I already apologized and explained my decision to both of you.
The reason why I'm working with who I'm working with, is because he's a professional musician and sound engineer with his own studio in Montreal. He also does great concept art (as you've seen earlier) that fits my original vision of the game, perfectly.
I don't forgive you, I want 40% of the profits.
I want all the profits, i deserve it because i posted in the second page of this thread.
I'm sorry I haven't posted updates for a while but I've been doing boring programming work mostly and...my cat died recently.
Sorry, that was me, kind of shot it a little bit.
[QUOTE=elowin;35838085]Sorry, that was me, kind of shot it a little bit.[/QUOTE]
That's not funny.
[QUOTE=Jack Trades;35838456]That's not funny.[/QUOTE]
Sorry, the only way i know of to deal with things is humor, and usually bad humor at that.
this has so much potential
Updated the OP with fresh-ier information, removed all old pictures 'n' shit.
Updated with a new video:
[media]http://www.youtube.com/watch?v=rFhJjSHpT3U[/media]
[editline]3rd August 2012[/editline]
I noticed that it's difficult to see characters in my game under tough lightning conditions so I've spent some time changing my shader, that I'm using for them, and implemented rim lighting.
Comparison before:
[img_thumb]http://i.imgur.com/vKCk4.png[/img_thumb]
and after:
[IMG_thumb]http://i.imgur.com/CiEzR.png[/IMG_thumb]
Good to see this is still being worked on.
[QUOTE=DrasarSalman;37067971]Good to see this is still being worked on.[/QUOTE]
I'm finishing it, no matter how much time it'll take.
It was a slow several months, because I was mostly working on core mechanics and I didn't have much to show but we're now starting working on content mostly so expect much more updates.
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