I can't start the game. It's just a grey screen after the Unity logo
[QUOTE=Zakkin;35428748]Anything new?[/QUOTE] Not yet. I'm working on the Zombie model. I don't want to show anything until I'm done with it. [editline]5th April 2012[/editline] [QUOTE=sonny99;35431544]Excuse me if I'm late with this, but I can't start the game. It's just a grey screen after the Unity logo[/QUOTE] I have no idea what might be the cause. Please upload the .log file that you can find in 'MFEotW_Data' so I can take a look at it.
Preview of the Zombie model. Zombie is an artificial automaton, assembled from stray bodyparts and enhanced by Dr. Malviro's [I]SCIENCE[/I]. It shambles, moans and eats brains. Comes in hordes, 3 for the price of 2. This is the concept art: [img_thumb]http://i.imgur.com/aen6V.png[/img_thumb]
Moar Pictures: [img]http://i.imgur.com/3CFri.png[/img]
Omnomnom! [img]http://i.imgur.com/3YGli.png[/img]
what happened to the low poly look of this game???
[QUOTE=Eeshton;35625647]what happened to the low poly look of this game???[/QUOTE] Sacrificed to Cthulhu in exchange for promise of wealth and glory.
I created an account just to say that this is actually real fucking neato. I wish for fame and riches for you OP
I created an account just to say that this is actually real fucking neato. I wish for fame and riches for you OP
[QUOTE=apexplosive;35632150]I created an account just to say that this is actually real fucking neato. I wish for fame and riches for you OP[/QUOTE] I am very glad that people have such positive thoughts about my game even before it's done. I'll do my best to not to disappoint people like you.
Should maybe change the colors of the zombies slightly, have some parts be gray and other parts be the color they are now. Maybe random placement of gray parts to simulate the put-together-from-corpses factor?
[QUOTE=Lizzrd;35632162]Should maybe change the colors of the zombies slightly, have some parts be gray and other parts be the color they are now. Maybe random placement of gray parts to simulate the put-together-from-corpses factor?[/QUOTE] Me and my partner discussed Zombie design for a long time, this is what we ended up with. We're not going to change it anymore other than we're planning to add 2-3 more different heads, to simulate the feeling that they were actual people before. [editline]19th April 2012[/editline] And hats, as TF2 already proved, you can never have enough hats.
Make the heads modular, so you have like, right upper face, left upper face and jaw, makes it look like it's pieced together from different people.
[QUOTE=Lizzrd;35633056]Make the heads modular, so you have like, right upper face, left upper face and jaw, makes it look like it's pieced together from different people.[/QUOTE] It would be technically difficult, I don't think that it would be worth it.
[QUOTE=Jack Trades;35632228]Me and my partner discussed Zombie design for a long time, this is what we ended up with. We're not going to change it anymore other than we're planning to add 2-3 more different heads, to simulate the feeling that they were actual people before. [editline]19th April 2012[/editline] And hats, as TF2 already proved, you can never have enough hats.[/QUOTE] wow you decide to have a partner now even though you wouldn't ever have a partner earlier uhuh
[QUOTE=Eeshton;35638974]wow you decide to have a partner now even though you wouldn't ever have a partner earlier uhuh[/QUOTE] He's had a partner in development since around the beginning of the year I think, that's when he kicked me off as the composer D:
He didn't even say I could be a partner last year, said he never even wanted a partner.
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